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Dekk
Jun 12th, 2004, 11:36:52 AM
Herro, I be new.
I've been Rping for a couple of years but it seams I'm a n00b again.

I've known about this place for a while but I never had the guts to join 'cos the size and complexity of this place is staggering.
I'm mostly used to fantasy roleplaying which have rules more relaxed then the ones that I see here.

As I plan my character I'm going to need alot of help if I'm to avoid an inappropriately inbalanced char so I ask for as much advice I can get from those who don't mind.

Dekk
Jun 12th, 2004, 01:09:54 PM
So anyway, you can probaly guess what kind of character I'm planning from my choice of avatar.

My character, "Dekk", is half human and half Antahran.
Antahrans come from a obscure backwater planet (Antahr), their population stands at about 20,000 and they live in scattered tribal communities across the planet.
They are human in appearance although their internal physiology is very different.
The functions of their bio-chemistry heavily relly on an energy system to keep them running, this is forced-based (their midachlorean count is exceptionally high).

Their ability to use the force is inate and so is easy to use but only takes basic forms, they cannot actively control what form it takes (manifests as particualr abilities such as healing, telekinesis, etc.).
They are naturally extremely powerful force users as well.
However, as their bodies are so heavily reliant on the force, any force disruption which may disorientate or harm a jedi could easily prove fatal for an Antahran. They are very sensitive to changes in the force, even minor changes. A change in the weather (such as a storm) may proove enough to disrupt the force sufficiant enough to render an Antahran ill.

Dekk is half human and so is far less powerful then an Antahran but still inherits some traits.
Dekk can create streams/bursts of electrical energy as well as manipulate existing electrical flow to a certain degree (like bypassing an electric lock or deactivate a camera/sensor); this ability is inate and so he can you it as easily as any other bodily function (as such he can also feel eletric fields and flow).
He is also very sensitive to force changes, especialy that which is created by eletric flow and fields.

However, he also has a strong weakness to the force especialy force-nulifying; any force based damage may take more the double effects on Dekk and force-nulifying force powers can heavily disrupt his natural biology (effects can vary between unconsciousness and death).
A prime example is that the presence of a ysalamiri will actually reduce him to a comatose state and could well kill him very quickly.

Furthermore, on a more conventional note, we can consider Dekk as a walking electrical powerplant.
Imersing him in sufficiant electrolytes (i.e. wet in the rain and standing in a puddle) will disrupt his abilities and functions.
If properly constructed, a device could be used to exract and rapidly earth his electrical charge; a cleverly built and placed metal grill, when stepped on bare-footed, Dekk could be render unconscious.
Note that it is the drop in charge that causes problems, Dekk is virtually immune to high charges, they may even function to improve his natural functions to a degree (obviuosly the eletrical output from a freighter engine would be more then sufficiant to fry him quite badly).



A minor ability of all Antahrans is physical-transformation.
Full-blood Antahrans can actually write text and draw pictures this way, they can even create 3-d objects from raw material.

Dekk is only a half-blood so an example of his reduced ability would be the ability to re-arrange the ink on a page or to change the colour of a bottle of ketchup. He can fix small brocken objects but he cannot make them from scratch (yet) and only on a small scale (i.e. a watch or datapad, but not a pistol or data terminal).
A sneaky little trick but not exactly life changing.

Summary.

+ve : Electrical creation and manipulation, immunity to relatively high voltage.
Physical transformation (minor).

-ve :Weak against force powers and big changes in the force and force-nulifying effects are very dangerous. Charge can be disrupted and neutralised with aqueaous electrolytes and conductors which can disrupt bodily functions.


Is this acceptable?

Linn O'Conner
Jun 12th, 2004, 02:13:31 PM
Wow! Loads of information! This is great! SOunds like you got a good character going here!

Welcome to the Forums, glad you have joined! We will all, of course, be happy to answer any questions you have! We are all very nice here!!:D

If you need help developing your character, PM me and I'll help as much as possible!!:rollin :rollin

Anyway, welcome again!!:D :p

Dekk
Jun 12th, 2004, 02:22:54 PM
Well thank you. :D

And yes I do like to plan my character background as thoroughly as possible, it just makes life easier for everybody if we all know what I can and cannot do and what my character is all about (especially me!).
I for one hate RPing with horribley, unfairly unbalanced characters but as of yet I do not have a feel for what 'balanced' is here so I'm gonna need some help at the start.

And yes, I'm sure I'll be PMing alot as I'm getting started here. :)

At the momment, my first step would be to have this character looked t my a mod/admin.

Linn O'Conner
Jun 12th, 2004, 02:27:38 PM
I'm the same! I took two weeks to plan my character for myself before I joined here *sigh*:)

Anyway, doing a lot of PMing is a good thing!:D

Dasquian Belargic
Jun 12th, 2004, 02:34:57 PM
.I’m not the big brain on science, so I can’t pick this apart from that point of view, but... I could see there being a problem with the species ability to create electric energy from scratch and also with their ‘naturally being powerful force users’. The latter because strength in the Force is something that, here, is acquired over time, and the former because control/manipulation of energy in that way would usually be classified (as far as I am aware) as a higher level Force power, not something attainable for an initiate level character.

Also:


A minor ability of all Antahrans is physical-transformation.
Full-blood Antahrans can actually write text and draw pictures this way, they can even create 3-d objects from raw material.

I don’t understand how this works.

Dekk
Jun 12th, 2004, 03:06:44 PM
Admittidley, I don't think that alteration power is a good idea either so forget I mentioned it. :P

Their naturaly force users becuase they have evolved to rely upon it.
Allow me to try and clarify how I think this might work. The force using bit I mentioned is to do with the function of his biology.

As we know, the force permeates all living things and regulates the flow of life in all living things.
The Antahrans are on the more force-reliant end of the life-scale, their biology relies heavily on the force.

The eletrical discharge is a biological feature although the energy and control is forced based.
I understand that this is usually considered a high-level force power but think of this as a more like a natural ability, like the extened version of an eletric eel.

Obviously there is a limit on a recovery time but it is still quite fast. Like I said, Dekk is a walking eletrical power plant and as such has the power flowing in him all the time, and as such this has ups (throwing electricity) and it's downs (headaches and nausea during storms).

He may appear to have this powerful ability but even a vaguely proficiant force user could pull him to his knees, they need only to disrupt the force and/or his internal eletrical charge (even a non-force user could employ a tech equivalent).

It's actually very easy to take him down, even kill him outright. His only real defense is the secrecy of his abilities.

I've also the idea that because of his 'inate' force usage, he willl have an extremely hard time actively controlling it; that is, he will have a very difficult time trying to learn how to learn any other power (most likely he could never ever exceed the equivalent of a low-level jedi knight regardless of a lifetime of training).

I like to think of this ability not as a positive "power" as such but instead as a 'racial' trait.
It has it's up and downs.

Dan the Man
Jun 12th, 2004, 03:26:29 PM
Everybody starts on the same level. No natural head-starts.

Zachariah Darmok
Jun 12th, 2004, 05:02:43 PM
Basicly if you start in a force group you start as a padawan within the jedi ( if your application is accepted) or aSith Apprentice. You work up within the scheme of things as your character progresses, its really rather simple.

And thank the lord for a new person with sence to write a short bio, thanks dude :)

Sejah Haversh
Jun 12th, 2004, 11:18:11 PM
Say, as far as that telekenetic power to alter things goes, you might want to have your character talk to Sejah. He's got a slight defect in his thinking that allows him to use telekenesis at the molecular, and atomic levels. Of course, with disastrous results, but it might be good to have a study buddy along the same lines.

Welcome to the party, free hats and streamers are on the table, but the punch is fifty cents a glass.

Dekk
Jun 13th, 2004, 02:52:52 AM
Okay, how about his Antahran half has this kind of effect on his body but his 'power' is much harder to use.

That is, if he where to train as a jedi/sith he would have a natural talent for the bolt throwing thing because his biology already promotes it, but he won't advance as quicklyin the other force powers.

It would be fair to asume that his Antahran mother would have taught and trainned him to use his electricity from birth (just as a bird would learn to fly).

But anway, I was afraid of this kind of decision to start from the very bottom and like I said, I RP in many other places so if you guy's insit on the bottom-start then I just won't bother at all (might plan another character later).

Infact I saw this coming, your boards do have a system in place but it only flys for those whose first RP exprience is on this board. Other RPers will have been in other boards where everyone starts with a little 'something' to set them out from the crowd.
I'm afariad I'm just to used to having natural powers and so if you guys say no then I'll just bow out.

Silus Xilarian
Jun 13th, 2004, 03:05:49 AM
If you wanna set yourself apart from the crowd, then have your character stand out, not his powers. A lot of the RPing that goes on here isnt focused on how well your character does in a fight, its how they react to certain situations.

Since ive been here, I've seen more people than I can count come in asking for special powers, and three times as many just assuming that it's ok and not asking (credit to you for asking). Not once though have I seen a complete newcomer get a natural headstart.

Dasquian Belargic
Jun 13th, 2004, 03:15:56 AM
Infact I saw this coming, your boards do have a system in place but it only flys for those whose first RP exprience is on this board. Other RPers will have been in other boards where everyone starts with a little 'something' to set them out from the crowd.
I'm afariad I'm just to used to having natural powers and so if you guys say no then I'll just bow out.

As you say, this isn't "other" boards. We don't make special allowances. The FAQ will tell you how the board runs. Everyone goes from ground up.


Originally posted by Silus Xilarian
If you wanna set yourself apart from the crowd, then have your character stand out, not his powers. A lot of the RPing that goes on here isnt focused on how well your character does in a fight, its how they react to certain situations.

Since ive been here, I've seen more people than I can count come in asking for special powers, and three times as many just assuming that it's ok and not asking (credit to you for asking). Not once though have I seen a complete newcomer get a natural headstart.

:) Listen to the wise man.

Dekk
Jun 13th, 2004, 03:26:46 AM
Yes, I'm listening, I'm looking for this power not to augment his combatativeness anyway.
It's a trait that he'll use as his proffesion as a thief and criminal.

Oh, here and idea, what about a permanent technological addition to his body?
An otherwise normalhuman with an internal technological implant which can build up charge and allow him to throw it around.
Is that mpre exceptable?

Silus Xilarian
Jun 13th, 2004, 03:31:41 AM
Im gonna be perfectly honest with you man. It's really looking like you're trying to 'negociate' how powerful your character can be. You start out with him having a significant natural ability. Community says no. You counter offer. There was another guy here a few months ago who did that constantly, and it was annoying to no end. Just give up the ability as a start out trait and develop it over time. It wont kill you, I promise.

Dasquian Belargic
Jun 13th, 2004, 03:38:29 AM
Originally posted by Dekk
Yes, I'm listening, I'm looking for this power not to augment his combatativeness anyway.
It's a trait that he'll use as his proffesion as a thief and criminal.

Oh, here and idea, what about a permanent technological addition to his body?
An otherwise normalhuman with an internal technological implant which can build up charge and allow him to throw it around.
Is that mpre exceptable?

No. Body implants, armour, magical amulets. It's all the same as just being born with it. Develop it over time.

Dekk
Jun 13th, 2004, 07:14:30 AM
Okay, I see this isn't working.

Like I said, I RP elsewhere so if I have to start as flat out normal then I'm just not interested so thank you and good bye.

Dasquian Belargic
Jun 13th, 2004, 07:19:21 AM
:wave Thanks for your interest in the forums. Have fun elsewhere.

Dan the Man
Jun 13th, 2004, 08:54:42 AM
Originally posted by Dekk
Okay, I see this isn't working.

Like I said, I RP elsewhere so if I have to start as flat out normal then I'm just not interested so thank you and good bye.

:lol well at least he's honest :)

Kelt Simoson
Jun 13th, 2004, 09:17:11 AM
Cant argue with that. lol

Slayn Cloak
Jun 13th, 2004, 11:43:11 AM
I think he just needed to understand that he had to develop it over time. I really don't think he understood what was being said. That was a very cool idea, it just needed to be toned down, probably to a reasonable degree, but still. I think he was just to hooked on the pen & paper tag.

In my experience we've all been able to rp together because we're reasonable. Do on to others, that sort of thing; It just sucks to lose someone who would take the time to go into such great detail.

:: shrugs :: Oh well...

Dasquian Belargic
Jun 13th, 2004, 12:01:04 PM
I think he just needed to understand that he had to develop it over time. I really don't think he understood what was being said.


Originally posted by Dasquian Belargic
It's all the same as just being born with it. Develop it over time.

I don't think I could have said it more plainly than than :p

Cyrel Annat
Jun 13th, 2004, 12:06:11 PM
You only said it once. At times, it is necessary to state things several times to make a point.

Slayn Cloak
Jun 13th, 2004, 12:16:02 PM
:: nods ::

Dan the Man
Jun 13th, 2004, 12:18:31 PM
Originally posted by Cyrel Annat
You only said it once. At times, it is necessary to state things several times to make a point.

It is not mine nor anyone else's responsibility to coddle stupidity. I'm assuming people who post on an internet forum are capable of reading.

Slayn Cloak
Jun 13th, 2004, 12:21:57 PM
LMFAO :lol

Yea, I suppose that should be a prerequisite.

Kelt Simoson
Jun 13th, 2004, 12:26:56 PM
Originally posted by Dan the Man
It is not mine nor anyone else's responsibility to coddle stupidity. I'm assuming people who post on an internet forum are capable of reading.

That man is a legend, could not of put it better myself.

Daerlayne
Jun 13th, 2004, 12:33:24 PM
It is not mine nor anyone else's responsibility to coddle stupidity. I'm assuming people who post on an internet forum are capable of reading.

I forgot to add my [/sarcasm] tag to the end of the statement.

Dekk
Jun 14th, 2004, 07:34:11 AM
I do apoligise for any misunderstanding, but it would seem I made my post alot more final then I intended (it was late, I was tired).

What I meant was that this character idea is out the window.
I'll re-formulate my thinking to think of something more suitable. :D

Garen Selore
Jun 15th, 2004, 12:28:15 PM
It is nice to know that we have not lost you as a Fellow RPer :).

Dekk
Jun 16th, 2004, 01:56:28 AM
Well thank you. :D


So, making a clever move to call on the wise knowledge of forum veterans, I'm asking for advice on what kind of character might be a good idea.

I mean I suppsoe I could go for the same old bounty hunter but I already know that they seem to be in very low demand these days, I'm looking for something different and more active.

I was wondering, is there any way I could be an employee of the GJO without actualy being or undergoing any jedi training? Like maybe security or something, like a GJO cop?

