View Full Version : Chapter 6.12: The Phileasson Saga - Part 12: Old Friends, Old Enemies
Crusader
May 10th, 2015, 12:30:40 PM
200XP for the last sea battle.
Kurth Halx
May 10th, 2015, 12:49:43 PM
Notes for me:
Initiative (AG+AG+IN+CO)/5 = (14+14+14+14)/5 = 11
Dasquian the Elf
May 10th, 2015, 12:52:01 PM
shootin and climbin like a boss
https://33.media.tumblr.com/6102114788a76ece174b7af640578bdf/tumblr_mqoso54dR51snhuwgo1_500.gif
Kurth Halx
May 10th, 2015, 01:11:31 PM
"Everything's fine here. We're all fine. How are you?"
Dasquian the Elf
May 10th, 2015, 01:22:35 PM
http://replygif.net/i/288.gif
Saidra
May 10th, 2015, 01:26:38 PM
Sniper Twins Powers, Activate!
http://31.media.tumblr.com/7d4e82ff6755fd4e66b1055f8d19614a/tumblr_inline_mqhss0I9Iu1qz4rgp.gif
Dasquian the Elf
May 10th, 2015, 01:50:25 PM
http://gifrific.com/wp-content/uploads/2012/08/Dayum-Five-Guys-Reaction.gif
Kurth Halx
May 10th, 2015, 02:03:04 PM
Fort Drunk is surprisingly pregnable
Dasquian the Elf
May 10th, 2015, 02:14:41 PM
:smug:
Kurth Halx
May 10th, 2015, 02:19:14 PM
How the hell are our rolls this good???
Saidra
May 10th, 2015, 02:20:15 PM
http://38.media.tumblr.com/5ca907646597998aed98a8eb0c81b36e/tumblr_mjzjly5m5J1r2op6ko1_500.gif
Kurth Halx
May 10th, 2015, 02:55:01 PM
I killed a guy so bad I can taste him in the air!
Kurth Halx
May 10th, 2015, 02:58:28 PM
It is unwise to lower your DEFENSES
Saidra
May 10th, 2015, 03:09:26 PM
Killing people in their sleep. Classy.
Kurth Halx
May 10th, 2015, 03:35:07 PM
It's time to be big damn heroes
Kurth Halx
May 10th, 2015, 04:17:36 PM
We took the castle, and gained twelve allies without losing a soul. I told you it was a good plan :)
Crusader
May 10th, 2015, 04:19:38 PM
El Harkir: The victory is ours. Let's enjoy the spoils of war!
Glen Fiddich
May 11th, 2015, 10:53:44 AM
Just to get this out of the way before I forget -
213 XP
- 114 XP to increase Fast Talk to 15
- 61 XP to increase Treat Wounds to 8
- 25 XP to increase Astronomy to 6
13 XP left over.
Notes for Jace:
Perks!
Excursion:
- Cost: 200 XP
- After a successful +4 attack, the Excursion begins. Each successful attack (even if parried!) forces the opponent back one square/step.
Dodge I, II, III:
- Cost: 300 XP, 200 XP, 200 XP
- Each level of Dodge adds +3 (to base parry) when dodging attacks, up to +9 at Dodge III.
Numbing Strike:
- Cost: 200 XP
- After a successful +4 attack (for axes and maces), Glen strikes with the flat of his weapon, and deals damage to Endurance rather than health. If the damage is higher than the opponent's CN, they must succeed a CN throw else be unconscious for 1d6 rounds. If the damage is double their CN, they are completely knocked out. Only works on creatures that are conscious (ie. not zombies, statues, etc).
Bind:
- Cost: 200 XP
- Like Feint, but for a parry. A successful +4 parry makes the opponent's next parry also a +4.
Defensive Fighting Style:
- Cost: 100 XP
- Can trade an attack for a parry (ie. three parries per round) with no penalty.
Disarming:
- Cost: 200 XP, Bind
- A +8 attack or parry can disarm a one-handed weapon. Used on an attack, the opponent must succeed an ST +8 throw; on a parry, it is only a ST throw.
Blade Storm:
- Cost: 100 XP, Excursion
- With Battle Intuition, can freely split attacks into multiple attacks. Each attack is AV/n+2, where n is the number of opponents. The AV cannot be lower than 6 (so, can have three +8 attacks or two +10 attacks, per attack). Can't combine with heavy strike or feint.
Blade Wall:
- Cost: 100 XP, Defensive Fighting Style
- Like Blade Storm, but with parrying. Battle Reflexes allows parries to be split freely.
Windmill:
- Cost: 200 XP
- Defender rolls a +8 parry. A successful parry counts as a successful attack against the original attacker. Now the attacker has the chance to parry the counter attack. The defender can hold back X, making their counter attack harder to parry, AND dealing more damage (ie. Master Parry + Heavy Strike). If the defender's initial parry fails, the defender loses one point of initiative, and a +X penalty against his next action.
Skills!
Increase Strength to 18:
- Cost: 510 XP
- Skills: Carouse, Climb, Swim, Willpower, Acrobatics, Athletics, Ride, Bind/Unleash, Woodcraft, Drive Boats, Seafaring, Carpenter
- Stats: Base Attack to 10. Vitality to 34. Base Parry to 10 (in combo with +3 Intuition).
- Notes: Cannot fail standard Drive Boats (except critical fail).
Increase Intuition to 15:
- Cost: 350 + 380 + 410 XP
- Skills: Body Control, Hide, Perception, Sneak, Fast Talk, Orientation, Track, Weather Forecast, Folk Lore, Astronomy.
- Stats: Base Initiative to 12. Base Parry to 10 (in combo with +1 Strength).
- Notes: Cannot fail standard Fast Talk (except critical fail).
Increase Swim to 12:
- Cost: 215 XP (45 + 50 + 55 + 65 XP)
- Notes: Will be enough to negate EC on all dice rolls. If Swim is 22 (and Strength is 18), cannot fail standard Swim (except critical fail) even in full armour.
Increase Sneak to 12:
- Cost: 120 XP (55 + 65 XP)
- Notes: If Sneak is 18 (and Intuition is 15), cannot fail standard Sneak (except critical fail).
Increase Climb to 15:
- Cost: 350 XP (55 + 65 + 70 + 75 + 85 XP)
- Notes: Cannot fail standard Climb even in full armour (if Strength is 18), as long as Grappling Hook is used.
Dasquian Belargic
Jun 7th, 2015, 11:58:15 AM
I got 150XPs
yeah! :D
Crusader
Jun 7th, 2015, 11:59:15 AM
150Xp for storming the castle
Kurth Halx
Jun 7th, 2015, 02:16:31 PM
raising riding talent from 8 to 11 and spending all 150 of those points
Dasquian the Elf
Jun 7th, 2015, 03:28:11 PM
I can skill riding easier :B
Kurth Halx
Jul 5th, 2015, 01:18:16 PM
And IKEA Meatball takes the prize! A fancy saber worth 500 silver and 50 gold!
Saidra
Jul 5th, 2015, 01:48:00 PM
You called for help and we ended up at a brothel. I end up dressed like a whore. Pickpocket like a badass and out drink a professional drunk...
Ah... good times once again.
Kurth Halx
Jul 5th, 2015, 02:52:43 PM
Yay Champ-I-On wins! I can't even be mad at how bad my horse did in the finals. Winning 2 out of 3 prizes (and the one that matters) ain't bad!
Crusader
Jul 5th, 2015, 02:55:09 PM
OK So everybody gets 50Xp for finishing the quest to obtain the camels.
50Xp for Jones for beating professional horse riders in a race
30Xp for Charley to beat a race against experienced horse riders
30Xp for Saidra for rigging the game in favour of our party
Glen Fiddich
Jul 12th, 2015, 09:03:04 PM
Okay so... completely random and unimportant splurge of thought here.
Remember Clouddancer, the half-elf we rescued from Galotta (I think it was him?), who ended up running Glen's bar while he was away? She ended up getting kidnapped and killed during that whole freaky vampire creature / Jesma crucified in a tree fiasco... but did we ever find out / work out why?
