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View Full Version : Federal Storm Guard/Mobile Infantry Tactics (Not Complete)



Khendon Sevon
Sep 3rd, 2004, 12:05:43 PM
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Space Extravehicular Entry
Nickname: Bang and Burn
Equipment: Mobile Infantry Space Armor/Federal Storm Guard Armor, Expendable Barrel Adapter, Expendable High-Density Energy Module
Squad Size: 3+ (Varies on size of ship)
Description:

Phase One “Bang”
After being launched from a shuttle or quick deployment system the squad uses maneuvering thrusters and systems to “bang” into the hull of the hostile ship. Usually, landings are aimed at turrets or other known weak areas. In-suit computers calculate the proper angle for the assault landing and provide compensation.

Phase Two “Burn”
Once the unit has landed advanced targeting systems calculate the proper angle for the burning away of the hostile craft’s hull. Once each unit’s HD energy module expires, their expendable barrel ejects and a standard energy clip replaces the used one.

Advanced gravity boots hold the assault team in place as explosive decompression occurs. Entry may then take place.

Low-Orbit Atmospheric Tactical Assault Entry
Nickname: Sunburst
Equipment: Mobile Infantry Planetary Assault Armor/Federal Storm Guard Armor
Squad Size: No prerequisite
Description:

Phase One – Atmospheric Entry
A trooper is launched from any low orbit vessel or launch device. As they enter the atmosphere micro-jets adjust their trajectory and quantum-computers calculate the proper entry angles. A temporary, single charge energy/heat shield activates protecting the jumper (the shield may be later recharged) from the intense frictional heat buildup.

Phase Two – Landing
To assist in landing a single use, expendable engine slows the initial decent. Later, micro thrusters and a miniature repulsor slow the assault unit until touch down. Distances and times are all calculated onboard.

High-Orbit/Space Atmospheric Tactical Assault Entry
Nickname: Hell Ride
Equipment: Single-use Planetary Assault Pod
Squad Size: No prerequisite
Description:

A single, oval pod containing one trooper launches from a quick deployment rack aboard a ship anywhere near a planet. The pod uses the trooper’s suit’s computers to calculate proper entry angles and speeds.

As the pod falls towards the planet—and once through the friction causing atmosphere—the pod progressively sheds it outer skin and slows. Twenty meters from the ground the pod is completely metabolized and the trooper’s suit uses its own micro thrusters and repulsors to slow the trooper to a perfect halt.