Alex
Jun 16th, 2004, 04:10:00 AM
They have guards and such about, such as people who collect your weapons before you go into the Bar and Grill. They may well be Jedi, though. I'd think that, if the GJO were logical, they would use Jedi in that role. If you've got someone doing something that security would need to respond to, there's a possibility that they will have some force abilities. A non-Jedi cop would be at a distinct disadvantage.

But thats just my perspective. Other people know better. I'm sure there are non-Jedi people at the Temple...just not sure where they work.

Dasquian Belargic
Jun 16th, 2004, 04:22:05 AM
I was wondering, is there any way I could be an employee of the GJO without actualy being or undergoing any jedi training? Like maybe security or something, like a GJO cop?

GJO bar security is minimal, and played by NPCs.

If you want to be a cop, check out: http://www.sw-fans.net/forum/showthread.php?s=&threadid=35916

Dekk
Jun 16th, 2004, 04:56:11 AM
Okay.
Hmm......

What about this crazy little gem of an idea (just a thought).
A new experiment, Republic soldiers with jedi trainning, "Peacekeepers" if you will.

I could be a soldier who's just finished his first part of military trainning and now he's starting his first jedi trainning segment.

Sound a little of the wall, but it might be interesting. Trainning people to fight as jedi but together, not as knights but as soldiers. It could provide interesting tactical advantages for republic forces in the future (think of it, jedi commandos).

It's only a pilot scheme though (maybe no more then 20 'special' trainnes in total) and so this may never follow through into republic commison.

But it does supply an interesting idea.
Well, in my opinion anyway and I'm brand spanking new.
You senior people may think it's completely unacceptable (in which case I'd respect you decision).

As you can tell, I'm just trying to think of something interesting to RP with. Something attached to the GJO but not quite a Jedi.
By all means reject my idea if it's too outlandish but please go ahead and recomend somthing else more suitable.
How can I attach to the GJO without actualy being quite a jedi?

Dasquian Belargic
Jun 16th, 2004, 05:00:54 AM
How can I attach to the GJO without actualy being quite a jedi?

You can't, really. You can join the Republic as serve as a pilot/soldier/whathaveyou, but there isn't really a way of bridging the two. GJO and the Republic forces have different methodologies and work ethics. Being a member of both isn't practical. There are warrior Jedi who focus on combat, though.

Dekk
Jun 16th, 2004, 05:07:21 AM
well that's what I'm talking about.
An experiment to train jedi not to take out other jedi but to specialise in taking out soldiers in a variety of military environments. The military trainning is so that they can be tactically deployed along side soldiers.

When jedi's fight in wars it's always a bit of a wild card from a military perspective. This trainning is to produce warrior jedi who can fight along side regular republic troops.

Okay, essencialy they're the same thing as jedi, it's just their strategic purpose that's different (that and they probaly do more traiining in piloting and shooting, as a back-up).

It is an unusual idea, that's what this lttle trial run is for, to see if it works and to find out what we get when we're done.



BTW, the ethos of these "Red Series" Jedi is the same as normal jedi really; they seek to bring peace.
The Red Jedi, however, recognise that sometimes fighting needs to be done and that is what they're trainning for. Jedi who are entirley dedicated to combat (and abilities which suppliment combat) because someone needs to do it and so red-jedi train to do it right (because even combatative jedi may proove difficult to use in a conflict).

I suppose they are just warrior jedi, this scheme is meerly and attempt to formalise the trainning such that they can produce effective warrior jedi with known effectiveness (the personalised styles of jedi's work great for themselves but not so great when trying to intergrate with a team).

Loklorien s'Ilancy
Jun 16th, 2004, 05:11:27 AM
I don't understand any of that :|



edit ~ Dude, yeah. That still makes no sense to me. From the way I read that, it's like you're saying those who play the more combative Jedi around here don't know what they're doing. But that's just my opinion.

Dekk
Jun 16th, 2004, 05:18:27 AM
Um, okay, I'll try to re-phrase.

we all know what Jedi are and what they can do but it is them who choose what they want to do.
If jedi turn up in a war zone/conflict hotspot then they are certainly tactically very powerful.
However, if you stick 12 jedi on the ground it's always a bit of a mixed bag, they all have different styles, mostly very individual.
Some may hangback, others rush forward; meanwhile some will target officers, others the vehicals.

This pilot scheme seeks to produce a new concept called the "Red Series" or the red-jedi. They are essentially just jedi who specialise in combat.
Their trainning is completely devoted to combat and any and all skills and abilities which may facilitate this in a field of military conflict.
Red-jedi would have a far more rigid curriculum such that when they're done you could have 12 warrior jedi who fight with more cohetion on the field. They co-ordinate better.

If I said there are 500 jedi on the fontline then that would be quite vague, they would vary in what they could do.
If I said there where 50 regiments (10 per each regiment) of red-jedi then we would know exactly what they can do.

Follow?

Jedi are like knights, champions or heros. They're great fighters but terrible soldiers. Red-jedi are warriors, all they do is fight and we all know where they stand.

Loklorien s'Ilancy
Jun 16th, 2004, 05:23:17 AM
Reminds me of Shadow Jedi o_O

Dekk
Jun 16th, 2004, 05:31:35 AM
I don't know alot about them but from what I do know they are still jedi. Sure their force balance is more like the red-jedi but they are still knights.

So I suppose you could say that red-jedi are shadow jedi who specialise entirley in combat and trainned with a more fixed curiculum; and they are attached to the GJO and are sometimes called away to deal with republic military matters.

Dasquian Belargic
Jun 16th, 2004, 05:39:58 AM
So I suppose you could say that red-jedi are shadow jedi who specialise entirley in combat and trainned with a more fixed curiculum;

No. Shadow Jedi are not viable.

What you are described sounds basically like Warrior Jedi. If you're suggesting that Warrior Jedi are poor fighters because they are Jedi, then these 'Red Jedi' are you're calling them will have all of the same weaknesses. There is no way to have the Force powers of a Jedi without actually being a Jedi and undergoing typical Jedi training.

Silus Xilarian
Jun 16th, 2004, 05:42:43 AM
They uh, are severely disliked on this board. Basically, what I took from your big spill is that you're wanting to make force sensitive soldiers, which seems to me is something the Jedi order would probably frown upon.

I may be wrong on this, but it seems to me that the Jedi would be very much against letting the military train Jedi, for the simple fact that Jedi training covers alot more than combat ability. A Jedi who learns nothing but the art of war is a very very dangerous thing, as temptation to the Dark Side of the force would be extremely great.

I highly doubt the Jedi council would provide the New Republic with any Jedi for the purpose of training soldiers in the force. Thus, I have a hard time seeing a 'Red-Jedi' being a valid possibility, though I would be interested to hear the views of some of the GJO elder types on this.

Dekk
Jun 16th, 2004, 05:45:59 AM
Yes, of course.
I think we are suffering from a slight case of miscimmunication here, I appoligise if I am being unclear.

Red-jedi will enroll in the GJO as usual, they will have a special booklet (supplied by the smart people up in republic high command) which tells him what classes and skills he needs to take and learn.

Red-jedi are formal warrior jedi. They fight in teams (a fire team of 4-6, or a regiment of 10-20).

Warrior jedi aren't bad fighters, they're just too 'unique' for a war zone (where rigidity is prime).

Red-jedi train together as well as fight together.
Red-jedi are trainned to follow orders and red-jedi officers are trainned to give orders to other red-jedi.

They follow all the same ethics and ideals as GJO jedi, it's just they learn to fight in teams.
Not flying around, not mind reading, not building things.
They learn to fight as formal warriors.

Am I making any more sense yet?

Silus Xilarian
Jun 16th, 2004, 05:57:06 AM
You are, but it seems you missed my point just a bit. Having them a part of the GJO and the NR could create a conflict of interests.

While there are some Jedi who actively participate in the New Republic, its nothing on this large of a scale.

Example. Lets say the Balmorran Empire has taken over a small shipbuilding facility between the Borders of the NR and the Balmorran Empire. It's unclaimed territory, but the NR sees it as the Balmorran Empire trying to edge into NR space. The NR decide to make a preemtive strike, and want to employ their 'red-jedi' as special ops ground forces. However, the GJO might rather send ambassadors to negociate new border agreements with the Balmorran Empire, since BE to this point, hasnt been an aggressive political faction.

As I said, I could be wrong, but I dont think it is viable to utilize two seperate groups for a character types when those two groups are prone to having seperate interests.

Dasquian Belargic
Jun 16th, 2004, 05:57:32 AM
I highly doubt the Jedi council would provide the New Republic with any Jedi for the purpose of training soldiers in the force.

To put it as bluntly as possible: The Republic army won't get any Jedi soldiers. Soldiers are trained to be soldiers, and Jedi to be Jedi. Now, I know there's a multitude of Jedi types, but none of them include being a Republic war tool.

I know you are just trying to create something original, but it's just not a practical or realistic idea.

And again, Silus is being wise ;)

Loklorien s'Ilancy
Jun 16th, 2004, 05:59:51 AM
So basically, you want to take the concept of the Emperor's personal gaurdsmen and 'Jedi them up'?

Silus Xilarian
Jun 16th, 2004, 06:01:17 AM
And if that is the case, I can tell you why the Personal Guardsmen are a viable combination of character types. As apposed to Red Jedi :p

Dekk
Jun 16th, 2004, 06:06:57 AM
Alright, then the republic aren't involved.
Let's say that the red-jedi are something cooked up by some clever jedi think-tank.

Using the example of the Balmoran boarder dispute, it is certainly true that negociations would be prefered but when action is required then you send red-jedi because you know what they'll do (they have a more military flavoured procedure to follow).

So red-jedi are still only jedi of the GJO, they just furfill a formal combat roll.
They are by no means a replacement for jsut sending in conventional jedi, they're just a strategic option.

Similar to when the UN send in an ambasador with a small deployment of marines, the GJO would send a pair of 'normal' Jedi in for negociations but they bring along a fire-team of red-jedi as a back-up.
Jedi are powerful but things could get messy, red-jedi are like soldiers in the respect that it's they're job to keep the fight in their favour.

I'm not sure if I'm explaining tis properly but do you begin to get a feel for the element I'm trying to create here?

Jedi can sometimes lack the combatative edge or perhaps the opposite, their cowboy style is unpredictable.
Formal Jedi soldiers of the GJO do their job proffesionally everytime, they're a "politicaly stable" option if you will.

I'm not saying that all jedi aren't suitable, I'm just saying that all red-jedi are suitable.
Does that make sense?

Dasquian Belargic
Jun 16th, 2004, 06:15:01 AM
Warrior Jedi. There's no necessity for 'red-jedi'. Warrior Jedi are perfectly capable of dealing with combat situations, as are most non-Warrior Jedi (every Padawan is given combat training). If there was a real problem that erquired a lot of fire power, then soldiers would be sent in, not Jedi. Warrior Jedi are perfectly stable and professional, more so than normal soldiers, as they have to be calm and collected at all time - so will not allow their emotions to rule them in combat.

Mace Windu: "... we're keepers of the peace, not soldiers."

Silus Xilarian
Jun 16th, 2004, 06:18:33 AM
Originally posted by Dasquian Belargic
Mace Windu: "... we're keepers of the peace, not soldiers."

Quoted for great truth. Notice in Episode 1. Trade Federation. 2 Jedi sent.

Loklorien s'Ilancy
Jun 16th, 2004, 06:21:27 AM
what's wrong with just starting a Jedi character and developing him into a sound character with solid training RP's while keeping a focus on combat? That would make alot more sense.

Dekk
Jun 16th, 2004, 06:26:28 AM
But that's what I'm taking about, right there.

Padawans are given trainning, fine.
That's like saying fighter pilots are given smallarms and fieldcraft trainning. Yes that's perfectly true but jedi are still to varied in what they'll do next.

The idea of this scheme is that many years down the line, people will come to view red-jedi in a different way, they mean a different kind of buissness.

To say that we are peace keepers and not soldiers is a contradiction in terms.
To keep the peace you sometimes have to fight and so we have to be soldiers sometimes.
Red-jedi are like full time soldiers; you don't send in combat ready pilots, you send in the army.

There is no doubt that a jedi could defend themselves but of a counter-attack?
red-jedi fill the role of subordinates, i.e. if a conflict broke out and you where caught in the fighting along will the rest of the knights, insyead of just using knights you break them up into groups of red-jedi lead by conventional knights.

Logicaly speaking, think about it. Jedi are knights, they need to be supported.

i.e. If you where sent to discuss peace terms with Sith then it would be out of place to use republic soldiers as this is a purley GJO-TSO affair. You would have to bring more jedi with you but this may seem aggressive.
Red-jedi are like escorts or guards, they formaly fill the role of saftey without the need for risking so many potentially important jedi.

But I understand that this just doesn't seem to be working (it would appear I can't explain this properly) and so I suppose I'll just have to be the old fashioned lone warrior.

Silus Xilarian
Jun 16th, 2004, 06:32:14 AM
Or you could try a character that doesnt revolve around combat. These usually end up being the most unique characters. Isnt that what you're going for?

To be blunt. Every 'cool' character idea you'll have has probably been done by now.

Dekk
Jun 16th, 2004, 06:32:30 AM
Originally posted by s'Ilancy
what's wrong with just starting a Jedi character and developing him into a sound character with solid training RP's while keeping a focus on combat? That would make alot more sense.


That is exactly what I would be doing. This is just a backgroundstory as to why I'm doing it.
Why else would a small group of jedi just start trainning together as a group?
I don't see that happening unless it is a deliberate idea to form a new outfit.

I'm not asking you to from a new branch of the jedi, simply to allow me to say that I am a test subject. If the test is succesful then for the sake of the story we say that "maybe something will happen in the future" but with the actual RPing nothing more need happen.

What I am explaining here is not some new facet to GJO administration or procedure, meerly an experiment to see if such a thingis viable.

I say all this stuff about red-jedi but the truth is there are none yet (and in reality there probably never will be), I am but one of a dozen who are guinea pigs to see if this works.
This is purley background story material, no changes to the sw-fans universe needs to be made.

Dekk
Jun 16th, 2004, 06:37:55 AM
Okay, it seams that part of this miscommunication that we're suffering from is because I'm taking so long to write my posts that I'm two replys behind.

If you'd simply said "no combat" to begin with then that would have saved an awful lot of time.
Sheesh.

But okay, fine.
I'll spend another hour planning another character again.


So then, what kind of jedi could be interesting then?
A technology orientated engineering jedi?

Yeah, how about a scientist jedi who is trainning to be a jedi but is also studing archeo-xenotechnology, the force and the possible applications; i.e. force detecting sensers, force enhancing/nulifying energy barriers etc.

