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Bryna Belargic
Feb 12th, 2014, 03:17:18 PM
So, this is something that we did a while back - and something that I always find useful when coming up with new characters: a questionnaire!

Think of it like interviewing your character, IC or OOC. I find it especially helpful at making me think about all the different things that are motivating characters, what I enjoy most about writing them and therefore what I should do more of with them... and hey, it's always nice to talk about yourself :smug:


Character Questionnaire:


1. Who is your Character?


2. Where did they come from culture and planet/region wise?


3. In short, why are they the way they are?


4. Why did they choose the faction they did?


5. When you first started them what was the main goal? What did you hope to achieve with them?


6. What other storylines did you consider and why did you choose the one you did?


7. What have you always wanted to do with them?


8. Assuming it's not wiping out an entire faction or creating a new Death Star, what is stopping you from doing #7?


9. Do you see an ending for this character? What is it?


10. Has this character gone beyond what you had originally planned for them? Gotten out of control?


11. Are you satisfied with where they are now or would you like to rework them back to their original purpose?


12. What would MOST help you in RPing and being creative with this character?


13. Have you done anything to try and solve #12? What was it?

Cirrsseeto Quez
Feb 12th, 2014, 04:08:16 PM
1. Who is your Character?

Cirrsseeto Naiithaaro Meorrrei Quez, Captain of the Alliance Fast Attack Corvette Novgorod


2. Where did they come from culture and planet/region wise?

Cirrsseeto was born in Haiee'rathee' District, Carshoulis Prime, in the Carshoulis Cluster to Taataani and Riyaatho Meorrrei. He was born in an extremely wealthy house with relative privilege and wanting for nothing.

3. In short, why are they the way they are?

Cirrsseeto is a product of a proper Cizeri upbringing of matriarchal subservience, but was also introduced at a young age to an outlaw's life of independence and free thought. He clings to his past at times, but he's evolved into staking his own claim in life.

4. Why did they choose the faction they did?

Cirrsseeto was married off at a very young age to Ieesshaauurri Raurrssatta, as an act of union between House Meorrrei and House Raurrssatta. Things between the two house Rrou'fais deteriorated, partially due to Cirr's ill treatment on behalf of his mistress. Taataani hired Sanis Prent to spirit Cirrsseeto away from Carshoulis while she engaged openly in destroying House Raurrssatta. Cirr travelled with Sanis for years, eventually following him into the Rebel Alliance. While the Alliance cause didn't stick to Sanis, Cirr fell completely for the idealism and the cause, yearning to do right in a galaxy that's seen so much wrong.

5. When you first started them what was the main goal? What did you hope to achieve with them?

I wanted Cirr to be his own man, torn between two worlds and struggling to find a place between them. He was always supposed to be Sanis's second - his little brother and his sense of conscience and heart. I always saw Sanis and Cirr in a way as two halves of the same person.

6. What other storylines did you consider and why did you choose the one you did?

I'd always figured I'd have Cirr play Sanis's second, until the Years from Now thread happened, where I wrote Cirr with a full career in the Alliance Navy. I fell in love with the notion, and I made certain to steer events from that moment on to cause it to happen.

7. What have you always wanted to do with them?

Cirr wants to do the family thing so bad. He got married so he's well on his way, but I've always thought he'd be a fantastic dad.

8. Assuming it's not wiping out an entire faction or creating a new Death Star, what is stopping you from doing #7?

It would effectively end his story. That's happily ever after. And while I'd like to write that part happening, after it does there's nothing more for him, and he rides off into the sunset with Lyanie and a gaggle of ankle-biters.

9. Do you see an ending for this character? What is it?

If it's not #8? Well, in Years from Now, he was a well-seasoned Naval Captain. Big beard, big belly, full of responsibility. I'm not sure if that would constitute an end of things, but maybe it's on the way to #8?

10. Has this character gone beyond what you had originally planned for them? Gotten out of control?

I've gotten more out of Cirr than I ever thought I would. He's one of my most nuanced, sensitive characters that are both fun from an action perspective and incredibly endearing to write when they're experiencing something tender and personal. Though he has a pretty simple way of expressing things at times, I think writing in that simplicity helps to show that there are more complicated things under the surface that maybe he hasn't even considered.

