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imported_Reshmar
Jun 18th, 2004, 02:21:23 AM
OK Lets talk Bestine. We have to reinforce the troops there.
I have ruled out Redics Hammer class Assault Transport, its too big and would never make it to the ground. My idea was to expand on the Mistryls Pods. I want to use larger Drop Pods. Like those used in Warhammer 40 k basically. for those who know what they are.

for those who don't. A larger drop pod will carry a Squad of Troopers. These can be fired from Space from a vessel equipped to do so. Also we can make cargo pods to put ordinance and equipment on the surface.

The key to this will be the first prong of the attack. Commander Scott will jump in and engage the fleet We need to let them come to use and get as many of the defending vessels away from the planet.

Prong 2 lead my Captain Trippen will approach the planet from the opposite side from the defense fleet and Prong one and insert the troops.

However we get the troops on the ground be it by pods or transports we have to do it fast.

OK thats my idea. lets hear them.:)

imported_Reshmar
Jul 14th, 2004, 02:15:18 PM
Asignments for Opperation "Bestine Assualt"

Attack Group
Line Captain Scott - Drop in system and engage the Imperal Flet drawing them away from Bestine

Crossfire Group
Colonel Yamagi - Enter System from behind the fleet engaging Captain Scott, forcing them into a cross fire situation and cutting off there forces from reacting to the yet to arrive assualt Group

Assualt Group
General Forlon - Insertion of Division Alpha and Bravo
General Scorpion - Insertion of Division Charlie
Captain Trippen -Provid Fighter Cover for Invasion force

Rear Guard
Captain Deveneaux - Provice a safe Exit Vector for the Assualt Group and provide Fighter Cover.

Jyanis Scorpion
Jul 14th, 2004, 02:30:28 PM
We've already discussed this but just so everyone else is clear, Division Charlie will be composed mostly from the 4,680 troops onboard an insertion group of six Liquidator Cruisers. This group will be responsible for the construction and defense of a shoreline firebase and medical facility.

This should give any commanders on the ground a good spot to send any wounded soldiers or civilians, and it would make an excellent egress point near the end of the assault once the defenses are put in place.

Redic Scott
Jul 17th, 2004, 08:50:13 PM
Are we still Building an underwater command center?

Jyanis Scorpion
Jul 17th, 2004, 09:19:16 PM
If we are, the battle submarines aboard the Liquidator Cruisers could provide some perimeter defense.

Redic Scott
Jul 18th, 2004, 07:23:34 AM
Cool, Also, can someone show me the stats for a Liquidator?

Jyanis Scorpion
Jul 18th, 2004, 03:11:53 PM
Liquidator Cruiser:
http://www.thegjo.com/NR/heavyships.htm

Valor Battle Submarine:
http://www.thegjo.com/NR/lightships.htm

With regards to the Liquidator, it is a much older design, but untested nonetheless. Definitely a within-atmosphere fighting ship. This will be its first chance. I started this design in my last days with the Sith Empire and put it past prototype stage when I defected to the Jedi and the New Republic. Never had an opportunity quite like this one to try them out.

TieFighterPilot181st
Jul 19th, 2004, 04:43:26 PM
Just making sure. I'm still RPing the Mistyl Insertion right Reshmar?

imported_Reshmar
Jul 19th, 2004, 08:34:34 PM
YEah you will be doing that and part of the fleet battle

imported_Reshmar
Aug 5th, 2004, 03:06:58 AM
This is the make up of the Bravo Division of the Bestine Force.
General Forlon commands and will Rp 1st Cav and 4th Air Mobile
Admiral Lion will have an NPC commanding the 32nd Armored Bat.
28th Support and Suply will be NPCed as needed.


Division Bravo

3 Corp Command
Genral Forlon and Staff /Security
RT-7 Command Gunship
4 Flight Crew

1st Cavalry Regiment (Crimson Knights)
140 RT-7 Gunships
1400 Troopers
560 Flight Crew

4th Air Moble Regiment (Blood Eagles)
48 RT-22 Gunships
1920 Troopers
192 Flight Crew

32nd Armored Regiment (Republic Rancors)
24 RT-18 Advanced Repulsor Tanks
48 T3B2 Assualt Tanks
12 RT-51 Heavy Tanks
336 Tank Crewers

28th Support/Supply Regiment
20 MT-191 Dropships
640 Mediacal Personnel
240 Engineers
260 Machanics
40 Flight Crew


Total Personnel = 5602

imported_Reshmar
Aug 5th, 2004, 03:14:03 AM
Ok Guys here is what we have. When the Shields go down General Scorpion will go in first with Division Charlie. Captain Trippin will provide Fighter Suport for the Liquidators as the decend.
They set up a landing zone and begin the building of a safe Zone.
Then Captain Scotts NPC and the Alpha Division go down in a Hammer Transport. HIs force will then Advance on the Sovereignty Lines and relive General Scorpions Men so they can begin working on the Aquatic missions. Division Bravo will then go in. Myself and Lion will Rp eliments of this group.

Any Comments or Questions?

Lion El' Jonson
Aug 5th, 2004, 07:10:31 PM
When are we gonna start this cause I will be away for like the next two weeks starting monday

imported_Reshmar
Aug 5th, 2004, 11:53:32 PM
Aug 22

Lion El' Jonson
Aug 7th, 2004, 12:58:29 AM
...Did I write above post? I swear, I don't remember it, lol.