A jedi Archeo-Xenotechnologist, do you think that would be any good?

Loklorien s'Ilancy
Jun 16th, 2004, 06:39:51 AM
You know, something occurs to me. If you want to be a Jedi, why don't you just pick up where you left off last time.

Dasquian Belargic
Jun 16th, 2004, 06:43:36 AM
Originally posted by Dekk
But okay, fine.
I'll spend another hour planning another character again.

There's no need to get snappy. You asked for opinions/advice on you're ideas, and we're giving it. You don't need to have a totally outlandish character idea for it to be interesting or unique. Having an interesting background is good, but it's how you play the character, what situations that they get into, and how they grow that are the most interesting things.


A technology orientated engineering jedi?

That is possible, and something which I don't think I've seen here before. I did a little research on this, and found something called the 'Jedi Artificers', which sounds interesting. "The Artificers are the creators, tinkerers, and inventors of the Jedi Knights. They tend to be very technical in nature and posses heightened mechanical empathy. A good example of an Artificer is Cay Qel-Droma who would rather tune a lightsaber’s blade than listen to his Master’s stories."

Dekk
Jun 16th, 2004, 10:09:47 AM
Okay then, I'll go for the Jedi Artificer character.

Thanks for putting up with me. :D

Loklorien s'Ilancy
Jun 16th, 2004, 11:01:36 AM
Originally posted by Dekk
Thanks for putting up with me. :D

We've been putting up with you for a year, off and on. Nothing new.

Dekk
Jun 16th, 2004, 11:07:57 AM
Yeah, what do you meen by that?
Is it the address thingy? Because I am posting from a school computer.

Loklorien s'Ilancy
Jun 16th, 2004, 11:18:13 AM
IP addresses are a magical thing nowdays. Don't try to fool us.

Dekk
Jun 16th, 2004, 11:32:40 AM
Originally posted by Dekk
....I am posting from a school computer.

we use a citrix network, around 300 non-personal machines spread across campus so what you think might have been me could have ben anyone of 1000 people.

So clearly not that magical then. ;)

Loklorien s'Ilancy
Jun 16th, 2004, 11:39:48 AM
So you're telling me then that you have never EVER had an account on SWFans before. You do know that infiltration in any form is bannable offense, do you not.

Dekk
Jun 16th, 2004, 11:52:44 AM
Yes, I am aware that it is a bannable offense, I'd even offer to be crusified.

I have never had an account here before.
My brother is an active RPer so he might have come here before but I haven't asked him so I woudn't know.


I REALLY AM A NEWBIE HERE.

Cross my heart and hope to die, with a cherry on top. :D

Loklorien s'Ilancy
Jun 16th, 2004, 12:25:56 PM
Well, if you say so, mate. Though I'm sure Jandor Tarvin, Gray, Mr. Pulse, and a host of other accounts will be lonely from lack off attention.

Oh, and DarKnight too :)

Dekk
Jun 16th, 2004, 12:44:08 PM
Uh, Okaayieee.....

Jak Prent
Jun 16th, 2004, 01:06:48 PM
laffo busted

imported_Grev Drasen
Jun 16th, 2004, 01:09:54 PM
Originally posted by Dekk
My brother is an active RPer so he might have come here before but I haven't asked him so I woudn't know.
lol

Dekk
Jun 16th, 2004, 01:11:50 PM
AArrgg!!!!!

None of you are making any sense!!!!!!!
What are you taking about!!!!!!

Actualy, I do know.
I asked little bro and he says he used to hang around here a while ago so I suppose you are at least partly right.

Infact I'll go ask him if he intends picking them up again.

Loklorien s'Ilancy
Jun 16th, 2004, 01:18:28 PM
Funny how you guys write the same and argue with us about all these new ideas for characters that you're always coming up with :p

Dekk
Jun 16th, 2004, 01:30:28 PM
Actually, I got my character ideas from him.

As for arguing the same, well, there's not alot I can say about that. Personally I think we have quite different styles but there you go.

I suppose we do hang around the same style of sites and so we both reacted similarly to the relatively tight restriction you have here.

But anyway, he hasn't RPed for a year?
Was he banned or something?

(I'm emailing him again now to ask him myself).

Q
Jun 16th, 2004, 01:34:50 PM
Am I to understand that you first claimed it must be someone at your school, and then you remembered that your brother RPed here in the past (slipped your mind, did it?) and so it must have been him? Posting from the computers at school? Is that about right?

Jak Prent
Jun 16th, 2004, 01:36:33 PM
Originally posted by Q
Am I to understand that you first claimed it must be someone at your school, and then you remembered that your brother RPed here in the past (slipped your mind, did it?) and so it must have been him? Posting from the computers at school? Is that about right?

haha zing

Dasquian Belargic
Jun 16th, 2004, 01:36:44 PM
I asked little bro and he says he used to hang around here a while ago so I suppose you are at least partly right.


Actually, I got my character ideas from him.

Hmmmmm. (edit: Q beat me to it)


But anyway, he hasn't RPed for a year?
Was he banned or something?

Nope.

Dekk
Jun 16th, 2004, 01:41:00 PM
No, I didn't remember anything (nor did I know).
I just emailed him (he's not in the room at the momment) to ask.

But anyway, whats the problem?
Do you want to delete the accounts or get him to take them up or kill them or what?

I'd offer to take them but I don't think I could do that (you may not notice a style change now but you will when I start RPing, they'll become different people in my hands).

What would you have me do?

Jak Prent
Jun 16th, 2004, 01:43:44 PM
Originally posted by Dekk
No, I didn't remember anything (nor did I know).
I just emailed him (he's not in the room at the momment) to ask.

But anyway, whats the problem?
Do you want to delete the accounts or get him to take them up or kill them or what?

I'd offer to take them but I don't think I could do that (you may not notice a style change now but you will when I start RPing, they'll become different people in my hands).

What would you have me do?

<img src=http://www.sw-fans.net/photopost/data/504/1156walter.jpg>

You're about to enter a world of pain.

Loklorien s'Ilancy
Jun 16th, 2004, 01:44:21 PM
I smell a rat, I do :)

Dekk
Jun 16th, 2004, 01:52:44 PM
Can I ask what motive there is for me to do this?

There's nothing else I can say to convince you so do to me as you will.

I feel it grossly unfair to be repremanded for nothing/hardly something.
If it bothers you that much, do you want me to pretend I'm my brother or something?

Or how about I read as many of his most resent posts I can find, that way maybe I will know enough to be what you think I already am?

Oh I'm so confused my head hurts.


Actually, considering all this grief maybe I shouldn't bother with going any further.
Yeah, I think I should just go away and Rp where my brother hasn't been.

A pitty really, but you can't blame me.
You guys haven't exactly been hospitable now have you?

Loklorien s'Ilancy
Jun 16th, 2004, 01:57:44 PM
How's Bristol, these days?

Jak Prent
Jun 16th, 2004, 01:59:15 PM
Originally posted by Dekk
Can I ask what motive there is for me to do this?
You're a freedom-hating terrorist

There's nothing else I can say to convince you so do to me as you will.
I'm sure that paypalling me about $30 or so will help to convince me :cool

I feel it grossly unfair to be repremanded for nothing/hardly something.
Its curtains for you, Rocky. Curtains!

If it bothers you that much, do you want me to pretend I'm my brother or something?
Yes, just sign "DarKnight" on this sworn affidavit below ;)

Or how about I read as many of his most resent posts I can find, that way maybe I will know enough to be what you think I already am?
"aljdlakjldkjaljdlkjalkdja i'm a powarful dark jeedi lol" - love, DarKnight

Oh I'm so confused my head hurts.
I'm about to tell you two words that are going to take all your trouble away: Miniature Golf.

Actually, considering all this grief maybe I shouldn't bother with going any further.
Did we give up when the Germans bombed Pearl Harbor? HELL NO!

Yeah, I think I should just go away and Rp where my brother hasn't been.
Afghanistan

A pitty really, but you can't blame me.
laffo you know what pitty rhymes with? :cool

Dekk
Jun 16th, 2004, 02:01:00 PM
I am or I am not.

WHAT DO YOU WANT ME TO DO?????

Slayn Cloak
Jun 16th, 2004, 02:01:04 PM
I was hospitable , but now even I think you're false...

Jak Prent
Jun 16th, 2004, 02:03:36 PM
Originally posted by Dekk
I am or I am not.

WHAT DO YOU WANT ME TO DO?????

You want the truth?

YOU CAN'T HANDLE THE TRUTH!

Dekk
Jun 16th, 2004, 02:06:39 PM
Okay, okay, I am the same guy.

It's been so long I just thought that I would have lost the edge and so I thought it better to start over completely.
Not just the characters, I fell rusty with everything here; I mean lets face it, I wasn't a regular even when I was here.

I just though it would be a better idea to start over.

What can I say, it's a great site.

Do you want me to take up my old characters?

You have completely destroyed the whole beauty of anonymoty rights, content?

You want to ban me for this?
I implore you, all I want to do is RP; I enjoy it and want to do it but if you can't accept me then fine, thats your perogative.

Dasquian Belargic
Jun 16th, 2004, 02:07:50 PM
We just want people to be honest about their identities :)

Q
Jun 16th, 2004, 02:10:54 PM
Or, more precisely, we want them to not lie to us to our faces. You wouldn't be the first person to come back under a different name and pretend to be someone else. But when confronted about it, you just flat-out lied. It was an insult to our intelligence. Of which I have lots, I assure you. :)

Er, "we". We have lots.

Slayn Cloak
Jun 16th, 2004, 02:11:00 PM
You're really strange, do you know that?

Dekk
Jun 16th, 2004, 02:13:20 PM
Well now that I've admitted to who you think I am then what makes you think I was even telling the truth the first time I RPed?
What makes you think I'm not just some complete sociopath and absolutley everything I have said in the past is a lie.

Can we just start over?

Hello, I'm Matt.
I'm an 18 year old student and currently in the middle of my A-levels (finals).
What do you want to know about me?



My newest character is Dekk, I have also previously RPed as DarKnight, Jandor, Jaina, Pulse, Tyrus, Lelden and probaly a whole bucnh of dead-end characters.

If you'd like, I don't mind taking up Jandor and Pulse again (the others I just got stuck and couldn't recover) although as far as I can tell the "Mr" guys aren't around anymore are they?
And now that this is the , what, 3rd time Jandor had run of for such a long time could the GJO even accept him back again?

Loklorien s'Ilancy
Jun 16th, 2004, 02:15:58 PM
*pat pat*

there there, now that wasn't so hard now, was it :)

Dekk
Jun 16th, 2004, 02:18:22 PM
Okay, but now I feel a fool.

Actualy, no I don't I jsut feel, I dunno.....

Anyway, I'm going to have to spend alot of time working out how I'm going to reintegrate those characters.
Is it even possible?

Jandor
Jun 16th, 2004, 02:22:08 PM
Well whadda you know, the account still works.

Now lets check out the signaure.

*peers down*

Bugger.
Looks like I need to make a new one.
Actually, probaly about time that I did make a new one.

Mr Pulse
Jun 16th, 2004, 02:27:20 PM
Oh look, another oldie.

Wow that's a bad avatar.
Looks like I need to be changin all the graphics on this guy.

That's if I can even RP with him any more.

Marcus Telcontar
Jun 16th, 2004, 02:42:36 PM
This thread has made me laugh.

Mr Pulse
Jun 16th, 2004, 02:44:36 PM
In hindsight, I've got to agree with you there.

Loklorien s'Ilancy
Jun 16th, 2004, 03:01:12 PM
Originally posted by Marcus Telcontar
This thread has made me laugh.


http://s93860457.onlinehome.us/misc/illsay.jpg

Crystal
Jun 16th, 2004, 09:58:10 PM
Do you really have a cute little tooth sticking out of your mouth like that? ^_^

Jak Prent
Jun 16th, 2004, 10:31:31 PM
Originally posted by Crystal
Do you really have a cute little tooth sticking out of your mouth like that? ^_^

Yes, she's my very own personal Jewel

Loklorien s'Ilancy
Jun 16th, 2004, 10:37:53 PM
Originally posted by Crystal
Do you really have a cute little tooth sticking out of your mouth like that? ^_^


http://s93860457.onlinehome.us/misc/huggable.jpg

Jandor
Jun 17th, 2004, 07:16:49 AM
Okay, on a slightly more serios note, I've a question to pose.

Jandor has just spent the last 7 months doing some dark, dark things. He's has wached many people die, alot at his own hands. He lost his twin sister, he went to find and kill the people who did it.
Not revenge, but punishment.

So anyway, my question is this. What is he now? I mean he weilds too much darkness to rejoin the jedi, he holds to much of the light side to join the sith.

He still weilds his lightsabers in his war-wyrding ways but he also uses guns and grenades.
He uses the force to heal and shield, but also to choke and kill.
He is a rogue warrior serving none but his own purposes.

So what is he?
If he 'aint jedi and he 'aint sith then what am I suppose to call myself?

Dasquian Belargic
Jun 17th, 2004, 07:18:49 AM
Boy, you're straying back into No Mans Land with that light and dark nonsense. Pick one or the other :p

Either you're a Fallen Jedi and go evil, or you're a Tainted Jedi and try to redeem yourself/attone for your sins.

Jandor
Jun 17th, 2004, 07:25:50 AM
Easy!
Okay, I'll go for a fallen jedi then.

But just becuse I'm fallen doesn't mean I have to join the TSO now do I?

Dasquian Belargic
Jun 17th, 2004, 07:42:08 AM
It essentially means you're a Dark Jedi. They're a number of Dark Jedi group to join, other than TSO, if you want some training.

Jandor
Jun 17th, 2004, 08:01:47 AM
Oh goodie.

Would you mind giving me a breif low-down on the groups, just to give me an idea on what they get up to, there ideals, etc?

Dasquian Belargic
Jun 17th, 2004, 08:09:19 AM
http://www.sw-fans.net/forum/showthread.php?s=&threadid=35781
http://www.sw-fans.net/forum/showthread.php?s=&threadid=31815
http://www.sw-fans.net/forum/showthread.php?s=&threadid=33026
http://www.sw-fans.net/forum/showthread.php?s=&threadid=32285

^ :)

Jandor
Jun 17th, 2004, 08:13:26 AM
Eh....nope, sorry.
My machine refuses to follow the link.

Could you just tell me where to look?

Marcus Telcontar
Jun 17th, 2004, 08:38:18 AM
Krath - secret group of Dark Jedi and sith

Shadowfaene - crims, not takign anyone

Sisters of Chaos - your not in a skirt, that would not be applicable to you

Kuklos Ataxia - Sith.