Maybe it's just evil Peter shenanigans going for maximum feels... but I'm just idly musing over the fact that the bad guys went out of their way to make things personal for Glen, and wondering if there was maybe more to that than meets the eye. She did work for Galotta after all, who is kind of a recurring nemesis of ours, and he is an Elf, and there's a whole bunch of Elf shizzlewizzle going on for us lately...
:ohno
Crusader
Jul 14th, 2015, 01:36:38 PM
Galotta is no elf. He is human like Nahema and he is a shrouded master as well.
Kurth Halx
Jul 19th, 2015, 10:23:52 AM
Self reminder: I have 305 points. Now scouting where to spend them
Kurth Halx
Jul 19th, 2015, 11:02:30 AM
147 points to get survival +10
145 points to get orientation +10
13 points remain
Kurth Halx
Jul 19th, 2015, 11:31:34 AM
Reducing my encumberance by one due to wearing leather armor. Reminder to change this back +1 when I put metal plate on again.
Crusader
Jul 19th, 2015, 02:45:04 PM
Kurth gets 20Xp for inspiring Canan
Kurth Halx
Jul 19th, 2015, 04:05:09 PM
Blood slumber party!
Dasquian the Elf
Jul 19th, 2015, 04:11:32 PM
https://33.media.tumblr.com/b009b23a3008da2a02b46ad353f56367/tumblr_n3w8s9QwFt1skdnb2o1_500.gif
Crusader
Jul 19th, 2015, 04:21:46 PM
100Xp for the Body Switcher adventure
Crusader
Jul 19th, 2015, 04:53:33 PM
20Xp to Brian for helping Canan through her crisis.
Crusader
Jul 19th, 2015, 06:27:22 PM
20XP for Makhaira and Dasquian for mostly savely guiding the caravan through the desert.
10Xp to Glen for sometimes getting weather forecast and astronamy right.
This was fun tonight.
See you all in 2 weeks!
Pierce Tondry
Jul 19th, 2015, 06:39:20 PM
The Dark Banana wiki link!
http://dark-banana.referata.com/wiki/Category:Main
Crusader
Jul 19th, 2015, 07:06:06 PM
http://dark-banana.referata.com/wiki/Brin_of_Gareth
Actually Brin is not Emperor yet since Hal is considered as missing. The Praios church prefers that god Emperor Hal's situation stays that way as long as possible since Hal's reign was considered as one of the bests in generations.
Hal made a lot of changes for the little people.
His huge building projects brought prestige and secured a lot of jobs.
His time in office was considered as very peacefull except for the ogre incident that costed the Empire the city of Ysilia. Keep in mind that his father Reto send the realm into civil war when he threw the twins Bardo and Cella out of their own palace since he considered their reign a disgrace.
Even things he could not directly influence are credited to him like the fact that the realm did not have a single bad harvest during his reign.
Brin has taken the mantle of "Warden or Keeper of the Realm" in the meantime. I think he does not mind this because of his bad boy image.
Crusader
Jul 19th, 2015, 07:07:35 PM
http://dark-banana.referata.com/wiki/Borbarat
his name is Borbarad
Dasquian the Elf
Jul 20th, 2015, 08:18:13 AM
It was a really fun session last night, definitely demonstrated that we are still blood cursed when our dream alter egos were so competent.
Crusader
Jul 20th, 2015, 11:39:56 AM
I hope that we can do something similar in the future again. Thinking back to 1000 Ogres this would have probably been a better solution for the game than splitting the party too early in the game.
Kurth Halx
Aug 2nd, 2015, 01:50:12 PM
Yay we killed Cecil the lion!
Dasquian Belargic
Aug 2nd, 2015, 02:04:44 PM
:smug:
Dasquian the Elf
Aug 2nd, 2015, 02:06:01 PM
I mean :smug:
Rhone Banhammer
Aug 2nd, 2015, 02:46:21 PM
Ehrmagerd, the Derk Errts.
Kurth Halx
Aug 2nd, 2015, 03:07:23 PM
Abdul sent me on a vision where I see magical leylines connecting all of our paths and the nexus lies ahead in the khom desert
Kurth Halx
Aug 2nd, 2015, 03:18:57 PM
Put a watch on Abdul at all times when we rest. We have no idea if he's being used by Pardona to summon crazy-assed demon magic.
Rhone Banhammer
Aug 2nd, 2015, 04:21:00 PM
We're surrounded by Tie-Shianna fighters (TIE fighters lol) and apparently they were expecting us.
DUN DUNN DUNNNNNN
Kurth Halx
Sep 20th, 2015, 01:12:17 PM
so many feels on this campaign...lailath :(
Crusader
Sep 22nd, 2015, 12:16:01 PM
<a href="https://picasaweb.google.com/lh/photo/nqEzVOOAe4DwT3ljeLr4kI2mdyyDyl5od26qv5KJAQg?feat=e mbedwebsite"><img src="https://lh3.googleusercontent.com/-vDNfAeAkHSg/VgGV4-pooxI/AAAAAAAAEr8/Q1HpEWkMdJg/s640-Ic42/TheProphetMovesOn.jpg" height="640" width="502" /></a>
We had some really good roleplaying last time. A lot of good interactions from all sides.
Your crew might have lost this part of the race but you still get 400Xp for finally making it to Tie'Shianna
Now your next goal will be to find a way to the "Land beyond the Fog" or how Orima put it: "Travel to "the Land beyond the Fog"(c) and find the one who stood with High King Fenvarien until the end!"
I will put Phileasson's motivational speech and the latest prophecy here as a starting point for next time:
Phileasson:
I sense the doubts that trouble you. Some of you might even think about giving up now that Beorn has a headstart that we might never catch up to. But I will not give up - we will not give up. We still have a task at hand, Ben Aram's people still need guidance. In the name of Swafnir, I tell you that fortune favours the brave, so let us complete our quest with the same strength and confidence as before. I do not believe that this race is over. Beorn might have found his own way but we have something that he does not - divine assistance.
Phileasson looks at Shaya: So let us find a new home for these refugees, the gods did not want us to abandon them now, we will find our own way to "The Land beyond the Fog" because the gods are on our side.
Uncle Volker stands up and raises his head again: The gods are on our side!
Then Raluf rises to his complete seize and even Ynu jumps back on his feet and together they yell: The gods are on our side.
Suddenly you hear noises like thunder or the breaking of waves closing in on your location. Waves here in the middle of the desert? The noise speeds up and grows louder and more intense. As you look around in wonder you spot a herd of horses running down the dunes crossing your path. Thunderous hooves dig up sand and leave a dark track behind. Just as fast as the horses appeared they are gone again. But the horses left more than a track in the sand.
As you look closer you can spot letters and words in the sand. You look around to Shaya but her gaze is empty and she suddenly colapses with twisted eyes.
The path to glory is shaped by hardship. So help to plant the seed in the valley from the dreams of an old man.
In the end you will create something that lasts longer than the glory of a mortal.
If you can't fly like an eagle, climb only step by step - because the one who reaches the top through hardship has the world below his feet as well.
Saidra
Oct 4th, 2015, 11:49:36 AM
Yayyyyy my homelands. So excited.
...I suggest we move as quickly as possible and ask as little questions as possible. >_>
Glen Fiddich
Oct 4th, 2015, 11:59:29 AM
Where dem Horatians at? :smokin
Kurth Halx
Oct 4th, 2015, 12:00:45 PM
So what does a Knight of Praios do in Horatia when he's not pillaging it?
Pierce Tondry
Oct 4th, 2015, 12:03:30 PM
Rhone so fancyyyyy
Glen Fiddich
Oct 4th, 2015, 12:23:22 PM
Currently have 723 XP
Athletics to 8
Awareness
Formation
Battle Reflexes
2 XP left over.
Saidra
Oct 4th, 2015, 12:24:33 PM
5 minutes into Horatia and we already almost start a war
Glen Fiddich
Oct 4th, 2015, 12:55:18 PM
Pied Piper of Neetha, bitches. :smokin
Saidra
Oct 4th, 2015, 01:13:13 PM
mRLreV7uVy0
You teach them beggars, Rhone!
Kurth Halx
Oct 4th, 2015, 01:54:20 PM
Reminder: Buff Art of Magic
Pierce Tondry
Oct 4th, 2015, 01:55:33 PM
Boys becoming men, men becoming wolves, wolves using artifacts to mask their smell...
