Serena Laran
Mar 3rd, 2014, 01:03:43 PM
These are scenarios which lend themselves to the skills and interests of the Jedi; missions for which we are best suited. It is down to the roleplayers themselves to determine how diplomatically or how bloodily they deal with them. The mission descriptions are deliberately vague to give roleplayers the freedom to flesh things out as they see fit, including details such as how they acquired the mission in the first place. This is an OOC source of plot details, but it stands to reason, what with the frequent comings and goings of spacers, and officials, military personnel, and new recruits, each with a story to tell, that word of these matters will come to the Jedi's attention.
MISSION POOL
Entrapment
We have learned of a bounty hunter who is targeting Force-adepts attempting to cross the border from Imperial space into the Alliance. He lures adepts with the promise of safe passage, then captures or kills them while in transit. Put a stop to this menace.
Scientology Creates Jedi
Rumours of a new religious cult have surfaced on [planet]. Presently, there are no reports of any illegal activity, although curiously, its members have all started to show signs of some latent Force ability. There is some suspicion that the cult is being utilised as a means to distribute dangerous artifacts of unknown origin, and that these artifacts are having a harmful effect upon the well being of those in possession of them. Get to the bottom of this mystery.
Pest Control
A colony of gokobs (http://starwars.wikia.com/wiki/Gokob) has broken into our food stores and is making a mess of our hydroponics gardens! Deal with the problem without giving in to the Dark Side (or the stench).
Diplomacy
Settle a dispute between a Cizeri officer on Ossus and an Alliance officer. They are arguing over sharing the single landing pad for Sanctuary One - neither are happy with the times of their operating windows and they both agree that civilian traffic is getting in the way.
Youth of the Nation
You've been dispatched to a small settlement nearby where Ysanna kids have reportedly fallen ill in alarming numbers. They've been suffering debilitating headaches, cold sweats, and seizures. Find out where the problem lies.
Charity Case
Description: A wealthy philanthropist of [Planet] has put together an auction of incredibly valuable items for the benefit of citizens of the Jedi settlement. She has requested for a Jedi to provide secret security for the event.
Details: Stay undercover and vigilant. Someone may try to take small, valuable items while they think no one is looking.
Artifact Gone
An excavation project on Telos IV uncovered a crate of unmarked Force artifacts. They may be Jedi or Sith. After communication with the Alliance, the farming team began transporting the holocron to Ossus but their last check-in was off the Hydian Way near Felucia. Find the transport and uncover what happened.
What in the Force?
A group of force adepts monks whose pilgrimage to Lok were found dead. A pirate was trialed, and hung for his offenses in the crime. The hung pirate was guilty on all accounts and evidence. However, more monks are still being slain. One of the parents to the monks has requested for an investigation. Look into what is going on and figure out
Big Money, Little Plates
New settlement means new faces. A band of wealthy sly merchants from Hutt space with a hundred or more "union" workers have come to the settlement bearing gifts. They've built houses, small businesses, and laid plots of lands for future endeavours on the outskirts of the settlement. The workers don't look as healthy as they should be compensated. Look into their dealings.
Details: The group may be compensating the workers under the table to keep them "hooked" and "coming back" to work for more.
Fouled Festivities
Description: Recently, the Alliance and Cizeri officers stationed at the settlement decided to organize a festival but have been hampered by a handful of troublemakers. Several festival-goers have complained that they've been mugged and robbed. Find out who is causing the trouble and either bring them back or turn them over to authorities in the Alliance.
Details: A group of hoodlum teenagers gets its kicks from picking on other people. They're taking advantage of the commotion caused by festivals to case their targets and pull them away without anyone really noticing. If you think there might be some Jedi or Alliance potential, bring them in. After a little reforming, they may be useful.
Unexploded Ordnance
You have been dispatched to investigate a Jedi distress signal originating on a Republic-era capital ship drifting derelict in the Gordian Star Wreck. After you board the ship, several blast doors descend and cut you off from the airlock back to your transport, and a legion of battle droids awake and begin hunting you down. It turns out the distress signal was a trap set for Jedi during the Clone Wars, and the program is still running. Not only must you escape, but you must make sure others are not ensnared by the same trap. (Additional idea: the distress signal was sent by an AI the CIS left in control of the ship. As you try to escape, it taunts you and uses the ship itself to try to kill you.)
Green Peace
While visiting Ithor (in Imperial space) to commune with nature, thwart a plan by botanical poachers to remove sacred plants from the planet's surface.
<strike>Exorcism</strike><strike>
An Alliance excavation crew on [Planet] has unearthed the entrance to an ancient Sith tomb. Shortly after their discovery, several members of the crew died in mysterious accidents. Investigate the site and determine what, if any, Dark Side presence remains. (Additional idea: Recruit a Dark Side character to arrive in search of whatever knowledge or power is buried in the depths of the tomb.)</strike>
<strike>Runaway</strike><strike>
After a fight on the playground of the Jedi compound on Ossus, one of the younglings has run away into the wilderness. Go find the child before some forest predator (or Ysanna) does!</strike>
<strike>Swoop Gang</strike><strike>
Reports have come in that a swoop gang on [planet] have, by means as yet unknown, came into the possession of several working lightsabers. They have been using them to terrorise locals, cut through the doors of bank vaults, and even kill rival gang members. It has fallen to the Jedi to bring an end to this menace, retrieve the lightsabers, and ascertain their origins</strike>
<strike>The Gilded Cage</strike><strike>
The Jedi have received word of a Force-sensitive youth living on an Imperial-controlled world who is being kept a prisoner in his/her own house by his/her affluent and Imperial-loyal parents. They are keeping their child's Force-adept nature a secret and have paid off local authorities to prevent him/her from ever escaping. Go to this planet and find a way to secure the child's release so he/she can seek training with the Jedi on Ossus.</strike>
Please post in this thread if you are going to be RPing one of these missions, with a link to your thread. This post will be kept updated with new missions.