Other Force user group - The Lost Jedi, which is best described as one true Lost Jedi with a small group of rogues following their own path and ideals.

Jandor
Jun 17th, 2004, 08:47:11 AM
And are there any limitations I should now about?

(i.e. Only excepts those with alot of RP experience, etc.)

Dasquian Belargic
Jun 17th, 2004, 08:52:20 AM
Sisters of Chaos - your not in a skirt, that would not be applicable to you

Actually, men can join the Sisters too. Just have to understand that the women are in charge :D

Mr Pulse
Jun 17th, 2004, 09:13:06 AM
Hmm, Yes....

For some reason I had the impression that the Lost Jedi where reserved only for elite RPers.

And yeah, what are the differences in terms of what they're about?
What are their ethos, their goals and styles?

Jandor
Jun 17th, 2004, 10:33:10 AM
While you're all pondering my questions, I'd like to pose another.

Firstly, I can't stress enought aht this question is 100% genuinely hypothetical. I'm not having one of my crazy moments, I'm just cuirous.
So my question is who does one form their own order/group of anything?
Does it naturally expanded one person at a time untill it's big enough to matter or do they require a senior member to found one?

Neyasha
Jun 17th, 2004, 10:34:34 AM
From my understanding the lost Jedi are Jedi that do not beleave in the Jedi Code, and tend to take justice into their own hands when needed. Membership is only for those that are invited by a High ranking member of TLJ.

Mr Pulse
Jun 17th, 2004, 10:36:35 AM
Hmm, I though as much.

So it would seem that the sisters of chaos are probably Jandor best option.
I doubt many others would tolerate his occasional killing spree.

Jak Prent
Jun 17th, 2004, 10:40:20 AM
Originally posted by Mr Pulse
Hmm, I though as much.

So it would seem that the sisters of chaos are probably Jandor best option.
I doubt many others would tolerate his occasional killing spree.

Haha you are going to die.

Gray
Jun 17th, 2004, 10:48:13 AM
Originally posted by Jak Prent
Haha you are going to die.

Huh?
Mind clarifying?

Jak Prent
Jun 17th, 2004, 12:28:45 PM
Originally posted by Gray
Huh?
Mind clarifying?

No, you'll find out soon enough if you try and join the Sisters >D

imported_Arriana Rezner
Jun 17th, 2004, 12:30:45 PM
Originally posted by Jak Prent
No, you'll find out soon enough if you try and join the Sisters >D

I don't know what you're insinuating about us, but I can assure you it's all false :angel

Jandor
Jun 17th, 2004, 12:37:27 PM
Well, I suppose that's the risk any darklings take when looking to join a chaotic order; when applying to serve the majesty of a goddess you do stand a chance of having her tear out your spine. ;)

Vega Van-Derveld
Jun 17th, 2004, 12:46:18 PM
Believe me, she can do far worse things than tearing out your spine. I know. :grumble

Jandor
Jun 17th, 2004, 01:00:17 PM
Well you know what I meen.

That's what we all risk when you play entropy games.

BTW, just out of cuirosity, what did happen to you?
I read somewhere that it was pretty bad.

Sejah Haversh
Jun 17th, 2004, 02:17:46 PM
I have a question. Why are you so dead set on having a completely cliche character?

All your ideas so far have been done to death, be it here or elsewehre. Try coming up with something new (Hint: It means to start with a character with little or no redeeming features) and see where that takes you.

After the shennanigans you just pulled with trying to lie to us and all, and then whine about anonymity rights--of which there apecifically are none on this board, so stated in the rules--I'm very, very suprised you weren't banned on the spot. For all we know, you could also have other accounts still, and are using them to get into places you shouldn't be. For the sake of RP, I think you've 100% destroyed your credibility, so good luck getting anyone to play along with you.

Right now a fallen jedi is the most remotely acceptable string you can pull, but it'll take a LOT of work to come back up from that position to be accepted by most normal Jedi.

Jandor
Jun 17th, 2004, 02:46:40 PM
Ouch.

Look, I know I've done bad and I'll do my best to make things up. I feel bad enough as it is, just about everybody has had a go at telling me off so far.
So I'll do my best to be origonal but can you promise to do the same?
Instead of joining the swelling ranks of those who keep slaping me, why don't you take the initiative and tell me what to do instead of telling me what not to do.

I respect the fact that you are more then right and now I'm doing my best to be a better RPer but I just can't do that unless people start offering constructive advice.

So okay, consider me super-spanked and I am genuinley sorry, so please, I implore you, give me the chance to make things right.

Sejah Haversh
Jun 17th, 2004, 02:54:34 PM
Okay, sorry, didn't mean to come off as that mean, but it is how I felt.

As far as being constructive, I think my best advice for you is to take all your ideas about being a powerful jedi/sith/bounty hunter/whatever and put them in the trash can. So far, most of your ideas have revolved around power and ability. So, if you were to make a character based on neither of those, but on inecurity and faults, you would probably be able to build a good character base and flesh out more of a personality that way.

Of course, you will need some kind fo drive for your character othewise he'll end up floundering a lot, but don't make it revenge or a quest for power. Those typically end up in disaster. I've seen it happen.

Neyasha
Jun 17th, 2004, 03:05:45 PM
My character Neyasha's main drive was sorta Revenge and she is doing well so far. Of course she has had many problems with her training, such as not being able to use the force with out a certen drug injected into her body, and her denile of the fact that she has emotions has caused her some troubles. Expecaly when she looses control of them.

But in short, you need to have just as many or more faults in your character as you do bonuses. That's what makes it interesting.

Jandor
Jun 18th, 2004, 03:49:05 AM
Well Jandor's relatively compliated actually.
An ex-slave turned Jedi, he saught to right the wrong doing like the ones he expeirinced first hand.
But some nasty people caught up with him and Jaina (sis) and he had to go off and sort thigns out every now and again but his most recent epic involved a long journey in which it began with her sisters murder.
It results in a bit of a rollercoaster of events which ended up with him falling over the edge into the dark.

Actualy, I thought it might be a good idea to write a sort of "chronicles of Jandor" as a storylines thread to kind of go back and tell his story of the last year he was missing.

Silus Xilarian
Jun 18th, 2004, 05:38:46 AM
I was gonna do the whole family member dies, then goes on an unholy crusade. Then I realized that I wasnt in the first million people to do that, so I decided it probably wasnt the most interesting thing.

Sejah's advice is good. Quirky characters with more faults than strength can be the funnest and most interesting characters to play. If it doesnt work out, then you havent invested any training into it, so its not a huge loss.

When I first came here, I made my very first character your typical action hero, and he nearly floundered. If it hadnt been for the advice of some VERY top notch rpers here (some of whom have posted in this thread already), he would have fell through completely, and I would have lost interest and left.

Jordana Montegue
Jun 18th, 2004, 08:30:01 AM
As Marcus stated previously, this thread has made me laugh too. I have to give two big thumbs up to the Mods and Admins for putting up with this. It seems to me that many of his questions could have been answered if he'd simply read the FAQ.

Dekk, here's some advice ... :)

I strongly note that some the following are simply my opinions. Please don't yell at me :cry

- The force is overrated. Even in the films and the novels, you
don't see the Force adepts using it very often.

- Personally, I find the most interesting characters are those who
are plain. Human. Or maybe even doing a little bit of your
own research on the net to find an alien species that hasn't
been seen here before. Search the CUSWE and you can find
plenty of material to work with.

- Heed the advice already given to you (free of charge) in this
thread. You continue to ask the same questions over and over
and you still get the same advice. No matter how many times you
ask and no matter how many times you ask under different
aliases, the answers are not going to change to what you want
them to be.

- Read the book "Everything I ever needed to know I learned in
Kindergarten". Seriously.

Storytelling/Roleplaying isn't about who has the best powers, who can crush a solar system by clenching their fist or who's daddy can beat up the other daddy's. Watching a new or old character develop their abilities, weaknesses and strengths over time is a good thing.

From what you posted previously about your characters and all these uber-powers you want them to have .. well sorry, mate, but I would not see your characters as "believable". In all truth, I'd see them as God-PC's and would most likely not read anything you posted, let alone get the urge to pm you to ask if I might be able to join your RP.

I read many of the RP's and Storytelling threads each week.
There are quite a few RP threads I'd love to get in on, but I've found that I enjoy reading what the others have posted. For me, personally, the most interesting characters are those who cannot defend themselves in the traditional ways: fighting, force use, sabers, blasters, etc; but they still manage to get themselves out of a jam by using wit, ingenuity, and creativity.

You'd be amazed at what kinds of situations a simple, non-powerful human character can get into and get themselves out of if you just put some actual thought into it.

A friend of mine wrote:


Much of the character creation for FFRP (Free-Form Role Play) is without rules, which means that a person could theoretically make a very powerful character and there are limitless horizons. However, there are limitations that are sometimes unspoken in an FFRP environment, and it has to do with what the players will accept. Success in an FFRP channel with character creation really depends on the setting of the channel and looking to see where you’re interacting is a wise choice.

In my experience, the better FFRP characters tend to be less of am emphasis on power or race so much as how they are played and how their past and surroundings affect them. To that end, I tend to feel that there are steps to creating a good, compelling character that ought to make it so that you can interact in a relatively high quality FFRP channel without too much trouble. The steps I take, personally, tend to make for a good roleplaying experience in the channels I frequent. But this guide ought to suit, in more than one way, for anyone moving into an FFRP channel.

Where do I start? :

When I set out to make a character, I try to have a hazy vision of what I want them to do. Who they are, their central theme. To start with a central theme, you really just have to figure out, what sort of character, generally, do I want to play. Paladin? Priest? Swordsman? Ranger? Wizard? Outcast? Noble? Merchant? Pirate? What race if not a human? A character concept in this stage can be one word, the central thesis of the character. I go from there to other things.

Character Background:

Once I’ve figured out who my character is at the time, I try to backtrack. For example, with my paladin character, I will decide how they got into their order. Was he high born or low born? In this case, he’s from the gutter. So how did he see the light? What did he do before he was a paladin?

What was the experience that framed his outlook on life. As a hardened survivor of the gutter, and a former street tough, he brings that hard boiled outlook on life to his work as a paladin, he considers issues in the city he resides in from that perspective. So he’s likely to be more sympathetic to people from his background. He’s also not likely to be so formally trained as a fighter as he is to be an experienced brawler and street fighter.

So now I have that down. Who were his parents, or was he orphaned? Again, this relates to how he views things. As an orphaned son of a prostitute, that means that my character isn’t as likely to sneer down at such people, and he’s also aware of his humble beginnings. That means he’s not eloquent, nor is he terribly polite by society’s standards. He was a religious convert, so he believes deeply in his religion, but at the same time, he has his roots in the slums. His equipment probably isn’t the most up to date or expensive either, after all, he’s on a stipend from his church!

Character Skills and Attitude:

So then we have a rough idea of who our guy is. Then we consider what he knows and can do, based on his background. Our man is a fellow that came up from the streets, and clearly knows his way around a knife and his own fist. He’s used to being resourceful and scraping by to survive. It’s unlikely that he had any occasion to learn the sort of high society things other characters might know. It’s also true that he’s a former street-punk of sorts, so he might have some old skills in that direction, but they’re likely atrophying under his current line of work.

In his current line of work, as a paladin, how does he approach things? Well the man is more likely to have skills that befit what he does as a paladin, with the local guard. So he’s probably still good in a brawl, he’s probably forgiving of slight youthful infractions (though he might go out of his way to give them a second chance after making sure they know they’ve done wrong.)

As a paladin, he’s not into fire and brimstone so much, given his own sketchy background. He never had the benefit of long tutoring in swordsmanship, so he’s average, okay, and maybe practicing, but nothing special. He has a paladin’s skills, such as scaring undead and sensing the presence of evil (to be fair, I like to make that a general sense, like a prickling on the back of the head.)

Our man here isn’t too far removed from the pleasures of commoners, so he’s likely a rougher spoken sort, and doesn’t hold himself above others. Similarly, he probably harbors a dislike for people that grind down on the average folks, especially, as a street rat, since he probably has seen his fair share of misery.

He’s less likely to rescue a princess from peril than he is to give a kid a meal and a place to stay. And as a local guard, he probably doesn’t care for murderers and violent criminals, but can’t help but think that people just need a little sympathy and help once in a while to get them on the right path.

Bear in mind here that this is still Freeform and there are no rules per se that govern what sort of skills your character might have. The field is free, so to speak, but one should bear in mind the balancing out of a character’s skills in the end. The goal here, of course, is to have more of a character out of a novel than a character out of a comic book; at least if one wants to RP with a decent set of roleplayers. Remember that just because you can make a character with all sorts of whiz-bang powers doesn’t mean you should.

Considerations to note:

A character that spends time doing one thing and practicing at it will be better at that one thing at the expense of other things. I tend to think of it in terms of the three colors of red, green and blue. Think of red as combat abilities, and blue as magical prowess and green as stealth. If you have a set number to invest in each, how do you invest it?

The same applies for character abilities. It’s best to balance out and then work on things from there, through roleplaying. To act within the limitations of abilities and within the persona you’ve created. For example, an elven fighter/mage isn’t going to be as skilled in combat as either a fighter or a wizard of equal experience in things, and yet, they’ll be more flexible. It’s a tossup between being a jack of all trades or being specialized at one thing. Similarly, a fighter that knows several weapon types doesn’t devote the time and care to a man that fights with one weapon and learns it exhaustively. The same applies for a generalist mage as opposed to one that specializes in a type of spellcasting. One should factor in these balances. And do they practice these things often? Or do they find themselves doing other things once they’ve started playing and adventuring? If they learn new skills, the old ones ought to degenerate some to reflect a lack of practice.

Maybe that will help you out.

Dasquian Belargic
Jun 18th, 2004, 08:38:39 AM
Just a quick point from me :)


- Personally, I find the most interesting characters are those who
are plain. Human. Or maybe even doing a little bit of your
own research on the net to find an alien species that hasn't
been seen here before. Search the CUSWE and you can find
plenty of material to work with.

While it may not seem as appealing, you will get big bonus points for playing a non-Human (or Humanoid) species also. Try picking up a alien species guide, or surfing the web a bit for species. There are hundreds in the Star Wars universe, most of which are highly under-represented on most role-playing boards. Especially those who don't look like humans.

Don't try to base your character's personality or whole motivation on one event in their life - such as the death of a family member, or whatever. You really limit what you can do with them this way, creating a one-dimensional character. Try and sit down by yourself and think up lots of small goals that your character might have had in their life. Little personality quirks and nuances are what make a character interest, not what powers they have.

