Difference between revisions of "Vanguard"
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− | '''Vanguard''' is a highly secretive research and development program within the United States military under the oversight of the Department of Home Security. Officially, its function is to speculate on potential terrorist threats and to provide recommendations to U.S. law enforcement and military forces. However, under the direction of [[Colonel Gideon Vasher]], it has become a powerful and independent paramilitary agency dedicated to protecting the United States and the entire human race from the emerging mutant threat. | + | |
+ | {{Quote|The problem with being born into power, you don't stop to consider what it costs. These mutants who think that a genetic advantage gives them the right to play at being gods... It's up to us to bring them back to terra firma.|[[Colonel Gideon Vasher]]}} | ||
+ | |||
+ | '''Vanguard''' is a highly secretive research and development program within the United States military under the oversight of the Department of Home Security. Officially, its function is to speculate on potential terrorist threats and to provide recommendations to U.S. law enforcement and military forces. However, under the direction of [[Colonel Gideon Vasher|General Gideon Vasher]], it has become a powerful and independent paramilitary agency dedicated to protecting the United States and the entire human race from the emerging mutant threat. | ||
+ | |||
+ | == History == | ||
+ | |||
+ | [[Image:Colonel_port.jpg|right|thumb| General Gideon Vasher]] | ||
+ | Initially a cooperative effort between the Department of Homeland Security and the U.S. military, Vanguard suffered from a lack of executive direction and poorly-defined objectives which hamstrung its effectiveness as an anti-terrorism agency. It languished for several years under a series of unimaginative directors who were hesitant to take any action beyond holding routine training maneuvers and filing regular reports. The program was a bureaucratic wasteland, redundant, under-funded, and ineffective. | ||
+ | |||
+ | That changed with the arrival of then-[[Colonel Gideon Vasher]], a decorated military operative with the U.S. Army department of intelligence. Despite his effectiveness in the field, Vasher had acquired a well-deserved reputation as a loose cannon, and his superiors were eager to shuffle him off to a quiet position where he could do no harm. Vanguard appeared to be the perfect assignment in which to effectively retire the maverick officer. | ||
+ | |||
+ | However, Vasher recognized a great deal of potential in the convoluted network of contacts and requisitions that Vanguard had in place, and he quickly supplemented it with his own resources and contacts in the States and abroad. Taking advantage of his program's lowly state in his superiors' eyes, he secretly cast a nation-wide web of supply orders and grant requests that all led through a variety of tortuous channels and into Vanguard's accounts. Backed by friends in upper levels of American intelligence, various defense contractors, and private corporations, Vasher transformed Vanguard into his own personal Black Ops division. | ||
+ | |||
+ | [[Image:Shadow_Moses.jpg|left|thumb| Vanguard's covert facility in Montana]] | ||
+ | <br> | ||
+ | == Facilities == | ||
+ | |||
+ | Vanguard operates a network of military bases and research and fabrication facilities around the nation. Of these facilities, only Vanguard Command & Control and the Bastion Training Grounds are known to the public, but the inner workings of all Vanguard facilities are highly classified. | ||
+ | |||
+ | ===Vanguard Command & Control (Vanguard One)=== | ||
+ | |||
+ | Following NORAD's departure from the [http://en.wikipedia.org/wiki/Cheyenne_Mountain Cheyenne Mountain Operations Center], Vanguard took possession of the facility and moved its primary base of operations there. Vanguard One remains the command and control center for all Vanguard operations worldwide. | ||
+ | |||
+ | ===Bastion Training Grounds (Vanguard Two)=== | ||
+ | |||
+ | The Bastion Training Grounds, located in the Dugway Proving Grounds in Utah, is the site where Vanguard Special Forces and other combat personnel are trained. As Vanguard combat troops are drawn almost entirely from among the existing armed forces, this training focuses almost exclusively on weaponry and tactics unique to Vanguard. The organization's mutant agents occasionally serve as adversaries for the trainees. | ||
+ | |||
+ | ===Yucca Mountain (Vanguard Three)=== | ||
+ | |||
+ | Vanguard Three is the agency's primary heavy fabrications facility. It is here that Vanguard's specialized weaponry and armor are manufactured after they have been approved for mass production. Vanguard Three also serves as an engineering site and testing ground for heavy machinery and battle vehicles, including the highly classified Project Sentinel. Vanguard Three occupies the Yucca Mountain Nuclear Waste Depository, which was abandoned after a Brotherhood attack left parts of it contaminated by radioactive waste. Vanguard's facilities are clean, but the waste serves as both cover for their activities and as an effective defensive picket against intruders. | ||
