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Telan Desaria
Sep 9th, 2004, 05:42:25 AM
Before any Imperial p[osts a response, I just wanted to make sure this was the commencement of the action supported wholeheatedly by the New Republic - -you are ready?

If so, then the following must be taken into account.

TIE - your first post must be edited and slowed. Your probes cannot get close to the planet nor can your corvettes because the XV Interdictor Squadron, composed of six Constrainer-class IPs, is deployed far out for a reason. You must drop from hyperspace and then approach at sublight speeds. Tis takes times and robs you of your tactical advantage - - -hence why I deployed them there. hehehehe.

Marcus Telcontar
Sep 9th, 2004, 06:19:02 AM
Your still about to wear a enema the size of a hurricane.

^_^

Jarek T'chort
Sep 9th, 2004, 06:41:17 AM
Telan - I've brought this to TIE and Lion's attention via pm, the post was edited.

Redic Scott
Sep 9th, 2004, 09:52:07 AM
plus our ferrets were there before hand, just getting closer, they relayed everything that came into the system before the attack, so we would know about all your ships in system and would see your patrols and ship locations.

Telan Desaria
Sep 9th, 2004, 04:12:19 PM
ferrets?

Travis North
Sep 9th, 2004, 04:20:56 PM
I knew those ferrets were smart. But when did they get the technology to cloak?

TieFighterPilot181st
Sep 9th, 2004, 04:27:49 PM
ok now I'm really confused. Do i need to edit my first post again because if you guys want me to, then i can.

Redic Scott
Sep 9th, 2004, 09:21:42 PM
lol, the ferret is an unmaned, stealth spy ship. It is stealth coated, with advanced sensor masking system. It also has supercooled chemical drives that are undetectable by sensor since it has no ion trail.

Telan Desaria
Sep 9th, 2004, 10:52:45 PM
All things can be detected, but never as what they are. Never forget that ten people can look at a shadow and see ten different things.

Replied btw - - - let the games begin.



BTW II - after reading my post, do not think I have detected your corvettes or can stop them. Simply rp fodder and a chance to char develop the Grand Admiral another notch. But you did trip the alarm so to speak...

imported_Reshmar
Sep 10th, 2004, 12:35:02 AM
Ok Guys. What will the Imps have in Space above Bestine? I have been told you Guys will have 2 Centuriions.
Please let me know what you guys have there. Basiclly we would already know In character since we have been watching everything coming and going but OOC I have No idera what you guys have there. So to cllear it up for everyone please let Me know. I need to know what to take into the system to keep your fleet ar bay.

Thanx

Teleran Balades
Sep 10th, 2004, 06:04:06 AM
No, 2 centurions would be crazy. I don't think we even have 2.

Redic Scott
Sep 10th, 2004, 08:18:43 AM
Yup, 2 centurions. It was posted in bestine's wake that they were coming in and now they are there.

Telan Desaria
Sep 10th, 2004, 10:28:52 AM
I brought my 2 new Centurion-class Star Destroyers for an inspection. This is not GMing since I posted that they would be there when the Battle began the first time in the Braxant thread. Just clearing that up.

On the Coreward side of the planet is positioned Admiral Hagan's Squadron of battleships and its escorts. Behind them is the captured battlestation and ahead of them far into the system is the XV Interdiction Squadron - non combat craft for all intents and purposes - Constrainer-class Interdictor Pickets are only fifty meters long with only a pair of heavy cannon as armament.

On the Rimward Side of the planet - opposite where the New Republic assualt will come is the 4th Response Squadron under Commodore Belades. Also arrived is the Mobile repair centre and and the Spectre-class vessel.

Throughout this are TIE Squadrons and the Assault Squadrons. An Assault Squadron is eight craft organized into four 2-ship flights. each vessel is either an Assault Gunboat, a Missile Gunboat, a Skipray Blatboat, or some other such vessel.

imported_Reshmar
Sep 10th, 2004, 12:57:43 PM
OK we have the force to take them on its just not all coming in at the same time or in the same location. But it will make for an interesting RP. Thanks for your help Telan.

TieFighterPilot181st
Sep 10th, 2004, 01:50:44 PM
Hey, Telan i was looking at your profile and it said you are a former soldier. What branch of the military did you serve in?