As an aside to that, something to think about. If you are going to play a Jedi, imagine if your Jedi had no Force powers and no Lightsaber (and then would be nothing more than a good Samaritan then) - would you still be interested in playing them?

Jandor
Jun 18th, 2004, 02:15:12 PM
Yes. :D

I thought I fixed this already?
Dekk isn't a super jedi, hell, he isn't even that good with combat or force powers.
He's an artificer, a techie, so the 'real him' has nothing to do with being jedi.

As for Jandor, well, I didn't want to RP as Jaina anymore so I had to kill her off and simultaneously I wanted Jandor to change sides and so I made a connection.
I'm going to cover the details IC later but the death of a sibling was just a catalyst. Jandor was always more dark then he presented to be, he was always an aggresive fighter.
You guy's are worried that this death is the only event but some have you might have since forgotten/not known that Jandor was born a slave, forced to fight in the pits. So belive me when I say that the death was not the only thing, it was just the cherry on top.

The death is by no means the cause it just openned his eyes to who he really is.
A dark jedi who revels in violence and dischord.

I acknowledge all your advice and I will certainly use this golden information but I'd just like to point out that you don't have to freak out just yet because, as I'm sure you know, having been around for a year I've actually involved myself in extremly few fights with non-npc's (and as I recall, I never actually hurt many people much either) and neither have I used any active force powers (with the exeption of Mr Pulse, but he's a Guardian so that's expected).

The only characters which exact violence (that I still use) is Gray but that's because he's a bounty hunter so that's to be expected.

Jandor
Jun 19th, 2004, 09:23:25 AM
Say, just out of cuirosity is it possible to have a biological ship in this SW universe?
I know the Vong use them but is it possible for a non-Vong to have one? Is it possible to have a custom built one?

Dasquian Belargic
Jun 19th, 2004, 09:39:24 AM
The only other organic ships I'm aware of are the Sekot Starships, but they are incredibly rare and don't function without proximity to the planet Zonama Sekot, AFAIK. Someone else might know of another kind, though... but I don't think there are any other types.

Jandor
Jun 19th, 2004, 09:45:53 AM
Interesting.
Would it be acceptable for someone to actualy have one though?
i.e. perhaps the result of a kaminoan experiment based on genetic material of a Vong ship they managed to get their hands on?

I was just wondering because a bio-ship would not have to be any better or worse then a tech ship but it would be very different and entertaining to RP with.

Dasquian Belargic
Jun 19th, 2004, 09:53:42 AM
Anything related to the Vong is basically offlimits. As far as the majority of SWfans is concerned, the Vong do not and have never existed. I think you'd end up having to design your own ship with this (unless anyone else can come up with an alternative to the Vong and Sekotoan ships).

Been watching Farscape, eh ;)

Jandor
Jun 19th, 2004, 09:58:30 AM
Coincidently yes, but I've been pondering it for some time and it was watching Epidsode II that I had the idea.

I'm quite interested in having a bioship because it's completely different to anything before here and I thought it would be interesting to RP (and for others to read).

So okay, forget about the Vong thing then.
What if it is simply a Kaminoan experiment, a bio-engineered vessel?
A secret commision from a Hutt.

I stole it or course. ;)

(Oh, and it goes without saying that I would have to have all the ships specs approved by mods first.)

-->>I've already got a draft for the bio-ship specs.

Silus Xilarian
Jun 19th, 2004, 12:54:31 PM
*quick suggestion*

Have the ship do silly things, like a pet.

Jandor
Jun 19th, 2004, 12:58:22 PM
Funey you should mention that but I've actually included that in my ship specs. The ship is alive so it does have it's own mind about tings thus it sometimes disobeys orders (one of the trade offs of a bio-ship).

MMU
Jun 19th, 2004, 01:11:45 PM
*runs through the thread firing his capguns*

Jandor
Jun 20th, 2004, 06:29:14 AM
*returns cap-fire.*

Yeah, anyway, here's a draft for a bo-ship idea.

Firstly, I just like to stress that there are alot more systms on this ship then usual, as is a feature of bio-ships however very few of them can be run simoltaneously and many of these sytem preformances are unpredicatble because they are biological (can you consistantly run the 100m with the same time at every attempt?).

So here's the first draft (not that the name "Rhed" is still pending, I've yet to think of a better name), I used the Imperial standard for setting out the specs so don't be surprised if the bio-ship doesn't quite fit to this standard model:



Name - Rhed

Class – Uh… Corvette-ish.

Type/Model – “Chimera”, unique


Dimensions –
Length (bow-stern) 150m.
Width (Port-Starboard) 85m total; 30m hull, 20m per Nacelle, 12.5 per nacelle strut.
Height (dorsal-ventral) 12m.

Armaments –
Main cannon (Under slung, retractable via cannon bay): Novaburst Cannon (rough equivalent, 6x power of heavy turbolaser, 3x range, loooong charge time). Turret mounted, 180 degrees of turn, 90 degree pitch.

Ventral banks: Arc nodes (electrical discharge weapon, rough equivalent per burst of arc = laser cannon + electrical stunning effects, quick charge time). Also, light Nova Cannons (3 pairs).

Dorsal banks: Arc nodes and light Nova Cannons ( 3 pairs, rough equivalent, 2x laser cannon, reasonable charging time).

Port Nacelle: Integrated laser cell array (rough equivalent to 0.5-2.5x power of heavy laser cannon, variable power settings, charge time reasonable but dependant on yield setting); target in any direction.
4 Discharge ports (rough equivalent to torpedo tubes, torpedoes regenerate in vessel, regeneration time is rough equivalent to normal reloading of ships. i.e. capacity of 10 torpedoes per nacelle, yield variety selection, time needed to prep discharge warheads varies with selected yield).

Starboard Nacelle: Identical to Port Nacelle.


Defences – Primary and secondary defence screen grids (rough equivalent, double shield system.) Yield of protection is selectable anywhere from light (rough equivalent light deflectors) too Heavy (rough equivalent to heavy deflectors).

Alternate systems –
Stealth systems:

(Primary stealth screen) “Ghost Skin”: Multi Electro-magnetic spectral Holo-chameleonic dermal response. Shifts colour to match background in most of EM spectrum.

(Secondary stealth screen) “Cloaking Field”: Exerts “conventional” cloaking field technology, double-blind restriction. This system draws a lot of power and can only be activated when all weapons are cold, propulsion is cold (except for repulsor induced static hovering) and shields are at less then 50%.

(Tertiary stealth screen) “Shadow field”: Bio-enduced force-based stealth effect. It draws little power and all other systems can run unaffected (except for stealth power distribution of course). However, requires large volumes of neural-power and so cannot run communications, weapons tracking or long range sensors and computer speed/databank access and free ship IQ is reduced to 40%

Scanning systems – long range sensors are effect pretty much parallel to standard technology. Mid-range range sensors have resolution of half way between standard short and long and range at about 2x range of standard short range scans. Short range sensors have 0.5 times range of standard short range scans but have 2x the resolution and information bandwidth.
Not that they are attached to a biological brain and so it very good at spotting anomalies.

Communications – main communications effect to nothing outside of conventional communications for a corvette class vessel.

It does however have a secondary system which is based on telepathy. There is a telepathic link between Rhed and one symbiotic parasite. The parasite is harmless but once implanted in the spinal column it cannot be removed without destroying it and killing the recipient host. The implant gives the host pilot an active only 2-way comm system to Rhed.
The parasite implant protrudes slightly from the base of the pilot’s neck; on the protrusion is a node which operates like a talk button thus the pilot needs a free hand to use it. The signal can be blocked but it cannot be intercepted (interception destroys the signal contents), and even if there is a way around signal destruction the ship will still only respond to pilot’s commands. The ship is not a dumb machine either so it will check to confirm the pilot, it will perform an undetectable sub-conscious scan to check pilots memory to confirm identity (as well as the parasites memory as the parasite will keep constant log of pilots biometric data including DNA).

Power core – Multi-cycle matter-energy converting multi-chamber assembly, sufficient to run all essential systems and around 50% of extraneous systems. Roughly speaking, this means that i.e. with full engines and 50% screening (medium shielding) both nacelles can be running (cell array at 50% power, 1x laser cannon), as well as either the dorsal or ventral arc banks (so long as bank fires when lasers aren’t).



Engines/Drive Plant –

Repulsor systems: Sufficient to manoeuvre ship in-atmosphere when at low altitudes about as fast as an x-wing up to 3x speed of x-wing (depend on power distribution). This sytem is used in atmosphere only as alternate systems are unsuitable.

Impulsive systems: Impulse drive, varies between 0.25 and 5x speed of x-wing (depending on power distribution). System leaves no exhaust trail and a very slight energy trail.

Starburst system: Hyperdrive, charge time is variable with power distribution. Long charge time between starbursts. Does not leave a conventional hyperdrive trail, harder to spot with conventional scanner settings but easy to ID because it is so unique.


Hull Rating – Well, it varies with internal energetic structural reinforcement systems; dependant on power distribution.


Vessel Compliment – Land: Internal bay A, sufficaint to hold 2 medium sized speeders or one large freight speeder (although noramlly usedfor generic cargo).

Vessel Compliment – Space: Internal bay B, sufficient to hold one small sized shuttle craft.

Crew Compliment – requires and accepts only one crew member.

Passengers – Space, amenities and quarters available for 20 living onboard (single room each), or for transiting 50.


Design Specifications – Rhed is designed to be a highly tactical, space-supremacy warship. It can alter power distribution and local functions to be highly adaptable; capable of extensive adaptation over the long term. It’s neural-net processors are highly adaptable and so learn quick, they tend to pick up the personality of the user, Rhed has imprinted Jandor as the sole user.






Generally speaking, the power distribution around the ship is tricky to balance. When any one system takes priority the other systems suffer. The power will be balance so as to keep combatative balance between Rhed and enemy ships (of reasonable class). Rhed will never have power advantage over another ship, it is it’s ability to re-distribute power that makes it a tactical wild card.

Note that Rhed is a biological entity with some degree of intelligence and self preservation. It may well respond to stimuli outside of command control i.e. starburst to avoid an explosive blast, evasive manoeuvring from hostile fire, screen deployment, stealth employment, etc.
The ship only responds and respects Jandor and so tends to follow Jandor line of thinking (but not always, Rhed is a different person after all).
As a biological creature, Rhed does produce a presence in the force.

Rhed’s raw structural integrity is not terribly strong as biological tissue is not great for resisting energy weapons but it responds to damage much better and heals naturally. Healing rates are even altered and prioritized for minimum system down time. The healing also means that Rhed can eventually heal from anything given time (and given that it is given medical attention if the damage is seriously bad).

This ship is no where near as powerful as it’s full load-out suggests because of power distribution restrictions. This ship will rarely have overall power exceeding another ship of corvette class, the ships combat ability comes from it tricky ability to change systems. From one moment to the next it can change its operations so that it virtually becomes a different ship.

Note that this ship is still only the rough equivalent of a corvette class and so it cannot go head-to-head with any class significantly greater then corvette and expect to win. The Rhed can only survive with some ingenious flying and fighting.

Note also that the ship is technically unstable. It is biological and so is prone to errors that don’t occur in technological systems. Sometimes it makes mistakes, it can catch a cold, it can be afraid or angry or upset.
Rhed will always prefer to avoid unnecessary fights unless it had a very high chance of winning, it will refuse to fight bad odds even at Jandor’s orders as it threatens Rhed’s parameters of self and pilot preservation.

Generally speaking, it pay’s to remember that Rhed is a living ship. It is a ship but it is alive, it performance and functions vary from day to day, it is opinionated and it had emotions and a mind of it’s own.
Rhed has many advantages over a ‘normal’ ship but it has many draw backs too.
Heck, sometimes Rhed just has a bad day.

Slayn Cloak
Jun 20th, 2004, 12:39:50 PM
That's really big...

Loklorien s'Ilancy
Jun 20th, 2004, 12:47:27 PM
I just, I dunno man. That just seems really Vong-ish to me :\

Though IMO, pretty much anything having to do with biological ships seems Vong-ish.

Jandor
Jun 20th, 2004, 12:49:42 PM
> > NOTE: Size tweaked.


Yeah.
I figure that if it was a private comission for a Hutt then money would be no question and so it neede to be something that was worth a Hutt's budget.

But like I said, don't let the size fool you. It's no where near as powerful as a normal ship of equivalent size. What a bio-ship lacks in raw power it makes up for in it's ability to adapt to the situation at hand.

And you're right about the Vong thing. It might seem "Vongish" but really that'slike saying all mech ships are "Imperialish". The things that one might associate as being purley Vong is actually quite unfair as most features are simply standard across any bio-ship.

Marcus Telcontar
Jun 20th, 2004, 01:02:54 PM
A..... Bio-ship

Way too close to Vong.

Jak Prent
Jun 20th, 2004, 01:04:59 PM
I'm willing to roll with it. It reminds me of an episode of ST: TNG.

Jandor
Jun 20th, 2004, 01:11:37 PM
Firstly I'd just like to say that my end of this discusion is by no means to be viewed as hostile or argumentative. I meerly mean to express my opinion.

So anyway, isn't it a bit unreasonable to assume that only the Vong are capable of conceiving the idea of bio-ships?

And again, classing all bio-ships together in one pile is like classing all tech ships together.
At first they seam very similar but on closer inspection one can appreciatethe vast differences between Vong technology and this chimera.

I appreciate a ban on Vong tech but a blanket ban on bio-technology in general is a little bit unfair isn't it?


Again, I don't want to come across as devils advocate (which you all no doubt accociate me as being), I'm just speakingmy mind. ;)

Slayn Cloak
Jun 20th, 2004, 01:13:46 PM
It's still really big...

Gray
Jun 20th, 2004, 01:17:09 PM
Well it was built with the idea of freight logistics so it needs to be sizable.

Cargo + defense + offense + stealth = big ship

Kieran Devaneaux
Jun 20th, 2004, 01:17:35 PM
I actually see the logic in banning biotech. I'm not saying you or anyone who likes biotech is a godmoder, but super-powerful ships like bioships tend to be used by the newbie godmoders who think they can rule the universe just because they joined the forums. I associate this trait with the Dorito-encrusted basement dwellers, as I call 'em.

Of course, that's just my opinion, I may be wrong....

Slayn Cloak
Jun 20th, 2004, 01:25:15 PM
doritos? What, I? ... maybe I'll get it later, I'd really like some doritos... anyway I though it was to be a fighter, or somekinda nonsense like that. It seems to me that it's in the right range now, but still a little large.

Jandor
Jun 20th, 2004, 01:25:29 PM
How is a bio-ship godmodding?