11. Are you satisfied with where they are now or would you like to rework them back to their original purpose?

I wouldn't change a thing. He's one of my favorite characters.

12. What would MOST help you in RPing and being creative with this character?

Keeping him surrounded by people he cares about. He wears his heart on his sleeve. I couldn't tear those people away from him who make his life so charmed, it would be awful. I mean, it probably would be good reading nonetheless, but I would feel sick and awful for taking one genuinely good person and making them suffer just because I could.

13. Have you done anything to try and solve #12? What was it?

Well, he's got a loyal crew, a cadre of close friends, he still connects with Sanis, even though their paths are clearly separating for what may be a good long time. He married his sweetheart, he still writes and calls his mama. He nurtures the connections to all these good people so I'd think I've got that covered.

Zereth Lancer
Feb 12th, 2014, 05:18:26 PM
1. Who is your Character?
Drexel Kane, Subject 12, Zereth Lancer

2. Where did they come from culture and planet/region wise?
While being half-Nagai Zereth has never truly delved into the culture of his people. Rather he grew up in a laboratory on Corellia, the result of an Imperial funded experiment to create super soldiers that ultimately failed when Zereth escaped.

3. In short, why are they the way they are?
When he escaped the lab amnesiac and alone, the only thing he recognized was his own personal power, and most of his life was focused around building up his own power. Over time he would recognize that power was not the most important thing in the galaxy, and without something to replace this drive he became a wanderer.

4. Why did they choose the faction they did?
Originally the Sith Order of Korriban, for the sole reason that they recognized power. Zereth learned a lot from them, growing in considerable strength and power before the Order's inevitable demise. His recent joining of the Rebel Alliance was less motivated and more a thing to keep himself busy and channel his hate for the Empire.

5. When you first started them what was the main goal? What did you hope to achieve with them?
I wanted Zereth to be an unstoppable Sith Ninja Master Guy, full of cruelty and hate.

6. What other storylines did you consider and why did you choose the one you did?
I toyed with many origin stories for Zereth, from ones that made him a victim to ones that painted him a monster. I eventually settled on the warrior-monk inspired personality because I felt it encompasses better a man who has seen the galaxy for all the horrible things it is and been both jaded by it but also grown wise from his many experiences.

7. What have you always wanted to do with them?
I always thought it would be a good roleplay to get him involved with the Jedi in some capacity, since his own pursuit of the force has taken him into a gray place where he incorporates Sith recognition of power and emotion with Jedi concepts of meditation and self-control. A meeting would open up many possibilities, between dialogue, fighting, capture, etc.

I've also wanted to explore his Nagai heritage, which is something I've almost not touched on at all, because I've never felt it defined him as a character because he didn't even know of his heritage for most of his life. It's not something that he has needed along the way, but still could be fun to write about.

8. Assuming it's not wiping out an entire faction or creating a new Death Star, what is stopping you from doing #7?
Nothing really. I've just never gotten him in a thread with a Jedi.

9. Do you see an ending for this character? What is it?
I see him eventually becoming a hermit, hiding away from the galaxy until the day it might need him for some great task. Inevitably he would die alone in some cave. Zereth is a character who is very effected by other people and the impact of events around him. So his end could be influenced away from his self-destructive nature to something more positive.

10. Has this character gone beyond what you had originally planned for them? Gotten out of control?
I never planned for him becoming such a deep character, considering how shallow my characters were when I first started writing at age 13. He's developed quite nicely over the years and grown in what I feel is a real character instead of the exaggerated stereotype I created originally. He's definitely not gotten out of control, and has plenty of space to grow.

11. Are you satisfied with where they are now or would you like to rework them back to their original purpose?
I really enjoy where Zereth is.

12. What would MOST help you in RPing and being creative with this character?
Just getting involved with more people. Zereth has had the unfortunate curse of ending up in groups of characters/writers that fall away or go inactive, dogging him down every step of the way. It's made progress of the character take a very long time.