Telan Desaria
Sep 11th, 2004, 08:29:40 AM
Deutsches Bundeswehr - Bundesnachrichtenabwehrdienst

German Army, Federal Intelligence Department

Unterleutnant - 3rd Lieutenant

TieFighterPilot181st
Sep 11th, 2004, 09:15:07 AM
Oh, thats cool. I was wondering if it was alright with you since we underestimated the amount of ships you were bringing in, if i could bring in three more ships. They are an Adamant class battlecruiser, and two Corona Frigates. They won't arrive with the initial assault but rather midway through. Just tell me if thats ok with your side or not so I can make the necessary arrangements.

Telan Desaria
Sep 11th, 2004, 09:45:48 AM
We really don't need anymore ships. Perhaps you are thinking things are other than they are. Against you are arrayed six battleships -- four of Admiral Hagen's Dagger squadron and my two Centurions. The 4th Response Squadron and its four battleships are on the other side of the planet undergoing repair and refit.

No additional ships are required. As it stands we have another dozen at most smaller ships such as cruisers, frigates, and pickets. You are bringing in three task forces for at least twenty ships total - AT LEAST. Let us not fall into the rut of one upping one another.

TieFighterPilot181st
Sep 11th, 2004, 11:38:57 AM
Oh, ok I misunderstood then. Sorry about that then. I'll just leave things the way they are. I'll go talk to the rest of the NR and make sure they don't bring in more new ships either. Just to clarify are the 4th's battleships going to participate?

Jarek T'chort
Sep 11th, 2004, 12:30:42 PM
Originally posted by Telan Desaria
four of Admiral Hagen's Dagger squadron
Three SD's in fact, one was destroyed in the previous engagement. The 4th will most likely be called in to assist, yes.

Redic Scott
Sep 11th, 2004, 01:16:38 PM
Yes we were going to bring in almost 20 ships, they were mostly small ships. They could have handled the forces there, but now that you brought in the centurions, some adjustments will have to be made or it tips into your favor by a lot.

TieFighterPilot181st
Sep 11th, 2004, 04:21:31 PM
Alright lets do this the organized way. Each fleet commander from both sides will post here thier forces, then we can all look and decide on whats fair.

Heres mine
1 Bulwark Guided Missile Battleship
2 Bellicose Class Frigates
2 Warrior Class gunships
and accompanying starfighters

and heres the rest of the NR force
1 Rejuvenator,
1 Republic MK II,
1 Defender M-1 Missile Destroyer,
2 Majestic Heavy Cruisers, 2 Protector Frigates,
4 Ranger Gunships
and accomanying starfighters

Travis North
Sep 11th, 2004, 05:53:20 PM
Didn't the original battlefleets have more?

Anyway. I have the 2nd Wing of the Imperial Guard + 7 Fighter from the remainder of Shade Squadron.

Teleran Balades
Sep 11th, 2004, 07:32:14 PM
Yeah, I thought you were supposed to have more cruiser-sized ships.

3 of my ships are good to go. Malice is still undergoing repairs but can still fight.

TieFighterPilot181st
Sep 11th, 2004, 07:51:36 PM
I can bring in one more battlecruiser and two Frigates/carriers, but Telan said not to. I'm confused tho, how many ships are you guys going to field total?

Telan Desaria
Sep 11th, 2004, 11:45:51 PM
Must I quote myself every post?????????

The Dagger Squadrons 3 ISDs
My 2 CSDs

(Reserve) 4th ResSqdrn - 4 ASDs

Each squadron has pickets, frigates, cruisers, et al of varrying classes and types. The reason we are not posting exact numbers is so that we do not fall into the bean counting rut of the previous fleet rpers. The reason for the common sense rule is so the best story, the best developed lines, the most intricate plots, the most precise maneuvers are those that win. Not 100 ships attack fitys ships the end.

Do I make myself clear??????

The ghosts of the past are rearing their ugly heads - let us kill them before they emerged further.

TIE, Teleran, Travis, even my right hand man Jarekl - you were not here when this rping universe heard its own death knells. You did not see the thousand plus post OOC threads that evolved from the selfish minds of rpers who wanted to win instead of play. Sometimes defeat can be more fun than victory - 0- certainly more interesting.

Ask Lion if he remembers. Ask him to detail it for you since yuou dont believe me. When I rp, I will mention our supporting ships for flavor, for text, for reality's sake. But my no means will I attack an OOC addendum saying Frigates XY and Z were destroyed, blah blah blah. I might say something to that affect, but I will not tick them off on my fingers. I will rp what is right and what is fauir - -what military sense dioctates.

