Artemis
Dec 4th, 2016, 05:46:03 PM
3124
ARTEMIS
23 :: Naboo/Alliance of the Free Planets :: Intelligence Agent
Currently in: Bothawui
Character Background
Artemis was born as 'Esme Odyne' on Naboo for one purpose. Like her mother before her, Artemis was to be trained as a Royal Handmaiden to the Queen of Naboo and at the age of eight, Esme started her training and specialized in blades and staves.
Her prowess and agility caught the attention of the Galactic Empire and at the age of ten, Esme was kidnapped by the Empire. Assigned to a handler named Gerad Tiral, Esme was forced to undergo the breaking and conditioning needed to turn her into an Assassin and all memories of her childhood, both good and bad, were suppressed completely and the name girl known as 'Esme Odyne' died. In her place, a soulless, unemotional assassin named 'Artemis' was born and was made obedient by implants that allowed her to be controlled and at the age of 17, Artemis was ready to kill on command.
Lurking in the shadows, Artemis, at the behest of her handler, would assassinate certain targets that would slowly damage the Rebels.
On one mission, Artemis's ship was under attack and her handler killed. With no one to control her, her humanity began to awaken and began to conflict with her soulless self. This conflict prevented her from immediately killing a civilian that found her bloody body in the escape pod. Artemis allowed the civilian to live and they in turn helped her to heal her wounds. As more of her humanity returned, Artemis became more interactive and began to trust her new friend.
That friendship was put to the test when the Galactic Empire found her by tracking the implant that used to control her. Feeling their influence return, Artemis grabbed one of her blades, and fought extreme pain as she located and removed the implant before destroying it, saving both herself and her friend, though now making herself a traitor of the Galactic Empire. Deciding to end her tenure with them utterly, she trained her new friend in ways of survival and how to fight. She then rallied the populace to fight against the Imperials and ultimately helped defeat them and drive them off world.
Now free from her conditioning and her ties to the Galactic Empire, Artemis decides to surrender herself to the Alliance, the people that were once her enemies. She now has the difficult task of convincing her former enemy that she was now on their side and her actions were beyond her control.
Raw Material
. Artemis was born as 'Esme Odyne'. However, due to her conditioning, her memories as Esme are locked from her mind as are her memories of being broken and remade into Artemis.
.Because of her conditioning, Artemis often appears cold, distant and unemotional. Over time, however, she becomes more humanized and will display faint signs of this that grow over time.
.She respects those that stand up for themselves, and is not afraid to speak critically of those that are timid or do not see beyond what she appears to be.
.Her decision to surrender to the Alliance was a choice she made. She hopes to redeem herself and turn the tables against the Empire and also find her true identity.
Plot Ideas
. Would like the help of someone in the Alliance, high up and low to flesh out her arrest and subsequent initiation into the Alliance.
. Help in finding Artemis' identity.
. Gaining the trust and friendship of others.
.
.
Existing Relationships
. Cereza Odyne: Cereza is Artemis (Esme)'s mother. Once, the two were close, with Cereza training the girl to inherit her duty to Naboo's Queen. Now, Cereza doesn't know if her daughter is dead or alive and Artemis doesn't remember her.
. Drake Odyne: Drake is Artemis's father. Once, they were inseparable, but he was the one that allowed the Empire to take young Esme away. Artemis doesn't know of this, however.
. Gerad Tiral: Gerad was Artemis's handler. He gave her the targets he wanted eliminated and controlled her with an implant, rendering her a slave without will. She feels nothing but hate for him.
.
.
Current Plots
. Nothing has started yet, but as an introduction to her, I'm planning on writing her back story followed by her surrender. Her back story will include some interactions at various points so if you want to be one of the few people that may have known her prior to current day, let me know. It will be divided and spread over a number of threads. This includes the following.
. Childhood - up to 10 years old: Esme Odyne was born on Naboo and was in training to be a handmaiden to Naboo's Queen. Interactions at this point could be of playing with her, training her or observing her train. Plans setting in motion for her to join the Galactic Empire.
. Teenage years (10 - 17): This will focus on her kidnapping, breaking and conditioning. Interactions at this point could be of when she first arrives, when she's training or you could be the one breaking her. I'd also like for her to have that one person that could be a friend to her. This friendship doesn't have to be specifically in this period. It can be in childhood also, but the future encounter will unlock some memories upon calling her by the name 'Esme'. This friend would also need to be part of the Alliance themselves.
. Missions: This will be the chain of events that will trigger her escape from the Galactic Empire and surrender to the Alliance. During this time I'd like for the Alliance, and perhaps the friend to become aware of her existence and activities and perhaps be in two minds on what to do with her. The friend then could try to hunt for her and there could be a potential for an encounter between the two, a fight ensuing until the friend calls for Esme to stop. Hearing her given name will unlock some of her memories of their time together, and instead of killing the friend, she will allow them to escape. The unlocking of memories will slowly, yet inevitably trigger a change in her.
Escape: Her encounter with her friend finally starts to trigger the memories as Esme to resurface and she starts to form a plan to end her torment in the hands of her handler. The battle over a planet gives Artemis the perfect cover to kill him and as the ship blows up around her, Artemis escapes in an escape pod, crashing onto the planet below. Rescued by a civilian/rebel unaware of her identity, Artemis helps the populace push the Empire back before escaping capture once her identity is discovered. Some time later, she encounters her old friend and is persuaded to surrender to the Alliance. She spends time in custody before a deal is struck to free her from custody by asking her to use her skills and knowledge in Alliance Intelligence.
