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Lion El' Jonson
May 23rd, 2004, 08:15:25 AM
This is the archive of all New Republic Capital Starship designs. It has been sorted by size into 5 classes, from smallest to largest.

Corvettes/Escorts-> Frigates-> Destroyers-> Cruisers/Battlecruisers-> Battleships

Do not post in this thread! I will update it continuously as new designs are confirmed, but all discussions are to take place in the other ship design thread. This is merely to organize the designs.

Two things, boys and girls. :D

1.) PLEASE use spellcheck. You don't know how mind-numbingly boring it is to read through every single one of your designs, looking for spelling errors. If you wish to have your name included on the design, please PM me and I'll add it. Once again, don't post in this thread.

2.) Some of these starships are rarer than others. In general, the bigger they are, the less of them there are. There are some exceptions to this, but usually the better crews get the bigger ships, and the bigger ships usually get the most attention.

Thanks everyone! I've really enjoyed going through all of your great ideas. Let's keep the momentum going! ^_^;

~Lord Admiral Lion El' Jonson, (MILRECID 002-2958-0037, CODENAME 'Dragon')~
~Commander-in-Chief, New Republic Outer Rim Naval Assets~
~Taskforce Implacable, Flagship MCC-150 Avatar~
~Current Location: Coruscant Naval Dockyards, Low Orbit~

Lion El' Jonson
May 23rd, 2004, 08:18:31 AM
Mistryl-class Stealth Corvette

Ship class: infiltration, and covert operations

Length: 130 meters
Height: 20 meters
Width: 25 meters

Hyperdrive: 1.3 past lightspeed
Sublight Speed: 23 MGLT
Hull Rating: 350 RU
Shield Rating: 550 SBD
Backup Shielding: 100 SBD

Crew: 110
Troop capacity: 2 squads infiltration commandos.

Armament:
4 Quad Lasers
1 Ion Cannon

The Mistryl class corvette is a new type of specialty ship. It is not designed for conventional warfare but rather more covert forms of warfare. The Mistryl Corvette is designed to get a body of commandos, or spies on a planet surface without being detected. Instead of conventional landing craft the Mistryl Corvette uses a unique deployment system. The Commandos are each in a pod designed to withstand atmospheric re-entry. The Mistryl will enter low orbit and fire these pods down at the surface from which the Commandos will eventually emerge to carry out their mission. The Mistryl is equipped with the latest stealth technology in the New Republic. Static damping fields and sensor stealth technology provide a 98% drop in sensor returns, resulting in a miniscule profile. In addition to the stealth technology, a coating has been installed on the ship's hull as a passive cloaking system which will absorb sensor scans rather than reflecting them back. The Mistryl will be produced in small numbers for the time being.

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Emberlene-class Battle Corvette

Manufacturer: Vrathkree Enterprises
Primary Site of Manufacture: Vrathk Starworks

Length: 160 meters
Width: 32 meters
Height: 24 meters

Hyperdrive: 1.2 past lightspeed
Sublight Speed: 22 MGLT
Hull Rating: 390 RU
Shield Rating: 520 SBD
Backup Shield Rating: 120 SBD

Crew: 136
Troops: 1 Platoon of Naval Troopers
Consumables: 2 months
Cargo Space: 80 metric tons available for experimental systems
Shield generators mounted amidships vessel
Backup generators mounted internally 30 meters aft of primary reactor

Small vessel complement:
2 K-Wing Heavy Fighters (semi-recessed in underside of vessel)
1 Sentinel-class Landing Craft

Armament:
9 Twin Turbolaser Cannons
6 Quad Laser Cannons
2 Twin Medium Ion Cannons
2 Quartet Missile Launchers (Variable payload, typically 6 Adv. Concussion Missiles, 2 Heavy Rockets/Magnetic Pulse)

Background Information:

The Emberlene-class Corvette is the most heavily-armed small vessel to ever be introduced into the New Republic Navy. Unlike the venerable, multipurpose CR90 Corellian Corvette, the Emberlene-class was designed with only one purpose in mind: warfare. Her design philosophy reflects this, from the redundant critical systems to the placement of her turbolasers. Vrathkree Enterprises saw this contract as their way into the competitive combat starship market, and made the most of their opportunity.