Since I can hear someone clamouring for numbers after all that I have said, let us assume that a standard squadron in this battle aside from my two centurions has in addition to its battleships two heavier warships and a halfdozen supporting vessels ie frigates, light cruisers, gunships, et al.




Pleeasev - - let us play.


BTW - No Imperial response will be posted in the Counter attack thread UNTIl the other threads are completed. The Senatemust finish deliberating and the Preparations thread must end.

Only then may we continue properly.

Tear
Sep 12th, 2004, 03:01:31 AM
I gotta agree with Telan. Things are starting to get out of hand from the original plan. Bestine is supposed to stay in control of the Imperials.

From what was discussed before your fleet is only supposed to distract us in order to land your ground forces. Not defeat our forces in orbit.

The outcome of this thread was already decided way before any of this happens. Bestine, in the end, stays in Imperial hands.

The fun and story of the thread on the other hand is what this is all about. The battles themselves, the telling of the battles and the stories that rise up from them is what its about.

So all this "you guys have more ships. How are we supposed to win?" stuff is irrelevant.

We gotta nip this "I need to win" stuff in the butt. Take losses, die, push your characters and make the battles interesting for people to read.

I know the generators are going to be taken out. I could be all "my leet troopers shoot your men before you get within 100 yards of my base blah blah b.s" but im not going to. Not to say im going to make it easy for you either though.:rolleyes

Dont forget the some of the rules in Rping either like controlling other peoples actions.


Lets just get back to writing interesting battles and the stories that develope through war.

The threads going to have to pause anyway because the Generators are key and im not responding until i get the other prep thread finished. Not to mention the republics senate is still debating on the subject as well?

Travis North
Sep 12th, 2004, 07:05:15 AM
Originally posted by Telan Desaria

TIE, Teleran, Travis, even my right hand man Jarekl - you were not here when this rping universe heard its own death knells. You did not see the thousand plus post OOC threads that evolved from the selfish minds of rpers who wanted to win instead of play. Sometimes defeat can be more fun than victory - 0- certainly more interesting.

I remember. I wasn't here but this type of fleeting has occured in most RP communities. My SWG roleplaying days had fleeting like this until the NR and the Imp faction started working together OOC rather then against in OOC. Overall fleets became managable posts had more content and it was fun.

TieFighterPilot181st
Sep 12th, 2004, 08:13:17 AM
alright then heres the official FINAL count then for hte NR. No new ships for the NR will be added from here after.

1 Bulwark Guided Missile Battleship
2 Bellicose Class Frigates
2 Warrior Class gunships
and accompanying starfighters

1 Rejuvenator,
1 Republic MK II,
1 Defender M-1 Missile Destroyer,
2 Majestic Heavy Cruisers, 2 Protector Frigates,
4 Ranger Gunships
and accomanying starfighters

Jarek T'chort
Sep 12th, 2004, 09:20:18 AM
Telan and Tear are correct, I had thought we would complete the acompanying threads before launching into the second battle.

The fact is, this second battle, once underway, will dissolve into messy ground combat - varying Imp/NR forces slogging it out on Bestine until a sort of stalemate is reached, leading to the politicians stepping in. The NR fleet draws out the Imperial Fleet, allowing the ground troops to land and begin their battle. A skirmish between the stealth craft of Teleran and TIE takes place at this time.

Bestine will remain Imperial, but at great cost to the Sov. Our ground forces and Fleet will take a battering - only fair since the NR outgun and outnumber us.

I will say - the last two Bestine threads (Scythe and The Battle of Bestine) and the OOC threads went excellently, with very few problems. We are resurrecting Fleeting - it is going well so far, let us keep it that way.

TieFighterPilot181st
Sep 12th, 2004, 09:27:15 AM
Theres one discrepency in the story line. I'm not sure if you guys have talked about it with Resh or Lion. But Reshmar told me that the NR fleet would withdraw at the end, but that implies that the NR is leaving its ground troops behind which would be disastrous. Or are we going to figure out we're going to lose and evacuate our troops. Can someone clarify this for me?