13. Have you done anything to try and solve #12? What was it?
I just keep trying, and jump in whenever a new opportunity presents itself.

Chir'daki
Feb 12th, 2014, 07:26:20 PM
1. Who is your Character?
Chir'daki: a bounty hunter, Black Sun Lieutenant, and darksider.

2. Where did they come from culture and planet/region wise?
Chir'daki doesn't know where he is from, though he does have some affinity for the planet Ryloth: his name is the Twi'lek name for the "deathseed" virus; and his helmet

3. In short, why are they the way they are?
In a word: amnesia. Chir'daki has no recollection of who he is or where he is from. He is a Force user, and has a lot of anger, that usually manifests through animalistic urges and predatory instincts. He hunts, because that's the only thing he is aware of being good at.

4. Why did they choose the faction they did?
Trial and error. Chir'daki kills people, so being involved with the criminal underworld is a necessity; he's cultivated ties with Black Sun, the Bounty Hunters Guild, the Hutts, and Salem Ave, as ways to expand his influence and... not "power", but more "opportunities". He's definitely a follower rather than a leader.

5. When you first started them what was the main goal? What did you hope to achieve with them?
I created Chir'daki to be a bounty hunter with ties to Black Sun; I had characters in other factions, and wanted a bit of variety. Aside from existing, I didn't have any specific plans.

6. What other storylines did you consider and why did you choose the one you did?
Mostly it's been a matter of arc atrophy: real life getting in the way of me and the people I was writing with. His current story arc is actually more about exposing who he was and why he is, rather than doing anything to alter him moving forward: I'm really fond of that, because it's very different to other things that I'm writing.

7. What have you always wanted to do with them?
Finish a thread? :uhoh

8. Assuming it's not wiping out an entire faction or creating a new Death Star, what is stopping you from doing #7?
Bad luck / bad timing, mostly.

9. Do you see an ending for this character? What is it?
I have absolutely no idea how his story will end. He has so many possibilities and opportunities that I probably won't even know his end is coming until the perfect opportunity sneaks up on me.

10. Has this character gone beyond what you had originally planned for them? Gotten out of control?
Very. Originally he was a generic white bounty hunter guy; now he is a menacing volatile murderous darksider guy, who has a sordid and complicated past that is going to keep me supplied with flashback potential and plot reveals for probably the next several years. I don't think he was ever in control to start with?

11. Are you satisfied with where they are now or would you like to rework them back to their original purpose?
I've managed to keep his original purpose - bounty hunter - intact, and I'm very happy about that. The fact that I've managed to weave him into situations where his life brushes against so many other characters is really satisfying for me; I don't think I'd want to scale things back to something less sprawling, because complicated is fun.

12. What would MOST help you in RPing and being creative with this character?
Victims. >D

13. Have you done anything to try and solve #12? What was it?
I've become a little less specific on what "bounty hunter" means - less focus on bounty, more on hunter. I'm not as worried so much about the "dead or alive" part, and am focusing on the finding/chasing people part: it's far easier to find things to do if you don't need to end every thread with either a kill or an arrest.

John Glayde
Feb 12th, 2014, 07:27:43 PM
1. Who is your Character?
Major / Commander John Glayde / retired, depending on timeline shenanigans.

2. Where did they come from culture and planet/region wise?
Corellia, though not from any especially noteworthy city: somewhere quiet, rural, and out of the way.

3. In short, why are they the way they are?
John's daughter died when he was young, and he blames himself for being incapable of protecting her. He joined the Imperial military to fix that shortcoming, and wound up in the Stormtrooper Corps. He was mistakenly declared KIA after an accident that left him with an artificial heart; rather than resolve the paperwork, the Empire shunted him into the Storm Commandos, where - under orders - John did things he's not willing to admit to, let alone be proud of.

4. Why did they choose the faction they did?
John joined the Alliance to make amends for the things he did as a Storm Commando, using the training and experiences they forced on him against them. Since the Alliance is no longer fighting the Empire because of the Treaty, he has gone elsewhere to continue fighting back.

