Arawn
Oct 28th, 2017, 09:42:02 AM
Arawn
Late 20s :: Human/Force Users/Ehiztari :: Hunter
Currently in: Unknown
Character Background
Arawn was taken in as a child, along with many others, by a sect of anti-Force extremists. Their purpose; conform them to the idea that the Force and all its adepts are a malignancy in the galaxy that needs to be expunged. Train them to resist, counter, and vanquish every adept until only total equality remains.
The hunters were subjected to physical trauma in the form of training, intense interrogation, and brainwashing all on behalf of the sect's religious fanaticism. At times, they were ordered to kill one of their own if they could not comply with the precepts set forth by their superiors.
Despite this, Arawn and his fellow hunters, who are on the verge of carrying out their inaugural purge, have formed a most fluid and impactful camaraderie; one that will always be tainted by the fact that one day, when the res of the galaxy has been cleansed, they will have to turn on one another as a final test of faith.
Raw Material
Arawn specializes in the resistance of mental force techniques and utilizes Jar'Kai in combat.
Scarred from his initiation, he rarely takes off his mask.
Only a few years into his training, the order came down to execute a hunter who he had grown particularly close to. He cut him down without a hint of hesitance.
Plot Ideas
A number of politicians and officials from every region of the galaxy have funded the clandestine activities of the Ehiztari.
It is entirely possible that a Sith could be pulling the strings of these superiors, hoping to thin the current proliferation of Force Users.
The finality of the hunters' training is punctuated by their first independent kill and the procurement of a weapon taken from their mark.
The Ehiztari will focus initially on settled, outlier planets to amass experience before taking the hunt closer to the Core.
Arawn will undoubtedly have a crisis of faith at some point. It would take a lot to push him to that point.
Existing Relationships
The Hunters: Arawn has a few fellow hunters that he is closer to than others, predominantly those who function in his unit.
The Council: Rarely appearing in person, these individuals distribute orders and training regimens for the hunters.
Sedris - The hunter who Arawn killed when he was younger.
Current Plots
Arawn's next test awaits; locate a Force user, kill them, and relieve them of their weapon.
Credit for the basic template goes to Dun of RPG-D (http://rpg-directory.com/index.php?act=idx)
Late 20s :: Human/Force Users/Ehiztari :: Hunter
Currently in: Unknown
Character Background
Arawn was taken in as a child, along with many others, by a sect of anti-Force extremists. Their purpose; conform them to the idea that the Force and all its adepts are a malignancy in the galaxy that needs to be expunged. Train them to resist, counter, and vanquish every adept until only total equality remains.
The hunters were subjected to physical trauma in the form of training, intense interrogation, and brainwashing all on behalf of the sect's religious fanaticism. At times, they were ordered to kill one of their own if they could not comply with the precepts set forth by their superiors.
Despite this, Arawn and his fellow hunters, who are on the verge of carrying out their inaugural purge, have formed a most fluid and impactful camaraderie; one that will always be tainted by the fact that one day, when the res of the galaxy has been cleansed, they will have to turn on one another as a final test of faith.
Raw Material
Arawn specializes in the resistance of mental force techniques and utilizes Jar'Kai in combat.
Scarred from his initiation, he rarely takes off his mask.
Only a few years into his training, the order came down to execute a hunter who he had grown particularly close to. He cut him down without a hint of hesitance.
Plot Ideas
A number of politicians and officials from every region of the galaxy have funded the clandestine activities of the Ehiztari.
It is entirely possible that a Sith could be pulling the strings of these superiors, hoping to thin the current proliferation of Force Users.
The finality of the hunters' training is punctuated by their first independent kill and the procurement of a weapon taken from their mark.
The Ehiztari will focus initially on settled, outlier planets to amass experience before taking the hunt closer to the Core.
Arawn will undoubtedly have a crisis of faith at some point. It would take a lot to push him to that point.
Existing Relationships
The Hunters: Arawn has a few fellow hunters that he is closer to than others, predominantly those who function in his unit.
The Council: Rarely appearing in person, these individuals distribute orders and training regimens for the hunters.
Sedris - The hunter who Arawn killed when he was younger.
Current Plots
Arawn's next test awaits; locate a Force user, kill them, and relieve them of their weapon.
Credit for the basic template goes to Dun of RPG-D (http://rpg-directory.com/index.php?act=idx)