Redic Scott
Sep 12th, 2004, 09:39:11 AM
You got it right, the plan is to land the troops and start a ground campaign. Once landed, the NR fleets will withdraw and leave the fighting to the Sov forces and the NR 3rd Corp. It will pretty much turn into a ground war afterward. The naval forces going in are just to draw the imps away from the planet.

TieFighterPilot181st
Sep 12th, 2004, 10:23:17 AM
wouldn't the Imps just be able to bombard our forces from space? Our ground troops wont have any cover. But now as I understand this isnt a full blown fleet engagement, just a cover mission for a landing.

Telan Desaria
Sep 12th, 2004, 12:33:19 PM
Exactly - -and yes they would. They would be subject to orbital fire.

TieFighterPilot181st
Sep 12th, 2004, 01:18:44 PM
So now I'm just wondering how this works out. It is an established fact the the Sovereignty will keep Bestine. THe problem is that the NR cant just abandon its troops, so that implies that this battle must take a long time, perhaps even months (in the RP universe, not in real time). So here's my proposal. The NR comes fleet comes in and engages the Imperial Fleet in orbit while NR troops land. After a while, Imperial reinforcements jump in system and teh NR decides that it would be prudent to retreat. The newly reinforced Imperial Fleet closes in while the remaining NR ships scramble to evacuate the troops. As mentioned before Skyflare Group of the NR will come in with an Interdictor Disruptor and the NR will fight its way out both inflicting and receiving heavy casualties.

Redic Scott
Sep 12th, 2004, 02:26:03 PM
You do know that the fleet action will not take months, that would be like the longest operation ever. The plan was to drop troops and leave, we wont last longer then like a day in space, the imps have reinforcements close by. So we'll have to leave and then came back for the troops later on. Unless everything has been changed.

TieFighterPilot181st
Sep 12th, 2004, 03:46:07 PM
I was making a point, I didnt mean it should take that long.

TieFighterPilot181st
Sep 12th, 2004, 03:46:54 PM
I was making a point, I didnt mean it should take that long. My suggestion is that we land the troops adn everyone dukesit out for a while, but then Imp reinforcements jump in and the NR ships issue an emergency recall order because they know they cant stay for long, but to leave the ground troops behind is tantamount to a massacre.

Telan Desaria
Sep 12th, 2004, 06:44:52 PM
That is precisely what will happen. The troops are landed and the ground fun begins. The nr f;eet will not reappear untikl its troops need to be extricated.

Travis North
Sep 13th, 2004, 05:09:34 AM
Or taken away in body bags.

Jyanis Scorpion
Sep 13th, 2004, 12:59:01 PM
I think the plot hole we have here is that if the New Republic fleet leaves prior to evacuating the troops, you Imps are going to inflict a jolly little massacre from orbit upon our ground forces.

Redic Scott
Sep 13th, 2004, 01:02:39 PM
yeah, unless we kill all their ships lol.

TieFighterPilot181st
Sep 13th, 2004, 01:17:12 PM
Thank you Jyanis. And no Redic we are not going to kill all their ships. In fact the New Republic Fleet will take larger losses because it is outmanned and outgunned, but thats not the point. My suggestion is that the NR fleet arrives inserst the troops, fights it out with the Imp fleet for a while, then both fleets retire to opposite sides of the planet or something like that to lick their wounds. Eventually Imperial reinforcements jump in, the NR issues an emergency evacuation order to the ground troops, and the NR ships try to get out of the system with the Imps trying to stop them.

Redic Scott
Sep 13th, 2004, 01:22:24 PM
wow, calm down tie, geeze, I wasn't being serious, my my. As for the ground, it was my assumption that the imps wanted a long hard ground battle. That wont be the case if we just fight a bit, seperate and fight again for a bit then leave.

This ground battle should take aorund a month IC or something, unless the plan has changed. Either way, I'll just follow my given orders.

TieFighterPilot181st
Sep 13th, 2004, 01:26:25 PM
Sorry about that, just been having a bad time lately. Yeah, it could take a month IC but then that would leave the Fleet guys nothing to do. Theres no way we can fight it out for months. And some if not all the NR ships need to be in orbit ti support, protect, and eventually evacuate the troops when the time comes.

BTW: Do you know where Reshmar has gone?

Admiral Hagen
Sep 13th, 2004, 04:11:19 PM
Originally posted by Jyanis Scorpion
I think the plot hole we have here is that if the New Republic fleet leaves prior to evacuating the troops, you Imps are going to inflict a jolly little massacre from orbit upon our ground forces.