Jyanis Scorpion
Aug 9th, 2004, 01:05:46 PM
Thanks, Reshmar for the organization. :)


3rd Corps
Division Charlie

Division Command
General Scorpion and Staff / Security
5 Officers
--------------------------------------------------------------------------------------
16th Republic Guard Regiment

410th Guard Battalion
1360 Republic Troopers

506th Guard Battalion
1360 Republic Troopers

510th Guard Battalion
1360 Republic Troopers
--------------------------------------------------------------------------------------
3rd Special Support Operations Regiment

49th Infantry Support Battalion
12 RT-12 Puma LAVs
40 Tank Crew

83rd Armored Support Battalion
6 T3B2 Assault Tanks
6 T1B2 Repulsor Tanks
40 Tank Crew

405th Heavy Support Battalion
8 RT-51 Stormhammers
40 Tank Crew
--------------------------------------------------------------------------------------
4th Special Operations Regiment

7th Aquatic Operations Battalion
12 Valor Battle Submarines
372 Sub Crew
648 Aquatic Troopers

9th Aquatic Operations Battalion
12 Valor Battle Submarines
372 Sub Crew
648 Aquatic Troopers

122nd Republic Recon Battalion
120 Republic Speeder Bikes
12 Rt-18 Viper Tanks
36 Tank Crew
192 Republic Rangers
--------------------------------------------------------------------------------------
2nd Republic Air Support Regiment

3rd Air Support Squadron
54 R-wing fighters
54 Flight Crew

8th Air Support Squadron
54 A2 A-wing fighters
54 Flight Crew

4th Air Support Bomber Squadron
24 K-wing fighter/bombers
48 Flight Crew
--------------------------------------------------------------------------------------
Attached ships from Task Force Sabretooth

Liquidator Cruiser Bloodtide
360 Crew

Liquidator Cruiser Wave Serpent
360 Crew

Liquidator Cruiser Rip Tide
360 Crew

Liquidator Cruiser Manta Ray
360 Crew

Liquidator Cruiser Nautilus
360 Crew

Liquidator Cruiser Poseidon
360 Crew



Total Personnel = 8790

Marcus Telcontar
Aug 10th, 2004, 06:47:22 AM
Just wondering with General "Badass" James T. Tohmahawk would be welcome to appear at some time?

imported_Reshmar
Aug 10th, 2004, 11:39:49 AM
Sure, Tohmahawk is always welcome

Jyanis Scorpion
Aug 10th, 2004, 05:54:18 PM
Just send him in as one division. That should do the trick. :)

Redic Scott
Aug 10th, 2004, 06:30:12 PM
3rd Corps
Division Alpha (Assault)

Division Command
Lieuteanant General
Revco and Staff / Security
5 Officers
--------------------------------------------------------------------------------------

3rd Republic Light Assault Brigade
2,900 X-1 Republic Troopers

5th Republic Light Assault Brigade
2,800 X-1 Republic Troopers

12th Republic Mechanized Assault Brigade
1200 HM-3 Republic Mechs
--------------------------------------------------------------------------------------
2nd Heavy Armor Battalion
10 Penetrator Class Super Tanks
50 Warrior Class Heavy Tank

10th Heavy Armor Battalion
10 Penetrator Class Super Tanks
50 Warrior Class Heavy Tank

12th Recon Armor Battalion
10 Scorpion Recon LAVs
20 Warrior Class Heavy Tank

4th Anti-Air Support Battalion
35 Scorpion LAV AAs

102nd Support Artillery Battery
20 Pathfinder Mine Clearers
40 Serpent Class Missile Platforms
--------------------------------------------------------------------------------------
2nd Special Operations Battalion

1st Special Operations Company
100 X-2 Special Forces troopers

3rd Special Operations Company
100 X-2 Special Forces troopers

10th Special Operations Company
100 X-2 Special Forces troopers

Marcus Telcontar
Aug 14th, 2004, 07:14:08 PM
Originally posted by Jyanis Scorpion
Just send him in as one division. That should do the trick. :)

"The Republic's one man war zone"

Hey, great quote for a sig

Tohmahawk would go in with -

2 * drop shuttles
24 * TRG war droids
Supplies fo the latest Alliance Tech Guass / Rail weaponry
4 * Alliance Tech Mk II heavy personal multibarrel laser guns
A rather bad mood

Jyanis Scorpion
Aug 14th, 2004, 09:50:01 PM
That actually sounds like a potent arsenal. We could probably just drop your butt off in an escape pod with half a map and a pointy stick and you could wreak more havoc than all our battalions put together. LOL

But on a more tactical note, it would be very helpful if you could help locate/paint targets for aerial strikes, just incase Marcus The Army sees something just a little too big for his liking. :P

Marcus Telcontar
Aug 28th, 2004, 10:10:35 PM
I'd enjoy a hit and run role.

Lion El' Jonson
Aug 29th, 2004, 04:49:41 PM
That sounds pretty good, Marcus...which division would you join for the insertion? Bravo and Charlie Divisions are both essentially armored cavalry divisions, whereas Alpha is a tech-heavy force of prototypes and superheavies.

I'd suggest Scorp's force; Bravo already has Reshmar and I commanding it, and I think three officers for one division would be a bit hectic. Likewise, Redic's Alpha will probably function better if he controls the entire thing; he designed the systems, so he probably knows how he wants to use them.

I don't think it really matters, though. After the drop, the divisions aren't going to be very far away from each other at any one time. In fact, you might just arrive at the forward base, and we can have Charlie division drop off a stealth shuttle for your personal use.

Either way, welcome aboard. I declined to mention your presence in the Senate thread; some things should be kept secret. :D

General Tohmahawk
Sep 7th, 2004, 07:36:56 PM
Tohmahawk goes in first witht he first insertion. I the type who leads fromt he front.