+ | |||
+ | ===Vanguard Zero=== | ||
+ | |||
+ | Vanguard Zero is a converted nuclear fallout bunker built into the mountains of western Montana. It was Vanguard's first base of operations and continues to be its primary site for genetic and cybernetic research. It is also the site where Weapon Zero was developed. Within this bunker are numerous medical facilities, holding cells, scientific labs, and field testing ranges. Colonel Vasher has assembled some of the finest minds in genetic and military engineering to populate the facility's extensive research and development wing. | ||
+ | |||
+ | == Agenda == | ||
+ | |||
+ | Under General Vasher's directorship, Vanguard has taken a highly liberal interpretation of its original mandate. Rather than speculate broadly on the potential activities of conventional terrorists, Vanguard now focuses exclusively on what Vasher believes to be the greatest single threat ever to face the United States - the mutant strain. | ||
+ | |||
+ | In the eyes of Vanguard, mutants represent not a subset of humanity but a competing species vying for dominance. Conflict between the two species is inevitable; therefore humans must find a way to overcome the mutants' genetic advantage or risk their own eventual extinction. To that end, Vanguard has developed a variety of anti-mutant countermeasures including restraining collars, blood tests for the X-gene, adaptive tranquilizing agents, advanced tactical weaponry, and body armor. Some of these technologies have already been released to hospitals and law enforcement through Vanguard's various partner companies. | ||
+ | |||
+ | However, all these pursuits are secondary to the goal of creating an entirely new kind of soldier capable of matching the mutant threat force for force. To that end, Vanguard has poured considerable resources into advancing the state of both military hardware and wetware. Their facilities have conducted extensive research into genetic resequencing and cybernetics. They have even created a series of viral serums, dubbed "mutagen," designed to infuse human soldiers with the power of the X-gene. | ||
+ | |||
+ | == Projects == | ||
+ | |||
+ | === Weapon [[Zero]] === | ||
+ | |||
+ | Weapon Zero represents the pinnacle of Vanguard's applied cybernetic technology. Using a specially crafted cybernetic suit and an advanced tactical AI, Vanguard has reanimated the body of an Army Special Forces officer who was rendered braindead by a mutant's telepathic attack. The resulting individual, codenamed [[Zero]], has none of the donor's original memories, but the cybernetic enhancements combined with a loadout of advanced weaponry make him more than a match for most mutant threats. | ||
+ | |||
+ | === Project Cerberus (Mutagen) === | ||
+ | |||
+ | Mutagen is a gene replacement therapy developed from the genetic material harvested from captured mutants. The goal of Project Cerberus was to create several strains of mutagen suitable for enhancing the physical and mental abilities of Vanguard personnel in order to mitigate the advantages of mutant combatants. All approved strains of mutagen enhance strength, speed, endurance, reflexes, and cognition to varying degrees, but they may also cause side effects such as headaches, nosebleeds, and volatile temperaments. | ||
+ | |||
+ | === Project Sentinel === | ||
+ | |||
+ | The objective of Project Sentinel is to create an autonomous mobile weapons platform capable of facing mutant threats deemed too dangerous to risk human troops. It is currently in development at Yucca Mountain. | ||
+ | |||
+ | == Personnel == | ||
+ | |||
+ | * '''General [[Colonel Gideon Vasher|Gideon Vasher]]''' - Commanding Officer (Army) | ||
+ | * '''Major [[Major Mackenzie Keller|Mackenzie Keller]]''' - Attaché to General Vasher; Public Affairs Officer (Army) | ||
+ | |||
+ | === Operations / Special Forces === | ||
+ | * '''Colonel [[M. James Hunter]]''' - Commanding Officer, Operations / Special Forces (USAF) | ||
+ | * '''Lieutenant [[William O'Hara]]''' - Attaché to Colonel Hunter (USAF) | ||
+ | * '''Lieutenant [[Andrew Murphey]]''' - Special Forces Officer (Army) | ||
+ | |||
+ | === Field Agents === | ||
+ | * '''[[Zero]]''' - Cybernetic special agent | ||
+ | |||
+ | == Mission File == | ||
+ | |||
+ | [http://www.sw-fans.net/forum/showthread.php?t=16377 Foxhunt] | ||
+ | |||
+ | In his first first field assignment, Zero was dispatched to locate and apprehend Virginia "Ginny" Hayes, aka [[Vigilante]]. He tracked the mutant to her apartment where, after a brief struggle, he rendered Ginny unconscious and delivered her to a subterranean research facility owned by Vanguard. Colonel Vasher allowed Ginny to temporarily escape her cell so he could study her teleportation abilities in action; Zero was called upon again to ensure that she did not go far and to bring her back into custody. | ||
+ | |||