Well, while the NR forces are concentrated, the Imp Fleet will be tied up with the NR insertion Fleet, allowing them time to disperse and such. Perhaps the Ion Cannons could fall under NR control once more - meaning Imperial ships have to keep out of range, making orbital bombardment difficult.

Telan Desaria
Sep 13th, 2004, 04:25:51 PM
that idea is feasible - - - I will agree. However, it is up to Tear. He did take it after all.

TieFighterPilot181st
Sep 13th, 2004, 04:47:44 PM
This all kind of depends when Imperial reinforcements arrive, cause thats the signal for the NR to evacuate.

Redic Scott
Sep 13th, 2004, 04:54:20 PM
Hmm, the retaking of the Ion cannon is a good idea. I'll have to talk to you tear about that, I'm already taking out the shield gen, so maybe I can take that. I'm pm him

TieFighterPilot181st
Sep 13th, 2004, 08:22:40 PM
Is taking out the shield gen a good idea, because while it protects the pplanet, it also would protect the NR troops on the ground from Imperial orbital bombardment.

Redic Scott
Sep 13th, 2004, 08:37:48 PM
well without it down we have no way of landing troops, this plan was put together from the start.

TieFighterPilot181st
Sep 13th, 2004, 10:37:27 PM
When you assault a world with planetary shields it is not necessary to bring down the whole shield. In fact it is standard to bombard a section of the shield until it goes down, put a force of troops on the ground and tehn take down the shield.

This is shown in the 3rd X-Wing Book The Krytos Trap, when teh Lusankya escaped from Coruscant it only needed to bring down a portion of the shields to escape and not the whole thing. But if its already been decided then, we bring the whole shield down.

Tear
Sep 14th, 2004, 01:53:52 AM
While your spec ops team could infiltrate the military base that houses both the ion cannon and shield generators. Taking out the generators and getting out alive is possible. Taking the entire base?

The base is pretty much in ruins from our attack and its riddled with traps that had been set up during and after the infiltration. Your spec ops team would also have to deal with mine not to mention the Imperial armed forces that were sent to ensure the cannon + generators were secure. Taking the entire base isnt too feasible.

However...if you guys do remember there are two Ion cannons. The Spec ops team that took the other ion cannon took casualties as well so they are weakened and havent actually been reinforced yet. So taking that base is alot more viable. Not to mention we could say that base has a hand in supplying more to the world shield.

So if you take that base and disable the generators there the world shield weakens significantly or even briefly.

A possible scenario would be your spec ops team infiltrates and attacks the other ion cannon. The other team weakened and tired retreat leaving you the base. You disable the generators.

This could do two things.

1. Weaken the shields so that your forces could easily punch a hole in it. Or

2. Drop the shields briefly allowing your forces to land in that time while my crew work to figure out why they dropped and get them back up again using our generators.

Now heres where things get interesting. Almost like a game of Chess. After your troops are landed. You could do several things

Keep your forces safe by ensuring the world shield stays up even if my team turns our power off. Thereby making your ships in orbit sorta unable to give support to our troops on the ground.

Or shoot at us with the ion cannon...or a combination of both. Probably the latter since, if the shields down the ships in orbit would probably just take the cannon out. But if you can raise the shield at will it makes things more difficult and they would probably leave it up to the ground forces to take you guys out. Which gives both teams an adjective.

Nr needs to keep their Ion cannon/shield generator base. While we need to take it down.

Just an idea im open to suggestions?

Redic Scott
Sep 14th, 2004, 04:59:26 AM
I like that a lot. Really good idea. Us keeping the base with shield and ion cannon will by us time for the ground troops and also give your forces another target. This was the ships in orbit and fight and leave (NR ships) but the NR ground force can still fight on. Once the ground guys land, we can reinforce the new shield/ion base and hold it longer.

I think its good the way it is, no suggestions needed. I just didnt know there was another cannon, alway thought there was just one.

Lion El' Jonson
Sep 14th, 2004, 05:45:11 AM
I'm open to anything you guys want to amend. I will, however, agree with Telan, Jarek, Tie, Redic, Tear, and anybody else who has raised concerns regarding the numbers game that is starting to rear its ugly head. :lol

We've got to move past that. This was precisely the kind of thing I was trying to avoid when the NR started churning again, and I hope that we're able to keep it that way. That said, everything seems to be coming together very well. :D

I figure that we're going to complete the Senate thread before this roleplay kicks into high gear. There's always the chance that the Senate will have the plan modified, and I don't think it would be very good if we have to edit our posts because the Senate changed force deployment or something.