From the start of the project, it was agreed that comfort came second to usefulness; almost every luxury on this vessel was left out of the preliminary design and only added where space allowed. The crew quarters are fairly cramped, while the hallways are small; this increases the structural integrity of the hull, but has invited complaints from Wookies who are constantly scraping their heads against the low ceilings! A single mess hall services the entire crew; this mess hall also doubles as the primary conference room, the gym, the brig, the simulator room, and the muster station! The captain and his senior officers are allotted personal staterooms; the captain can opt to change his second room into an extra conference room. Unlike most vessels, the most spacious room aboard this ship is the bridge; this is necessary to accommodate the expanded bridge crew. This vessel’s consumables are limited by a lack of cargo space; at most they can last 2 months.

The Emberlene-class's armor is more than twice as strong as that on the Corellian Gunship or Corellian Corvette; this is achieved by using stronger (and more expensive) durasteel and tritanium composites. An advanced Koensayr IV-Kor’a shield generator provides primary deflector strength and is mounted amidships; it protrudes slightly above the hull to project maximum power and coverage. This vessel also has an unheard-of luxury among corvettes: a backup shield generator. Although this shield is fairly weak, it draws power from its own generator, which means that the primary reactor is free to power the engines and allow the vessel to escape. The primary reactor is notable for the high amount of power it generates, and for its resilience. It is also easy to repair; a skilled work crew can repair a breached reactor in three days. Two secondary reactors can be brought online to power the engines should the primary reactor be damaged. Interestingly enough, this corvette also uses a new technology known as SATED (Secondary And Tertiary Energy Direction); this allows the two secondary reactors to come online during battle situations and add their energy to that of the primary reactor. With SATED, the Emberlene-class can temporarily supercharge her shields, quickly recharge her weapons, or boost computer power for complex navicomputer calculations. The power conduits can take the increased energy flow for up to 12 hours before the extra energy becomes too much and requires the shutdown of the secondary reactors.

The weaponry on this vessel is extremely heavy, and in numerous simulations a competent captain has been able to disable or destroy a Nebulon-B frigate with little trouble. A large number of dual turbolaser and quad-laser cannons enable her to easily track any target within range and deliver a devastating volley to it. A small number of ion cannons are also included should the Emberlene-class be used for interdiction or border-patrol duties; a platoon of naval troopers are always aboard for this task. Two quartet missile launchers give this vessel incredible flexibility: Her advanced concussion missiles can blow a hole in an enemy fighter screen, allowing her to penetrate their defenses and let loose her heavy rockets at a vulnerable capital ship. Two K-Wing Heavy Fighters connect to this vessel via docking ports on the bottom of the ship, and are semi-recessed within the hull during normal flight. A transparisteel bubble encases the hull of the fighters, ensuring that the K-Wings aren't destroyed by a lucky shot before they can launch.

Admiral Lion El'Jonson was the driving force behind the development of this vessel, and was at Vrathk Starworks when the first vessel, the Lorardian, was commissioned.

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Striker-class Torpedo Corvette

Manufacturer: Republic Engineering

Length: 180 meters
Max. Width: 80 meters
Max. Height: 80 meters

Hyperdrive: x1
Sublight Speed: 30 MGLT
Acceleration: 3600G
Hull Rating: 560 RU
Shield Rating: 950 SBD
Backup Shield Rating: 750 SBD

Crew: 136
Troops: 1 Platoon of Naval Troopers
Consumables: 2 months
Cargo Space: 120 metric tons available
Shield generators mounted internally Port and Starboard amidships, fore of Hanger Bays
Backup generator mounted internally, amidships, dorsal.