Yes, bio-ship systems tend to have a different caliber of weaponry but the ship is alive, it has a mind of it's own.
How often do you have to spend ten minutes convincing your ship to land on a hostile world? or to pull a reckless manuevore?

Let me put it this way; the ship is argueable and insubordinate and Jandor won't have had it long.
Think of the ship as an ongoing project, like a padawan if you will.
It will take time to learn how to get Rhed to respond, it will take time how to use particualr systems at all before even using them well.

A bio-ship is powerful like a jedi padawan, it holds alot of potential but it going to be a long hard road getting there. ;)

Loklorien s'Ilancy
Jun 20th, 2004, 01:29:09 PM
Where's Alex? We need to get him in on this conversation :p

ok so wait, your bioship has the force?

Jandor
Jun 20th, 2004, 01:31:05 PM
Ahh!!!

Sorry, I'm suffering from to-slow-posting syndrome, I keep posting about 1 second before the last post, before I've even read it.

But yeah, anyway, I don't mind at all making it a smaller vessel but how small can it get before comprimising it's sytems and abilities.

Oh yeah, BTW, it's just occured to me that you don't know what it looks like, if you see the design you'll relize the dimensions I've given do not make up the total volume.

Okay, I'll post images of it ->

Behind, topside, flying:
http://img62.photobucket.com/albums/v190/Hunter_Bishop/Talyn_1.jpg

Behind, underside, docked:
http://img62.photobucket.com/albums/v190/Hunter_Bishop/Talyn_2.jpg

Note the nacelle arangement, the strealined design and slimed parts of the shape; it's total dimensions on paper do not justify it's mass.

Kieran Devaneaux
Jun 20th, 2004, 01:35:38 PM
Looks like something out of B5....

Jandor
Jun 20th, 2004, 01:37:10 PM
Originally posted by s'Ilancy
ok so wait, your bioship has the force?


All living things do, being an intelligent creature it does have a degree of manipulative ability (but this will take time to 'calibrate', in much the same way a padawan needs to trainto become a knight or master).

Slayn Cloak
Jun 20th, 2004, 01:37:33 PM
An AI ship would argue just as much so don't use that as your argument.

Jandor
Jun 20th, 2004, 01:38:22 PM
Originally posted by Kieran Devaneaux
Looks like something out of B5....

Actualy it's "Talyn" out of "Farscape".

Infact if no one is bothered I might keep the name "Talyn" because it's better then anything else that I can think of. ;)

Slayn Cloak
Jun 20th, 2004, 01:38:46 PM
Gah, you'r ship would learn the to use the force???!

Loklorien s'Ilancy
Jun 20th, 2004, 01:38:50 PM
Originally posted by Slayn Cloak
An AI ship would argue just as much so don't use that as your argument.

Agreed. Just look at MMU. that psychotic nutter is about to put me in the looney bin :\

Jandor
Jun 20th, 2004, 01:40:36 PM
Originally posted by Slayn Cloak
An AI ship would argue just as much so don't use that as your argument.


Perhaps, but a bio-ship has much more natural independance in it's neural net. Even the smartest AI computers are built from the ground up to take orders. A bio-ship is sculpted by it's genetics, it's exact neurological pathways are a result of it's environment (i.e. comparing a supercomputer with a 2 year old child).

Loklorien s'Ilancy
Jun 20th, 2004, 01:43:38 PM
Originally posted by Jandor
Perhaps, but a bio-ship has much more natural independance in it's neural net. Even the smartest AI computers are built from the ground up to take orders. A bio-ship is sculpted by it's genetics, it's exact neurological pathways are a result of it's environment (i.e. comparing a supercomputer with a 2 year old child).

Correct me if I'm wrong, but doesn't the fact that if you don't memory wipe a droid, it becomes obstinate, stubborn, prone to disobeying, and sassy? (read: R2 D2)

Slayn Cloak
Jun 20th, 2004, 01:43:39 PM
wait, getting back to the force issue, be realistic. come on, lets hear a yeah, i guess you guys are right.

Slayn Cloak
Jun 20th, 2004, 01:44:54 PM
Ilove that word, obstinant...

Jandor
Jun 20th, 2004, 01:52:12 PM
Originally posted by Slayn Cloak
Gah, you'r ship would learn the to use the force???!

What's wrong with that?

On the down side, my ship is incapable of reciveing upgrades or tune ups.
Over time you can upgrade your ship with new systems and weapons.
Over time a bio-ship has to develop it's own improvements.

You can add a eletric-arc cannon to your ship or torpedo bays or whatever. Mine already has them but it would take me just as long to work out how to turn them on.

The force, in the case of my ship it functions only as an exceptable explanation for a adaption mechanism.



Originally posted by s'Ilancy
Agreed. Just look at MMU. that psychotic nutter is about to put me in the looney bin Gah, you'r ship would learn the to use the force???!

Yes, but an Imperial warship or a civilain freighter is not designed with that much independance but a droid is built for independance (but however independant, it can still be re-programmed).




Originally posted by s'Ilancy
Correct me if I'm wrong, but doesn't the fact that if you don't memory wipe a droid, it becomes obstinate, stubborn, prone to disobeying, and sassy? (read: R2 D2)

Yes, but 1) You have the option of wiping it and 2) it still has man-made hardwiring. No matter how independant, a battle droid is still a battle droid.

I have no ability to alter any behaviour or personality of my ship, all I can do is teach it like a pet (a 500 ton+ pet with guns). My ship is a result of artificail genetics but is still developed 'naturally' (it naturally follows it's genetics).
Who knows, in 50 years time my shipmay develop i.e an affinity for drinking tea and so deevolutes it's weapons entirely and developes an advanced tea-sucking proboscis.

A sily example but you get my point (hopefuly).

Dasquian Belargic
Jun 20th, 2004, 01:52:54 PM
Slayn: Please use the Edit feature, instead of posting two seperate replies in sequence.


All living things do, being an intelligent creature it does have a degree of manipulative ability (but this will take time to 'calibrate', in much the same way a padawan needs to trainto become a knight or master).

Oh dear. I don't like the sound of this at all. :\

Jandor
Jun 20th, 2004, 01:55:41 PM
Originally posted by Slayn Cloak
wait, getting back to the force issue, be realistic. come on, lets hear a yeah, i guess you guys are right.

Well alright, if the force is bothering you that much then fine, I can simply attribute the ships systems to purley a result of it's physiology and biochemistry.
To be honest, the force-using idea was purley a semantic principle.

But this doesn't cause problems does it?
I still prefer to keep the pilot-symbiote/ship telepathic link as technologically makes the most sense.
And the ship still leaves an expression in the force (feels like a really weird, big animal).


I mean I can't stress that enough, the telepathic link is pivotal to the control mechaism. Is it safe to say that the telepathy is a non-force ability?

Jak Prent
Jun 20th, 2004, 01:57:09 PM
I changed my mind. This sounds monumentally retarded.

What I was thinking of was more along the lines of lashing a "coach" to some kind of space-faring creature, which might have been kind of :cool

But your idea, and the force to boot? I'd rather drink a rat poison and strychnine milkshake than to crap these forums up with that stuff.

Jandor
Jun 20th, 2004, 01:58:41 PM
Okay, woooooooow that was a change of heart.

So what do you find wrong with a bio-ship exactly?

Slayn Cloak
Jun 20th, 2004, 01:59:14 PM
Sorry, quick reply was faster, I'll watch it.

Jak Prent
Jun 20th, 2004, 01:59:14 PM
Originally posted by Jandor
Okay, woooooooow that was a change of heart.

So what do you find wrong with a bio-ship exactly?

That its pretty damn gay, for starters.

Jandor
Jun 20th, 2004, 01:59:57 PM
Sorry, I think we can all agree I'm slow.
You'll have to explain to me how a bioship idea is gay.

Loklorien s'Ilancy
Jun 20th, 2004, 02:00:25 PM
MMU is an acronym for Mobile Mainframe Unit of the Rascal King. He's the embodiement of the King's AI. The small droid looking thing that ran through earlier shooting his capguns is his avatar so he can follow me around. The ship's AI itself is an amalgamum of upgrades, patches, mods, what-have-you. He's not a droid, he's the actual ship.

As for wiping a droid, simply make it not an option. Not that hard O_o

Shawn
Jun 20th, 2004, 02:00:36 PM
Ok, let's try to be a little more constructive here.

Jandor
Jun 20th, 2004, 02:02:38 PM
So you're telling me that there isabolsutley no difference between a tech an bio intelligance?

An yeah, yours is an atypical example as it was built to replicate a biological consciosness (sp?).
I was talknig about a typical ship.

Jak Prent
Jun 20th, 2004, 02:10:17 PM
Originally posted by Jandor
Sorry, I think we can all agree I'm slow.
You'll have to explain to me how a bioship idea is gay.

How about you just find & tame a space-faring creature and lash a spaceworthy coach and/or living compartment to it. It would at the very least be marginally believable.

Morgan Evanar
Jun 20th, 2004, 02:10:39 PM
If the ship started off as a little scrubby transport with maybe a single weak blaster cannon to its name and the intelligence of a labrador puppy, I would go for it. After two real years, the ship could become a intelligent, dangerous critter. You want too much too quickly.

Loklorien s'Ilancy
Jun 20th, 2004, 02:13:03 PM
Originally posted by Jandor
An yeah, yours is an atypical example as it was built to replicate a biological consciosness (sp?).
I was talknig about a typical ship.

It wasn't built to emulate 'biological consciousness' in any way. In fact, it wasn't meant to be anything more than a normal ship. But over the course of time and constant RPing, it was continually tweaked because of extreme IC boredom.

Just start out with a normal ship, and do what I did - over the course of RP's, mind you, that show you built it up from what it started out as (a normal ship). That's a much more solid and viable story that will carry ALOT more weight. That, and not very many people are gonna wanna RP with you if you have some Force-using starship. Lots of us are gunshy of that kinda stuff, and tend to stay away from it.

Slayn Cloak
Jun 20th, 2004, 02:13:37 PM
Awwwwwww it's so cute, look at that; It brought me anouther Tie.

I like Morg's lab ship idea...

Jandor
Jun 20th, 2004, 02:19:17 PM
Okay, let me explain better.

What Morg just said is exactly what I have described Talyn to currently be. All the "tasty" systems are dormant/inactive and will have to be developed before use is possible.

What Morg has just said is identical to my idea except Morg's idea would mean that my ship would haveto sprout weapons from no where. I think dormant systems are better, perhaps some bigger systems (i.e. main cannon, tertiary stealth) ae currently only system 'buds'.

Note: the secondary stealth will only be available while static for now; that is, it is only used while parked/docked.

And the telepathic link is essential.

Jak Prent
Jun 20th, 2004, 02:20:20 PM
Flat out get rid of the stealth package

Slayn Cloak
Jun 20th, 2004, 02:22:29 PM
Yeah, and make it do tricks; Can it bark?

Jandor
Jun 20th, 2004, 02:23:47 PM
But the stealth is what keeps my ship in one piece.

Otherwise, what's to stop the Imperail navy from just searching me out and blowing me out of the water?

I'd imagine the existance of my ship will probaly draw out alot of such hostile activities, the stealth gives me a chance to hide it when landed (and later to aid in coversion).


Flat out removal of any stealth would be unfair.
At least you have the possibility of adding a stealth module to your ship sometime in the future should you wish to.
With no stealth sytems I could never ever have stealth on Talyn.

Jak Prent
Jun 20th, 2004, 02:25:42 PM
How exactly would removing stealth be unfair? You'd be on the same playing field as everyone else. THAT is what's fair.

Jandor
Jun 20th, 2004, 02:27:16 PM
Yes, but everybody else can add stealth to ther ship if they've been RPing for a couple of years, I can't add anything to a bioship.

Can I at least have dormant stealth systems which could become available after a couple of years?

Loklorien s'Ilancy
Jun 20th, 2004, 02:27:44 PM
To my knowledge, not even the Empire has stealth tech (and if they do, I may have to go on a tech audit again), so for you to have it is completely, um, NO.

Honestly, it's starting to sound like you're trying to succeed with a unique-uber ship where you bombed with a unique-uber character. Start out plain and simple, and just RP things out.

Jak Prent
Jun 20th, 2004, 02:28:38 PM
Nobody uses stealth tech, because stealth is god-moding here >_<


Originally posted by s'Ilancy
Honestly, it's starting to sound like you're trying to succeed with a unique-uber ship where you bombed with a unique-uber character. Start out plain and simple, and just RP things out.

Precisely.

Morgan Evanar
Jun 20th, 2004, 02:28:52 PM
Originally posted by Jandor
Yes, but everybody else can add stealth to ther ship if they've been RPing for a few years, I can't add anything to a bioship.

Can I at least have dormant stealth systems? Why can't you add something to the ship?

Jandor
Jun 20th, 2004, 02:30:08 PM
Okay, I remove the stealth.

does that help?

It's just I really like the idea of a bioship, it's different.
I still don't see why you call it an ubership, what's so uber about it? Please tell me so I can un-uberise it.

Loklorien s'Ilancy
Jun 20th, 2004, 02:31:38 PM
Originally posted by Jandor
I still don't see why you call it an ubership, what's so uber about it? Please tell me so I can un-uberise it.

No bioship.

Start out on the same playing field as EVERYONE ELSE DID when they showed up here.

Jandor
Jun 20th, 2004, 02:32:32 PM
Originally posted by Morgan Evanar
Why can't you add something to the ship?

Sorry if I haven't previously explained this properly.

The biotehnology behind this ship is that it was created as a one-off. Once complete, no more things can be grafted.

Jandor
Jun 20th, 2004, 02:34:12 PM
Originally posted by s'Ilancy
No bioship.

Start out on the same playing field as EVERYONE ELSE DID when they showed up here.


Okay, now your just killing me.
No, I really mean it, the suspense is killing me.

Whether I can or can'tuse a bioship to one side for a momment, can you just EXPLAIN to slow Mr. Tarvin why bioships are better.
What's advantages having a hull made of flesh when a lasercannon sears through it like butter?

Slayn Cloak
Jun 20th, 2004, 02:35:22 PM
it just seems a little silly. It's a ship, an end to a means, not a lap dog.

Jandor
Jun 20th, 2004, 02:40:35 PM
Yes, you don't like it, I get it.
I'm designing another ship now, it's just I still don't get the justification behind disallowing a bioship.

Loklorien s'Ilancy
Jun 20th, 2004, 02:44:50 PM
just start out with a regular old YT-1300, and mod it out over time. What's so bad about that?

Jandor
Jun 20th, 2004, 02:48:23 PM
Because I prefer to use a more origonal, exotic design.