5. When you first started them what was the main goal? What did you hope to achieve with them?
Glayde was created to be the leader for Dorn Force, so that people who were struggling to find roleplay opportunities for their SpecForce characters would have a convenient way to band together.

6. What other storylines did you consider and why did you choose the one you did?
After Dorn Force, the plan was for Glayde to be the Executive Officer of the Novgorod, and have a somewhat reluctant navy career. This changed because of the Treaty; it didn't feel right having a character with so much anger/resentment towards the Empire to stay with the Alliance if they weren't going to be fighting the Empire any more.

7. What have you always wanted to do with them?
A story / arc where they earn their humanity back. Glayde thinks of himself as "less than" human because of what he's been made to do; proving (to him) that his humanity is still intact underneath seems like it would be a satisfying challenge.

8. Assuming it's not wiping out an entire faction or creating a new Death Star, what is stopping you from doing #7?
Nothing; this story is sort of in progress already. :ohno

9. Do you see an ending for this character? What is it?
Dying tragically / heroically, probably performing some act that proves that he's achieved #7 - a Mordin / Legion ending, as it were.

10. Has this character gone beyond what you had originally planned for them? Gotten out of control?
When he was created, he was an entirely reactive character: he was an assortment of dynamics he had with specific people in Dorn Force. In that he now has a personality and motivation of his own, he's certainly gone beyond his original programming: he's not out of control, but he's certainly more of a complex and major (pun slightly intended) character than I originally intended him to be.

11. Are you satisfied with where they are now or would you like to rework them back to their original purpose?
I don't think I'd ever want to "go back" with a character; they evolve and change, and for me a lot of the fun is adapting to cope with where they end up.

12. What would MOST help you in RPing and being creative with this character?
Sarah working fewer hours so that we can get on and write our story arc, I guess? :mischief

13. Have you done anything to try and solve #12? What was it?
My lawyer has advised me not to mention any of the specifics on the internet. :uhoh

Sadie K'Vesh
Feb 12th, 2014, 07:32:08 PM
Pretty sure I did this as Em last go around so figure it might be time for this here girlie. I'll be nice and not do it in the accent.

1. Who is your Character?

Saidra K'Vesh. Slicer, former heavy isotope rockstar, kinda broken. The surname's fake, by the way.

2. Where did they come from culture and planet/region wise?

Pretty much grew up on the streets of Nar Shaddaa. Slums, really. Though considering she's spent the last 8 or so years with a band... yeah, that'll change a person too I suppose.

3. In short, why are they the way they are?

A series of unfortunate events, trusting the wrong damn people and running away from the right ones.

4. Why did they choose the faction they did?

If by "faction" you mean Emelie's little growing mob - that wasn't exactly done by choice. Just kinda fell into it. Same goes for the new bounty hunting gig with Vittore. It works for the moment as far as Sadie's concerned.

5. When you first started them what was the main goal? What did you hope to achieve with them?

I really had no plans with her. I knew I wanted another independent character that was just about as "non-Emelie" as I could get and out popped Sadie/Saidra who has actually gone and inspired other characters of the same name (Dark Banana, I'm looking at you). There was no real goal, no real achievements. I think I just wanted to see where she'd go when different things were thrown at her and it's lead to some where I never really expected.

6. What other storylines did you consider and why did you choose the one you did?

The scary thing is, I didn't really have one until Vanguards? Then there were options. I could have made her stick around with Ledo and go a-pirating and that probably would have worked out. Then there was the Alliance where she probably could have gotten along decently as well due to certain characters. Then there was the third option that could easily have presented itself of the ((redacted due to spoilers)) <redacted due="" to="" spoilers="">. I already know how that may have gone down which would have been an interesting road but I already had an "unusual" type in that particular faction and didn't want overlap.

All three of them are decent enough ideas but I don't think would have really given me the chance to fully explore the character. I'm one of those weirdo people who...when they find a character getting too comfy and I don't quite know what to do with them... well, I like to break them. Some in small ways, others I go a bit overboard with. Charlotte's a bit of an example with that... but I was writing her years after her really traumatic experience that was pure backstory (not to say the current plot with her isn't another trip down that lane - but that's not who this questionnaire is for so ...moving on!). I really wanted to see just what would happen to this character if I shoved her over an edge and gave her some lasting scars for it (quite literally). It wasn't originally in the plans when Jace and I started coming up with the current "Team Shadowstar" lineup but when I made the decision to have Sadie's little "accident" happen it just seemed right and opened some doors that I wasn't really expecting but think will work out quite well.