Redic Scott
Sep 7th, 2004, 07:59:45 PM
Hey, well than you'll have to come in with me and lead the second team. I'm leading one of the spec op teams to take down the shield the way me and tear talked about. Second team doesn't have a commander though.

General Tohmahawk
Sep 7th, 2004, 08:09:54 PM
Originally posted by Redic Scott
Hey, well than you'll have to come in with me and lead the second team. I'm leading one of the spec op teams to take down the shield the way me and tear talked about. Second team doesn't have a commander though.

I can go with them, sure. I've posted, but delibartly left details vague.

The MO so far is that Mr T was bought in last moment by Lion and the only the commanders know he's going in. that will leave a nasty surprise for the Imps when the Tohmahawk and Scorpion wreckign crew get moving.

also, just so you dont get confused, Tohmahawk is the alt alias of a certain highly powerful Lost Jedi. Long story. the cheat note says that Marcus has learned the ability to physically shift his appearence. Very painful, but it's a good disguise.

That is OOC info - the only ones who know that IC is Lion and Scorpion.

Redic Scott
Sep 7th, 2004, 08:25:56 PM
hey, you got any messanger or something we can talk on. in case we need to plan stuff. Also, if you want, you can use my exo-armor, if you want.

Also we are going down in drop pods, the ships can't fit a drop ship, so I don't know what you mean, unless you have your own stealth ship or something.

Redic Scott
Sep 8th, 2004, 05:02:36 AM
This is for Reshmar. I talked to Telan and he's going have 2 Centurion Class destroyers in the battle, along with the other stuff. So I think in order to lure they away from the planet, we need to bring in a larger force in the begining. I don't think my force at the start will do, with only 2 SDs and 2 Majestics, we can't hope to lure like 3 SDs and 2 Auroras out, along with a dozen other escorts. Just a thought.

Lion El' Jonson
Sep 8th, 2004, 07:57:14 AM
Is the Rejuvenator already attached to this taskforce? If not, I'd say you might want to assign it...since it's a new ship type, it will cause a considerable amount of confusion among the Sovereignity when it arrives.

TieFighterPilot181st
Sep 8th, 2004, 11:09:21 AM
how powerful is the centurion?

Redic Scott
Sep 8th, 2004, 01:50:52 PM
I wanted to take in the Rejuv, but reshmar said to wait on it till another engagement so they don't see it this early. The new ships I'm taking in are the Defender M-I, the protector Frigates, and the Majestic Cruisers. The imps haven't seen these ships yet.



Centurion-class Star Destroyer

Type - Imperial Star Destroyer

Designation - Heavy Deep Space Combat Vessel

Name - Centurion-class Star Destroyer

Dimension -
-3,566 meters keel (stem to stern)
-2,100 meters beam (port to starboard)
-1,078 meters mast (dorsal hull to ventral hull)

Armament -
150 Kruppx Heavy Turbolaser Batteries (two linked turrets each)
-50 port, 50 stbd, 20 aft port, 20 aft stbd, 10 dorsal superstructure

200 concussion missile quartets (four fire linked tubes)
-40 port, 40 stbd, 40 aft port, 40 aft stbd, 20 dorsal super, 20 ventral super

80 ion cannon (single heavy emplacements)
-30 port, 30 stbd, 10 dorsal, 10 ventral

14 laser gatlings (anti-fighter/missile defense)
-2 port, 2 stbd, 2 aft port, 2 aft stbd, 2 dorsal, 4 ventral

Defenses-
2 Novaldex Deflector domes - Bridge tower

2 KDY Reserve Grids - recessed into ventral hull

Reinforced Durasteel Armor - each plate tempered and molded to absorb energy and dissipate it. Adequate against missiles

250 Flechette launchers
-40 port, 40 stbd, 40 aft port, 40 aft stbd, 50 dorsal, 40 ventral
***each battery fires small projectiles which explode close to the ship. Acts as an emergency chaff system. Can knock missiles off course and damage them, though the chances of directly destroying them is moderate. ***

Vessel Compliment - Space
x120 TIE series fighters/bombers
- stanard configuration
- - 6 fighter squadrons
- - 3 Scimitar Bomber squadrons
- - 1 Recon squadrons

x12 Gamma-class Assault gunboats
x8 Skipray Blastboats
x8 Incom Y-10 Landing ships

x2 Avenger-class Monitors
***described in later post***

Vessel Compliment - Land
x108 repulsor tanks
x36 AT-ATs
x46 AT-STs
x210 AT-PTs
x24 SP field guns
x20 repair lifts
x60 repulsor transports

Crew Compliment
-Officers - 10,940
-Crew - 83,008
-Droids - 23,000

-Combat Soldiers - 24,000

Design Specifications

The Centurion was designed not to replace the existing Destroyer Corps, but to suppliment it. Currently, though Destroyers alone pose a distinct threat to any enemy, they can be surmounted by massed attackers. It is as well designed to act as a practical waypoint between the Super-class Command ships and the Destroyer family warships.

The Centurion is designed as most Destroyers and set up in a similar fashion. However, she is not a wedge or dagger form. She is set up as aa diamond, with each aft seem angularly bent in to create six hull fronts, two bow, and four aft. The main landing and launch bay is forward on the ventral hull, with one massive maw taking the place of the standard two.

At nearly three and a half kilometers in length, the Centurion is larger than any other vessel which is tasked as a ship of the line. While she has the ability to act as a command and control center, she was designed for combat. Bristling with heavy and light weaponry, the new Destroyer is completely able to dispatch an enemy formation alone.