Saidra
Oct 4th, 2015, 02:07:53 PM
Speaking to your god without backup - not a good idea :ohno
Saidra
Oct 4th, 2015, 02:33:56 PM
http://38.media.tumblr.com/tumblr_ljt772wuQY1qiqs2no1_400.gif
Glen Fiddich
Oct 4th, 2015, 03:30:08 PM
And when I find who is responsible, they will only fall onto my axe. :mad
Crusader
Oct 4th, 2015, 04:07:42 PM
50XP to everyone for arriving at the promised Valley, procurring tools, animals and additional citizens and especially for identifying one of Pardona's agents.
Kurth Halx
Oct 4th, 2015, 04:22:23 PM
So glad I finally got to make use of some of my Winchester skills.
Saidra
Oct 18th, 2015, 12:24:02 PM
http://orig14.deviantart.net/9a4e/f/2014/055/4/8/wabbit_is_vewy_danewous_cwitew__by_the_croolik-d77tt6y.jpg
Saidra
Oct 18th, 2015, 01:10:16 PM
Everytime they dodge I think they do this...
https://33.media.tumblr.com/9263dfc90b5f560c68ee3804b3170fd9/tumblr_n4craxKmv41s2mmayo1_400.gif
Glen Fiddich
Oct 18th, 2015, 01:29:42 PM
http://2.bp.blogspot.com/-QIR2fwzYwfw/UjdVakq6P6I/AAAAAAAAYq4/YsTPm_bPvo4/s400/tumblr_mpzte7WhdU1s4v62qo1_250.gif
Saidra
Oct 18th, 2015, 01:33:51 PM
THANKS A LOT, YNU :mad
Saidra
Oct 18th, 2015, 01:53:59 PM
"I don't want to blow all of our tools yet" ~ From the texts of Banhammer wisdom.
Saidra
Oct 18th, 2015, 02:01:28 PM
I am naming him Steve.
https://38.media.tumblr.com/85bccb98771db1969bf8a6d270183fef/tumblr_mwjgmbE8VY1sopaiko1_500.gif
Glen Fiddich
Oct 18th, 2015, 02:10:03 PM
6OTvz1lJzmI
Glen Fiddich
Oct 18th, 2015, 02:29:31 PM
Pterodactyls? I think you guys should probably...
EbI0cMyyw_M
Glen Fiddich
Oct 18th, 2015, 02:31:45 PM
http://media.giphy.com/media/2EDC3yEp7YVQk/giphy.gif
Glen Fiddich
Oct 18th, 2015, 03:05:48 PM
Apparently Rhone is a nurse.
https://s-media-cache-ak0.pinimg.com/736x/6f/96/0b/6f960b427dbcf3aa3d7494e93cef5463.jpg
Saidra
Oct 18th, 2015, 03:05:51 PM
Beard milk and babies :D
Glen Fiddich
Oct 18th, 2015, 03:06:39 PM
Beard milk and babies :D
Sounds like the title for Dark Banana slash fiction. :ohno
Saidra
Oct 18th, 2015, 03:40:56 PM
http://31.media.tumblr.com/0b2ba7de6c4c03398b41ed71ce16a4f4/tumblr_ms8otlsLdw1qd5txyo3_250.gif
NOPE NOPE NOPE NOPE
Glen Fiddich
Oct 18th, 2015, 03:41:17 PM
http://i40.photobucket.com/albums/e241/Jennini/30%20days%20of%20Who/amy.png
Saidra no like spiders.
Saidra
Oct 18th, 2015, 03:51:48 PM
http://25.media.tumblr.com/aa78464c5eb777689281feb02a1ea667/tumblr_mviaj3Scpw1s2wio8o2_400.gif
Kurth Halx
Oct 18th, 2015, 04:03:30 PM
GUMBO FOR EVERYONE
Glen Fiddich
Oct 18th, 2015, 04:52:11 PM
http://rack.1.mshcdn.com/media/ZgkyMDE1LzAxLzE0LzZjL2hlbXN3b3J0aHdhLjYwN2JmLmdpZg pwCXRodW1iCTEyMDB4OTYwMD4/a0a01875/25f/hemsworthwater2.gif
http://comicsalliance.com/files/2015/01/tumblr_ni5rzmpIAV1rzoil5o4_250.gif
Kurth Halx
Oct 18th, 2015, 05:57:50 PM
We have encountered the Pam Poovy tribe of bare-chested dairy farmer warrior women
Saidra
Oct 18th, 2015, 06:15:25 PM
No more monkey business! >=(
Crusader
Oct 18th, 2015, 06:29:38 PM
100Xp to everyone for building the town and creating new trade relationships between Brokscal and the surrounding tribes.
and 25Xp for reducing the diversity of dangerous wildlife in the region.
Glen Fiddich
Oct 18th, 2015, 06:37:56 PM
Upgrading Acrobatics to 8.
27 XP left.
Rhone Banhammer
Nov 1st, 2015, 01:04:48 PM
"Those leather pants have seen quite a lot of abuse."
Saidra
Nov 1st, 2015, 01:13:08 PM
Skunk eaters... yummy :|
Saidra
Nov 1st, 2015, 01:54:59 PM
Death Run? Sureeeee what's the worst that could happen?
http://25.media.tumblr.com/tumblr_m2cen5AnOC1r48bp2o1_250.gif
Rhone Banhammer
Nov 1st, 2015, 03:11:34 PM
Brian's Level Up
Available points: 575
<tbody>
Current Rank
New Rank
Cost
Art of War
14
15
41
Engineering
8
10
47
Blacksmith
10
12
60
Willpower
13
14
75
CO
12
13
350
</tbody>
Total cost: 573
2 points left
We got 250 points for finishing this chapter. Coincidentally, it will cost exactly 250 points to level my Charisma from 10 to 11.
Kurth Halx
Nov 1st, 2015, 04:33:39 PM
REVENGE!!!
Saidra
Nov 1st, 2015, 04:40:23 PM
Yayyyy Phex quest! :eee
:uhoh
Glen Fiddich
Nov 1st, 2015, 04:41:34 PM
By Swafnir's hammer,
By all the sons of Frenjara,
You shall be avenged.
:mad
Crusader
Nov 1st, 2015, 04:46:31 PM
250Xp for the Prophet moves on
Moving on to the:
Prophecy 9: The Valley of the Lizard Gods
The time of bloody swords has dawned,
but do not mess with the things you can't comprehend,
There is just one you have to defeat.
Sometimes you must ally yourself with evil to defeat evil.
Act in the sense of the divine Phex and you might perhaps return.
Crusader
Nov 1st, 2015, 04:50:21 PM
Charley's original sheet:
https://photos.google.com/album/AF1QipPNfQmseCnXewyhpXcufPA7gmrbgOhZHNSNn3Ee
Kurth Halx
Nov 1st, 2015, 04:55:13 PM
I have 558 points. I should spend those.
Glen Fiddich
Nov 1st, 2015, 05:14:49 PM
Picking up the Feint perk.
77 XP remaining.
Crusader
Nov 1st, 2015, 06:43:24 PM
https://lh3.googleusercontent.com/-ZAuCD5wNUl8/VjawH1Zxb8I/AAAAAAAAFKU/A3tASXWrPfU/s800-Ic42/Jungle3.jpg (https://picasaweb.google.com/lh/photo/e19niSZ4bCxpc9x8HASmIY2mdyyDyl5od26qv5KJAQg?feat=e mbedwebsite)
The time of bloody swords has dawned,
but do not mess with the things you can't comprehend,
There is just one you have to defeat.
Sometimes you must ally yourself with evil to defeat evil.
Act in the sense of the divine Phex and you might perhaps return.
Charley
Dec 6th, 2015, 01:51:33 PM
558 points
-255 points to raise sneak to level 10
303 points remain
Kurth Halx
Dec 6th, 2015, 03:09:59 PM
303 points
-122 points to raise art of magic to level 10
181 points remain.
-105 points to raise sneak to level 12
76 points remain
-72 points to raise climb to level 8
4 points remain
Crusader
Dec 6th, 2015, 06:34:40 PM
OH I forgot to mention 350Xp to everyone for this one!
Glen Fiddich
Dec 7th, 2015, 04:09:07 AM
That puts me at 427 XP.