7. What have you always wanted to do with them?

I made Sadie with the knowledge that she'd know nothing of her parents and at first that was cool with me but as time went on I wanted to flesh out her back story more, find out what happened to them and why she wasn't exactly raised properly. The original plan there was to have them both be dead. One random AIM conversation later and that all changed.

The issue of her parents wasn't so much a thing of "how would it have been different" for me and it started to become more of a - so, how would she even react to them? Especially given their pasts and what all that entails. Tossing a family at her and watching her freak the hell out wasn't originally something I planned to do but now I'm quite looking forward to it.

8. Assuming it's not wiping out an entire faction or creating a new Death Star, what is stopping you from doing #7?

Nothing! It's planned out. Just need to write it. We'll get there. Eventually.

9. Do you see an ending for this character? What is it?

There's really only two ways it can go. Either the super happy ending... or the horrifically tragic. One of those is already plotted out in a what-if scenario. I'll let you try and figure out which ;)

10. Has this character gone beyond what you had originally planned for them? Gotten out of control?

Yes and not yet...? The plans currently in the works completely break my brain in terms of her involvement. I didn't think she'd end up being a "main" character for me but it looks like I'm headed there really quick.

11. Are you satisfied with where they are now or would you like to rework them back to their original purpose?

Right now? :lol I wouldn't say satisfied is the right word. But with what's planned? Very satisfied. Now to just get the ball really rolling.

12. What would MOST help you in RPing and being creative with this character?

More hours in the day where I'm not stuck at work...? :uhoh Or you know, getting paid to write these stories?
I think Vanguards is a good example of me forcing her into situations that I wouldn't expect and it forces me to be creative as well so things like that are probably going to happen more in the future.
The weird position I'm right now where I'm writing her pre and post traumatic experience of doom has been a brain trip. Over in Vanguards I have a Sadie who is mostly care free, thinks she's gotten away from one of those "wrong people" that have been screwing over her life for several years and hell - who doesn't like the ego boost that comes from saving the galaxy? Meanwhile I'm also just finished the thread where she basically was half dead and now I have to write all the fallout from that... so having to bounce between these two "versions" has been interesting.

13. Have you done anything to try and solve #12? What was it?

I've thought about quitting my job.... :uhoh lol
As for the other thing... working on it! More character interaction is in the works - including the dreaded parents storyline. D:</redacted>

Inyos Aamoran
Feb 12th, 2014, 08:09:29 PM
1. Who is your Character?
Inyos Aamoran, a Knight of the Jedi Order.

2. Where did they come from culture and planet/region wise?
Inyos is from Chandrila, and while he spent most of his youth at the Jedi Temple, Chandrila still managed to sneak a big ol' stick up his butt.

3. In short, why are they the way they are?
Inyos doesn't know how to handle emotions very well: he doesn't actively suppress them, he just ignores them. Having his Padawan killed during the Jedi Purge, and then being lured by darksiders to a dark and creepy planet where he was tricked / forced to kill his best friend, only to be trapped and tormented there for the best part of a decade has left him with some issues that he doesn't really know how to process or deal with.

4. Why did they choose the faction they did?
Obligation is the main reason that Inyos is with the Jedi; he was a Jedi, so he feels like that's where he should be. He feels "broken" though, and is starting to look for alternative places where he feels like he fits in better.

5. When you first started them what was the main goal? What did you hope to achieve with them?
I created Inyos for a short story assignment at school when I was 14/15. I decided to expand on it as part of the Montegue family backstory, and enjoyed the character so much that I couldn't resist doing more with him. I suppose my main goal was "existence": I didn't really have a specific plan.