However, should the need arise for reserves, the Destroyer holds an impressive fighter compliment as well as two Avenger-class monitors.
------------------------------------------------------------------
Avenger-class Gunship

Class – Avenger

Designation – Heavy Attack Craft

Type – Gunship

Dimensions –
- Keel – 175 meters
- Beam – 54 meters
- Mast – 45 meters

Armament –

4 Taim and Bakk Medium Turbolaser Batteries (single, dual-barreled turrets)
- 1 turret either side of the primary hull just above the aft wing strut
- 1 turret either side of the primary hull, just below the bow wing strut (smaller)

1 Arakyd Light Missile Battery (six mounted tubes, rapid launch low yield warheads)
- 1 emplacement, dorsal hull, halfway between bow and aft wing struts

4 Laser Cannon (single hull emplacements – sponson mounted)
- 2 port, 2 stbd: all four emplacements along the centerline, between the wing struts

1 Heavy Ion cannon (single fixed mount)
- bow, chin mounted

Defenses –

4 Novaldex Medium Deflectors
- each projector sunken along the hull

Vessel compliment –
x1 four man Tribadon-class Shuttle
x8 escape pods

Vehicle compliment –
NONE

Speed –
(Fast)

Crew Compliment –
Crew – 306
Officers – 38
Droids – 19

Design Specifications

The Avenger-class is designed specifically with one profile in mind: suppliment the Centurion-class Destroyer. In its primary role, the Avengers can be deployed to act as pickets, raiders, fast attack ships - their speed is several times that of their mothership - scouts, or nearly any other mission. While they carry troops as a matter of course, some can be loaded to act as boarding parties and security personel, as well as supplimental gunners.

Aboard each Centurion, there are two Avengers, one starboard and one port in the launch bay. They have dedicated moorings and gangways, and no other ship can dock in their place without modifications, though any other Avenger can. They do not take up fighter space, as their hauling is design specific.

In Appearence, the Avenger is one long spar, with two sets of wings, one aft and one fore. The aft pair is larger, giving the first glace impression as a Hapan Nova-class cruiser. Her dive system as well as hyperdrive motivators are located aft of the primary hullspar, which bulges and thins as neccessary, towards the bow, midsection, and stern of the ship. Escape pods are located amidships.

Lion El' Jonson
Sep 8th, 2004, 04:41:50 PM
Holy hell...how are we supposed to kill that?

Erm, Reshmar...I think we're gonna have to step on the Viscount research...I don't know if a Mediator can slug it out with two of these. :lol

Perhaps I'll NPC part of the fleet engagement after all. I could detach a Cruiser Squadron from Taskforce Implacable...2 MC-90's, and their escorts?

TieFighterPilot181st
Sep 8th, 2004, 04:59:46 PM
None of my ships have that kind of firepower. My Bulwark can shoot down the missiles, but it doesn't have the turbolaser power to stop that, and neither do my frigates. In fact none of my most powerful ships my two Adamants or Defender can take that on one on one.

Redic Scott
Sep 8th, 2004, 05:23:00 PM
yeah, if he only brought in one of those, I might be alright with it, but with two, we don't have to power to take them. If reshmar would allow for that cruiser group or even the rest of my task force, we could make it work.

Jyanis Scorpion
Sep 8th, 2004, 06:32:55 PM
I could NPC an extra group of ships from my own task force if they're needed? All I have going in from TFS is the 6 Liquidators, and they'll be in-atmosphere for the most part.

Redic Scott
Sep 8th, 2004, 06:41:11 PM
we could sure use some of those Republic MKIIIs and majestics. Lets see what reshmar thinks

imported_Reshmar
Sep 9th, 2004, 03:28:45 PM
Looks like we are being upstaged Guys. What was supposed to be a simple put troops on a planet may turn into a fleet battle also. I Thought this was supposed to be a ground battle.
Well if the Sov wants to put 2 pocket SSD's in there we can sure take them down.

I have to go to work just now but I will think on it and post tonight after work.

For sure take in the Rejuv.

As for the Viscount As soon as im done with the 2 Mediators I can start it if we want.

TieFighterPilot181st
Sep 9th, 2004, 03:45:26 PM
Alright, then does that mean we're changing the command structure around a bit or will I still be the senior commander in space?

Lion El' Jonson
Sep 9th, 2004, 05:03:28 PM
It depends...

I'd prefer if you were in command, Tie, but if there's going to be an increase in ships, I don't know. Perhaps Redic commands the first fleet, and you take command of the forces I'm detaching from Taskforce Implacable as well as your own navy.

TieFighterPilot181st
Sep 9th, 2004, 07:33:10 PM
Its complicated cause we have most of our human commanders on the ground. You and Redic are both on the ground, and Reshmar wont be in the fight this time. Unless you're going to bring in your character to the space fight which is fine by me.

Redic Scott
Sep 9th, 2004, 09:32:15 PM
actually I'm doing both space and ground, I don't have a prob doing both. Redic is staying in space and my NPC general is taking over ground. If you want Redic can take command of the space battle, as in over all command, I'm used to managing many ships at once.

Does this mean I'm taking in my whole taskforce now, along with the rejuv?

TieFighterPilot181st
Sep 9th, 2004, 11:53:02 PM
No, I'll still command my force. As of now anyways i'm a senior ranking officer, and i was confused because i was under the impression your main character would be on the planet.

imported_Reshmar
Sep 10th, 2004, 01:21:36 AM
OK the 2 Centurions arnt that bad. A Rejuvenator can hold its own aginst it. Its still the Auroras that cause the most problem. I have been on the other side of them and know what they can do. 400 45 Megaton warhead hitting you at one time is a very very bad thing. But a Rejuvenator, a Republic MK II, and 2 Majestics can handle 2 Centurions. I edited my post adding Scotts Rejuvenator.