MISSION POOL
Entrapment
We have learned of a bounty hunter who is targeting Force-adepts attempting to cross the border from Imperial space into the Alliance. He lures adepts with the promise of safe passage, then captures or kills them while in transit. Put a stop to this menace.
Scientology Creates Jedi
Rumours of a new religious cult have surfaced on [planet]. Presently, there are no reports of any illegal activity, although curiously, its members have all started to show signs of some latent Force ability. There is some suspicion that the cult is being utilised as a means to distribute dangerous artifacts of unknown origin, and that these artifacts are having a harmful effect upon the well being of those in possession of them. Get to the bottom of this mystery.
Pest Control
A colony of gokobs (http://starwars.wikia.com/wiki/Gokob) has broken into our food stores and is making a mess of our hydroponics gardens! Deal with the problem without giving in to the Dark Side (or the stench).
Diplomacy
Settle a dispute between a Cizeri officer on Ossus and an Alliance officer. They are arguing over sharing the single landing pad for Sanctuary One - neither are happy with the times of their operating windows and they both agree that civilian traffic is getting in the way.
Youth of the Nation
You've been dispatched to a small settlement nearby where Ysanna kids have reportedly fallen ill in alarming numbers. They've been suffering debilitating headaches, cold sweats, and seizures. Find out where the problem lies.
Charity Case
Description: A wealthy philanthropist of [Planet] has put together an auction of incredibly valuable items for the benefit of citizens of the Jedi settlement. She has requested for a Jedi to provide secret security for the event.
Details: Stay undercover and vigilant. Someone may try to take small, valuable items while they think no one is looking.
Artifact Gone
An excavation project on Telos IV uncovered a crate of unmarked Force artifacts. They may be Jedi or Sith. After communication with the Alliance, the farming team began transporting the holocron to Ossus but their last check-in was off the Hydian Way near Felucia. Find the transport and uncover what happened.
What in the Force?
A group of force adepts monks whose pilgrimage to Lok were found dead. A pirate was trialed, and hung for his offenses in the crime. The hung pirate was guilty on all accounts and evidence. However, more monks are still being slain. One of the parents to the monks has requested for an investigation. Look into what is going on and figure out
Big Money, Little Plates
New settlement means new faces. A band of wealthy sly merchants from Hutt space with a hundred or more "union" workers have come to the settlement bearing gifts. They've built houses, small businesses, and laid plots of lands for future endeavours on the outskirts of the settlement. The workers don't look as healthy as they should be compensated. Look into their dealings.
Details: The group may be compensating the workers under the table to keep them "hooked" and "coming back" to work for more.
Fouled Festivities
Description: Recently, the Alliance and Cizeri officers stationed at the settlement decided to organize a festival but have been hampered by a handful of troublemakers. Several festival-goers have complained that they've been mugged and robbed. Find out who is causing the trouble and either bring them back or turn them over to authorities in the Alliance.
Details: A group of hoodlum teenagers gets its kicks from picking on other people. They're taking advantage of the commotion caused by festivals to case their targets and pull them away without anyone really noticing. If you think there might be some Jedi or Alliance potential, bring them in. After a little reforming, they may be useful.
Unexploded Ordnance
You have been dispatched to investigate a Jedi distress signal originating on a Republic-era capital ship drifting derelict in the Gordian Star Wreck. After you board the ship, several blast doors descend and cut you off from the airlock back to your transport, and a legion of battle droids awake and begin hunting you down. It turns out the distress signal was a trap set for Jedi during the Clone Wars, and the program is still running. Not only must you escape, but you must make sure others are not ensnared by the same trap. (Additional idea: the distress signal was sent by an AI the CIS left in control of the ship. As you try to escape, it taunts you and uses the ship itself to try to kill you.)
Green Peace
While visiting Ithor (in Imperial space) to commune with nature, thwart a plan by botanical poachers to remove sacred plants from the planet's surface.
<strike>Exorcism</strike><strike>
An Alliance excavation crew on [Planet] has unearthed the entrance to an ancient Sith tomb. Shortly after their discovery, several members of the crew died in mysterious accidents. Investigate the site and determine what, if any, Dark Side presence remains. (Additional idea: Recruit a Dark Side character to arrive in search of whatever knowledge or power is buried in the depths of the tomb.)</strike>
<strike>Runaway</strike><strike>
After a fight on the playground of the Jedi compound on Ossus, one of the younglings has run away into the wilderness. Go find the child before some forest predator (or Ysanna) does!</strike>
<strike>Swoop Gang</strike><strike>
Reports have come in that a swoop gang on [planet] have, by means as yet unknown, came into the possession of several working lightsabers. They have been using them to terrorise locals, cut through the doors of bank vaults, and even kill rival gang members. It has fallen to the Jedi to bring an end to this menace, retrieve the lightsabers, and ascertain their origins</strike>
<strike>The Gilded Cage</strike><strike>
The Jedi have received word of a Force-sensitive youth living on an Imperial-controlled world who is being kept a prisoner in his/her own house by his/her affluent and Imperial-loyal parents. They are keeping their child's Force-adept nature a secret and have paid off local authorities to prevent him/her from ever escaping. Go to this planet and find a way to secure the child's release so he/she can seek training with the Jedi on Ossus.</strike>
Please post in this thread if you are going to be RPing one of these missions, with a link to your thread. This post will be kept updated with new missions.