6. What other storylines did you consider and why did you choose the one you did?
I was previously planning to have Inyos cling to the past, and try to establish the kind of relationship with the Rebel Alliance that he remembers having with the Republic from the Clone Wars. Instead he's going in the direction of making his own niche instead of falling back on an old one, which feels like a much better direction to be moving in.

7. What have you always wanted to do with them?
Have him break the Jedi Code spectacularly: not by falling to the dark side, but just breaking the rules in some fundamental way. Which probably means falling in love or getting laid or something.

8. Assuming it's not wiping out an entire faction or creating a new Death Star, what is stopping you from doing #7?
:mischief

9. Do you see an ending for this character? What is it?
Finding his inner peace, and living "happily" ever after.

10. Has this character gone beyond what you had originally planned for them? Gotten out of control?
Oh hell yes, spectacularly. He's gone from an 1000 word coursework assignment to one of my absolute favourite characters.

11. Are you satisfied with where they are now or would you like to rework them back to their original purpose?
I would rather not rework anything that involves me having to do coursework again. :uhoh

12. What would MOST help you in RPing and being creative with this character?
Advancing major story arcs. His story is on the other side of important impending things, and it's very difficult to move beyond them and progress if what you're trying to build off the back of doesn't exist yet.

13. Have you done anything to try and solve #12? What was it?
Nagged Christin. :mischief

Taataani Meorrrei
Feb 12th, 2014, 09:10:24 PM
1. Who is your Character?
Taataani Fai'sheea Igaarrai Meorrrei, Rrou'fai of House Meorrrei, Baroness Executor of Incom-Koensayr-Meorrrei, and Senator of Keppaa Brens

2. Where did they come from culture and planet/region wise?
Born in Haiee'rathee' District, Carshoulis Prime, in the Carshoulis Cluster to Sirraaithi and Laanidaaro Meorrrei. Even at Taataani's birth, House Meorrrei was quite wealthy and powerful, so she lived a life of complete privilege.

3. In short, why are they the way they are?
She was born with wealth, poise, status, and power, and she's only had 80 years to get better at honing all of these things. She works hard to maintain her house's wealth, status, influence, and prestige, because the end result is that she's able to provide for every single want and need of those she loves and cares about.

4. Why did they choose the faction they did?
Taataani fell into the power structure of the Alliance when she realized through Cirrsseeto's exploits that she couldn't simply sit on the sidelines and try to profit off both sides of a war, and that she had to show some kind of moral courage and make a decision. If she's able to make money and gain power in the process of solidifying that decision, she justifies that by thinking it helps her support the cause even more.

5. When you first started them what was the main goal? What did you hope to achieve with them?
I created Taataani solely for the purpose of being an occasional benefactor but mainly to be an absolute nuisance to everyone she crossed, while meaning well and wishing them the best in the process. She was supposed to be a professional annoyance, essentially.

6. What other storylines did you consider and why did you choose the one you did?
I considered having her carry on with playing both the Alliance and the Empire, or even siding with the Empire outright.

7. What have you always wanted to do with them?
Two Rebels at the same time, baby.

Aside from that? As she keeps getting more and more power I've wanted to show how she uses that power for good and bad. Taataani has an enormous enemies list, and while she might not openly declare them enemies and might not resort to bloodshed, she's incredibly vindictive and vengeful and I want to see what happens when she gets to run free with that and truly crush somebody and make an example of them.

8. Assuming it's not wiping out an entire faction or creating a new Death Star, what is stopping you from doing #7?
It takes a long time to set this up. I've got it in motion for the most part. I just need to keep interacting with people and sorting out exactly who merits being her enemies. Then I need to gather what I need so that Taataani has enough leverage to ruin them or at least attempt to do so.

9. Do you see an ending for this character? What is it?
She is going to keep gaining wealth, power, influence, etc and eventually it's all going to fall apart. Her penchant for dealing with enemies and the way she plays the game will eventually force her into some horrible scandal in Alliance politics and I imagine she'll be drummed out of office in disgrace.

10. Has this character gone beyond what you had originally planned for them? Gotten out of control?
She was originally just supposed to be this dottering rich old bird who snogged a few folks and annoyed the hell out of everyone else. I had no intention on making her such a ridiculously powerful maven and courting her politely-wicked side. It's gotten way out of control but to be honest I think I prefer it to be that way.