What would be the problem of having an exotic custom model but its preformance + systems are standard equivalent.
The main feature about my preferd ship is not it's ability to fight but its exotic design.

I'll still use the same image of Talyn and I'll keep the name but I'll just redesign it's specs to be a far more conventioanl vessel.

But still prefering to keep a ship in a combat-role design, what kind of weapon specs are noramal?

Jak Prent
Jun 20th, 2004, 02:53:18 PM
How about this,

How would you like to be the owner of a brand new (slightly used & modified) Cizerack patrol ship?

Jandor
Jun 20th, 2004, 02:55:35 PM
I dunno, I realy like the design of Talyn.

Jak Prent
Jun 20th, 2004, 02:56:48 PM
Originally posted by Jandor
I dunno, I realy like the design of Talyn.

Forget it, then.

Jandor
Jun 20th, 2004, 02:57:42 PM
I assume you where offering a sale of some sort?

Jak Prent
Jun 20th, 2004, 03:01:37 PM
I'm sure it could be arranged. If anything, the Cizerack are unabashed capitalists, and I'm sure they'd be more than willing to hock various milsurp items, including some of their smaller starships, at competitive prices.

Jandor
Jun 20th, 2004, 03:04:58 PM
Yeah, I thought so.

But like I said, thanks for the offer but I really have my heart set on Talyns design.

Jak Prent
Jun 20th, 2004, 03:14:15 PM
Well I hate to burst your bubble, but this RP is dominated by what is feasable, believable, and fair, and not simply by what "looks cool".

If so, I would've become a Super Saiyan 4 Ninja, and have been flying about in a blinged-out gold plated Sun Crusher years ago.

Jandor
Jun 20th, 2004, 03:23:07 PM
Yes, yes I know it's not all about looks.

I'm not trying to be unfair, I just like Talyn's looks, is that a crime?

But anywho, can you please tell me what are reasonable specs for my ship then?

I respect that you know what doesn't cut it but can you tell me what does?

More specifically, what kind of weapons and sheilds can I be weilding?
Or Am I forced to continue this charade of designing whatever comes to mind and you telling me what doesn't work.

Jak Prent
Jun 20th, 2004, 03:46:05 PM
Well that all depends on what type of ship you're looking for?

Fighter? Gunship? Light freighter? Shuttle?

Best way to compare is to look at specs and technical readouts of other existing SW ships, and to mix and match.

For instance, a Cizerack Keerta fighter (which was invented by moi) has a moderate thrust speed comparable to an X-wing, but poor maneuverability more reminiscent of a Y-wing. Its shields and armor are as good as any rebel fighter, but their armament is generally limited to a laser and ion cannon combo, which is more reminiscent of Imperial fightercraft. Also, they lack hyperdrive motivators, due to space requirements, as a significant part of the ship houses a second passenger and an assault ramp.

So, either flip through the essential guide to vehicles and vessels, or google up some ships, and see what tickles your fancy.

Pick & choose. Trade advantages for disadvantages.

Marcus Telcontar
Jun 20th, 2004, 06:07:40 PM
And for today's dose of humour and Hell source material......

Sejah Haversh
Jun 20th, 2004, 08:37:56 PM
Dude, if you want the best parts of a bunch of different ships all in one whole ship, just cruise on down to the Nehantite shipbuilding docks.

I mean, they're superb scrappers, and you might end up with a Corellian Caddilaac-Edsel-Maclaren-Klingon-Millenium Falcon-X-Wing-Calamari Cruiser!

Of course, whether it works or not is iffy, and it'll be ugly as all get out, but at least you're have the ability to pick and choose what pieces of what ships you want on yours, and have it in about two to three weeks. A one-day, one thousandy light-year warranty is provided on all parts that don't include severy welding marks.

Sarr Koon
Jun 20th, 2004, 09:12:09 PM
I just finished reading throug the first page of this thread and a question came to mind. I am almost certain I know the answer. First read this paragraph about Kel Dor that I pulled off a website.

One of the greatest mysteries of the Kel Dor would have to be their enlarged, external sensory organs, which allow them to interpret basic external stimuli as well as extrasensory input. It is said that these organs are the cause of many of the Kel Dor’s magical powers. These powers include the famed ability to enter other beings minds, giving them a telepathy skill that is both feared and envied by species all over the galaxy.

You all probably know the question I am going to ask. Is this acceptable? I fear that it isn't.

Slayn Cloak
Jun 20th, 2004, 09:22:27 PM
Why not, you'd have to build it up, learn to use it efficiently over the course of some training. IMO there's nothing wrong with being predisposed to something. Now to start off with crazy mind powers is anouther thing all out, not to mention "the gay".

Marcus Telcontar
Jun 20th, 2004, 09:26:07 PM
Originally posted by Sarr Koon
I just finished reading throug the first page of this thread and a question came to mind. I am almost certain I know the answer. First read this paragraph about Kel Dor that I pulled off a website.

One of the greatest mysteries of the Kel Dor would have to be their enlarged, external sensory organs, which allow them to interpret basic external stimuli as well as extrasensory input. It is said that these organs are the cause of many of the Kel Dor’s magical powers. These powers include the famed ability to enter other beings minds, giving them a telepathy skill that is both feared and envied by species all over the galaxy.

You all probably know the question I am going to ask. Is this acceptable? I fear that it isn't.

Somehow, because you have picked a canon race, I dont see it being a huge problem, esp if you RP it well. Can you back it up with say a reference to an official star wars website or official guide book? It's not outlandish like Vong, so it'll be fine if that is the case.

Dan the Man
Jun 20th, 2004, 09:27:36 PM
I wouldn't consider it anything too worrisome. Not only can Kel Dor and Jedi do this, so can anybody who takes glitterstim, IIRC, so I don't think its a bad thing, so long as you don't run amok with the skill.

Sarr Koon
Jun 20th, 2004, 09:31:51 PM
I am unsure if the website is official, but here is the link to where I recieved the information.

http://rules.swcombine.com/character/races/index.php?raceID=50

Marcus Telcontar
Jun 20th, 2004, 10:49:36 PM
Originally posted by Sarr Koon
I am unsure if the website is official, but here is the link to where I recieved the information.

http://rules.swcombine.com/character/races/index.php?raceID=50

After a bit of a search, looks like your sweet as, esp if your a warrior Kel Dor. Cant say my word's official, but it looks kosher IMO

Sarr Koon
Jun 20th, 2004, 10:59:28 PM
Ok then. Who can pass final judgement?

Marcus Telcontar
Jun 21st, 2004, 12:32:52 AM
Originally posted by Sarr Koon
Ok then. Who can pass final judgement?

It's called fair play and common sense. You use it, no one is going to care. what you do... oh wiait, yes they will. They will be favourable.

Jandor
Jun 21st, 2004, 04:00:55 AM
Okay, I'm sorry to change the subject again so please feel free to continue your conversation parralel to mine. :D

So anyway, my ship. I've designed a kaminoan stealth recon ship.
How about this (I've brocken down an outline to draw a picture for you):

Size: 30m long, 20m wide, 3.5m tall (still shaped like Talyn).

Movement: Fast and very manevorable in space and atmosphere and it also flies underwater pretty well (although obviously it's speed and movement is limited due to the density of the medium).

Weapons: Dual heavy reapeters on an automated chin-mounted retractable array. It's designed for anti personel and some lightly armoured ground vehicals (i.e. a speeder).
It's pathetic against any real armouring and is completely useless against any sheilds. It does not deploy while in space and it doesn't fire underwater. i.e completeley useless against any fighter craft but pretty good against exposed troops on the ground.

Defense: Medium sheilding, very lightly armoured hull (only really designed to withstand smallarms fire from ground personel and light vehicals).

Stealth: Note that this is not a cloaking device but a stealth package.
Firstly, at all times, the ship has a very small scanning signature, it is 50% smaller then it should be and it is already pretty small.
It has an active stealth array called a 'camoline' grid, it makes the ship appear transparent.
This does not make it invisable, just tricky to spot when static and in space (via visiblelightas well as heat and UV).
A good way of describing it while stealthed is like a noisey peice of background noise. If you don'tknow it's there then you'll think nothing of it but if you know it is a stelth vessel then you'll have no problem with tracking it.
When camoline is activated, the sheilds and weapon need to be offline (but scanning, comm and movement is unrestricted).

It has a special hyperdrive system called a starburst system. It is more compact, cleaner and harder to detect then normal hyperdrive but it can only be engaged for short periods of time (about 1/3 of noraml) and it takes 10x as long to recharge.

It uses an advaced AI to control the vessel with the pilot only issuing executive commands and any manual overides he wishes to take.



To sum up the ship, it's a sneaky scout. It does a good job of avoiding trouble but if spotted it doesn't stand much of a chance (unless it runs away) against anything.
Just to point out, the ship is defensless while stealthed up so if you do spot it then your weapons will easily tear right through the hull.

Loklorien s'Ilancy
Jun 21st, 2004, 05:13:46 AM
So let me get this straight. It looks like Talyn. You're calling it Talyn. And just like Farscape, it jumps via starburst.

Now, that's a whole other can of worms right there I don't feel like getting into, so I'll bypass that for the moment.

It's like you're not even listening to us. We've offered ships - Charley in particular; we have said time and time and time again to start at the beginning; at the bottom level just like everyone else did, and still it seems as though you're trying to pass off some unique-special ship where your attempt to do so with a unique-special character didn't work.

When you start out here, you start at base level. no fancy doohicky tricks or already advanced AI, special hyperdrive, etc etc. You start out at the bottom. I started at the bottom, and built myself up - s'Il didn't magically appear on the boards as a crazy-neurotic Lupine who can beat up Grand Admirals. In fact, she wasn't even a Lupine. But it was OVER TIME and RP's that I developed her. I've been here for 3 years now; it's that kind of time you devote to your character that makes you stand out and your character believable. For example - when you pull legos out of a brand new box, the set isn't already constructed. You have to build it yourself.

Just start RPing, and develop things over the course of a series of RP's - have your char try to get in contact with the Federacy, or any other tech company to aquire parts from them. Use the large amounts of technology that others have already created here to ad on to your ship. It's more conducive to telling a story and more plot developments are apt to pop up because of it. And who knows - if you stick around for long enough with no real chance of ducking back out again for months on end, you can always try to start your own tech company. Of course, that will take alot of IC RPing, work, and planning, but it would be worth it.

Build from the ground up. It's as simple as that. No one else here started out with some bio-stealth-spaghettio-maker.

Lilaena De'Ville
Jun 21st, 2004, 08:42:30 AM
I like my bio-stealth-spaghettio-maker.

But I RPed it out carefully, and I never used it until I made Master status. ;)

Seriously, I've seen this senario played out before...recently even. You can't use non-hyperdrive technology. You shouldn't start off with a super ship no one in the known universe has heard of. Take s'Ilancy's advice, please. :)

(And why use a "super AI", when you can use a trio of droid brains, or something, like the Milennium Falcon?)

Dan the Man
Jun 21st, 2004, 09:04:42 AM
Layla also uses a droid interface similar to the Rascal King, but its a decentralized network of AI components, which controls dozens of small droid modules, but all under a single "conciousness"

Khendon Sevon
Jun 21st, 2004, 11:25:48 AM
Now, I have a little problem with your design: Has anyone noticed that it says it can go 5x as fast as an X-wing when it’s 150 meters long? I’m sorry, that’s obscene.

Also, I believe its armament is far too powerful for a vessel with its other abilities.

Personally, I think that you should start out with a basic living ship. One that has very few features/abilities/capabilities. Then, through extensive RP, you can slowly make it progress in the aforementioned areas.

Slayn Cloak
Jun 21st, 2004, 02:25:22 PM
This is still going on?

Sejah Haversh
Jun 21st, 2004, 08:23:41 PM
How do living ships come to be?

Do giant space creatures mistake spacecraft for another giant space creature, and it mates with it, causing a hybrid baby to be born?

Or are they a race of their own, and in which case, how do they reproduce? I mean, it would certyainly not be my cup of tea of my living ship was supposed to take me on vacation, but decided it was mating season for bioships and so it went and saught out another bioship for their courting and mating ritual--which would probably knock all my books off the shelves, and cause other damage that is a bit nasty.

Kieran Devaneaux
Jun 21st, 2004, 08:31:24 PM
Originally posted by Slayn Cloak
This is still going on?

My thoughts exactly...

Jandor
Jun 22nd, 2004, 04:31:16 AM
Sorry, I used a poor chice of words; I shall re-explain and make changes to the design.

Please note that this new Talyn is not a bioship but a conventional tech ship.
It is a kaminoan scout vessel, not a bioships, not a warship.
If you don't like the name then fine I'll change it.

Okay, forget about the starburst; there is no hyperdrive system.

It's not suppose to be an unknown super ship, it is suppose to be known as a kaminoan scout ship. Given, it's exotic but it's not unhead of, what is interesting is that such ships are not readely available for sale so a civilain owned one was most likely the result of criminal dealings or it was stolen.

It is not 150m long, it is 30m long (read in my previos post); and, alright, max speed is not 5x but 2.5x forlimeted periods instead. The speed is not a worry for me really, it's the manevoring that isa concern. It's moves great but it still needsenough speed to evade fighters.

I used the word super AI without thinking, I just mean that the ship has a computer with AI that is designed to run the ship by itself with a pilot's executive commands (and finer piloting skills).
The actual IQ equivalent would be equall to more like 2 or 3 conventional pilot droid brains wired together.

Okay, the dual heavy repeaters are replaced with a single medium repeater (like the one's stormtroopers carry) mounted under each nacelle.
How is that powerful?
It's useless against all but troops and unarmoured light speeders (like a civilain family speeder).

Dasquian Belargic
Jun 22nd, 2004, 04:42:16 AM
I don't know much about ships on the whole, so I'll have to leave this to someone else, but...


Originally posted by Sejah Haversh
How do living ships come to be?

Do giant space creatures mistake spacecraft for another giant space creature, and it mates with it, causing a hybrid baby to be born?

