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Khendon Sevon
Feb 7th, 2005, 07:33:32 PM
I’d been meaning to type this up for a while. United Imperial Technologies has been producing neural technology for a significant amount of time now. My technical descriptions of the neural tech have always been somewhat brief and the capabilities, even in RPs, have been somewhat clouded and prone to finding new avenues of operation.

As such, I have written a definitive guide to the Federacy’s neural technology. Most of it is sketchy in terms of application; I didn’t delve into the hardcore science aspect. Rather, I skimmed over more predominant ideas or aspects.

I’ve put a lot of thought into the development of neural technology, worked out several problems—mainly as to security. Anyway, I just want to make it known that this technology is here. I don’t want to broadside anyone with this.

As a note, neural technology has been in use by the Imperials since the days of the Galactic Empire. The TIE Executioner MKIII incorporated it into its design, as did the Nihilist-class cruiser. You’ll see a lot of that information within the bellow documentation/discussion. It’s written in a somewhat In-Character fashion so I’ve left out details that would be considered “classified” but they’re, generally, not significant to function.

I want to be the first to say that technology is an RP aid, nothing more. Without further explanation, I give you the document:

Topic for Discussion: Federacy Neural Technology
Presenting Speaker: Dr. Warren Novarium, PhD in Neural Bio/Chemical Technology

Introduction:
The Federacy is one of the leading producers of neural technologies. The government has, through military and private funding, found thousands of applications as well as refined the process involved and technology and systems a hundred fold.

Applications in the civilian sector have increased production, reduced stress, and allowed amazing possibilities. Military applications have improved awareness, reflexes, and allowed the cutting back of personnel required on vessels.

This discussion will talk about the basic mechanics behind neural technology and attempt to provide a summary of military and civilian applications in Federal space.

Forewarning:
Exportation of neural technology is punishable by enforced servitude. This consists of, but is not limited to, forced military service, mining operations, and public sanitation work.

Any ships found to be carrying Federal neural technology outside of the Boarders that does not posses affirmation documentation will suffer consequences. The government has mandated that these ships be incinerated, along with their crews, upon the detection of a breach in the law.

Any complaints can be taken up with the Federal Department of Public Safety and Security.

The Basics of Neural Technology:
Khendon Sevon initiated the research and development of neural interfaces in the early days of Tarot Labs—one of the Big Three that eventually merged in United Imperial Technologies.

Tarot experimented with optical relays that allowed information to be beamed into the brain through lasers. These, however, proved to require a direct line of sight to the user. In conflict only pilots were able to successfully utilize the LOS optics.

The company then began to experiment with more abstract neural interfaces, under the watchful eyes of Khendon Sevon. The initial interfaces required extensive surgical procedures. The chips, which did little more than relay basic information to the brain, had to be inserted through delicate laser operations. The chips had to be manually placed and time had to be allotted for recovery from the surgery.

Additional funding provided minor breakthroughs. These included the Symbiotic Pathway. The SP is a minor, basic artificial intelligence designed to interpret chemical releases and electrical activity in the brain. The SP is actually a sub-cell on the neural chip. This section contains a database of messages and their meanings. Through usage the interface eventually gains a comprehensive understanding of the user’s brain activity and translations.

The Symbiotic Pathway also allowed a natural means of collecting energy for the chipset. Spare electricity from the host and its electrical field provide substantial power. Nano-energy cells provide backup storage and collect for high-load operation.

Another breakthrough was the Sublimation Matrix. The SM provides additional sensory perception and information through existing neuro pathways. This basically means that existing information going to specific sectors of the brain can be interpreted and enhanced.

An add on to the Sublimation Matrix is the Consciousness Ablative/Suggestive Bank. The CASB provides external information a way to impact the host. The CASB can interpret electrical and chemical signals, using the Symbiotic Pathway’s lexicon, and prevent their interpretation (the ablative part of the name). Furthermore, the CASB can “suggest” stimulation.

These breakthroughs, along with a few others, lead to the Consciousness Transfer System (CTS). This technology can be seen in TIE Executioner MKIII’s and Nihilist-class Star Destroyers, as well as more modern vessels. In modern regards, 70% of all neural users use a version of the CTS chipset.

Additions to the chipset have allowed the CTS to survive against more modern designs. The system was designed with the intent to allow upgrades and this has been fully exploited—especially in the civilian sector, the military has been attempting to phase our CTS, though its relative cost-effectiveness ensures its future use.