11. Are you satisfied with where they are now or would you like to rework them back to their original purpose?
She wears power so well that I can't imagine playing her any other way now.

12. What would MOST help you in RPing and being creative with this character?
People who are willing to play the long game. The banter game. Nothing necessarily action-oriented but with plenty of subtle pretense, things left unsaid, backtalking, double-dealing. She's got a stable full of folks that she shows her tender side to, but I'd really like to collect enemies for her to discretely destroy. Maybe even some folks who might not need destroying, but folks who can be bought or bullied would be nice as well. Basically I really want opportunities for her to play the game dirty.

13. Have you done anything to try and solve #12? What was it?
I've started to. She has already promised to ruin Onashi's life (which may be really difficult for some reason). She's playing the long game to use Vansen Tyree to destroy Niev Minetii and Torrsk Oro'uel (I probably misspelled that sue me), and probably needs to find some way to get rid of Senator Aretaurra.

Park Kraken
Feb 13th, 2014, 08:18:25 AM
1. Who is your Character?
Park Kraken, Imperial Admiral.


2. Where did they come from culture and planet/region wise?
Imperial Core, and from a general aristocracy type culture.


3. In short, why are they the way they are?
Mostly due to the influences of the environment that they grew up in.

4. Why did they choose the faction they did?
Family tradition, for the most part. The Krakens have been Imperial Naval Officers and Old Republic Naval Officers for generations.

5. When you first started them what was the main goal? What did you hope to achieve with them?
Mainly just to kill Rebel scum.

6. What other storylines did you consider and why did you choose the one you did?
I considered a tragedy background but I use that one for a lot of my characters.

7. What have you always wanted to do with them?
Get captured by the Alliance, put on trial, and then locked away in a dungeon.

8. Assuming it's not wiping out an entire faction or creating a new Death Star, what is stopping you from doing #7?
Nothing really. I just need to figure out how I'm going to go about it post-peace treaty era.

9. Do you see an ending for this character? What is it?
Rotting in an alliance prison.

10. Has this character gone beyond what you had originally planned for them? Gotten out of control?
Not really.

11. Are you satisfied with where they are now or would you like to rework them back to their original purpose?
No, I would say I'm satisfied.

12. What would MOST help you in RPing and being creative with this character?
Actually getting around to writing again.

13. Have you done anything to try and solve #12? What was it?
Put my hands on a keyboard.

Tristan Alastor
Feb 13th, 2014, 12:55:02 PM
1. Who is your Character?
Tristan Alastor, Nightbrother of Dathomir.

2. Where did they come from culture and planet/region wise?
Tristan is Hapan born and bred.

3. In short, why are they the way they are?
As the only son of the Hapan monarch, Tristan occupies an unusual position. In Hapan culture, men are second class citizens, but as a royal Hapan is afforded a degree of respect – however marginal – that other men are not. Consequently, he is not meek or entirely subservient, though he has a natural deference towards women.

Since travelling to Dathomir, his personality has evolved. He was quite naïve and didn't leave the Hapes Consortium until he was sent to Onderon, to marry Razielle. Travelling to Dathomir was a baptism of fire, because he went once again into the midst of a matriarchal society, only this time as an outsider. He's got a lot to prove, both to the witches of Dathomir and to himself.

4. Why did they choose the faction they did?
When he was on Onderon, Tristan felt incredibly out of place. He'd been sent to a foreign world to marry a woman who he didn't know, who clearly didn't care for him, and when a stranger reached out to him he couldn't help but respond. After that, remaining on Dathomir became about proving that he could be more than what the witches expected of him (and in turn, more than what everyone he has ever known expected of him.)

5. When you first started them what was the main goal? What did you hope to achieve with them?
I didn't start Tristan with a particular end-goal for him. I knew that for Salem Ave to (basically) take control of the Hapes Consortium, I would need someone to marry either Razielle or Adraudia, and then magically disappear, thereby allowing either Raz or Adraudia to become (after a series of unfortunate events) the next Hapan queen.