Ties Group needs to be beefed up. 2 MC 90s from TF Implacable would work nicelly. I would send the Flame of Rebellion back in but its still in dry dock :lol

If he has 2 Ceturions, 3 Imp V's and 2 Auroras, what we have can do the job. You guys forget a majestic guns like a MK 1 star destroyer.

In total we will have
1 Rejuvenator, 1 Republic MK II, 1 Bulwark Missile Battlecruisers, 1 Defender M-1 Missile Destroyer, 1 Bothan Assualt Cruiser, 4 Majestic Heavy Cruisers, 2 Belicouse Assualt Frigates, 2 Protector Frigates, 4 Ranger Gunships, 2 Warrior Gunships, 2 DP20 Gunships

Adding 2 MC-90's may tip it too much in our Favor but we can try.
It may be better to add another division of TF emancipator. You could bring in the 4th Division and test out your new Adamant Class.

I ask the Imps to post what they have above bestine so lets see what they claim is there. In character we would know exactlly whats there so it would make sense for us to bring enough to handle it.

imported_Reshmar
Sep 10th, 2004, 01:27:31 AM
Ill leave it up to Tie. He is Commander of the Space forces in this one. so whatever he decides is good. Just make sure Devaneaux knows to come in with the Interdition field disruptor so you all can get out.

Marcus Telcontar
Sep 10th, 2004, 02:09:51 AM
Remeber, if you want to know what's there, you have a Jedi who can tell you. Two actually. Even if the Imps are cloaked, it's not liek Jedi have a problem with that.

imported_Reshmar
Sep 10th, 2004, 02:51:59 AM
We dont know Tohmahawk is a jedi Do we?

Marcus Telcontar
Sep 10th, 2004, 04:13:20 AM
Originally posted by Reshmar
We dont know Tohmahawk is a jedi Do we?

No you dont, that is true. But he is not the only Jedi - you have Scorpion (Jedi Knight) and Lion (Jedi Padawan and he should have been promoted ages ago). They also know who Tohmahawk is. As well, 'Tohmahawk' would tell you if he had a 'funny hunch that should be played out'.

One of the big advantages we have is the fact we have three very advanced Force Users on our side. I point out that Scorp at one time was a full Sith Master, the highest dark Side rank. Plus.... we both love absolutly screwign over the bad guys :D

How about it Jyanis, bro?

Redic Scott
Sep 10th, 2004, 08:26:49 AM
Don't worry about the aurora too much, they aren't all that without their torps and I have my Defender M-I and the protector frigates equiped with anti missle weaponary. we'll deal with them. Plus my missiles magnetically launch and go active only after told to do so, meaning the imps wouldn't know where they came from.

Once Tie comes in, his ships can take on the missiles and tops as well. Of course not all missiles will be taken out, but even to limit the damage.

P.S. can I take in my other protector, I have 3 in my task force.
Also, can someone change my thing on top of the avatar to Line Captain? lol.

TieFighterPilot181st
Sep 10th, 2004, 09:47:00 AM
Yeah, i'll consider bringing in the 4th Division once we get the official ship count from the Imps. If they are bringing in the heavy stuff then I will bring in the 4th. Let me check the listing for the 4th to make sure I have everything right.......checking..........
actually i forgot, I can't bring in the 4th since their in a maintenance stand down after an excercise but i can bring in the 5th which comprises and Adamant, and two Coronas

Redic Scott
Sep 10th, 2004, 10:24:40 AM
I've asked the telan what they will have and he said like 3 Imp Vs, 2 Auroras, the 2 centurions, and around a dozen escorts from heavy cruiser size down. plus I guess the interdictor ships he has and lots of ties. Also they brought in that huge repair station, should we take that out as well?

imported_Reshmar
Sep 10th, 2004, 12:59:37 PM
You cant shoot down all of them. and when there are 400 of them coming at once there will be alot make it through. Besides I think from what telan layed out the Auroras will be on the other side of the planet from you. Which means we need more suport for the assualt group.

TieFighterPilot181st
Sep 10th, 2004, 01:47:38 PM
Do you guys think I should bring in the 5th. The problem is if i do it wont arrive at the same time since I only RPed the 2nd division moving towards Bestine. The 5th is available to reinforce but will take some time to arrive.

Jyanis Scorpion
Sep 10th, 2004, 06:54:14 PM
Originally posted by Marcus Telcontar
No you dont, that is true. But he is not the only Jedi - you have Scorpion (Jedi Knight) and Lion (Jedi Padawan and he should have been promoted ages ago). They also know who Tohmahawk is. As well, 'Tohmahawk' would tell you if he had a 'funny hunch that should be played out'.

One of the big advantages we have is the fact we have three very advanced Force Users on our side. I point out that Scorp at one time was a full Sith Master, the highest dark Side rank. Plus.... we both love absolutly screwign over the bad guys :D

How about it Jyanis, bro?


How can I say no to that face???

Easily, in fact. You're lucky I planned on screwing over the bad guys anyway. :cool

As for up there in space, I'll throw in my Majestics and however many Republic MK IIIs you want. If someone wants to command them directly, be my guest, or I can NPC them following orders.

And as for down in the dirt, anyone know what the weather will be like?

Marcus Telcontar
Sep 10th, 2004, 08:13:48 PM
And as for down in the dirt, anyone know what the weather will be like?