In the case of Sekotoan ships, they're grown :D


These ships were organic in nature, and were rumored to be capable of making 0.4 past lightspeed. It was later revealed that these ships were "grown" to a specific master from unique seed-partners which grew around standard starship mechanical parts. The resulting starship was emotionally attached to its master, who controlled the ship by initiating physical contact with it. The development process of these ships was quite intense, and the new master had to be emotionally and mentally ready to accept the burden of ownership. Otherwise, the seed-partners would reject the master. The ships were formed by and extension of Sekot, with the help of immense tree-factories known as Jentari. While not intelligent, Sekotan starships were no doubt alive, and could not survive without the physical and emotional contact of their masters. In order to obtain a ship, a prospective buyer had to locate an agent of Zonama Sekot, who would then arrange for transport to the planet. The planet's exact location was a well-guarded secret, and after the creation process was completed, the buyer had their short-term memory wiped clean to remove any trace of information on the planet or the creation process. After the disappearance of the planet Zonama Sekot some three years after the Battle of Naboo, all Sekotan starships suddenly withered and died, and no others were ever seen in the known galaxy again. This indicated that the living ships also needed a tenuous contact with Sekot itself in order to survive. The development of these starships followed the pattern of the lifecycle of a boras tree, with the seed-partners being forged into seed-disks, then annealed into starship form.

Loklorien s'Ilancy
Jun 22nd, 2004, 05:36:56 AM
Originally posted by Jandor
Sorry, I used a poor chice of words; I shall re-explain and make changes to the design.

Please note that this new Talyn is not a bioship but a conventional tech ship.
It is a kaminoan scout vessel, not a bioships, not a warship.
If you don't like the name then fine I'll change it.

It's not that I don't like it. It's that their are too many direct ripoffs, and that can easily be construed as plageurism. And that is not allowed here.


Okay, forget about the starburst; there is no hyperdrive system.

See above mention concerning plageurism, please. That is why I do not think starburst will be acceptable. Not only that, but as LD said, there is no non-hyperdrive tech here.



It's not suppose to be an unknown super ship, it is suppose to be known as a kaminoan scout ship. Given, it's exotic but it's not unhead of, what is interesting is that such ships are not readely available for sale so a civilain owned one was most likely the result of criminal dealings or it was stolen.

That you are starting off with this ship which is not normally able to be owned by civilians (therefore alluding to it's less than reputable aquisition) sets you off on a higher playing field than everyone else that is either just starting to RP themselves or - in the case of most if not all of us old-timers - started out with nothing but the shirts on their backs. It, to me, is a decidedly unfair advantage. You shouldn't be starting out with this ship. Do a series of RP's in order to aquire it. It will give your character credibility and experience.



It is not 150m long, it is 30m long (read in my previos post); and, alright, max speed is not 5x but 2.5x forlimeted periods instead. The speed is not a worry for me really, it's the manevoring that isa concern. It's moves great but it still needsenough speed to evade fighters.

You're going to want to talk to the R/D gurus here to find out what is acceptable in terms of speed. I still doubt that a 30 metre-long ship can go faster than an X-wing in any form. You have to take into account the mass of the ship versus the amount of thrust needed, engine size, etc etc. Form MUST follow function, in this case.



I used the word super AI without thinking, I just mean that the ship has a computer with AI that is designed to run the ship by itself with a pilot's executive commands (and finer piloting skills).
The actual IQ equivalent would be equall to more like 2 or 3 conventional pilot droid brains wired together.

Okay, the dual heavy repeaters are replaced with a single medium repeater (like the one's stormtroopers carry) mounted under each nacelle.
How is that powerful?
It's useless against all but troops and unarmoured light speeders (like a civilain family speeder).

At the risk of sounding like a broken record, I will say this AGAIN:

Start at the baseline like everyone else did and quit with the trying to goose-step around fair play.

Jandor
Jun 22nd, 2004, 06:26:12 AM
Alright, if I go off on a little adventure to get this ship (which was what I was planning on, I just wanted to see if the ship was 'legal' first) then get I get it?

Kyle Raiden
Jun 22nd, 2004, 06:43:51 AM
Originally posted by Sejah Haversh
Dude, if you want the best parts of a bunch of different ships all in one whole ship, just cruise on down to the Nehantite shipbuilding docks.

I mean, they're superb scrappers, and you might end up with a Corellian Caddilaac-Edsel-Maclaren-Klingon-Millenium Falcon-X-Wing-Calamari Cruiser!

Of course, whether it works or not is iffy, and it'll be ugly as all get out, but at least you're have the ability to pick and choose what pieces of what ships you want on yours, and have it in about two to three weeks. A one-day, one thousandy light-year warranty is provided on all parts that don't include severy welding marks.


Unless you were joking completely, I might come visit you in a bit. But first, I'll just check my idea.

Sorry to leap into someone else's thread, but posting here made sense. Is it ok if I have some sort of mix-and-match ship, with a special tweak? I know its a rip off idea, but I was wondering if I could have an "avatar". Its based on a Jacen Dantarno idea (was called Trey), but its one of the non-psycho-crazy ones.

Basically, Trinity is the ship. Nothing spectacular, really...just a one person shuttle/freighter. It has a retractable concussion launcher, with an internal reload mechanism (ie. it has to be retracted to re-load), that carries 3 missiles. It'll also have a retractable "anti-personnel" cannon like the Falcon had, and a way of fitting two X-Wing blasters onto half a set of S-Foils. I'll do some sketches and stuff for you. It'll get upgraded over time...Airwolf is gonna be my inspiration in that regard, with all of the retractable weapons and stuff. I hope thats a reasonable starting arsenal.

The special thing about the ship is its brain. To make it a bit more fun, it has three "brains", like the Falcon's three computers. One of them is essentially a co-pilot/auto-pilot who, upon the orders of moi, can divert power from shields to weapons, weapons to engines, etc. It also opens/closes doors, does ramps, and that kinda thing. He'd also be a budding technician.

The second brain is a sort of tactical one. It keeps its eyes out for enemies, and assigns threat-assessments to them, for targeting purposes. It also acts a bit like M3P0 from the X-Wing series where, instead of languages, it knows military tactics and protocol for 60 million cultures (or whatever).

The third one is essentially a 3PO one, with a splash of "shopping" added. It knows languages, and knows about trading and things.

These droid brains have separate personalities. They communicate over the ship's intercom, but they don't always agree. All of them have different priorities - the "co-pilot" one wants to keep the ship in one piece, where as the "military" one would rather go for the more tactically sound one...and the "protocol" one would go for the most profitable option.

OK. Here's the rip-off. The droid brains, through some means (probably through some kind of data uplink) can take control of a body, like Rommie's android body. The droid body houses all three personalities, but only one at a time - they fight with each other, kinda like Jim Carey's characters in Me, Myself and Irene. It has a lot of advantages - I can take an advisor with me if I ever leave the ship, and if the tech one took control of the body, it could go do repair work (I also have an R2 droid that I aquired already that would be good for that).

Obviously, there are disadvantages. And, when the ship is built, it won't have the problem...it'll be something that wasn't considered at the time. I'll have three different personalities, which will evolve into radically different ones, that all don't like each other. I got the idea from a line in a book or something, when Han mentions that the brains on the Falcon argue with each other all the time.

The ship will be a one-person thing, but there'll be the capacity to take passengers. Its gonna be a sort of smuggling/bounty hunter/mercenary's ship, but designed by Kyle, who has a military background. He is also ex-Federacy, but I don't plan on involving any Fed tech or anything like that.


Is that reasonable? I'll get some rough designs done, scan 'em, and upload them for you. Tell me if its not ok, I won't push it. I'll either take off the unreasonable stuff, or not bother...its just an idea I had, when the Airwolf theme tune came on my playlist, so its not like I've spent ages planning it or anything. :D

Marcus Telcontar
Jun 22nd, 2004, 03:22:57 PM
And just what is wrong with having just.... a ship? Telcontar's has an odd AI, it's an odd shape, has a good deal of speed and some firepower, couple of rooms and a two level control deck.... but that's it. It just exists and it doesnt have the need for a 16 gazillion page bio for it. In fact, the longer a bio for anythign gets, the more worthless it is. If it cant be summed up in under a page that fits on a 17" monitor, it almost always sucks.

For zarks sake, it's just a bloody ship! just roleplay the frelling thing. Just have it has an ordinary ship, with a bit of an AI problem. What else is needed?

Sejah Haversh
Jun 22nd, 2004, 07:25:31 PM
Hear hear, Marcus. Out of all my characters, only one has a ship, and it's quite the odd one at that, but it suits his purpose and so far has only been used as a vacation shuttle as far as RPs go.

Sejah has to rely on commercial transportation when going off-world, and only ownes a regualr car here on Coruscant because he won it. It makes little sense for almost everybody to have their own spaceship. I mean, think about parking, and fuel costs, and all those skyway traffic jams...

Yeah, just have a basic ship, you'lll probably never need all thsoe guns and stuff if your character is actually interesting.

Figrin D'an
Jun 22nd, 2004, 08:09:25 PM
Of the two ships I have for RP characters, the description of one is about a paragraph in length, and the other I've mentioned in about 3-4 sentences tops in actual RP.

Unless your ship is an integral part of your character's background and future success, it doesn't pay to spend so much time developing it. It's, at best, a secondary or tertiary consideration. One of the worst things one can do is get bogged down in a lot of unnecessary detail and ignore the basics of good RP. It just makes things more difficult than they need to be.

Slayn Cloak
Jun 22nd, 2004, 09:09:35 PM
Having a ship doesn't work for Slayn, so when he needs one, he just steals it...

Charley
Jun 22nd, 2004, 09:51:17 PM
Layla is just a hand-me-down YV-666 that's in various states of disrepair and/or retrofitting.

Thus, its either working like a million bucks, or 20 things are broken at once and its grounded. I like it that way :cool

Kyle Raiden
Jun 23rd, 2004, 10:07:20 AM
I'll keep this short. Sorry if I come off a little irritable...I'll try not to.

1. That whole load of stuff was a bio for the AI, which is essentially a new character. I didn't actually write all that much about the ship itself, because I hadn't decided on much (but I have now). For a character bio, as far as I've been told, detail is a good thing. When I do an official thing, I'll shorten it down. I was just trying to explain the concept, to see if there was a problem with it. Seeing as all you've mentioned so far is not liking the customised ship idea, I'll assume the concept itself isn't a problem.

2. The ship is a Lady Luck-type thing, with the engines removed, and Lambda wings put in its place (they don't fold, though). Above them, the engines are re-attached. Below them, the lower engine and S-Foil from each side of an X-Wing is attached. They fold down to bring the Laser Cannons to bear. The missile launcher is contained in the nose. There's an anti-personnel gun (same strength as a blaster rifle, pretty much) about half-way along the center of the ship. This covers the access cage, which is kinda like the lifts on the bottom of the hovercraft in the Matrix.

3. All those weapons? What ship are you on about? Total armament: 2x Laser Cannons, 1x Anti-personnel Blaster, "3x" Concussion Launchers (15 missiles total). For a ship that big, thats an extremely modest compliment. I'm a smidge more powerful than an X-Wing, but about 10 times the size.

4. This is a secondary consideration...character is already thought out...sorta. The ship fits in with what I wanna do...most ships won't, unless I come up with a load of story about how I got my hands on said ship.


That sounds really bitchy, doesn't it. *sigh* Didn't want it to come off like that. I just had my last exam for a year, so I'm REALLY sleepy. 2 months of exams kinda takes it out of you.

Seriously though, is there anything wrong with the actual concept of it? Because thats all I want to know about. Is it feasable? Coz otherwise, I can't see a reason for me not to use it. If it works, and its fair, then there's nothing wrong with that. You don't like it, you can kiss my hairy yellow butt. :D

Loklorien s'Ilancy
Jun 23rd, 2004, 10:46:41 AM
I think they were talking about Jandor's deal, though I could be mistaken. I have no problems with your ship idea, Kyle. it's pretty interesting and I think it'd be rather funny.

Neyasha
Jun 23rd, 2004, 11:50:38 AM
I would like to point out That nobody has had a problem with My ship The Audrie X-4, Full name being "Project Audrie: Expermental Military Strike Craft Number 4". Though the ship is it's own character, as of august I will have had the character for a year.

Neyasha had Audrie asgined to her when she was in her homeplanet's military as an expermental warrior. When she fled from her homeworld she took audrie with her, since she had to have a way of getting off planet. Since then Audrie has become more than a ship to Neyasha, She has become a Friend. and has been Neyasha's only friend for the longest time.

The expermental portion of Audrie is the fact that The ship has a mind of it's own. Instead of using a standard droid brain to assist the ships functions, the military techs used a Synth-Droid brain, programed with the voice, and personality of the cheif Tech's dead wife (who happened to be named Audrie). They hooked the Synth-droid brain up to every system of the ship so the droid could use the ship as if it's system's were the droid's limbs. A few of the techs found it odd talking to a ship so they installed holographic projectors in the ship so that Audrie could project a holographic Avatar of herself inside the ship.

The ship is about the same size as the Falcon, and was desgined for High speed Hit and fade assginments, armed with 4 a-wing class laser cannons mounted automated on side turrets(2 lasers per turret), 2 forward missle/torpedo lanchers, and one aft Missle/torpedo lancher.

I hardly use her as a Ship. Audrie is more used as a babysitter for Valora, and a friend for Neyasha.

Loklorien s'Ilancy
Jun 23rd, 2004, 12:18:55 PM
That's cause your ship is feasable. The Rascal King is very much the same, with the exception of its' neurosis.

Neyasha
Jun 23rd, 2004, 12:30:07 PM
Okay, I just wanted to make sure that I'm still in the clear. it would be bad if I had been using it for almost a year and, then find out i'm doing something wrong.

Jandor
Jun 23rd, 2004, 12:49:06 PM
So what, was I denied?
There so much stuff going on in this thread that I've almost given up reading it. :p

Sanis Prent
Jun 23rd, 2004, 02:04:38 PM
Originally posted by Neyasha
I would like to point out That nobody has had a problem with My ship The Audrie X-4, Full name being "Project Audrie: Expermental Military Strike Craft Number 4". Though the ship is it's own character, as of august I will have had the character for a year.

I did, IIRC.

Jandor
Jun 25th, 2004, 02:07:35 AM
Hmm.....

Yes........

Slayn Cloak
Jun 25th, 2004, 03:59:21 AM
What? Where's this gone? Is this going to be the ship request thread?

Marcus Telcontar
Jun 25th, 2004, 06:45:52 AM
Originally posted by Slayn Cloak
What? Where's this gone? Is this going to be the ship request thread?

No, it's the provide comedy material for Hell thread.

Slayn Cloak
Jun 25th, 2004, 02:47:26 PM
Hmmmm, well in that case: Two monkeys walk into a guy, then, something happens, with a bar? Wait, wait, I know; The guy had a llama, but then a monkey, no... Um, knock, knock?

Dasquian Belargic
Jun 25th, 2004, 02:49:56 PM
Let's try and keep this on topic, please.

Loklorien s'Ilancy
Jun 25th, 2004, 03:00:55 PM
As far as I'm concerned, the bio-stealth-spaghettios-maker has not been accepted.