Small vessel complement: (All mounted on new rack systems)
4 K-Wing Heavy Bombers

Main Armament:
1 Dual 460mm "Dispatcher" Rail Cannon Turret (Ammo-400 Shells)
15 Dual Warhead Launchers (Ammo-450 Warheads, Various types)

Secondary Armament:
2 Quad Turbolaser Cannons (turrets)

Defensive weaponry:
2-12 Cell Defender Missile Batteries (4 missiles per Cell)

Sensors:
Extended Range Sensors
Remote Sensor Drones

Extras:
Fully Compartmentalized Interior for maximum Survivability.

Modular Weapons systems: Weapons can be replaced to mission specific ones

Reinforced Matrix Bulkheads: The Matrix makes for a considerably more stiff and stable support structure for Armor, making the ship more survivable and able to take more damage.

Note: Railguns are a fairly exacting technology at this time. It takes dozens of skilled technicians and gunners to keep the massive weapon operating at maximum efficiency. Even with a full maintenance complement, the rails and acceleration coils need to be replaced after every battle, as the velocity of the shells and the extreme amounts of power required often deform the rails or even fuses them to the vessel. For the same reasons, these vessels are very rare, and extremely expensive. Being chosen to command one of these vessels is the fast track to promotion.

Lion El' Jonson
May 23rd, 2004, 08:19:47 AM
Protector-class War Frigate

Body
Length: 350 Meters
width: 100 Meters
Height: 80 Meters

Wings
Length: 80 Meters
Width: 100 Meters
Height: 30 Meters

Crew: 540
Skeleton: 68
Troops: 1 Platoon of Naval Troopers
Consumables: 6 months
Cargo Space: 2,000 metric tons available for experimental systems
Speed: 20 MGLT
Hull: 1,340 RU
Shields: 2,000 SBD
Backups: 1,500 SBD
Hyperdrive: X.75
Backup Hyperdrive: x8

Weaponry: 40 Extended Range Quad Laser Cannons w/fast Track, 20 rapid fire point defense lasers, 8-20 Cell Missile Defense Batteries (8 reloads, 2 sec per), 4 Quartet Warhead Launchers-(480 Warheads), 4 Tractor Beam Projectors

Hanger: 2 Squadrons

Description and Background:
This is a ship with a fat, oval shaped middle section. Jutting out of the mid-section are four long and thick wings. They look like the S-foils of an X-wing in attack position. These wings contain many of the laser cannons and the center of each is hollow, providing for hanger space.

This ship has been designed because of the increasing threat of fighters and missiles to NR fleets. The Protector is an ideal fleet defender. It will protect the fleet from fighter, bomber, and missile assault. Being a gunship, this vessel can also engage enemy capital ships with long range warheads. To help in engagements, larger engines were added to increase speed.

New Weapons descriptions:
Rapid fire point defense lasers (RFPDs)- These are small lasers with a small power feed. Due to their small energy consumption, they can fire very rapidly, but have enough power to take out incoming warheads. These lasers would supplement the missiles for anti-missile fleet protection. On top of each laser is a small sensor array which will help the lasers track and take out incoming warheads.

Dual Warhead missile-This is basically the same missile but only with 2 warheads instead of one. By reducing fuel, an ionic warhead is added just behind the fragmenting one. When one goes off, so does the other. This would mean that a fighter might escape the explosive blast, but would than be caught in an ion wave. This warhead, modified from an anti-ship ion torpedo, would have another power to disable any fighter within 500 meters and seriously affect electronics up to 1.5km. At over 1.5km some systems might still shut down. The missile will have data links to the ship that fired them and only the ion warhead could be detonated if need be, as in a case where you would want to capture the fighter and the pilot.

Note: These vessels are fairly expensive, due to the numerous advanced technologies incorporated into this vessel, and to the huge logistics problem posed by acquiring so many warheads every battle. Protector-class vessels are assigned to protect the most vital of cargoes…or the most dangerous ones.

