Difference between revisions of "Recalling the Guild"
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'''NOTE: This roleplay starts off the entire series, and runs alongside the others. All other RtG threads are mainly offshoots from this one, and they come together again as the meeting is held.''' | '''NOTE: This roleplay starts off the entire series, and runs alongside the others. All other RtG threads are mainly offshoots from this one, and they come together again as the meeting is held.''' | ||
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In an attempt to start a new Bounty Hunters' Guild, several meetings were held over the last months; now all bounty hunters are called to the new Guild's first convention at the Guild's temporary headquarters, the pirate lair Camp Grenchikit. | In an attempt to start a new Bounty Hunters' Guild, several meetings were held over the last months; now all bounty hunters are called to the new Guild's first convention at the Guild's temporary headquarters, the pirate lair Camp Grenchikit. | ||
Revision as of 00:39, 7 June 2009
Recalling the Guild is a multi-part storyline focusing on the reformation of the Bounty Hunters' Guild
Contents |
Overview
Major Plots
Summary
Participants
(in chronological order, with additional status info unknown to the Guild in brackets)
- Darven - Mandalorian bountyhunter (clone commando, deserted after the fall of the Jedi Temple)
- Ecks - Falleen bountyhunter
- Aurelias Kazaar - Ex-bountyhunter (undercover agent for the Alliance to Restore the Republic)
- Adia Issoris - Bountyhunter/mercenary (former Emperor's Hand, Jedi)
- Aree Ankarta - Mandalorian bountyhunter (Jedi-trained, working under assumed identity)
- Zephyr - Bountyhunter (identity used by a consortium of mercernaries)
- Grym Kandle - Liaison with Black Sun
- Chir'daki - Ex-bountyhunter, working for Black Sun
- Agen Riko - Mercenary
- Hugo Montegue - Bountyhunter specialising in exotics
- Mace Riko - Mercenary (clone commando, left behind on backwater planet)
- Peregrine - Bountyhunter
- hüdbfüü'Ädunkniwnäknöö - Iotran bountyhunter
- The Veir Brothers - Mercenaries
Chapters
Recalling the Guild: Ecks
After stewing in discontent for many months, the Bountyhunter Darven decides to take matters in his own hands and contacts fellow hunter Ecks to get his support for the new Guild he wants to start. To Ecks' surprise Darven offers him the leadership of the new Guild, while the Mandalorian is perfectly content playing Ecks' second.
Recalling the Guild: Aurelias
After the meeting with Ecks, Darven meets up with Aurelias Kazaar on Bespin to persuade him to join the newly forming Guild. But Kazaar's vague answers about his current life-style results in Darven's paranoia emerging. As the two come to an agreement, an old acquaintance walks into the door in the form of Adia Issoris, a woman Darven once knew on Kamino, who should have been dead by all reports
Recalling the Guild: Aree Ankarta
Bounty hunter Nya Halcyon aka Aree Ankarta receives a message from her former partner Darven that stirs up some old unwanted feelings, and ends up chased by a flock of hawkbats into a cantina, where all mayhem breaks lose. The ICPD comes investigating in the form of Inspector Kajeela Tarruurri and unwittingly Nya ends up having to accept the help of local rich boy Caran V'al Counis to stay out of jail.
Recalling the Guild: Zephyr
The Bountyhunter Ecks has a meeting with Zephyr, to discuss the matter of his membership in the Guild
Recalling the Guild: Chir'daki
In Corellian space, two days after the Empress' coronation, bountyhunter Darven meets his Black Sun contact, Chir'daki, hoping for a little more info on the De'Ville bounty - in exchange for a little information on the newly forming guild, for which the Black Sun agent would be the official liaison
Recalling the Guild: Hugo Montegue
Bumping into an old acquaintance on Nar Shaddaa, Darven wastes no time trying to interest Hugo Montegue in the newly forming Guild. Hugo is a well-known exotics hunter and an asset, despite some private misgivings Darven has about the man
Recalling the Guild: Grym Kandle
Black Sun agent Chir'daki meets with his boss, the vigo Grym Kandle, to discuss the syndicate's involvement with the new Bounty Hunters' Guild. As a result, Grym Kandle will be liaison, freeing Chir'daki up to return to his roots as a bounty hunter himself
Recalling the Guild: Riko
On the planet Ruhe, bountyhunter Darven visits his old comrade Riko and invites him to join the newly forming Bounty Hunters' Guild, after having met Riko's son Agen back on Nar Shaddaa.
Recalling the Guild
NOTE: This roleplay starts off the entire series, and runs alongside the others. All other RtG threads are mainly offshoots from this one, and they come together again as the meeting is held.
In an attempt to start a new Bounty Hunters' Guild, several meetings were held over the last months; now all bounty hunters are called to the new Guild's first convention at the Guild's temporary headquarters, the pirate lair Camp Grenchikit.