- 95 XP to increase Sneak to 10.
- 300 XP for Battle Intuition.
- 18 XP to increase Human Nature to 4. ** apparently this is a prerequisite for getting Fast Talk past 10, I did not realise. :uhoh
14 XP remaining.
Jaden Luka
Dec 30th, 2015, 07:20:55 PM
Guys, you should totally check out In the Heart of the Sea.
It has Chris Hemsworth, on a boat. It has sperm whales. HE BURIES AN AXE IN THE WHALE'S FACE AND RIDES IT THROUGH THE WATER. I feel as if Chris and I have a special connection, and somehow he knows what is expected of him.
Seriously though, it was a really good movie. Not Star Wars good, but it was way more of a "people trying to survive and slowly losing their sanity and humanity" movie than the Glenventure I was expecting. Probably not a "make a special trip to the cinema", but definitely worth checking out on DVD/Netflix/at the cinema if you just happen to be there.
Morgan Evanar
Jan 1st, 2016, 05:32:35 PM
I feel like I'm in Who's Line because I have no idea how many points I have :)
Crusader
Jan 4th, 2016, 06:13:02 PM
Pure Campaign XP so far:
Under a Northern Light: 100XP (already spent by Tim)
Tournament of Gareth: 270XP
The Dust and the Stars: 750Xp
More than 1000 Ogres: 2000Xp (I must have been drunk when I calculated this number)
The Assassins: 600Xp
Phileasson Saga (Minimum of 2900Xp so far):
1. A Struggel gets Hairy 250Xp
2. The Skytower 400Xp
3. The Wolf of Misfortune 350Xp
4. On the Wolf Trail 300Xp
5. H'Ranga's Children 300Xp
6. The Search for the Largala'Hen 350Xp
6.5 The Lion and the Raven 350Xp
7. Like the Wind of the Desert 350Xp
8. The Prophet moves on 250Xp
9. The Valley of the Lizard Gods 350Xp
Tim should have 6,620 Xp by now if we just pretend he was always sleeping in one of the players backpacks.
So for anyone who would join us at this point of the campaign he or she would have the same amount of XP to spent
Crusader
Jan 4th, 2016, 06:57:20 PM
Are we able to start the next adventure on sunday?
https://lh3.googleusercontent.com/-FQTSZU0HSR0/VosUoGsNJFI/AAAAAAAAFo4/BU76dBbZFkw/s800-Ic42/island_beyond_the_fog2.jpg (https://picasaweb.google.com/lh/photo/5DMPZEnLqMAaFsppvK6fTI2mdyyDyl5od26qv5KJAQg?feat=e mbedwebsite)
Propecy 10: The Land beyond the Fog
(Not in the correct order because it was ripped apart by the nameless god in order to slow you down)
Death will rage among you but it will be rightfully so,
because there is none that is accepted by all as long as the one lives who has already become a legend.
The path to the return leads over the edge of a cauldron, that the living have to defend for one night against the claws of the old enemy.
Here a brother sheds his brother's blood,
because only with it's help you will find a way back to your own world.
There the heirs of those live who left the shattered beauty behind that you have already admired.
You will need the power of a young and an old wise man in order to complete the ritual.
Take good care of the enchanted wood that shows you the path through the fog,
In the west beyond the fog where lie islands that do not know the protection of the Twelve.
because only through the second birth of the royal companion, you will know where the King is imprisoned.
Charley
Jan 9th, 2016, 01:59:06 PM
Due to AT&T messing up the installation of our Uverse, I may not be able to make it on sunday
Captain Untouchable
Jan 9th, 2016, 02:32:39 PM
Peter is having some Windows 10 related graphics card chaos from the sound of things, so that might trip us up a bit too.
2016: year of random tech-related curses? :ohno
Edit:
Bonus attempts at piecing the prophecy back together.
In the west beyond the fog where lie islands that do not know the protection of the Twelve.
There the heirs of those live who left the shattered beauty behind that you have already admired.
We've "admired" Tie'shiana and the Skytower already, and we know that after the whole ancient elf war everyone buggered off to the land beyond the fog. Also, we know that the elves don't worship the Twelve, so all that slots together.
Here a brother sheds his brother's blood,
because there is none that is accepted by all as long as the one lives who has already become a legend.
I'm guessing this has something to do with the two elf brothers from the Skytower. There's the brother who tried to become a god and then got betrayed/murdered... and then there was the other brother, the one who I think the elven name of the Skytower is named after (though I can't remember what that name is). We met that second brother 9sort of) on the way to the Skytower; he was sort of a lich or something, lying in a boat in that temple that the beam of light led us to, and he sorta "woke up" when we tried to steal stuff. He seems like one who a) still lives (sort of) and b) has become a legend (because of the Skytower being named after him).
I may be 100% wrong on that though, my memory is a little sketchy. :uhoh
Death will rage among you but it will be rightfully so,
because only through the second birth of the royal companion, you will know where the King is imprisoned.
You will need the power of a young and an old wise man in order to complete the ritual.
Pairing death and "second birth" together here. We've got that barrel of dead sand elves with us, and we already know that sand elves can come back from the dead (Kurth's lady-friend), which sounds like a second birth type situation? Maybe one of the elves in our barrel of sand is royalty?
The whole imprisoned king thing is interesting to me, because of Peter saying that Elder Scrolls borrows a lot from The Dark Eye. There's a story arc (that gets played out in ESO) about an ancient elven king who is imprisoned in a tower in Oblivion... so I'm going to be pretty amused if this imprisoned King is something similar.
I'm figuring that the ritual is maybe something to do with freeing the imprisoned King. Someone gets reborn to tell us where he is, and then we need a young guy and an old guy to help us release him?
The path to the return leads over the edge of a cauldron, that the living have to defend for one night against the claws of the old enemy.
Take good care of the enchanted wood that shows you the path through the fog,
because only with it's help you will find a way back to your own world.
These bits seem like they're all to do with how we get home again - "path to the return", getting back to your own world, etc. Edge of a cauldron sounds like the caldera of a volcano, maybe? The "old enemy" might be Perdona and/or the Nameless, because of them destroying elven civilization and all that... their "claws" might be minions, maybe.
Didn't the dragons side with the Nameless during the whole ancient war thingy? If we have to fight a dragon in a volcano, I am totes calling him Anakin.
Crusader
Jan 9th, 2016, 07:26:27 PM
Muhaha I reinstalled like nearly everyhing now. I have a clean Windows 10 Installation now.
Pro Tip! If you install a new graphics card with Windows 10. Deinstall the driver of the old one first otherwise this might lead to an unrepairable boot problem.
I am pretty confident that we could play tomorrow if Charley gets his AT&T Problem resolved.
Loklorien s'Ilancy
Jan 9th, 2016, 08:07:56 PM
Our issue won't be resolved until Tuesday due to the Uverse hardware not being delivered when it was supposed to be.
Crusader
Jan 10th, 2016, 06:31:56 AM
OK I moved the session to next week.
Crusader
Jan 11th, 2016, 04:09:02 PM
Bonus attempts at piecing the prophecy back together.
We've "admired" Tie'shiana and the Skytower already, and we know that after the whole ancient elf war everyone buggered off to the land beyond the fog. Also, we know that the elves don't worship the Twelve, so all that slots together.
Here a brother sheds his brother's blood,
because there is none that is accepted by all as long as the one lives who has already become a legend.
I'm guessing this has something to do with the two elf brothers from the Skytower. There's the brother who tried to become a god and then got betrayed/murdered... and then there was the other brother, the one who I think the elven name of the Skytower is named after (though I can't remember what that name is). We met that second brother 9sort of) on the way to the Skytower; he was sort of a lich or something, lying in a boat in that temple that the beam of light led us to, and he sorta "woke up" when we tried to steal stuff. He seems like one who a) still lives (sort of) and b) has become a legend (because of the Skytower being named after him).
I may be 100% wrong on that though, my memory is a little sketchy. :uhoh
Death will rage among you but it will be rightfully so,
because only through the second birth of the royal companion, you will know where the King is imprisoned.
You will need the power of a young and an old wise man in order to complete the ritual.
Pairing death and "second birth" together here. We've got that barrel of dead sand elves with us, and we already know that sand elves can come back from the dead (Kurth's lady-friend), which sounds like a second birth type situation? Maybe one of the elves in our barrel of sand is royalty?
