Difference between revisions of "Nathan Godfrey"

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| Father=Unrecorded
 
| Father=Unrecorded
 
| Siblings=Unrecorded
 
| Siblings=Unrecorded
| Abilities=Hydrokinesis, Regeneration
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| Abilities=Regeneration, Hydrokinesis, Aqua Affinity
 
| Location=United Kingdom
 
| Location=United Kingdom
 
| Affiliation=Currently None
 
| Affiliation=Currently None
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! class="nounderlinelink mp2lefttitle" style="font-size:120%; background-color:#C0C0C0; border-width: 0px; border-style: solid; text-align:left; padding-left:0.4em" | <center>'''Present'''</center>
 
! class="nounderlinelink mp2lefttitle" style="font-size:120%; background-color:#C0C0C0; border-width: 0px; border-style: solid; text-align:left; padding-left:0.4em" | <center>'''Present'''</center>
 
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|[[Image:Nathan Godfrey Old.jpg|left]] Section 31
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|[[Image:Nathan Godfrey Old.jpg|left]] Section 13
  
 
Excalibur
 
Excalibur
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! class="nounderlinelink mp2lefttitle" style="font-size:120%; background-color:#C0C0C0; border-width: 0px; border-style: solid; text-align:left; padding-left:0.4em" | <center>'''Powers / Abilities'''</center>
 
! class="nounderlinelink mp2lefttitle" style="font-size:120%; background-color:#C0C0C0; border-width: 0px; border-style: solid; text-align:left; padding-left:0.4em" | <center>'''Powers / Abilities'''</center>
 
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|-
|'''Regeneration''' -  
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|'''Regeneration''' - Nathan's body has the ability to rapidly heal from any wound. Surface injuries can knit back together in seconds, while more serious trauma takes longer to heal. This ability appears to somehow be fuelled by water, with the process leaving him dehydrated; Nathan's regeneration functions considerably faster when he is submerged. It is unknown whether the ability would be able to regenerate lost limbs or revive Nathan from a mortal wound: in his own words, "I have never been stupid enough to risk finding out."
  
'''Hydrokinesis''' -  
+
'''Hydrokinesis''' - Nathan has a limited ability to manipulate water. He only seems to be capable of affecting water that is in direct contact or close proximity to him. This ability is most often used to "pull" himself through water at high speeds, though Nathan has managed to find other uses for it in the past.
 +
 
 +
'''Aqua Affinity''' - Nathan does not have gills; despite this he is able to survive underwater indefinately, without any loss of consciousness, mental functionality, or other adverse effects (this is possibly a side effect of his other abilities).
 
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Revision as of 14:50, 15 April 2012

Admiral Nathan Godfrey, CBE
Nathan Godfrey.jpg

Name
Nathaniel Godfrey, CBE

{{#if:Nate, Nathan|

Alias(es)
Nate, Nathan

}} {{#if:|

Codename
{{{Codename}}}

}} {{#if:Unrecorded|

Age
Unrecorded

}} {{#if:|

Height
{{{Height}}}

}} {{#if:|

Weight
{{{Weight}}}

}} {{#if:|

Eye Color
{{{Eye}}}

}} {{#if:|

Hair Color
{{{Hair}}}

}} {{#if:Unrecorded|

Birthplace
Unrecorded

}} {{#if:Unrecorded|

Mother
Unrecorded
}}

{{#if:Unrecorded|

Father
Unrecorded
}}

{{#if:Unrecorded|

Siblings
Unrecorded
}}

{{#if:-|

Spouse
-
}}

{{#if:|

Children
{{{Children}}}

}} {{#if:|

Other Relatives
{{{Relatives}}}
}}
Abilities
Regeneration, Hydrokinesis, Aqua Affinity
Affiliation
Currently None

{{ #if:United Kingdom|

Location
United Kingdom
}}










A long-serving member of the British military, Nathan Godfrey has served in two World Wars, in both the Army and the Navy, and in two secret intelligence agencies over the course of a career that has lasted nearly ninety years.

As one might expect of an individual with such a long and active career, Nathan posesses a mutant ability that makes his age almost impossible to determine.

First World War
Nathan Godfrey WW1.jpg
Though originally farmers, the Godfrey family came into moderate prosperity by taking advantage of the industrial revolution. Though Nathaniel played an active role in the family business, the outbreak of the First World War saw him leave home to join the Army, with the Godfrey wealth buying entry into the military as an officer.

Lieutenant Godfrey served in the trenches, and found the entire experience to be deeply unsettling. It was not the battles or death or living conditions that affected him the most, however: as a mutant with mild hydrokinetic abilities, the idea of being constantly half-submerged in the earth was something he found difficult to cope with.

Military service gave Nathaniel a sense of purpose that he had not previously posessed, however. Following the war's resolution, he left the Army and instead chose to pursue a career in the Navy.

Second World War
Nathan Godfrey WW2.jpg
By the time Nathaniel became an officer in the Royal Navy, his age - according to his birth certificate - was becoming significantly higher than his apparent age. It was a side effect of his regenerative abilities; and while it was not something that Nathaniel minded in the slightest, it was enough to attract the attention of certain elements within the military. Nathan was approached by Navy Intelligence, and went on to spend the remainder of his career working with them in some capacity.

By the outbreak of the Second World War, Commander Godfrey was an important member of the Navy Intelligence staff. His position saw him involved not only with naval operations, but also with units of what would eventually become the SBS, and in the deployment of British Commandos.

His status as a mutant, combined with his position in the intelligence community saw him cross paths with Marshall and Wayland Godfrey: two of his nephews who were both heavily involved with Operation Pelius.

Cold War
Nathan Godfrey Cold.jpg
Operation Damocles
Present
Nathan Godfrey Old.jpg
Section 13

Excalibur

Powers / Abilities
Regeneration - Nathan's body has the ability to rapidly heal from any wound. Surface injuries can knit back together in seconds, while more serious trauma takes longer to heal. This ability appears to somehow be fuelled by water, with the process leaving him dehydrated; Nathan's regeneration functions considerably faster when he is submerged. It is unknown whether the ability would be able to regenerate lost limbs or revive Nathan from a mortal wound: in his own words, "I have never been stupid enough to risk finding out."

Hydrokinesis - Nathan has a limited ability to manipulate water. He only seems to be capable of affecting water that is in direct contact or close proximity to him. This ability is most often used to "pull" himself through water at high speeds, though Nathan has managed to find other uses for it in the past.

Aqua Affinity - Nathan does not have gills; despite this he is able to survive underwater indefinately, without any loss of consciousness, mental functionality, or other adverse effects (this is possibly a side effect of his other abilities).

Current Timeline of Roleplays

None.

Out of Character

Jace has been around on the site since January 2007. He knows all the things, including board lore, random trivia, and really really terrible jokes and puns.

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