General Tohmahawk
Sep 14th, 2004, 08:20:46 AM
At present, I'm getting a feel with how things happen, so in someways te method of getting to the planet surface is not only a method of resonable surprise that could work, I'm delibertly sort of seperating out and doing somethign that doesnt rely on anyone else while I get used to how thing are acceptibly done. thence, if there is a mistake, it's easy to clean up.

To be honest, I'm making my moves up as I go, I dont have set plan or objective, apart from shooting shit.

Jacen Parami
Sep 14th, 2004, 01:33:21 PM
This may seem dumb. I'm probably getting confused with SW games and stuff. But anyway. Can an Ion Cannon pass through a shield? I always thought you needed to bring the shields down before you IC'd them...that was what I assumed.

Anyway, the reason I ask is this: unless ion blasts can pass through shields, you'd have to lower the planetary shields in order to fire the cannon. Now, either that requires the ion cannon and shields to by synched (by computer), or by a person. If the former is the case (so the shields drop for a fraction of a second to let the blast through), surely the ground troops could slice via that system to bring the shields down for long enough to drop the troops? That'd only be long enough to get the ships through...the Imps'd get us locked out quickly. But it'd leave the shields up after we'd inserted.

Like I say, I've probably got the wrong end of the stick. It just seems to me that the Imps are smart enough to realise that, if they have troops on the ground (possibly with airspeeder/fighter support - I don't know), and there were planetary shields and a planetary ion cannon keeping them away, they'd rather take out one or the other, just so they could blast the troops on the ground.

TieFighterPilot181st
Sep 14th, 2004, 01:38:43 PM
THe way an ion cannon and a planetary shield system work together is in this way. The planetary shield is not just one big thing but rather composed of many smaller parts. When the gunners want to fire the ion cannon into space they bring down a small section of the shield, fire, and then reclose the gap.

Lion El' Jonson
Sep 15th, 2004, 04:47:00 AM
Tie's correct, but the gunners synchronize the cannon firings so that the shield only has to drop for a split second before restoring itself. The need to drop the shields was one of the things that the Imperial's Empress Teta-class Torpedo Spheres were designed to exploit.

Malcolm Trippen
Sep 16th, 2004, 11:04:09 AM
Well, if that system is already in place...maybe our people on the ground could take advantage of that? We sit a ship or two in the firing line of their cannon, and have our shuttles waiting. When the ion cannon fires, they somehow jam the shields open for long enough to get a drop ship through...maybe?

If we then scrambled the controls for the planetary shield, we'd be able to jam them on, so that the shields provide cover for our ground forces. That would then leave the shields intact, to stop the Imperial fleet attacking our ground forces from orbit. It would also cut those troops off from outside support, which might add a few more RP opportunities...I dunno.

When it comes to extract ground forces, we launch another offensive, break a hole in the shield, and grab our troops out. Or, we blast the generator from inside, so that part of the shield comes down. Unfortunately, the NR forces would be too busy with their retreat (and any Imperial forces in the area) to take advantage of it.

TieFighterPilot181st
Sep 16th, 2004, 01:17:24 PM
Theres no way we could really keep the shield open long enough that way. Star Wars military doctrine dictates a concentrated bombardment at a certain point of the shield to bring that section down and keep it down until troops have landed and destroyed the generator. The only person who took a planet with its defenses intact was Grand Admiral Thrawn who is dead an no leader on either side has his tactical ability.

Tear
Sep 16th, 2004, 03:19:56 PM
If you sat one or two ships infront of one cannon waiting for it to fire, it simply wouldnt. The other ion cannon would make short work of those two ships in the mean time.

Why dont we just go with the plan i already laid out. You already have troops on the ground having followed a frieghter in through the shield and you guys take the other ion cannon giving you a hold on the planet and a hand in the worlds defenses. Pretty much effectively cutting both empires off from the planet until the ground forces settle their differences.

TieFighterPilot181st
Sep 17th, 2004, 01:37:07 PM
Alright then, the commandoes the NR has on the ground will take one ion cannon, while the fleet opens up a bombardment to open a gap in the shield to land the rest of the NR troops.