The whole imprisoned king thing is interesting to me, because of Peter saying that Elder Scrolls borrows a lot from The Dark Eye. There's a story arc (that gets played out in ESO) about an ancient elven king who is imprisoned in a tower in Oblivion... so I'm going to be pretty amused if this imprisoned King is something similar.
I'm figuring that the ritual is maybe something to do with freeing the imprisoned King. Someone gets reborn to tell us where he is, and then we need a young guy and an old guy to help us release him?
The path to the return leads over the edge of a cauldron, that the living have to defend for one night against the claws of the old enemy.
Take good care of the enchanted wood that shows you the path through the fog,
because only with it's help you will find a way back to your own world.
These bits seem like they're all to do with how we get home again - "path to the return", getting back to your own world, etc. Edge of a cauldron sounds like the caldera of a volcano, maybe? The "old enemy" might be Perdona and/or the Nameless, because of them destroying elven civilization and all that... their "claws" might be minions, maybe.
Didn't the dragons side with the Nameless during the whole ancient war thingy? If we have to fight a dragon in a volcano, I am totes calling him Anakin.
Close...but not right yet.
Captain Untouchable
Jan 11th, 2016, 05:04:28 PM
...please tell me the brother-killing-brother thing isn't because you're super evil, and you want to force Glen to commit fratricide.
If you do that, I will hunt you down and turn your bones into Halloween decorations. :colbert
Crusader
Jan 15th, 2016, 06:26:19 PM
#The Story so far! (The TLDNR Edition Part 2)
After the victory on the sea the fleet of Novadis, Tulamids, Bornish and Al'Anfanian slaves liberated Selem in a single night thanks to covert ops mission by our heroes that managed to remove Selems fortification out of the equation.
Part 7: Like the Wind of the Desert
In Selem the next prophecy employed our heroes to find a prophet. The prophet was quickly found and after a ridiculous horse race, a band of beggars and adventurers left Selem and tried to make their way through the desert of Khom.
Meanwhile a completly different group of adventurers assassinated the Emperor of Al'Anfa in his bathtub.
Fate lead the caravan of beggars to the ruins of Tie'Shianna the former capital of the Elven Kingdom.
Here Phileasson was reunited with his adversary Beorn who had also made it there but who had lost his Travia Priestess Lenya in the burning heat of the desert. The Beni Geraut Shie, the remnant of Tie'Shianna's former society, welcomed both groups with open arms because they returned the sacred sword and grail to them.
In a ritual the city of Tie'Shianna was uncovered by the desert Elfs from the sand of centuries so that the adventurers were able to put the items back into their place at the temple of Orima.
Orima thanked the heroes and revealed the true purpose of this quest to them:
They are supposed to find the Elfish High King Fenvarien that many thought dead after the defeat in Tie'Shianna. Nobody knows where he is now except for the royal companion who stood with him to the very last minute of the battle. Orima tells you that only at The Land Beyond the Fog you will be able to find him.
Then Orima granted the person who first picks up the flute that lies to her feet a wish. Unfortunately Phil fell over Lailath in the race for the flute therefore allowing Beorn to reach the flute first. Beorn wished himself and his companions to the Land beyond Fog while leaving Phileasson and his crew in the desert.
Part 8: The Prophet moves on
Then the heroes had to find another way to the Land beyond the Fog but first they helped the prophet Ben Aram and his beggars to reach their promised land. Here they set the foundation of a new village called Brokscal. After making friends with the neighbors, building lot's of new houses and some adventures in the jungle the village was attacked by lizard people and its citizens were abducted to the Valley of the Lizard Gods.
Part 9: The Valley of the Lizard Gods
Phileassons crew formed a search and rescue party since Phileasson did not want to lose his precious Travia Priestess as well. The first challenge was climbing the stairs that lead to the Lizard people's sacred city on top of the mountain that eats your soul. On the way up the heroes had to realize that this was not a case of false advertisement.
On top of the mountain the party found themselves in the middle of a power struggle between the Lizard's high priests for the office of their great spiritual leader. The heroes sided with the high priestess of H'Szint and were able to frame the high priest of the lizard's war god for the murder of the former Grand High Priest of the Lizards. After a long battle that involved a huge thunder lizard that eventually nearly killed his master than it realized that he had failed his god, the citizens of Brokscal were allowed to return to their village so that they could start rebuilding it.
Parallel to that the heroes double crossed a shape shifting demon that had given them a model of an Elfish galley, the Taubralir.
Captain Untouchable
Jan 15th, 2016, 11:16:51 PM
Have a quick nerdy rules question.
In the pdf we have for the Basic Rules (in English), I was reading about the whole "related talents" thing for combat skills. It says (on page 74) -
Falling Back on Related Talents: Some Combat Talents are quite similar to one another, meaning that an experienced sword fighter can easily wield a saber. When using a related weapon, a total of 5 points is subtracted from the TP Value, split like this: 2 points are taken from the AT, while 3 points are taken from the PA. If a hero tries to fight with a weapon that she does not know how to use and it has no related weapon, the hero uses it with her Base Attack Value and her Base Parry Value, plus the modifiers mentioned above (AT-2, PA-3).
1. If I'm understanding right, if Glen were to pick up Rhone's two-handed axe, I could use my Axes and Maces skill (which is listed as a related talent in the book), but with that -2/-3 penalty?
2. With a ranged weapon, I'm guessing that the -5 penalty is just applied straight (since there's no AT/PA business there). So, if Glen was trying to use a Javelin or Throwing Knives, I could use my Throwing Axe skill but with a -5 penalty?
3. Does Glen having the Improvised Weapon and Master of Improvisation perks reduce those penalties at all? The description in the perk list pdf makes it seem like it might, and that you get even less penalties for having both of the perks... but I can't remember how much it reduced them by.
Makhaira
Jan 16th, 2016, 02:07:08 AM
You can only call the dragon Anakin if I'm allowed to rage loot when it's dead >_>
-------------
Don't forget to check your characters and spend any XP you've got lying around, folks (unlike me, who only did so yesterday after not having done it in forever >_<). May the dice gods bless Jace who tolerated my idiocy and helped me!
Crusader
Jan 16th, 2016, 04:34:06 AM
Answer to rule question: It never mentions a penalty reduction. Just every leg of a chair is instantly handled like a mace and every piece of glass becomes a dagger or throwing knife and so on.
Kurth Halx
Jan 17th, 2016, 01:30:30 PM
Spent 350 points to raise cleverness from 12 to 13
four points left
Glen Fiddich
Jan 17th, 2016, 02:11:43 PM
All aboard the love boat!
http://cdn.makeagif.com/media/7-03-2015/QYLw08.gif
Kurth Halx
Jan 17th, 2016, 02:19:53 PM
Bx51eegLTY8
Hey girl
Glen Fiddich
Jan 17th, 2016, 02:37:05 PM
https://s-media-cache-ak0.pinimg.com/originals/51/fc/fe/51fcfe83f91c90f472eccd1a44ea8cb3.gif
Best boat. :love
Kurth Halx
Jan 17th, 2016, 02:51:42 PM
Praios giveth
Praios taketh away :cry
Crusader
Jan 17th, 2016, 03:00:31 PM
Lailath's final Song
Lailath stands on the edge of this rocky island, she places the barrel beside her on the ground and starts opening one glas vial after another. While the sand is blown from her hands into the ocean and the sun is setting in the background she starts singing an elfish song full of melancholy.
"Once upon a time there was a huge island
and she was like the body of the king
Only a few had admittance to that island
since she was shrouded in the fog
She was life and joy for the king,
he could not be without her,
and she not without him,"
A heap of empty glas vials has formed itself beneath the Elfish feets while more sand is carried away by the wind to the open sea just like the beautiful song of this woman.
"When he got terrible sick or badly injured,
then storms would swallow up her coasts,
and if he had dark thougts or scary nightmares
vicious monsters would roam her forests and the sea."
The barrel is now nearly empty, a tear is running down her cheek, she bites her lips and sings on.
"But if he danced and sang with his companions
and was full of love and joy
the island would bloom in all its glory
for him and all the people who could see her."
The last vial is empty. The sky is red like blood.