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Bellicose-class Battle Frigate
Primary location of construction: Fondor

Dimensions
Length: 500 meters
Width: 250 meters
Height: 150 meters

Hyperdrive: 1.3 past lightspeed
Backup Hyperdrive rating: 12
Sublight Speed: 16 MGLT
Hull Rating: 1900 RU
Shields: 2800 SBD
Backup Shielding: 2000 SBD

Crew: 1300
Troops: 2 companies of recon/strike troops
Consumables: 4 months
Cargo Space: none
Shield Generators mounted on dorsal ridge
Backup Generator mounted internally

Small Vessel Complement:
1 x X-Wing squadron
1 x A-Wing Squadron
4 x Landing Craft

Armament:
10 Turbolaser Batteries
16 Turbolaser Cannons
6 Ion Cannons
10 Quad Lasers
5 Quartet Missile Launchers

Background information: As Imperial ship design grew more and more ambitious, ships such as the Nebulon-B and Assault Frigate became outclassed. From its conception, the Bellicose-class frigate was designed to supplant both of these ships by carrying a heavier armament and by being able to carry out the roles of both vessels. The Bellicose-class frigate is also designed to be at the core of border fleets, providing greater flexibility while still delivering a formidable amount of firepower, allowing larger capital ships to be pulled out of border duty and be used better elsewhere. This ship carries two companies of strike troops for border interdiction and patrol. As this ship is put into production, the Nebulon-B will be phased out of service and relegated to convoy escort.

Lion El' Jonson
May 23rd, 2004, 08:23:50 AM
Defender M-I-class Missile Destroyer (Refit Mk.III)

In light of the Sovereignty constructing Aurora Class SDs, the NR needed to match them. To make a cheap and effective Missile Destroyer, a Defender-class Star Destroyer has been modified to utilize Dual Warhead launchers. Unlike the Aurora, which has a slow reload rate and only fires normal torpedoes, the Defender M-I carries heavy torpedoes as well as Plasma Torpedoes to decimate enemy shields.

Defender M-I-class Star Destroyer

Manufacturer: Republic Engineering
Primary Site of Manufacture: S-53 Star System, Sumitra Sector, Freedom Shipyards/Planet-4

Length: 1,040 Meters
Crew: 6395
Troops: 1600

Weaponry:
40 XX-9 MKIII Heavy Turbolaser Batteries
10 XV-9 MKII Heavy Turbolaser Cannons
20 Ion Cannons, 3-20 Cell DM-20 Defender Batteries
6 RF-4 Anti/missile Laser Systems (RFLs)
80 Dual Warhead Launchers
8 Tractor Beam Projectors,

Speed: 18 MGLT
Hull: 2,850 RU
Shield rating: 4,535 SBD
Backup Shields: 2,565 SBD
Hyperdrive: X1
Backup HD: x12
Hanger: 5 Squadrons

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Restoration-class Interdiction Field Disruptor (IFD)

Manufacturer: Mon Calamari Shipyards/Kuat Drive Yards/Frei-Tek
Primary Site of Manufacture: Mon Calamari, Kuat Drive Yards

Length: 1200 meters
Width: 240 meters
Height: 240 meters

Hyperdrive: 1x Multiplier
Sublight Speed: 16 MGLT
Hull Rating: 880 RU
Shield Rating: 1060 SBD
Backup Shield Rating: 620 SBD

Crew: 220 Officers, 1836 Enlisted Men
Troops: 4 Platoons of Naval Troopers
Consumables: 4 months
Cargo Space: 800 metric tons available for experimental systems
Shield generators mounted amidships vessel
Backup generators mounted internally 30 meters aft of primary reactor

Small vessel complement:
24 A-Wings
12 B-Wings

Armament:
8 Advanced Turbolaser Batteries
20 Quad Laser Cannons
12 Rapid-Fire Point Defense Lasers (100% Coverage, Overlapping Fields of Fire)

Background Information:

The Restoration-class was designed after a number of Imperial victories attributed to their skillful use of Interdictor cruisers. Intended for use alongside the Rejuvenator, Defender, and Mediator-class Battlecruisers, this unique ship is able to defeat an Interdictor field and establish a bubble where hyperspace jumps are possible.