Raining bullets and all sorts of flaming death upon the enemies. Sounds good to you?

Lion El' Jonson
Sep 11th, 2004, 07:57:14 AM
That sort of weather is bound to show up whenever Tohmahawk and Scorp are within 10 sectors of each other...:lol

Actually, I think a big element of the 'clean slate' rules was to limit the interaction that Jedi had with Fleet RPing. Unfortunate for us, yes...but then again, I'm anxious to see what Tie and Redic can rig up. :lol

Good luck, guys...let's see what the Imps are deploying afterall.

Jyanis Scorpion
Sep 11th, 2004, 09:09:45 AM
Originally posted by Marcus Telcontar
Raining bullets and all sorts of flaming death upon the enemies. Sounds good to you?


You're making me wish I didn't have to take care of a division. :( Then I could jump right out into the field with you.

TieFighterPilot181st
Sep 11th, 2004, 09:13:17 AM
alright then I'll ask the Imps about it but if its ok with you guys I'll have the 5th division of TF Emancipator standing by to reinforce.

TieFighterPilot181st
Sep 11th, 2004, 11:40:32 AM
I just talked with Telan. He said not to bring in the 5th or any more ships. The official numbers he gave me are 4 battleships under Admiral Hagen and his 2 Centurions. We should just go back with the original deployment plan then.

Redic Scott
Sep 11th, 2004, 01:11:51 PM
The very original plan doesn't have enough ships to take on the battleships and the centurions. We'll need a few more ships, like we planed on after. What Reshmar listed in his last post would be good to take in. It would be nice to damage the centurions and maybe destroy one to hurt the imps some for taking the planet.

TieFighterPilot181st
Sep 11th, 2004, 04:22:41 PM
We cant bring in too many ships or we run the risk of pissing the Imps off and killing off Fleet RPing for good. I think the most likely outcome of this is that no one wins and it becomes a prolonged campaign over this planet which will eventually spread.

TieFighterPilot181st
Sep 12th, 2004, 08:14:17 AM
ALright, guys we cant add anymore ships because the Imps are gettin a bit ticked off. I guess its arranged that we lost the battle so all we need to do is put up a good fight and then leave.

Redic Scott
Sep 12th, 2004, 01:09:05 PM
guys, tie brought up a good point, once on the ground, the imps can pound us from the sky and we wont be able to stop it. What would you all say about building a mobile shield system. It wouldn't be as powerful as a full planetary shield, but it would be enough to buy a lot of time for the troops to advance and cover major location, maybe we can even drop a real system to install over our controlled areas.

The mobile one can be stationed on my Penetrator Tank chassis. That is more than large enough to hold one.

TieFighterPilot181st
Sep 12th, 2004, 01:19:38 PM
I just posted a post regarding that problem on the Battle Of Bestine Thread in the Rendevous Point.

TieFighterPilot181st
Sep 12th, 2004, 01:20:13 PM
I just posted a post regarding that problem on the Battle Of Bestine Thread in the Rendevous Point. The NR will not succeed and will eventualyl have to withdraw so such a system is not necessary.

Jyanis Scorpion
Sep 13th, 2004, 12:53:17 PM
Originally posted by TieFighterPilot181st
I just posted a post regarding that problem on the Battle Of Bestine Thread in the Rendevous Point. The NR will not succeed and will eventualyl have to withdraw so such a system is not necessary.


Yes, we will have to withdraw, but if one Imperial starship gets an order to bombard our positions, we would all be vaporized before we even had a chance to leave. I think maybe a mobile shield system would be an excellent idea from a tactical stance. I mean, this is supposed to be a major NR ground force campaign, so I doubt the strategists would ignore the orbital bombardment factor.

Redic Scott
Sep 13th, 2004, 01:01:05 PM
that was exectly my point and we wouldn't have to reinvent anything, just put it together with things already being made. So I don't see why maybe 3 of these couldn't be deployed, maybe one for each group? Or just one for Alpha group since it will be the biggest moving target.

Plus in order to hold out for a month and keep the battle going, we will need these, or it will be over as soon as the NR ships leave the system.

TieFighterPilot181st
Sep 13th, 2004, 01:20:00 PM
I just posted a possible suggestion in the Battle Of Bestine thread so go check it out there because im too lazy to copy and paste it here too.

Lion El' Jonson
Sep 14th, 2004, 05:26:52 AM
I'd suggest just deploying a Planetary Shield around the base the Charley Division will be setting up. That way, it sticks around, and we've got a lasting asset for our divisions to shelter under.

Marcus Telcontar
Sep 14th, 2004, 07:21:51 AM
The NR ships withdraw??????? No aereal cover??????

WTF???????

What about supply lines to start off with? That kind of war group needs supplies and a lot of them. What about evac of the wounded?

:x This could get very ugly

TieFighterPilot181st
Sep 14th, 2004, 09:38:28 AM
Thats the problem though. The ground battle is slated to take an extended period of time, but the fleet can stay in orbit during that whole time because of its smaller size and the proximity of Imp Reinforcements.

imported_Reshmar
Sep 14th, 2004, 03:26:28 PM
We can take in the equipment to build a shield Gen. and Ship Based heavy ion cannons or even LNR's and planetary T lasers. We have enough cargo space to carry in just about anything we want. and I had planed on this all along. I just didnt want the Sov guys knowing till I posted it. I have a full complament of Engineers going in for just this.

Scotts forces will be engaged with the enemy almost full time. So if they attack him from orbit they will be attacking there own troops also. which will kill there moral and that htey will not do.

Supply line is no problem. We have the Liqudators and My gunships to carry in supplys and out wonded.