Lailath looks in each of your faces and nods
"For years we thought our king was dead but the pure existence of this island assures us that Orima was right. Nobody knows where Fenvarien is or what he might have become. If the song of my people is more than just a little fairy tale this island will be dangerous so be prepared for anything.
No one has traveled here for centuries, no Elf and especially no human."
She strides towards Kurth while the wind is tearing on her hair and dress. Her eyes are still full of tears. She finds comfort in Kurth's embrace.
She puts Kurth's face in both her hands, closes her eyes and gives him a long passionate kiss. Then she moves her head next to Kurth's while standing on her toes and whispers in his ear.
"Remember me and live your life to the fullest!"
She takes a step back as a gust of wind seizes her. Then the wind carries her sand and dress away to the open sea.
Nobody says a word on the way back to the Taubralir
Kurth Halx
Jan 17th, 2016, 03:13:17 PM
Seriously I may very well method act on this and drink as hard as I can.
Not doing any quests. Staying on the boat.
Kurth Halx
Jan 17th, 2016, 03:15:00 PM
tIdIqbv7SPo
On a ship with unlimited wine. I'm fine. I'm fine.
Glen Fiddich
Jan 17th, 2016, 03:31:14 PM
http://stream1.gifsoup.com/view6/3479390/sexy-weather-forecast-o.gif
Glen weather forecasted like a boss, and can level up easier next time.
Crusader
Jan 17th, 2016, 04:37:44 PM
50Xp for bringing Brianissim and Tibanna together.
Makhaira
Jan 17th, 2016, 05:16:03 PM
Including that 50, I now have 147 XP to spend if needed.
Jace and/or Peter, if one of you could get me the stats for the poison tipped javelins, I'd appreciate it. Would like to add them to the ranged weapons section of my character sheet ^_^
Crusader
Jan 17th, 2016, 05:38:09 PM
Lizard-Javelin
Damage___ Range _________Damage+
1d+5 ______5/10/15/25/40 _ (+3/+1/0/-1/-1)
Lizard-Javelin (melee)
Damage Damge/Stength Breaking-Factor INI WeaponModifier DistanceClass
1d+3 _____11/5 ___________ 4 _______ -2 __ -1/-3 ___________N
Poison (suffocation)
Level 19
Effect: 1d6/round
Beginning: 5th Round
Duration: Only 30 Rounds if a CN roll is successful
Crusader
Jan 17th, 2016, 05:59:29 PM
20 Xp to everyone for good method acting and helping Kurth through those hard times.
Makhaira
Jan 18th, 2016, 02:57:58 AM
Excellent! Thank you for the stats ^_^
One more question in that vein - you've already mentioned that the rare metal Skytower sabres have the same exact stats as the Amazon sabre, so I've just written the same numbers in. What about the stats on the rare metal Skytower dagger? I ended up with one and though I never use it, I'd like the stats for it anyway :)
-----
Adding in the above 20, I have 167 XP to spend when needed.
Glen Fiddich
Jan 18th, 2016, 05:21:36 AM
Upping my Weather Forecast to 10, because it has been surprisingly useful lately.
4 XP remaining.
Crusader
Jan 18th, 2016, 05:18:06 PM
Dark Elf Dagger (melee)
Damage Damge/Stength Breaking-Factor INI WeaponModifier DistanceClass
1d+2 _____12/4 ___________ 1 _______ 0 __ 0/-1 ___________H
Captain Untouchable
Jan 23rd, 2016, 04:42:35 PM
Just discovered there is a Roll20 app for Android and iPad.
It works kinda like the PipBoy app for Fallout 4: it doesn't show the actual game map stuff, but it does let you access the chat, all your handouts/character sheets, and there's a little built in dice roll tool as well. Kinda useful if you want to have your sheet / your skills / the latest prophecy / etc open without it covering up too much of your screen.
Makhaira
Jan 31st, 2016, 11:04:07 AM
Oh nice! I'll have to see if I can steal my iPad back in time for the next session, since I couldn't manage it for today's.
Saidra
Jan 31st, 2016, 11:54:27 AM
http://i.imgur.com/okm01lT.jpg
Closeup of the whale on that map....
Makhaira
Jan 31st, 2016, 11:57:35 AM
>_>
https://media.giphy.com/media/AFOMMepFyiWe4/giphy.gif
Crusader
Jan 31st, 2016, 12:52:26 PM
Skull King
If you want to help a sleeping friend
you sometimes have to ally yourself with an adversary first.
Saidra
Jan 31st, 2016, 12:58:53 PM
New best friend!
https://45.media.tumblr.com/2210bfc745adf8e919828f12086a6f0a/tumblr_ndaydmYmmg1shvuhfo1_500.gif
Saidra
Jan 31st, 2016, 02:19:03 PM
Glen for 3 Days:
https://s-media-cache-ak0.pinimg.com/originals/42/27/f9/4227f9aaa99fec68034381ec9eecb9aa.jpg
Glen Fiddich
Jan 31st, 2016, 02:20:09 PM
Inside my head right now
zuDgUhEzq3Y
Saidra
Jan 31st, 2016, 03:06:17 PM
Random Leveling up! (finally)
From 1164 XP -->
Perks Picked Up -
Formation (-100)
Expert Shooter (-300)
Skill changes -
Crossbows from 17 to 18. AV now 27 (-75)
Human Nature from 7 to 10 (-66)
Sneak from 14 to 17 (-270)
Willpower from 6 to 8 (-72)
Pickpocket 10 to 11 (-55)
Pick Lock from 14 to 15 (-41)
Perception from 11 to 13 (-135)
Climb from 7 to 8 (-39)
11 XP left
Saidra
Jan 31st, 2016, 05:00:26 PM
KITTY FOLLKER!!!! :D
Myyyyyyyy kitty!
Crusader
Jan 31st, 2016, 05:15:25 PM
Two old fools are the wise brothers who try to uncover the secret of Horse Island.
Some say they only do that to look away from the deeds of the Vislani.
They have the power to tear down the walls of oblivion so that the river of memories may flow again.
Saidra
Jan 31st, 2016, 06:04:37 PM
Awww no more Follker kitty :(
But gifts!
Makhaira
Jan 31st, 2016, 06:15:51 PM
And we still have the floofy white kitty...who needs a name. *nods*
*puts a tiny red ribbon around the kitty's neck with a silver tag*
Crusader
Jan 31st, 2016, 06:41:38 PM
20Xp to everyone for no kitten party wipe.
10Xp to everyone for helping a young elf with his right of passage
20Xp to everyone for feeding the sea folk
Crusader
Feb 28th, 2016, 12:25:04 PM
Rhone gets the Frost Breath Armor and loses the Frost Dragon Skin. AC 5 EC 3 +2 Frost Damage to any Weapon that you are carrying.
Tim gets a new Magic staff made out of a magic steel. The first 3 Staff-Spells are already installed on this one
1. Spell Staff is Unbreakable
2. Spell Staff becomes a Torch
3. Spell Staff Staff becomes a 10m rope
1d+3 Damage Damage/St 11/5 INI 0 WM -1/-1
Saidra
Feb 28th, 2016, 02:03:57 PM
Shot my shadow self twice in the face and killed myself... yeah, that's not gonna be mentally scarring or anything. :uhoh
Kurth Halx
Feb 28th, 2016, 04:58:18 PM
http://i.imgur.com/agvM3hd.gif?1
MOVE
http://i.imgur.com/agvM3hd.gif?1
BITCH
http://i.imgur.com/agvM3hd.gif?1
GET OUT DA WAY
http://i.imgur.com/agvM3hd.gif?1
GET OUT DA WAY, BITCH
GET OUT DA WAY
Crusader
Jun 5th, 2016, 03:23:16 PM
Larza'Lariel / Wolf Dagger (melee)
Damage Damge/Stength Breaking-Factor INI WeaponModifier DistanceClass
1d+3 _____12/4 ___________ 1 _______ +1 __ 0/0 ___________M
Crusader
Jun 5th, 2016, 03:26:35 PM
+50Xp for everyone for wittnessing the death of Oisin Spellsinger, "the song that will not be heard for evermore"
+30Xp for Rhone to deliver the final words of Oisin to Niamh
Rhone Banhammer
Jul 10th, 2016, 03:10:25 PM
Tallying up points earned since the last time I spent any I have 552 unused.