Marcus Telcontar
Sep 18th, 2004, 04:59:30 AM
Just as an observation, it seems things are done very quickly, with some marco actions taking place very fast, like drop ships down as a fait complete. I sort of used to something a bit slower and stepped out. Just a difference in style I guess - I'm much more detailed in a lot of ways.

Tear
Sep 18th, 2004, 05:14:11 AM
If you look at previous Imperial threads we're the same Marcus. Only someone jumped the gun on this thread and it started before we were ready. so things are a little disorganized atm.

but we're fixing.

Marcus Telcontar
Sep 18th, 2004, 07:06:59 AM
Originally posted by Tear
If you look at previous Imperial threads we're the same Marcus. Only someone jumped the gun on this thread and it started before we were ready. so things are a little disorganized atm.

but we're fixing.

actually, I'm finding the whole setup confusing ATM, but that has a lot to do with the fact I havent been as I've only now leapt in.

The other real difference is I think that I would tend to react as a "what would Tohmahawk do", given what he knows, rather than a react as per events in the thread.

Do you mind me just crapping on for a sec?

When your in a fight, some of the best threads usually have some sort unpredictability, some sideways thinking. This also happens in war threads, even when the outcome is predetirmined. Now, given the mistrust certain as now banned assholes gave fleeting, I understand why surprises and left field tatics would be leery to everyone. One of the best left field surprises was in a thread about Bespin, where there was a one post surprise that ruined the plans of the attackers. Those type of things are just plain cool, but do need a lot of trust to be executed well, plus a willingness for the opposition to react to what they see or maybe, not react at all.

For an example, lets take the beginning of this attack. Lets just say there's the Imps on the boards, monitoring the situation of the space around Bespine. They see somethign weird, but lets say they decide to have their coffee instead of reporting it in.

I guess what I am saying is that mistakes can be made or fluke shots work. we're not really at that point of trust where we can write those type of things in for purely entertainment's sake. I think it will be great if we get to that point and I wouldnt be sayign somethign if I didnt think it would be possible.

So far, what I see is the Ipms cottoned on real quick of the attack and the attackers made the ground when the Imps had somethign sussed. That I guess doesnt seem right to me.

HOWEVER.....

I'm involving myself with a whole bunch of RP'ers I've never said boo to before and as I'm dropping in on your lil baby, it's me who has to adapt, not you. But because I do have a fairly different POV, I would liek to throw out suggestions and see who salutes.

As I said to the NR privately, the time that we know this is truly workign is when someone posts something really surprising, even the opponents applude and congratulate on the post. And yeah, it's all in fun, but a bit of good healthy competition also helps too.

I did say healthy. My version of healthy is a well written, logical post that expresses something, like emotion, the feel, what the character is goign through, what they are thinking and showing what their actions will be by that detail of emotion, mood, feel of location and description of what's going on.

I also love a bit of dark humour or verbal byplay. That's why Tohmahawk is as toxic as radioactive waste. Coming up with a smart one liner makes my day more than winning a planet :)

Anyway, enough crapping on by me. Back to scheduled broadcast.

Redic Scott
Sep 18th, 2004, 08:04:51 AM
Yeah, I kinda agree, I myself am used to surprises and when battles start, people don't go anouncing it. That makes things interesting and realist. That way things aren't prepaired and there is no set out come. however sometimes things do need to be staged and made clear in advance, but not everything should be layed out for both sides to see. So like Tom I'm adopting to this system, but I'll go along with anything as long as it's fun.


As to Tie, the whole shield/ion cannon thing is already planed and will be exectuted. Me and tear talked it out so there is no need to bombard the shield. Plus it would take a massive fleet to open a hole in the shield, the whole massive imp fleet in the battle for Hoth didn't even want to touch it, just sent in ground troops to take out the shields. But anyways, it's all planned out, just enjoy the show lol. :)

Shelly Waye
Sep 18th, 2004, 08:42:06 AM
Sorry to keep on about the shield thing. This is slightly off the point, but it made me wonder. Do our shields work the same as the Gungan ones? As in, they allow slow-moving objects through, but not high-speed or energy ones? Thats how I always assumed the Gungan ones...the same as the Goa'uld ones from Stargate (I know a fair bit about SG and ST tech). However, if this is the case, can't a ship just fly through them?