Tarot Labs brought the Consciousness Transfer System to United Imperial Technologies. The other two companies, Lebron Corp and Sevon Rifle, Co, had never used neural interfaces. Eventually, Lebron Corp became indistinguishable from Tarot Labs—as the UIT merger had planned. However, Sevon Rifle, Co.’s distinct weapons productions continued the name’s circulation. In fact, all UIT small-arms products still hold the “Sevon Rifle, Co.” stamp.

The one significant improvement to Sevon Rifle, Co. high-power, modern military weapons is their neural interfacing. Software patches for the CTS improved it to a great enough degree that it could be implemented in ground-combat technology.

With these upgrades came the incorporation of software “modules.” These modules allowed quick, cheap software upgrades. Companies other than UIT began programming modules for the existing CTS interface. This multi-company participation and source code sharing has enabled the rapid development and deployment of new neural technologies. As such, the technology has evolved thousands of “generations” in a relatively short span of time. (Each stable software write is known as a generation).

After UIT’s integration into the Federacy changes happened rapidly. With Federal funding came major improvements to the Consciousness Transfer System. One noteworthy hardware upgrade was the implementation of the modern Data Faculty Reader/Writer. This chip allows the accessing of memories for writing to and reading from. By far its most exploited and important feature is the ability to use the human brain for storage. Modules and core code (firmware) no longer require flash memories and can use the full potential of the trillions upon trillions of bytes of information storage naturally found in the host.

The next step was the reduction of size in the neural chip. However, this wasn’t one of the more critical. The Host-Build System is considered a keystone to the modern neural interface. The HBS inserts a minor “nano-gene” that actually copies itself into the host’s DNA.

This is achieved through actual nucleotide sequencing. The sequence code for basic proteins that then facilitate the production of elements required to produce a neural interface. The components, assembled in the body, converge on the brain. Dormant nano-bots activate and assemble the packages until a fully operational interface is completed.

There are amazing advantages to this technology! The body readily accepts something that it makes. This has increased acceptance by the body to nearly 99%. Surgery is no longer needed. As such, it takes only a few hours to recover from the procedure.

The Host-Build System is also currently utilized for upgrades to existing interfaces. Unlike older methods of insertion that actually require cutting into the brain cavity, HBS is simple and quick. The chances of infection are virtually nonexistent and the procedure extremely safe.

Although the CTS allowed full integration and control along with fine manipulation, it wasn’t enough for the Federal government. Khendon increased funding to a new project, the Neural Cognition System. The NCS actually uses more sophisticated chip technology. A micro-AI, called the Host Helper, readily adapts to its host’s body conditions, mindset, and abilities. Furthermore, it has a greater capability for learning about the host’s brain.

This cognitive learning ability makes the interface superior. The artificial stimulations felt seem that much realer, due to the customization. The Host Helper can also modify segments of code—though certain segments remain protected against its editing for safety reason—and adapt programs to the host’s needs. An added advantage is the ability of the Host Helper to integrate and learn about “jacked-in” hardware.

Jacked-in hardware consists of any external links to the neural interface. Older CTS models actually had a physical port located on the back of the skull. Newer chipsets use wireless communication encrypted by the Host Helper. The Host Helper actually can interface with the software and hardware, analyze it for potential threats, and then decide to allow access.

This addition has increased the processing power of the chip as well as its security. The military holds a black envelop around the technology. 70% of all NCS related research is still considered top secret.

Civilian Applications:
The citizens of the Federacy have readily accepted neural technology into their lives. The first to experience the capabilities of this technology were the workers on Wor Tandell. These weapons designers and builders were given chips to help them manipulate the teams of droids and hundreds of machines per section of production plant on the planet.

On Omerose designers quickly assimilated the technology to their work. Primitive Data Faculty Readers were first developed by the software and hardware developers of UIT for their own designers. These enabled each individual to recall thousands of schematics and specific design nuances for each.

Over Omerose yard workers were equipped with intricate controls to facilitate the production of spacecraft. Where thousands were once required to control all of the complex machines of production only a few hundred are now needed. Each controls teams of complex, neural-command-controlled droids and robots. These devices, which consist of every from minor circuit scripters to entire scaffolding arrays, have greatly increased the efficiency of the yards.