+ | [http://www.sw-fans.net/forum/showthread.php?t=17791 Just Another Day in Paradise] | ||
+ | |||
+ | As Vanguard's genetic therapy program progress, Colonel Vasher informs Captain Jack Wednesday of the beginning of Project Cerberus. | ||
+ | |||
+ | [http://www.sw-fans.net/forum/showthread.php?t=17842 Birdhouse in Your Soul] | ||
+ | |||
+ | Mutant operatives infiltrated the Jericho Center to abduct Jamie Morrigan, a young girl who was scheduled for a transfer to Vanguard's primary facility. Captain Wednesday, on-site to oversee the transfer, engaged the mutants but was unable to prevent their escape. | ||
+ | |||
+ | [http://www.sw-fans.net/forum/showthread.php?t=17714 London's Burning] | ||
+ | |||
+ | When the Brotherhood of Mutants took credit for a dirty bomb attack on King's Cross Station and the subsequent kidnapping of a member of Parliament, Zero was covertly dispatched to track the perpetrators. | ||
+ | |||
+ | [[Category:Mutants, Unite Groups]] |
Latest revision as of 02:28, 22 March 2012
- "The problem with being born into power, you don't stop to consider what it costs. These mutants who think that a genetic advantage gives them the right to play at being gods... It's up to us to bring them back to terra firma."
- ―Colonel Gideon Vasher
Vanguard is a highly secretive research and development program within the United States military under the oversight of the Department of Home Security. Officially, its function is to speculate on potential terrorist threats and to provide recommendations to U.S. law enforcement and military forces. However, under the direction of General Gideon Vasher, it has become a powerful and independent paramilitary agency dedicated to protecting the United States and the entire human race from the emerging mutant threat.
Contents |
History
Initially a cooperative effort between the Department of Homeland Security and the U.S. military, Vanguard suffered from a lack of executive direction and poorly-defined objectives which hamstrung its effectiveness as an anti-terrorism agency. It languished for several years under a series of unimaginative directors who were hesitant to take any action beyond holding routine training maneuvers and filing regular reports. The program was a bureaucratic wasteland, redundant, under-funded, and ineffective.
That changed with the arrival of then-Colonel Gideon Vasher, a decorated military operative with the U.S. Army department of intelligence. Despite his effectiveness in the field, Vasher had acquired a well-deserved reputation as a loose cannon, and his superiors were eager to shuffle him off to a quiet position where he could do no harm. Vanguard appeared to be the perfect assignment in which to effectively retire the maverick officer.
However, Vasher recognized a great deal of potential in the convoluted network of contacts and requisitions that Vanguard had in place, and he quickly supplemented it with his own resources and contacts in the States and abroad. Taking advantage of his program's lowly state in his superiors' eyes, he secretly cast a nation-wide web of supply orders and grant requests that all led through a variety of tortuous channels and into Vanguard's accounts. Backed by friends in upper levels of American intelligence, various defense contractors, and private corporations, Vasher transformed Vanguard into his own personal Black Ops division.
Facilities
Vanguard operates a network of military bases and research and fabrication facilities around the nation. Of these facilities, only Vanguard Command & Control and the Bastion Training Grounds are known to the public, but the inner workings of all Vanguard facilities are highly classified.
Vanguard Command & Control (Vanguard One)
Following NORAD's departure from the Cheyenne Mountain Operations Center, Vanguard took possession of the facility and moved its primary base of operations there. Vanguard One remains the command and control center for all Vanguard operations worldwide.
Bastion Training Grounds (Vanguard Two)
The Bastion Training Grounds, located in the Dugway Proving Grounds in Utah, is the site where Vanguard Special Forces and other combat personnel are trained. As Vanguard combat troops are drawn almost entirely from among the existing armed forces, this training focuses almost exclusively on weaponry and tactics unique to Vanguard. The organization's mutant agents occasionally serve as adversaries for the trainees.
Yucca Mountain (Vanguard Three)
Vanguard Three is the agency's primary heavy fabrications facility. It is here that Vanguard's specialized weaponry and armor are manufactured after they have been approved for mass production. Vanguard Three also serves as an engineering site and testing ground for heavy machinery and battle vehicles, including the highly classified Project Sentinel. Vanguard Three occupies the Yucca Mountain Nuclear Waste Depository, which was abandoned after a Brotherhood attack left parts of it contaminated by radioactive waste. Vanguard's facilities are clean, but the waste serves as both cover for their activities and as an effective defensive picket against intruders.