Episode 1 tech, and some other kinds of technology don't seem to tie in. In Episode 1, (both on the ground, and in space), and in Episode 5, we see large, solid objects moving through a shield. Unless the Rebels are so stupid that they sit their shield generators OUTSIDE of the shield (which was in one Rogue Squadron level...very stupid), the ground forces on Hoth must have passed through it, like the Battle Droids did in E1, and also Anakin's fighter (if the hangar bay was a gap in the shields, why weren't all of Bravo Squadron aiming there?)

The other major use of shields was around the second Death Star. These, again, were generated from an off-site source, but were inpenetrable to craft, like fighters.


There are a few ways this could happen:

1. The types of shields were different, either a different type, or more advanced.

2. Fighter craft are moving too fast to pass through shields normally, and thus would have splatted against it. (Anakin's fighter must have passed through part of the shield where there was a deliberate hole, or where the shields were automatically lowered for incoming craft)

3. The Rebels in Ep5, and the Trade Feds in Ep1 LET the enemy through their shields.

4. There is absolutely no sense or logic involved. At all.


Episode 5 is the biggest enigma...how did the ground forces get through the shield? Was there a gap? Could they go underneath? Could they just go through it? Is that why they use walkers - for their slow speed, allowing them through shields? I'm just struggling to work out how it was possible. The only other thing I can think of is that the place that the Imperials were attacking was actually the shield power generator station, outside the shield. However, they ended up in Echo Base, which suggests that it was on the edge of the shields, or even outside...that seems dumb to me.

There might be an obvious explaination. There probably is. But my avatar is blonde...;)

Redic Scott
Sep 18th, 2004, 12:11:03 PM
To your question, no, the ships don't work that way. Anothing gets through, slow moving or fast.

As to the hoth thing, that shield didn't go to the ground, it left a gap between the surface and the shield, so that the imp ground forces could get through.

Shelly Waye
Sep 18th, 2004, 03:26:52 PM
Aaah, ok. Thanks.

Tear
Sep 20th, 2004, 12:42:14 PM
I think we all want that exciting unpredictability in battle but this is the first of a war. So we have to make sure we get to know each other and all before we go pulling stuff out of our butts to make things interesting.

Plus we're all a little eager since its pretty much just the second battle between the Imps and NR since...a long time.

This is kinda fragile ground we're walking on. Its more of testing the water to make sure its in the pool before diving headfirst.

Unpredictability can be a bad thing unless its done right or in a logical manner that cant really be contested. Or else both sides will throw our toys away n go home to play.

Jarek T'chort
Sep 20th, 2004, 12:49:41 PM
Tear is correct. Caution, at least for now, has let us produce several entertaining threads. However, the suprise element is allowed to a point. It's just down to common sense I think, which is in no short supply here.

Lion El' Jonson
Sep 21st, 2004, 03:28:30 AM
Yes, it is nice to have common sense in Fleeting for a change. :lol

Telan Desaria
Sep 22nd, 2004, 10:31:27 AM
Indeed. We have a group we have never had before. I am proud to be a part of it.

Being the Imperial Supreme Commander does not hurt ones pride either.



*hehehhhe*

TieFighterPilot181st
Sep 22nd, 2004, 11:05:13 AM
so we're just waiting for the completion of the senate thread right now correct?

Jacen Parami
Sep 22nd, 2004, 11:53:01 AM
Yep, as far as I know. I think we're waiting for someone to post...we were still in the military tribunally defense thingy last time I checked. We haven't actually got to the voting part yet. Mind you, now I've said that, the chances are that everyone's posted, and is waiting for me. :lol

Telan Desaria
Sep 24th, 2004, 09:18:31 PM
Is it fair to say that IC time wise two weeks will pass between the Conquest of Bestine and the Republic counter attack.

Kyle Raiden
Sep 25th, 2004, 04:11:41 AM
It may well take longer than that. I'd say at least three weeks - first off, the NR needs to decide that they are going to retaliate. Then they need to decide on their plan. Then they need to decide what its going to take to pull it off. Then they need to get all of those resources in one place. On top of all that, they need senate approval. Senators are notoriously slow in SW, so that could quite easily take a few days. That would happen before the NR could start preparing. So, I'd say a week to plan, and get the plan approved, and then two further weeks to get all of their resources together, ready to launch, and then deploy.