The system of carrying around credit cards or chips has been entirely whipped out by the Federal Bank Commission. Now, each individual uses their own neural imprint to charge for their purchases. This has reduced crime; it’s significantly harder to hack a neural interface than to hold a gun to someone’s head for money.

Neural interfaces help pilots with their commercial vessels. They allow rapid understanding of charts and data, recall of important information, and fine manipulation of vessels.

Extreme sports activist use their interfaces to control their hoverboards, others to calculate the perfect handholds for their rock climbing.

For a variety of reasons companies employ Data Streamers, researches that are constantly hooked to the holonet via their interfaces. These researchers often scan enormous databanks in record time, digesting all of the information quicker than the fastest computers. The mind has proven more powerful than the machines… it just needs a little facilitation.

As a note, all civilian chips contain the same metabolizing self-destruct that military versions posses. Under certain pre-coded for situations the chip will actually slag itself and be absorbed by the body.

Military Applications:
The military applications of neural technology may actually be more varied than civilian. Although UIT and a few other contractors are the only ones allowed to work with military-grade equipment their research has been rapid and the evolution of their software and hardware fast-paced.

The earliest application of neural interfaces was for fighter pilots. These pilots would have their reflexes and understanding of space enhanced. Eventually, piloting was changed as we know it.

Pilots are now suspended on specially designed reclining crash “cocoons.” Restraints, easily removable by the pilot, hold the host in place as he takes his craft through complex maneuvers. The pilot’s body’s external functions, such as movement, are all inhibited by his chipset.

The host controls the craft through impulse—this takes as much training as normal flight to a normal pilot. This process enables amazing control and maneuverability. Furthermore, sensors are “sensed” by the pilot and felt, he has an understanding of where everything is. For additional aid in understanding their surroundings optical relays are generally used. These relays directly send images from the ship’s hull to the pilot allowing a comfortable interface.

The mind’s reaction is much faster than the hands. As such, Federacy pilots have an advantage over the rest of the galaxy’s thanks to their neural interfaces. Additional advantages include a decrease in the life-support requirements—due to the relaxed natured of the pilot’s breathing, facilitated by the chipset—and the ability to “pull” more “G’s.” The prone position of the pilot actually handles strain better than a sitting position.

Bridge crews also benefit from neural technology. Although their motor functions generally aren’t shut down, bridge officers tend to stay firmly attached to their ship’s network and sensors through their interfaces. Weapons’ officers can control banks of turrets, adjusting each individual with a thought. Fighter command chiefs can quickly assess the disposition of enemy forces, relay information to the CO, and send orders to his or her pilots.

One of the most advertised military implementations of neural technology is present in the Federal Marines, Mobile Infantry, and Stormguard. Marines use basic interfaces that allow them to easily control their heavy armor’s actuators as well as understand complex sensor information in realtime. Their uplinks control their weapons’ settings and enable quick and timely communication between impulse and firing. A few other functions of the neural interface as FOF IDs. Each interface has a masked, mild signal only noticeable by those tracking on the specific operating frequency. This prevents friendly losses.

The Mobile Infantry have all of the same facilities and more. These special forces use their suits to literally jump from moving spaceship to moving spaceship. Their suits quickly calculate trajectory, fall rate, etc and adjust for proper landing. Other functions of these suits and their interfaces are kept top secret.

The Stormguard consists of elite Mobile Infantry officers fervently loyal to the Imperator. Each guardsmen has the most up-to-date neural interface. These interfaces are capable of actually learning languages in the field—many other neural interfaces can aid in interpretation, but the more powerful setup of the Stormguard have software beyond all others.

Additionally, advanced analyzing software and hardware are readily found on each soldier’s setup. The interfaces of the Stormguard are kept even more tightly locked up, in regards to information, than the Mobile Infantry.

There are many more applications. However, to list them all would be futile. The basics above give the general idea.

UIT admits that it is currently developing a new phase of bridge-based neural interfaces. These “stations,” as they have been deemed, are called Iso-Stasis Implant Enhancers. However, details are not forthcoming.

Lilaena De'Ville
Feb 11th, 2005, 03:49:30 PM
...

BORG!

*runs away screaming*


Seriously - it all sounds okay as long as these implants don't turn all your citizens into supermen/women who can leap buildings and fly and lift ten times their weight, etc etc.