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Thread: CYOA: Voices

  1. #21
    Also, who the hell are we transporting this spooky cargo for?

    Might also be good to know how long we were lights out, though I don't know if bait would know.

  2. #22
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    Is there a shuttle? if so, take your chances in the shuttle! Turn the ships main coolant off and escape in the shuttle before the engines detonate! Kill that fucking alien!

    Oh wait, wrong game!

    I'd head to the medbay to get your head scanned, as well as to find out why your fingernails are so horridly square!

  3. #23
    Quote Originally Posted by Peter McCoy View Post
    Kill that fucking alien!
    What did Aneka ever do to you?

  4. #24
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    Changing vote to go paint our fingernails.

    jk



    oh what a tangled web I weave


  5. #25
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    You grumble at Bait, giving him a sour look as you pick yourself up off the deck. Fishing in your pocket for your small comm unit, you call up Aneka and tell her that you'll be busy in the hold for a little bit longer.

    Her voice comes back, and it's easy to tell that she's not really surprised.

    "Fine fine. We're dropping in two minutes."

    Two minutes. That meant you'd been out for at least four or five minutes. Your eyes track back to the crate - still glowing - as you shut off the comm unit. Bait trills at you, and looking down at him, you pull out your datapad again, keying it on and going through your manifest. Sculptures and small statues. Nothing really exotic, but your client did say they were a cultural treasure or some such. You hadn't really been paying too much attention while the cargo loader was doing its' job. Another look at Bait, and you take a cautionary step back while gesturing to the crate and ordering him to open it up.





    He gives a low whistle at that, and you gesture again before he finally trundles forward. His dome swivels back and his little glowing ocular seems to shoot accusation across the widening distance between the two of you, as if to say that you're brain damaged and your fingernails look funny. You only make a half-grimace while wondering idly where in the world he comes up with such things.








    When the side finally comes off, you can't help but stare at what'd been packed away inside.


  6. #26
    Holy mother of H. R. Giger!

    So, how buddy-buddy are we with Aneka? If we tell her we've got a creepy glowing statue in our cargo, and it just made us black out and gave us a vision of angry old man eyes, will she show any concern, or will she be calling the nice men in the white coats on us?

    Either way, we're going to need to tell her something.

  7. #27
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    It's so beautiful.... I want to touch it. BUT this is cargo and we shouldn't have opened it up. Did we break a seal on the crate? How potentially screwed are we?

    Close up and seal the crate, try to forget about the statue and go up to the cockpit, pretend everything is ok.

  8. #28
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    With a little bit of help from Bait, you're able to close the crate back up, but all the same you can't get those angry eyes out of your head. It doesn't help either, that the glowing statue is still there, but you try to ignore it. You try to ignore everything.

    Bait trills at you, and you give him a pat on the dome in thanks.



    Making your way back out into the corridor, you and Bait head to the bridge and the waiting Aneka.

    There's a planet in the starfield ahead, which meant that she'd already dropped. Turning, your crewmate gives you a concerned look.



    "You ok?" she asks.

  9. #29
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    "No. I mean yes. Everything's fine." And then try to remember who we're transporting the cargo for.

    edit: you should restart this in the Game Room on somethingawful, it'll be great and people will vote
    Last edited by Lilaena De'Ville; Feb 19th, 2016 at 11:10:09 PM.

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