Kurth Halx
Jul 10th, 2016, 03:32:01 PM
So that's what nearly dying feels like :(
Rhone Banhammer
Jul 10th, 2016, 03:53:16 PM
So that's what nearly dying feels like :(
It's fine, laddie. I've done it plenty-a times. Patchin' meself up's how I got so good at treatin' wounds!
Glen Fiddich
Jul 11th, 2016, 05:28:35 AM
So that's what nearly dying feels like :(
This is not a time for sadness, but for celebration! I'm pretty sure that death is like whale pox - though painful and deeply unpleasant to endure, you suffer it but once and then your body's natural defenses rally like a Garethian phalanx, leaving you henceforth immune. :dance
It is the only explanation that makes sense: had my near-death not left me immune, my actions since would surely have rendered me a fathom below by now, bathing eternal in Swafnir's embrace. :uhoh
Rhone Banhammer
Aug 7th, 2016, 03:16:58 PM
Rhone Banhammer: Can Opener.
Crusader
Aug 21st, 2016, 03:11:37 PM
300Xp to everyone for uniting the required crew for a suicidal assault on the tower of the Snake King
Propecy 10: The Land beyond the Fog
In the west beyond the fog where lie islands that do not know the protection of the Twelve.
There the heirs of those live who left the shattered beauty behind that you have already admired. Here a brother sheds his brother's blood, because there is none that is accepted by all as long as the one lives who has already become a legend.
Death will rage among you but it will be rightfully so, because only through the second birth of the royal companion, you will know where the King is imprisoned.
The path to the return leads over the edge of a cauldron, that the living have to defend for one night against the claws of the old enemy.
You will need the power of a young and an old wise man in order to complete the ritual.
Take good care of the enchanted wood that shows you the path through the fog, because only with it's help you will find a way back to your own world.
Two old fools are the wise brothers who try to uncover the secret of Horse Island.
Some say they only do that to look away from the deeds of the Vislani.
They have the power to tear down the walls of oblivion so that the river of memories may flow again.
Crusader
Aug 21st, 2016, 05:30:22 PM
#The Story so far! (The TLDNR Edition Part 3)
Part 10: The Land beyond the Fog
The magical ship Taubralir took the heroes to the land beyond the fog. A place removed from the world of Aventuria, hidden on a magic plane. The Lyr as its Elfish inhabitants call it is a spiral of islands on an nearly endless ocean with a blue sky that has no sun. Originally this place was created as a living canvas by the High King of the Elves Fenvarian. It retold the stories and folklore of the Elves and only King Fenvarians closest friends were allowed to go there but when Tie'Shianna fell some Elves were teleported there so that they could survive its destruction. Unfortunately the Lyr is a reflection of King Fenvarien's mind and so in his absence the land beyond the fog broke apart and formed a spiral of islands. But not only the land was fractured it's people became also split.
A few of the Elves felt betrayed by the old gods of the Elves and abandoned their religion like the Elves of Aventuria did while the others tried to hang on to the old believes. The first group was then called the Wild Folk, the former one the Vislani or the Old Folk. The land beyond the fog entered a stage of civil war when the old folk decided it was time to reunite under a new king. The wild folk die not want to accept any of the Old Folks Star Carriers (people of a special Elven blood line that carry a birth mark in the shape of a star on their shoulder) as new kings and went into the woods of the islands abandoning their brothers and sisters in the Elven cities. The Old Folk was furious about their ignorance and used the special powers of the Lyr against them:
The land beyond the fog is fueled by Elvish Folklore that is passed along in song and tales at the campfire. So the Old Folk created a new clan of bards called the Vislani that corrupted the Folklore of the Elves by telling stories of evil nightmarish creatures that live in the woods. The Vislani traveled to the campfires of the wild folk and to the towns of the old folk and spread these stories. Soon wild folk people went missing in the woods, slain by creatures from the stories of the Vislani. So the Wild Folk started hunting down Vislani bards until those got bodyguards made out of empty steel armor known as the Ghost Warriors. As the war raged on a third party emerged from both groups the Sea Folk. People who did not want a part in this brother war build ships and decided to try to find their luck on the outer islands of the spiral.
The Sea Folk were the first to run into our heroes. At that time they had already lost one of their dearest friends on the Lyr. Lailath, the Elf, that died centuries ago but who's soul was trapped in Aventuria until her former failure was undone had lead the heroes to the Lyr and felt finally relieved from the burden that her second life had forced upon her. So she spread her sand together with the sand of her ancestors in the winds of the Lyr.
Soon the heroes relieved the folklore and stories of the Elves on the outer islands of the Lyr. But the Sea Folk warned them of the Lost Island where the Snake King rules so they stayed away from his realm. The Snake King escaped the destruction of the Lizard Empire in the Dragon Wars a thousand years ago by fleeing to the astral planes where he traveled with his people aimlessly until he ended up on the Lyr. Soon he understood the power of this place and created an army and a kingdom of its own by hoarding magical items that allowed him to bent the thin rules of reality on this plane. Among those items was the Cauldron of Cammelan that allowed him to prolong his life and to raise his followers from the dead.
The Old Folk feared the power of the Lizard people in their realm, especially after the Cauldron was stolen from them. So they negotiated a truce with the Snake King. They offered Wild Folk slaves as a payment for peace and the Snake King agreed to those terms.
Our heroes traveled further along the spiral shaped island formation and had many memorable adventures, like the island of the talking skull (that they adopted), cat island (that tried to adopt them) and the island of the dark cavern where they had to confront versions of their own self (A fight that not everyone was mastered). They also met the Elfish version of father Christmas who had many gifts for them.
On the Island of Shaltyr our heroes were invited to the city Ta'Lisseni, a city of the Old Folk. There our heroes were mistaken as followers of Beorn and imprisoned. Beorn had made it to the Lyr two years earlier due to the strange ways time seems to pass in the land beyond the fog. He turned the tides of the Elfish civil war by teaching the Wild Folk how to build better ships and siege engines. Soon the walls of the first cities of the Old Folk fell and they started to fear all "round ears".
In the prison of the Old Folk our party met Faelanthîr, an Elf that looks like an identical twin to Dasquian except for the fact that one of his eyes was blind and he did not have a great haircut as well.
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Faelanthîr was a prisoner of the Vislani because of his lover Yrbilya, a dryad and the mother of his children. Yrbilya is the keeper of a floating tree island that the vislani need to travel the Lyr to father Christmas forge where he creates the Ghost Warriors as gifts for them. Yrbilya sees a chance in the arrival of the heroes and sets a plan in motion to free her lover. She gives the heroes their inventory back and provides them with the means to escape the prison but for her plan to work the heroes have to meet her on the other side of the island because she is not able to smuggle them out of the harbor of Ta'Lisseni on her living island.
Unfortunately Shaltyr is the island that tells the story of Tie'Shianna and unlike Yrbilya's plan had foreseen it our heroes do not enter the end of the cycle of its downfall but the beginning of it. Soon our heroes end up behind of the besieged walls of Tie'Shianna fighting along side Elven legends like Lariel the Tempest in the Twigs, Oisin Spellsinger and Niamh Goldhair. As the days pass the heroes climb in the ranks of the Elves until they find themselves among King Fenvariens very own council. They witness the deaths of many great Elfen heroes but the most memorable one will be the one of Oisin Spellsinger who went down singing a song of his lover Niamh while slaying a giant Wormbeast. The Elves that are trapped in the city hope for the arrival of Adernath the leader of Fenvarian's Kingsguard who promised to come back with the hippogriffin riders of the south.
But once he arrives the city is already lost. Most of the city had either died or was evacuated through magic portals or by a daring horseback assault of Lariel. Adernath meets the heroes on the battlefield and offers them his hippogriffins as a means of escape so that he and his king might fend the enemy of in order to secure their escape. As Adernath and Faelanthîr meet in the turmoil of this final battle for Tie'Shianna, they share a moment of disbelief since for them it is like they are looking into a mirror. Adernath shares the same face as Faelanthîr except for the fact that Adernath's blind eye had been replaced by an artifical eye made out of diamonds.