6. What other storylines did you consider and why did you choose the one you did?
I considered having Tristan murdered by Razielle, as a way to get him out of the way and let the story I wanted to write move along.

7. What have you always wanted to do with them?
What I'd love to have him do one day is throw open the doors to the Hapan throne room, throw the royal guards to the ground with a shock-wave of the Dark Side, and then Force grip/choke Razielle ^_^

8. Assuming it's not wiping out an entire faction or creating a new Death Star, what is stopping you from doing #7?
He's not quite that advanced in his use of the Force yet, haha.

9. Do you see an ending for this character? What is it?
His goals are very immediate at the moment. Survive Dathomir, learn how to use the Dark Side. Longer term, they become more nebulous. He wants to be reunited with his sister and to make sure that she is safe, but he's also harbouring a festering grudge against Razielle, who basically cuckolded him. I have a feeling that his good intentions will like be muddied over time.

10. Has this character gone beyond what you had originally planned for them? Gotten out of control?
Yes! Not out of control, but he is definitely more than the convenient plot point that I originally imagined he would be.

11. Are you satisfied with where they are now or would you like to rework them back to their original purpose?
I like where he's going. Tristan has become a more involved character than I originally imagined he would, and I hope to keep expanding on that.

12. What would MOST help you in RPing and being creative with this character?
Having more people to play with, I guess? More conflict on Dathomir.

13. Have you done anything to try and solve #12? What was it?
Not really. I am terrible.

Molly Black
Feb 14th, 2014, 05:15:46 PM
1. Who is your Character? Molly Black, Infochant/Waitress

2. Where did they come from culture and planet/region wise? Actually this has become murky. I think originally I said she was from Coruscant, and I might regret this now. Can we just never talk about that, and let me roll with something else? :p To be ironed out later.

3. In short, why are they the way they are? Molly was just anybody, circumstances involving the body of her landlord being found, are what started her running. First running to Sorsha Kasajian for a way out of trouble, which resulted in her new life on Cloud City. She was not unhappy working at the Cloud 9, she even got quite good at her job of trading information, but she never really felt safe either. Then she ran from Cloud City to deliver something to a friend and got herself into more hot water. She's not really a bad girl, she just winds up in bad situations. She is resourceful and adaptable, but tired of running.

4. Why did they choose the faction they did? Umm.. same as above. Crime sort of chose her and she just happened to be a fast learner.

5. When you first started them what was the main goal? What did you hope to achieve with them? I don't even remember! She was always created to be some sort of spy, but she is also my comic relief as well. She's got a lot of character traits - like the 'oh silly me' image she puts off that are just defensive, but she's been playing someone for so long she has kind of lost herself along the way.

6. What other storylines did you consider and why did you choose the one you did? For a while I toyed with what direction to take her. I thought about having her work for both the Alliance, or the Empire, or both at once, and I've considered just leaving her as is. It all depends on whether or not I can drag a body back to action.

7. What have you always wanted to do with them? Honestly? I've always wanted Molly to run into Salem and just be this uncouth horror version of Razielle. Like.. burping, gum chewing, deliberately vulgar like Julia Roberts from Pretty Woman - awfulness. I can try and restrain myself only so long.

8. Assuming it's not wiping out an entire faction or creating a new Death Star, what is stopping you from doing #7? By the powers, you're right! Who has some Bubbletape?

9. Do you see an ending for this character? What is it? Salem killing her after this. ^ Failing that, she'll probably continue her trend of wrong place, wrong time and otherwise die violently. The outlook at this point is not good. To be reconsidered later.

10. Has this character gone beyond what you had originally planned for them? Gotten out of control? No! In fact, she's one of my favorites to write.

11. Are you satisfied with where they are now or would you like to rework them back to their original purpose? I have some purposes in mind, yes. Probably going to try to make nice with the Empire.

12. What would MOST help you in RPing and being creative with this character? More threads! The return of Dani, and some music that makes my family ask me wtf I'm listening to.

13. Have you done anything to try and solve #12? What was it? Threads I have. Dani, I am sure, can confirm the excessive level of pester I subject her to. The family must deal.