Credit for the basic template goes to Dun of RPG-D (http://rpg-directory.com/index.php?act=idx)
ARTEMIS
23 :: Naboo/Alliance of the Free Planets :: Intelligence Agent
Currently in: Bothawui
Character Background
Artemis was born as 'Esme Odyne' on Naboo for one purpose. Like her mother before her, Artemis was to be trained as a Royal Handmaiden to the Queen of Naboo and at the age of eight, Esme started her training and specialized in blades and staves.
Her prowess and agility caught the attention of the Galactic Empire and at the age of ten, Esme was kidnapped by the Empire. Assigned to a handler named Gerad Tiral, Esme was forced to undergo the breaking and conditioning needed to turn her into an Assassin and all memories of her childhood, both good and bad, were suppressed completely and the name girl known as 'Esme Odyne' died. In her place, a soulless, unemotional assassin named 'Artemis' was born and was made obedient by implants that allowed her to be controlled and at the age of 17, Artemis was ready to kill on command.
Lurking in the shadows, Artemis, at the behest of her handler, would assassinate certain targets that would slowly damage the Rebels.
On one mission, Artemis's ship was under attack and her handler killed. With no one to control her, her humanity began to awaken and began to conflict with her soulless self. This conflict prevented her from immediately killing a civilian that found her bloody body in the escape pod. Artemis allowed the civilian to live and they in turn helped her to heal her wounds. As more of her humanity returned, Artemis became more interactive and began to trust her new friend.
That friendship was put to the test when the Galactic Empire found her by tracking the implant that used to control her. Feeling their influence return, Artemis grabbed one of her blades, and fought extreme pain as she located and removed the implant before destroying it, saving both herself and her friend, though now making herself a traitor of the Galactic Empire. Deciding to end her tenure with them utterly, she trained her new friend in ways of survival and how to fight. She then rallied the populace to fight against the Imperials and ultimately helped defeat them and drive them off world.
Now free from her conditioning and her ties to the Galactic Empire, Artemis decides to surrender herself to the Alliance, the people that were once her enemies. She now has the difficult task of convincing her former enemy that she was now on their side and her actions were beyond her control.
Raw Material
. Artemis was born as 'Esme Odyne'. However, due to her conditioning, her memories as Esme are locked from her mind as are her memories of being broken and remade into Artemis.
.Because of her conditioning, Artemis often appears cold, distant and unemotional. Over time, however, she becomes more humanized and will display faint signs of this that grow over time.
.She respects those that stand up for themselves, and is not afraid to speak critically of those that are timid or do not see beyond what she appears to be.
.Her decision to surrender to the Alliance was a choice she made. She hopes to redeem herself and turn the tables against the Empire and also find her true identity.
Plot Ideas
. Would like the help of someone in the Alliance, high up and low to flesh out her arrest and subsequent initiation into the Alliance.
. Help in finding Artemis' identity.
. Gaining the trust and friendship of others.
.
.
Existing Relationships
. Cereza Odyne: Cereza is Artemis (Esme)'s mother. Once, the two were close, with Cereza training the girl to inherit her duty to Naboo's Queen. Now, Cereza doesn't know if her daughter is dead or alive and Artemis doesn't remember her.
. Drake Odyne: Drake is Artemis's father. Once, they were inseparable, but he was the one that allowed the Empire to take young Esme away. Artemis doesn't know of this, however.
. Gerad Tiral: Gerad was Artemis's handler. He gave her the targets he wanted eliminated and controlled her with an implant, rendering her a slave without will. She feels nothing but hate for him.
.
.
Current Plots
. Nothing has started yet, but as an introduction to her, I'm planning on writing her back story followed by her surrender. Her back story will include some interactions at various points so if you want to be one of the few people that may have known her prior to current day, let me know. It will be divided and spread over a number of threads. This includes the following.
. Childhood - up to 10 years old: Esme Odyne was born on Naboo and was in training to be a handmaiden to Naboo's Queen. Interactions at this point could be of playing with her, training her or observing her train. Plans setting in motion for her to join the Galactic Empire.
. Teenage years (10 - 17): This will focus on her kidnapping, breaking and conditioning. Interactions at this point could be of when she first arrives, when she's training or you could be the one breaking her. I'd also like for her to have that one person that could be a friend to her. This friendship doesn't have to be specifically in this period. It can be in childhood also, but the future encounter will unlock some memories upon calling her by the name 'Esme'. This friend would also need to be part of the Alliance themselves.
. Missions: This will be the chain of events that will trigger her escape from the Galactic Empire and surrender to the Alliance. During this time I'd like for the Alliance, and perhaps the friend to become aware of her existence and activities and perhaps be in two minds on what to do with her. The friend then could try to hunt for her and there could be a potential for an encounter between the two, a fight ensuing until the friend calls for Esme to stop. Hearing her given name will unlock some of her memories of their time together, and instead of killing the friend, she will allow them to escape. The unlocking of memories will slowly, yet inevitably trigger a change in her.
Escape: Her encounter with her friend finally starts to trigger the memories as Esme to resurface and she starts to form a plan to end her torment in the hands of her handler. The battle over a planet gives Artemis the perfect cover to kill him and as the ship blows up around her, Artemis escapes in an escape pod, crashing onto the planet below. Rescued by a civilian/rebel unaware of her identity, Artemis helps the populace push the Empire back before escaping capture once her identity is discovered. Some time later, she encounters her old friend and is persuaded to surrender to the Alliance. She spends time in custody before a deal is struck to free her from custody by asking her to use her skills and knowledge in Alliance Intelligence.
Credit for the basic template goes to Dun of RPG-D (http://rpg-directory.com/index.php?act=idx)