Eventually the heroes escape out of Tie'Shianna and meet up with Yrbilya who tells them that their magical ship has been brought to one of the inner islands.
On the trip to the inner islands the heroes pick up an old wise man called Gwern and his niece Swelfa, the last person who had been resurrected in the Cauldron of Cammelan before it was stolen. Gwern is capable of boiling a person in the correct way so that its wounds and illnesses disappear while not destroying the body in the process but he is not able to perform the actual ritual that guides the soul back into a dead body. Therefore the group needs the leader of the Wild Folk Shadruel, a lore master and former Vislani, that his people call the young wise man.
The heroes now know that Faelanthîr is a star carrier and a descendant of one of Adernath's two children Faelaquian and Dasnthîr. Adernath fought alongside Fenvarian to the very last minute so he is very likely the royal companion who knows where Pardona imprisoned Fenvarian that the Goddess Orima spoke of. There is just one problem Faelanthîr needs to die if they want to allow Adernath's soul to be reborn in Faelanthîr's body.
In the meantime the heroes managed to recover their beloved ship from the Old Folk.
At the ruins of Djanilla Phileasson and his crew meet Shadruel and Beorn. Both of them agree to help with the ritual. Shadruel knows that he can end the brother war with the help of the High King and Beorn demands that the heroes will share the points for this adventure with him and that he and his crew is allowed to leave the land beyond the fog on Taubralir, in return he offers his army and help during the assault and the ritual at the Snake King's lair.
Crusader
Aug 21st, 2016, 05:33:14 PM
So I finally updated the TLDNR edition of our adventure. This is basically what we have been doing this year.
Crusader
Sep 19th, 2016, 10:47:56 AM
Thanks for the last session people.
800 XP to everyone for completing your adventures in the land beyond the fog :dance
25 XP for each hour you survived defending the cauldron against my massive special effects budget (10h total) :eee
Up next The Phileasson Saga Part 11: The Old King! (Only 2 more to go) :cheers
For the people who couldn't make it to our last session, here again the last moments of Matt Smith 2&3.:airquotes
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The Return of the Royal Companion
You can't see your feet anymore due to minor ghosts that slide over the floor. More and more spill out of the cauldron while the lit up ornaments glow and pulse stronger and stronger under Shadruels song. Shadruels' voice is rising for a final note and then silence. A bright flash fills the platform. A red sun rises and a terrifying, ear-piercing cry that can be heard even in the valley bellow.
Quick you run to the cauldron in order to pull the spastic twitching Faelanthîr out of the steeming cauldron. The Elf appears to be fragile like a newborn child. His eyes are looking around without focus and his movements are erratic and weak once the twitching has stopped.
The few moments of silence, during which Shaya dabs his wet and cold forehead, are quick over, when Faelanthîr is shaken by a bloody cough and strong seizures.
With a shivery voice he starts talking in High Elfish.
Shadruel starts to translate it for you as quick as he can:
"It was high up in the North, between Darialya and the great bay with the many lakes. There the Dhaza (Elfish for the Nameless) had us build a dungeon by the Fialgra (High Elfish for Orcs). Near the spring of the Alwa(which the round ears call Upvalla), we were imprisoned inside a hill. There we were buried alive. Little by little we were seduced by the idea to give ourselves to Zerzal (the goddess of Hunt and Death). The only freedom that was left to us was choosing over our own death and a many of us few who stayed with the king until the end of Tie'Shianna had chosen the easy way out. But I and my king we kept going. I dreamed of the day where the earth would tremble and a star would fall from the sky so that then my King would be free again."
Again the Elf twitches and spits blood as he tries to speak again. You can hardly hear his silent voice:
"Before Zerzal finally takes me away, I have a final request for you, my friends... When you one day stand infront of my king, then tell him that I still love him and that I forgi..."
Without finishing his final sentence Faelanthîr... Adernath, the royal companion, is silenced forever.
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Crusader
Dec 4th, 2016, 05:01:11 PM
50Xp for Everyone because you managed a prison break without killing anyone!
Prophecy 11: The Old King
High up north at the spring of a river, there waits a dark minded man in the Valley of Dreams.
When a star falls from the sky and Ingerimm let's the world tremble, the day of his freedom has come.
But he will need help to find fortune in his freedom.
After finishing the ritual both parties travel back from the land beyond the fog to Thorwal where they find out that the original sponsor of this competition High Hetwoman Garhelt has passed and that now her son Tronde has become the High Hetman of Thorwall. Thanks to the information gathered through the ritual the heroes now know that High King Fenvarien is held prisoner in a dungeon close to the borders of the Orcland. Before the two captains leave to rescue the high king, Tronde Torbenson declares that the race is a tie so far.
As the heroes approach the valley of dreams where they suspect the prison of Fenvarien they witness a meteor crushing into the mountainside as if Ingerim himself used his hammer to split the anvil that held the high king a prisoner for centuries.
The heroes inspect the "eternal" prison of high king Fenvarien but they only find the corpses of the high king's guard but not the king himself. It is here they realize that Fenvarien must have killed Adernath when only the two were left after everybody else had committed suicide.
As the heroes reemerge from the prison they find out that the High King was already found by Beorn's crew. The high King is in a mentally very unstable condition, not even able to communicate and hardly able to look after himself.
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Prophecy 12: Old Friends, Old Enemies
What a gift is a song?
It may cure sorrow where words fail.
It may smooth the curly waves of the mind and give Oblivion where memory means pain.
There, where the Nivese gain a week in one night, the spell may be broken.
Bring the Lady of the Forest to the suffering friend and he will be saved.
As the heroes receive the 12th prophecy they get betrayed by Belasca (Beorn's mage) who sends them magically to sleep in order to give Beorn a head start. The new goal is now to find Niamh Goldhair, Fenvarien's former magical advisor the only person in Avenuria that might know the song to restore the mind of the High King. Both crews chose different routes to reach her magical forest near Norburg in the Bornland. Beorn takes Fenvarien over the land route from Riva while Phileasson choses to drive the Oblomon upstream. In Oblarasim the heroes catch up with Nirka, Sven Forkbeard, Crottet and Blue Eyes who volunteer to take them to the secret magic forest of Niamh.
On the first day of the Nameless they reach the forest before Beorn does and pick up Niamh to take her to Fenvarien. At the outskirts of Norburg they find out that Beorn and the rest of his crew have been imprisoned at Norburg for crimes that actually our heroes committed one year ago while passing this town. On their way to the town the heroes come across a heavily mutilated Belasca who warns them that Pardona has infiltrated the city council of Norburg in order to get Beorn and Fenvarien sentenced to death. In Norburg the heroes get unexpected help from Count Isidor of Norburg who helps them to smuggle Beorn and Fenvarien out of town after they freed them.
On the morning of the fourth day of the Nameless the heroes reach the ritual site where Niamh plans to restore high king Fenvarien's mind.
Beorn opens up to Phileasson and the rest of the both crews. He explains that Pardona herself had replaced Lenya Beorn's Travia priestess after the Skytower. From there she tried to sabotage and spy on the divine quest. Beorn eventually saw through her deception and confronted the impostor but Pardona then threatened to kill Beorn's entire crew and family if he exposed her. This is one of the reasons why he refused to take Jasma back into his crew. When Pardona/Lenya faked her death before reaching Tie'Shianna. Beorn hoped he had lost her for good when he escaped to the land beyond the fog.
In Norburg he realized that he was still a pawn in Pardona's game. In the desert Khom Pardona had realized that the divine intervention by the twelve would not keep Fenvarien's whereabouts a secret for long so she adjusted her plan accordingly. Her new plan is to publicly execute Fenvarien in a region where tensions between Elves and Human are already increasing. Her plan also includes to kill him "multiple" times in order to create multiple new high kings in Aventuria and the Land beyond the Fog.
This would not only lead to a war between the Humans and Elves of Aventuria once they find out who they killed but also amplify the brother war in the Land beyond the Fog. All while her own army of frost dragons and Dark Elves is preparing for war in the north.
Beorn does not want to be a pawn in this game anymore and volunteers to hold off Pardona as long as possible as she closes in on the rituals location. Phileasson also volunteers to fight at the side of his old friend.
The heroes prepare themselves for the final battle. Will they hold off Pardona long enough or will they be the first to witness the beginning of another Dragon War?
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