I am taking in a full company of Medical personnel. we will set up a med ward in the "Safe Zone" so to call it.

Again the problem falls back on the Auroras. the Centurions have t lasers. while effective thay have no where near the planetary bombardment capabilities of the Aurora. Telan has stated the Auroras will be on the side of the planet. We will be coming in on with the assualt group on that side. We need to see it they move them around to the other side of the planet before we come in. These to me offer way more of a threat to us then those centurion.

Also If your willing General Tohmahawk, I think your group is perfect for a mission I and Scorp talked about. There is an orbital Golan III. I can get you there on a couple of my Gunships. All you have to do is recapture it. I will ferry up the Powergens we need to power its weapons after you have taken it.

If we take one of the ion cannons. Disable the one the imps have. and set up a small planetary shield Gen around our safe zone we could hold out for awhile.

And just because the flet will withdraw dosnr mean they cant come back and harass the Sov fleet. We can rotate gunship groups which can do hit and run missions on the ships. They will have to keep some of then on patrol and defense thus allowing them only a few to bombard the planet with.

TieFighterPilot181st
Sep 14th, 2004, 04:41:53 PM
That might leave us dangerously spread out through if only my ships and Redic's are involved in this operation. His ships are teh ones carrying the troops correct? I think the planetary T-Lasers is a good idea and so are the ion cannons, but right now we are a bit stretched out. A Golan III has something of over 1000 troops and most of our troops are going planetside. My fleet carries a Battalion of troops but landing those on the Golan would divert my ships from covering the insertion.

Redic Scott
Sep 14th, 2004, 05:47:36 PM
actually the people going in are in another group, my ships are only to fight, they wont be dropping off troops

Redic Scott
Sep 14th, 2004, 05:47:36 PM
actually the people going in are in another group, my ships are only to fight, they wont be dropping off troops

Jyanis Scorpion
Sep 14th, 2004, 08:59:04 PM
Actually, I believe that Golan III was disabled, and needs only some patching up to get it started again, if I remember what you told me correctly, Reshmar. Point is, it was in New Republic hands, it just needs to be given a jump-start once more. Then once any enemy presence is cleared, Tohmahawk could take his force planetside to do the real damage.

General Tohmahawk
Sep 15th, 2004, 12:23:09 AM
Hmmm.... a Golan III? Those puppies are nasty and make great orbital defence.

Okay. If Ic an get some support, I'll go for the Golan and then meet up with Herr General Scorp planetside.

Lion El' Jonson
Sep 15th, 2004, 02:55:30 AM
Golan II, if I remember correctly. The Dreadnaught Old Ironsides was docked to her when she got hit. Either way, a Golan battlestation will be a tremendous advantage.

General Tohmahawk
Sep 15th, 2004, 03:44:46 AM
Well, I'll need support to grab it back and we need a decent plan.

I can see a sudden sprint for the Golan and a crash into it's docking bay with guns blazing would be enough to create a temporary perimeter. The drop ships guns should be able to keep the bay clear and I'm good enough to cut down resitance to the control rooms. The Droids will be enough for corridor fights and by the time any organised internal resistance can be mounted, I should have the control rooms.

But, I need Golan II schematics (in IC) to knwo the layouts, I'll need backup to give a way out if things go wrong, I'll need technicians and I'll need troops to defensd the Golan once it's online. I need to know the damage that was doen to it last time and I need a way to divert the Imps so the Golan grab succeeds.

Redic Scott
Sep 15th, 2004, 04:58:18 AM
Well, I can give you that diversion, since my fleet will draw them away from the planet. The Golan, however, was left pretty much intact since it was dead in space after the ion cannon hit it and the layout I guess you can download from NR database since it was our station, there wouldn't a problem, spec ops teams usually can get there hands on most blueprints.

AS for the support, maybe Tie can get it to you since he wil be jumping in from that side (I imagine) when he does he can dispatch troops and engines from his ships to help you out. If not, I guess I can rp my ships sending guys over in assault shuttles with marines and techs or something.

TieFighterPilot181st
Sep 15th, 2004, 11:08:24 AM
That depends though. You're supposed to give me coordinates that will allow me to attack the enemy from the rear, Redic. Even if I do come in near the Golan, if it is active because the Imps might have repaired the ion damage, then I'd be screwed. Another problem is we dont have the crewmen to man the Golan once we seize it. It is a good idea though to seize it and once we figure out a way that we like and the Imps like, I'm behind it 100% as it would make a perfect place to give cover fire for thge evacuation from. Just wondering, is the evacuation stage of the battle going to resemble the Hoth evacuation, with a mass panic and everyone rushing to get out, or is it a more organized thing?

Redic Scott
Sep 15th, 2004, 12:44:26 PM
Yeah, if we deside on it, I'll give the data to come in out of range or the Golan, but maybe close enough that shuttles can get there quickly.

As for the evac, I think it will be more organized, the Nr will probably know when they are defeated and the men will start getting ready to leave.

TieFighterPilot181st
Sep 15th, 2004, 01:03:55 PM
Alright then if its more organized i would like having the Golan in our possession to cover the retreat. But now we have to talk to the Imps because we just cant randomly say we're seizing the station.

General Tohmahawk
Sep 15th, 2004, 08:53:10 PM
Originally posted by TieFighterPilot181st
Alright then if its more organized i would like having the Golan in our possession to cover the retreat. But now we have to talk to the Imps because we just cant randomly say we're seizing the station.

I'd prefer not to tell them. I'm going to win the station in a fair fight or not at all. If they win, good for them, tough shit for us. If I win, tough shit for them - this I dont want predefined.