Vanguard Zero
Vanguard Zero is a converted nuclear fallout bunker built into the mountains of western Montana. It was Vanguard's first base of operations and continues to be its primary site for genetic and cybernetic research. It is also the site where Weapon Zero was developed. Within this bunker are numerous medical facilities, holding cells, scientific labs, and field testing ranges. Colonel Vasher has assembled some of the finest minds in genetic and military engineering to populate the facility's extensive research and development wing.
Agenda
Under General Vasher's directorship, Vanguard has taken a highly liberal interpretation of its original mandate. Rather than speculate broadly on the potential activities of conventional terrorists, Vanguard now focuses exclusively on what Vasher believes to be the greatest single threat ever to face the United States - the mutant strain.
In the eyes of Vanguard, mutants represent not a subset of humanity but a competing species vying for dominance. Conflict between the two species is inevitable; therefore humans must find a way to overcome the mutants' genetic advantage or risk their own eventual extinction. To that end, Vanguard has developed a variety of anti-mutant countermeasures including restraining collars, blood tests for the X-gene, adaptive tranquilizing agents, advanced tactical weaponry, and body armor. Some of these technologies have already been released to hospitals and law enforcement through Vanguard's various partner companies.
However, all these pursuits are secondary to the goal of creating an entirely new kind of soldier capable of matching the mutant threat force for force. To that end, Vanguard has poured considerable resources into advancing the state of both military hardware and wetware. Their facilities have conducted extensive research into genetic resequencing and cybernetics. They have even created a series of viral serums, dubbed "mutagen," designed to infuse human soldiers with the power of the X-gene.
Projects
Weapon Zero
Weapon Zero represents the pinnacle of Vanguard's applied cybernetic technology. Using a specially crafted cybernetic suit and an advanced tactical AI, Vanguard has reanimated the body of an Army Special Forces officer who was rendered braindead by a mutant's telepathic attack. The resulting individual, codenamed Zero, has none of the donor's original memories, but the cybernetic enhancements combined with a loadout of advanced weaponry make him more than a match for most mutant threats.
Project Cerberus (Mutagen)
Mutagen is a gene replacement therapy developed from the genetic material harvested from captured mutants. The goal of Project Cerberus was to create several strains of mutagen suitable for enhancing the physical and mental abilities of Vanguard personnel in order to mitigate the advantages of mutant combatants. All approved strains of mutagen enhance strength, speed, endurance, reflexes, and cognition to varying degrees, but they may also cause side effects such as headaches, nosebleeds, and volatile temperaments.
Project Sentinel
The objective of Project Sentinel is to create an autonomous mobile weapons platform capable of facing mutant threats deemed too dangerous to risk human troops. It is currently in development at Yucca Mountain.
Personnel
- General Gideon Vasher - Commanding Officer (Army)
- Major Mackenzie Keller - Attaché to General Vasher; Public Affairs Officer (Army)
Operations / Special Forces
- Colonel M. James Hunter - Commanding Officer, Operations / Special Forces (USAF)
- Lieutenant William O'Hara - Attaché to Colonel Hunter (USAF)
- Lieutenant Andrew Murphey - Special Forces Officer (Army)
Field Agents
- Zero - Cybernetic special agent
Mission File
In his first first field assignment, Zero was dispatched to locate and apprehend Virginia "Ginny" Hayes, aka Vigilante. He tracked the mutant to her apartment where, after a brief struggle, he rendered Ginny unconscious and delivered her to a subterranean research facility owned by Vanguard. Colonel Vasher allowed Ginny to temporarily escape her cell so he could study her teleportation abilities in action; Zero was called upon again to ensure that she did not go far and to bring her back into custody.
As Vanguard's genetic therapy program progress, Colonel Vasher informs Captain Jack Wednesday of the beginning of Project Cerberus.
Mutant operatives infiltrated the Jericho Center to abduct Jamie Morrigan, a young girl who was scheduled for a transfer to Vanguard's primary facility. Captain Wednesday, on-site to oversee the transfer, engaged the mutants but was unable to prevent their escape.
When the Brotherhood of Mutants took credit for a dirty bomb attack on King's Cross Station and the subsequent kidnapping of a member of Parliament, Zero was covertly dispatched to track the perpetrators.