Originally Posted by
Droo
Another point raised, which upon reflection I found I really liked, was that the game designers are actually playing with you, the gamer, in that as opposed to Bioshock, no matter the choice you make, the outcome is the same. This has been a criticism some people have put upon the game, that your choices don't alter the outcome of the story, but to reiterate: isn't that exactly the point? Whether Booker is baptised or not, he will always go on to become either the man that imprisons his daughter or the man that gives his daughter away. It's a similar kind of subtle trick to the "Would you kindly?" plot twist of its predecessor, in that the player is given the illusion of choice.
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