While it is good to communicate, there shoud be some elements of resonable surprise and I would think that I can be trusted not to GM by now and to do this very fairly :D

If they didnt think or forgot about the Golan III in orbit, then it should be a "D'OH!". I knwo if I forgot somethign and it's used against me, I'm all D'OH and deal with it. In fact, it's much more fun when you out think your RP peeps and come up wiht a realyl good strategy or surpise move. doesnt negate the predefined end outcome, just makes the journey very much more fun. I for one will readily appluade anyone who genuinely puts one over me.

So, I would much prefer to try to win the Golan fairly and if the Imps have somethign to beat me, then that's all fair.

Where I think the fleet Rp's should be capable of is the odd surprise and everyone nods and says well done, you caught me with my pants down. It encourages left of centre tatics and a bit of healthy comptition, which should exist within the predefined outcomes.

I for one admit I'm just in this one to blow shit up and have some fun.

Redic Scott
Sep 16th, 2004, 04:44:11 AM
Well I fully agree with you. I think in rping we should be a little realistic when it comes to battles. In the real world one would never go upto another country and be like, "hey, you know you the week after next, we're attacking you and we are taking this many troops and tanks with us."

I mean that gives the other guy lots of time to prepare. I like to be surprised and like to surprise others, that's part of the fun in playing. When you agree on everything before hand, that's kinda stupid because you might not try hard in enough in the battle since you know the outcome before hand. On the other hand, when you are surprised, you don't know the ended and want to rp to your best ability to win.

Anyways, Tohmahawk, you got my full support for surprising them. Get those imp scum off our station, preferably in body bags lol.

TieFighterPilot181st
Sep 16th, 2004, 10:41:10 AM
Alright then, but who are we going to man that station with. I can send some troops, but combat troops arent the same as crewmen.

Redic Scott
Sep 16th, 2004, 04:02:25 PM
if we say that it's all planed, I can carry the crewmen in my ships. Once you take the station, I can get closer and drop them off. Or we can have a loaded transport standing by, so they can come in when they recieve the go. Since it's planed out, I'm sure we can bring people in.

TieFighterPilot181st
Sep 16th, 2004, 04:12:01 PM
Having your ships drop off the crew means that both of our groups will have to be concentrated around the Golan and since we're already outnumbered tying down both groups of ships to a stationary object is not tactically wise.

Redic Scott
Sep 16th, 2004, 04:54:16 PM
when I ever say that we would be around it. I was talking about dispatching just on ship to come around and close on the golan, make a fly by and drop of shuttle then get out of range. We are going to be near it or anything and you don't have to stay there to drop your troops off, once Tomahawk takes the hanger, you can just send shuttles into it while your ships stay out of range. But other than that we can just have a frieghter come in, with fighter escorts and dock with the station once it's captured.

It wouldn't be able to harm us if tom takes it and plus I will have control of the ground based ion cannon to keep imp ships away until its ready.

TieFighterPilot181st
Sep 16th, 2004, 07:27:00 PM
Alright then, do we need to talk to Reshmar or Lion about this. The plan sounds pretty good to me now and I'm willing to carry it out.

Lion El' Jonson
Sep 17th, 2004, 02:14:30 AM
You seem to have it very well planned out, by my estimation. There might be a little bit of a time discrepancy to factor in, because taking the station will involve a number of posts, in which time several things may have happened in the space battle. It sounds good, though. :)

TieFighterPilot181st
Sep 17th, 2004, 01:35:45 PM
alrighty then so after Tomahawk takes the docking bay, I'll send in the troops aboard my ships and then you will shuttle in the crewmen we need to man the station. All is well and good then, and unless there are any other problems or concerns then I think we're good to go.

imported_Reshmar
Sep 18th, 2004, 12:08:24 AM
one concern. Tears ion cannon

General Tohmahawk
Sep 18th, 2004, 04:46:24 AM
Originally posted by Reshmar
one concern. Tears ion cannon

Distract him. You also have to remember if this is done fast enough, the time to respond by the Imps will be too slow.

Redic Scott
Sep 18th, 2004, 07:52:16 AM
If I get the shield down, the golan can take out the ion cannon in a ground bombardment right after the capture...Maybe

Lion El' Jonson
Sep 20th, 2004, 02:58:51 AM
That has some interesting potential...and it's a bit ironic as well, considering that it was the ion cannon that took out the Golan in the first place. :lol

TieFighterPilot181st
Sep 22nd, 2004, 04:46:45 PM
wouldnt we have a problem though since there are two ion cannons on the surface and we only have control one and as the planet continues to rotate the Imp ion cannon will be able to get a fix on the Golan.

Marcus Telcontar
Sep 23rd, 2004, 04:53:59 AM
You dont have to take the cannons to render them ineffective. You dont even need to damage them.

Just a thought.

Lion El' Jonson
Sep 23rd, 2004, 06:16:27 AM
As well, you can put the station into a geostationary orbit, so that it never rotates away from the area it is supposed to be guarding. This ensures that the troops stay safe, and that it never gets within range of the other planetary ion cannon.

TieFighterPilot181st
Sep 23rd, 2004, 09:19:12 AM
Alrighty then, how long are we expecting this whole battle, combined space and ground, to take?

Lion El' Jonson
Sep 26th, 2004, 04:32:58 PM
I'm not quite sure. The fleet engagement is going to be rather quick and brutal, with NR forces just trying to keep the door open. The ground combat is going to be more drawn out...after all, it takes awhile to deploy 20,000 men across a hostile planet. :lol