Difference between revisions of "Dorn Force Commandos"

From TheHolo.Net Forums Wiki

Jump to:navigation, search
m
m
Line 21: Line 21:
 
{| class="mp2right" width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top"
 
{| class="mp2right" width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top"
 
! class="nounderlinelink mp2righttitle" style="font-size:120%; border-width: 1px; border:1px solid #A68064;background:#E8ECF4;-moz-border-radius:10px;padding:6px 6px 6px 6px;" |  
 
! class="nounderlinelink mp2righttitle" style="font-size:120%; border-width: 1px; border:1px solid #A68064;background:#E8ECF4;-moz-border-radius:10px;padding:6px 6px 6px 6px;" |  
  <center>'''Organisation & Structure''' </center>
+
  <center>'''Organization & Structure''' </center>
 
|-
 
|-
|
+
|While the average Imperial citizen may have found the codes objectionable, and even morally offensive, they served as a loosely defined set of enforceable principles by which hunters conducted their trade and lived out their lives.
Insert Text.
+
 
 +
The Bounty Hunters' Guild is nominally a democracy: it is lead by a '''Guild Master''', and has a '''Guild Council''' in which any member has an equal vote - if they chose to attend the meetings. The leader can overrule votes, if he has good reason to, otherwise whatever motion has most votes gets passed. Only the Bounty Hunter's Creed cannot be changed by vote - unless '''all''' (existing, not simply present) Guild members call for it.
 +
 
 +
If the Guild Master is unable to attend or lead, for whatever reason, his second-in-command has the right to act in his stead.
 +
 
 +
The Guild also has various '''Guild Lieutenants'''; each of these is dealing with a specialised form of bounty, and Guild members can chose to join these lieutenants if they want. The Lieutenants represent the "group" at Council meetings. The Guild master is under obligation - once such a specialised group comes to exist - to pass suitable bounties on to the lieutenant who will then chose a hunter himself or give the hunters in his group a choice.
 +
 
 +
The Guild headquarters are not a base for the bountyhunters to dwell in. Each hunter and each house can use the headquarters to hold meetings and stock up on supplies, but otherwise the headquarters are public domain.
 +
 
 +
Clients wishing to hire a bountyhunter will have to contact the Guild through one of its official channels (mainly the leader and his second-in-command, or the various liaisons). The fees are also channeled through the Guild, but contrary to the old Guild, the Guild retains only a small percentage of the clients' payment, which is used to supply the various houses with their needs.
 
|-
 
|-
 
|}
 
|}

Revision as of 04:49, 23 August 2009

Organisation
Dorn Force.jpg


Name
Dorn Force Commandos
Purpose
Small-Unit Tactics
Special Reconnaissance
Covert Operations
Leader
Colonel Sogan Dalgas
Headquarters
Branches
Command (Alpha)
Operations (Delta)
Support (Echo)
Members
Major John Glayde
Lieutenant Serasai Onashi
Lieutenant Charlotte Tur'enne
Sergeant Kyran O'Hurn
Corporal Oran Jsorra










"Insert something awesome"
Blah
Dorn Force Banner.jpg


The Dorn Force Commandos are a specialist unit of SpecForce, SpecOps and Alliance Intelligence personnel, formed to operate within the grey area where the jurisdiction of those three agencies overlaps. They focus on operations where a small, mobile unit is best suited; the unit incorporates personnel with a variety of backgrounds and training, allowing the unit to cater to a broad spectrum of mission profiles.

Organization & Structure
While the average Imperial citizen may have found the codes objectionable, and even morally offensive, they served as a loosely defined set of enforceable principles by which hunters conducted their trade and lived out their lives.

The Bounty Hunters' Guild is nominally a democracy: it is lead by a Guild Master, and has a Guild Council in which any member has an equal vote - if they chose to attend the meetings. The leader can overrule votes, if he has good reason to, otherwise whatever motion has most votes gets passed. Only the Bounty Hunter's Creed cannot be changed by vote - unless all (existing, not simply present) Guild members call for it.

If the Guild Master is unable to attend or lead, for whatever reason, his second-in-command has the right to act in his stead.

The Guild also has various Guild Lieutenants; each of these is dealing with a specialised form of bounty, and Guild members can chose to join these lieutenants if they want. The Lieutenants represent the "group" at Council meetings. The Guild master is under obligation - once such a specialised group comes to exist - to pass suitable bounties on to the lieutenant who will then chose a hunter himself or give the hunters in his group a choice.

The Guild headquarters are not a base for the bountyhunters to dwell in. Each hunter and each house can use the headquarters to hold meetings and stock up on supplies, but otherwise the headquarters are public domain.

Clients wishing to hire a bountyhunter will have to contact the Guild through one of its official channels (mainly the leader and his second-in-command, or the various liaisons). The fees are also channeled through the Guild, but contrary to the old Guild, the Guild retains only a small percentage of the clients' payment, which is used to supply the various houses with their needs.

Units & Personnel

Insert Text.

Mission Archives
  • 1
  • 2
  • 3