Difference between revisions of "Bounty Hunters' Guild"
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| Leader=[[Ecks]] | | Leader=[[Ecks]] | ||
| Headquarter=Random locations | | Headquarter=Random locations | ||
− | | Branches= | + | | Branches=Jedi (Ecks)<br>Military (Darven)<br>Exotics (Montegue)<br>Mercenaries (Riko)<br> ''and others'' |
| Affiliation=Independent | | Affiliation=Independent | ||
− | | Members=[[Ecks]]<br>[[Darven]]<br>[[Aurelias Kazaar]]<br>[[Grym Kandle]]<br>[[Hugo Montegue]] & Family<br>[[Mace Riko]] & Family<br>[[Nya Halcyon]]<br>[[Chir'daki]] | + | | Members=[[Ecks]]<br>[[Darven]]<br>[[Aurelias Kazaar]]<br>[[Grym Kandle]]<br>[[Hugo Montegue]] & [[Montegue Family|Family]]<br>[[Mace Riko]] & [[Crimson Novas|Family]]<br>[[Nya Halcyon]]<br>[[Chir'daki]]<br>[[Adia Issoris]]<br>[[Zephyr]]<br>[[Peregrine]] |
}} | }} | ||
{{Quote|It may be hard to convince some that paying into a Guild is in their best interest. As leader I would have to be able to trust my second implicitly. The clans would have to be set in place again, as well, or at least brought back into the fold. It will be a lot of work.|[[Ecks]]}} | {{Quote|It may be hard to convince some that paying into a Guild is in their best interest. As leader I would have to be able to trust my second implicitly. The clans would have to be set in place again, as well, or at least brought back into the fold. It will be a lot of work.|[[Ecks]]}} | ||
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The Guild also has various '''Guild Lieutenants'''; each of these is dealing with a specialised form of bounty, and Guild members can chose to join these lieutenants if they want. The Lieutenants represent the "group" at Council meetings. The Guild master is under obligation - once such a specialised group comes to exist - to pass suitable bounties on to the lieutenant who will then chose a hunter himself or give the hunters in his group a choice. | The Guild also has various '''Guild Lieutenants'''; each of these is dealing with a specialised form of bounty, and Guild members can chose to join these lieutenants if they want. The Lieutenants represent the "group" at Council meetings. The Guild master is under obligation - once such a specialised group comes to exist - to pass suitable bounties on to the lieutenant who will then chose a hunter himself or give the hunters in his group a choice. | ||
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− | + | The Guild headquarters are not a base for the bountyhunters to dwell in. Each hunter and each house can use the headquarters to hold meetings and stock up on supplies, but otherwise the headquarters are public domain. | |
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− | + | Clients wishing to hire a bountyhunter will have to contact the Guild through one of its official channels (mainly the leader and his second-in-command, or the various liaisons). The fees are also channeled through the Guild, but contrary to the old Guild, the Guild retains only a small percentage of the clients' payment, which is used to supply the various houses with their needs. | |
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{| class="mp2right" width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top" | {| class="mp2right" width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top" | ||
+ | ! class="nounderlinelink mp2righttitle" style="font-size:120%; border-width: 1px; border:1px solid #A68064;background:#E8ECF4;-moz-border-radius:10px;padding:6px 6px 6px 6px;" | | ||
+ | <center>'''Guild Lieutenants and specialisations''' </center> | ||
+ | |- | ||
+ | |To come... | ||
+ | |- | ||
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<center>'''History''' </center> | <center>'''History''' </center> |
Latest revision as of 01:10, 8 January 2010
PLEASE NOTE!!! The Bounty Hunters' Guild is not an official group with its own forum on SW-Fans.net, but an IC collection of bounty hunters and mercenaries re-formed from the ashes of the old EU Guild, which fragmented during the last year of Palpatine's reign.
bounty-hunting trade
Military (Darven)
Exotics (Montegue)
Mercenaries (Riko)
and others
- "It may be hard to convince some that paying into a Guild is in their best interest. As leader I would have to be able to trust my second implicitly. The clans would have to be set in place again, as well, or at least brought back into the fold. It will be a lot of work."
- ―Ecks
The Bounty Hunters' Guild is an ancient institution that regulates the bounty-hunting trade. It is led by a guildmaster who holds members to the Bounty Hunters' Creed, the unwritten rules of the bounty hunters. Its rules are the laws that keeps bounty hunters together; but the guild is full of loose cannons, who will often break the rules for their own benefit. The guild is more a coalition of the professionals than a proper organization, and rivalries between its branches are a common occurrence. The bounty hunters who join the guild have the benefit of notifications of bounty postings before they are broadcasted through official channels, which give guild members a head start. Many Empire agents prefer to deal exclusively with guild bounty hunters.
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