Difference between revisions of "Template:FocusRoleplay"

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{| class="mp2right" width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top"
 
{| class="mp2right" width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top"
! class="nounderlinelink mp2lefttitle" style="font-size:120%; border-width: 1px; border:1px solid #E8ECF4;background:#E8ECF4;-moz-border-radius:10px;padding:6px 6px 6px 6px;" | <center>'''''[[:Category:Focus Roleplay|Focus Roleplay]] - April 2012'''''<br>
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! class="nounderlinelink mp2lefttitle" style="font-size:120%; border-width: 1px; border:1px solid #E8ECF4;background:#E8ECF4;-moz-border-radius:10px;padding:6px 6px 6px 6px;" | <center>'''''[[:Category:Focus Roleplay|Focus Roleplay]] - May 2012'''''<br>
'''[http://www.sw-fans.net/forum/showthread.php?t=22060 The Valley of Humiliation]'''</center>
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'''[http://www.sw-fans.net/forum/showthread.php?t=22346 An Offer You Don't Refuse]'''</center>
 
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[[Image:tvoh.jpg|right]]
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[[Image:anofferyoudontrefuse.jpg|right]]
  
The ''Exodus'' burst into the planes of realspace, her articulated wingtips glowing with transdimensional energies, over the cerulean skies of Generis. The world was as beautiful as Solomon remembered, a lush dome of sapphire oceans and emerald mountains. It had once been the site of his redemption. Now, assuming Loklorien received his message, assuming she was in a fit state of mind to act on it, it would either be once more a place of redemption or else, if the worst was true, a place of reckoning.
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Space travel was, is, and will always be for nunas.
  
"Lok," he'd said, "I pray this message finds you well. I have sensed a great disturbance in the Force, a disturbance that surrounds you like a disease. It troubles me greatly, and I fear for your soul. If our friendship ever meant anything to you at all, meet me on Generis at the following coordinates. I will wait there seven days for you. Know, Lok, that you are prayed for, and you are loved. May God go with you on whatever path you tread."
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It was necessary, but a necessary evil. Even in the best of circumstances it was a chore to endure, and these were far from the best of circumstances. The quarters were usually too small, the air too cold, too dry, too recycled, too not-quite-right. In space you had no natural day and night cycles. You didn't know what was early and what was late. When you arrived, you had to reset your biological clock to some other planet with a completely different rotational schedule. That usually involved stimulants, alcohol, and/or too much / too little sleep. These were just the major frettings. Forget trying to wrap your mind around dressing for a place with a cold climate or worrying about a breathable atmosphere. Holo-meetings could be done from the comfort of your office, barefoot, in luxurious plush carpet.
  
The ''Exodus'' bloomed with cleansing fire as she streaked through Generis's upper atmosphere toward the mountains of the northern continent, the resting place for the Cathedral of Stars. There was nothing Solomon could do now but wait. s'Il's fate was in God's hands.
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Still, Taataani had travelled enough to plan around these unpleasantries like a professional, and she had a series of rules in place:
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* '''Charter your own travel:''' Mass transit, even first class or whatever they offered for preferential treatment, was for proles and rubes. Too many other people. Not that she wasn't a people person but that environment prevented mingling in a way she was comfortable with. Also you will never get a decent bit of sleep on one of those, no matter how hard you try. Also, private transit tends to be liberal on the eccentricities of the traveler, including and most especially the need to smoke while on board. This shouldn't even be an issue since they've invented air scrubbers, but if you have to suffer the hoi polloi, someone will always complain if you light up.
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* '''Don't fly alone:''' It's sometimes unavoidable when on business, but if you can afford to charter and have abided by the rules above, you should also have company with you. Unless you need absolute quiet to do busy work on your travels, you're not going to want to read a novel or watch some derivative dopey holo that is playing. The company of others (others that you choose to bring with you, that is) is infinitely more stimulating. Sometimes literally. Even if you have to resort to just chatting up the pilot, make sure you are capable of doing so.
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With all of this said, none of it is guaranteed to keep you from being miserable, especially if you travel after getting bad news, like a summons to Coruscant because the Imperial Navy is eager to have your business bid on a contract to supply their cruisers with sublight thrusters. It's not sexy or headline-grabbing, but it both has the potential to be lucrative beyond your wildest dreams, as well as being destructive to your conscience when you supply people you morally oppose. But one thing is for sure. You don't say no. At least not in so few words.

Revision as of 22:06, 2 May 2012

Focus Roleplay - May 2012
An Offer You Don't Refuse
Anofferyoudontrefuse.jpg

Space travel was, is, and will always be for nunas.

It was necessary, but a necessary evil. Even in the best of circumstances it was a chore to endure, and these were far from the best of circumstances. The quarters were usually too small, the air too cold, too dry, too recycled, too not-quite-right. In space you had no natural day and night cycles. You didn't know what was early and what was late. When you arrived, you had to reset your biological clock to some other planet with a completely different rotational schedule. That usually involved stimulants, alcohol, and/or too much / too little sleep. These were just the major frettings. Forget trying to wrap your mind around dressing for a place with a cold climate or worrying about a breathable atmosphere. Holo-meetings could be done from the comfort of your office, barefoot, in luxurious plush carpet.

Still, Taataani had travelled enough to plan around these unpleasantries like a professional, and she had a series of rules in place:

  • Charter your own travel: Mass transit, even first class or whatever they offered for preferential treatment, was for proles and rubes. Too many other people. Not that she wasn't a people person but that environment prevented mingling in a way she was comfortable with. Also you will never get a decent bit of sleep on one of those, no matter how hard you try. Also, private transit tends to be liberal on the eccentricities of the traveler, including and most especially the need to smoke while on board. This shouldn't even be an issue since they've invented air scrubbers, but if you have to suffer the hoi polloi, someone will always complain if you light up.
  • Don't fly alone: It's sometimes unavoidable when on business, but if you can afford to charter and have abided by the rules above, you should also have company with you. Unless you need absolute quiet to do busy work on your travels, you're not going to want to read a novel or watch some derivative dopey holo that is playing. The company of others (others that you choose to bring with you, that is) is infinitely more stimulating. Sometimes literally. Even if you have to resort to just chatting up the pilot, make sure you are capable of doing so.

With all of this said, none of it is guaranteed to keep you from being miserable, especially if you travel after getting bad news, like a summons to Coruscant because the Imperial Navy is eager to have your business bid on a contract to supply their cruisers with sublight thrusters. It's not sexy or headline-grabbing, but it both has the potential to be lucrative beyond your wildest dreams, as well as being destructive to your conscience when you supply people you morally oppose. But one thing is for sure. You don't say no. At least not in so few words.