Since making spreadsheets to pull information out of tables and what-not used to be part of my job, I've built a little tool in Excel to calculate skill points. You can get it by going
here and hitting CTRL+S (or going File > Download).
To use it, type in the letter for the skill you want to level; the current number of skill points you have; and the number of skill points you want to end up with. For example, I want to level up Glen's Sneak skill. Sneak is a Physical Talent (
D), and he currently has
4 points. I want to increase it to
8, so those are the values I pick in the spreadsheet. The spreadsheet tells me this will cost
121 XP.
Using Peter's table, I can see that it will cost 22 points to increase to 5; another 27 (49) to reach 6; another 33 (82) to reach 7; and a final 39 (121) to reach 8.
I would have done fancy drop down boxes and things, but I don't know what version of Excel/OpenOffice people are using. If everyone is capable of opening .xlsx files (Excel 2007 or newer), then I can pimp the file out a bit more.
PS.
If the skill isn't on your character sheet yet (Ride, anyone?
), then you need to put "X" as your current level. This will add in the activation cost as well.
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