Produced primarily by Mon Calamari shipyards, the Restoration's design is based on that of the MC-80b Star Cruiser. Appearing at first like the Mon Remonda, the primary difference in this ship's design are the vessel's "wings". Each of them houses a massive protrusion, one on top, one on the bottom for a total of four. In these protrusions are the incredibly powerful gravity-reversing generators.

These systems work by decreasing the gravitational field in a given area. While the Interdictor-cruiser increases the grav-field in a given area, "creating" a mass, the Restoration reverses that effect to balance out the area. The reduction-field can be projected about 3/4ths of the distance that the Interdictor field can be projected. While the field is activated, the Restoration cannot recharge her weapons, meaning that her considerable firepower must be carefully directed.

Standard operations will have the Restoration at the core of a battle fleet, protected by multiple gunships and utilizing her directional-guided disruption fields to keep a channel of escape open for the New Republic fleet. Once the Interdictor is taken down, the Restoration can deactivate her field and join the battle, utilizing her advanced turbolaser batteries to hunt down enemy frigates.

The Restoration-class is immensely expensive; roughly the same cost as the larger and more versatile MC-90's. Still, Fleet Command feels that these vessels are worth the cost, and they are correct. The few vessels of this class currently in service are well protected, and have served well in several engagements. More vessels are under construction. Admiral El' Jonson has a Restoration-class at the core of his battlefleet, ensuring that no trap will ever destroy the Navy's finest.

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Adamant-class Pocket Battlecruiser
Ship Type: Battlecruiser

Dimensions:
Length: 1300 meters
Width: 370 meters
Height: 200 meters

Crew:
200 officers
6000 enlisted men
72 pilots
480 technicians
1 Company New Republic Commandos

Defensive Systems:
Shields: 7000 SBD
Secondary Shields: 1900 SBD
Hull: 2000 RU

Propulsion
Sublight Speed: 19 MGLT
Hyperdrive Multiplier: 1x
Backup Hyperdrive: 10x

Weaponry
15 Advanced Heavy Turbolaser Batteries
35 Heavy Turbolaser Batteries
25 Single Barrel Rapid Fire Anti-Missile Laser Cannons
10 Ion Cannons
10 Missile Quartets (600 missiles)

Fighter Complement:
2x K-Wing Squadrons
2x E-Wing Squadrons
1x X-Wing XjX Squadron
1x A-Wing Squadron
1x B-Wing-E2 Squadron

Description:
As a legitimate government, the New Republic has several things that it must deal with. These include internal disputes, piracy, and border defense. Up until now, small vessels such as Corellian Corvettes, Gunships, and Nebulon-B Frigates have been more than adequate for the task. However, with the rapidly expanding size of the New Republic, it has become too vast to blanket with permanently based fleets. Any vessel fast enough to patrol the vast expanses of space is usually small and obsolete, proving to be easy prey to pirates. And then, of course, there is always the Imperial Remnant to worry about.

Thus, enter the Adamant-class Battlecruiser. This massive vessel was custom-designed by Wing Command Taichi Yamagi, and put into production. It is extremely powerful. For its size, it uses a relatively small crew, extending the amount of time it can be away on long patrols. It packs an incredible punch in its dozens of turbolasers and missiles, while the several squadrons of fighters in her hangars promise protection against any threat.

The powerful hyperdrive is among the fastest in any military force; in fact the Adamant is the only ship-of-the-line regularly fitted with a hyperdrive that powerful. Featuring multiple redundant systems, and a large number of enticing capabilities, the Adamant-class Battlecruisers will proudly serve the New Republic for decades to come.

Lion El' Jonson
May 23rd, 2004, 08:26:04 AM
Bulwark-class Battlecruiser
Role: Guided Missile Battlecruiser

Dimensions:
Length: 1700 meters
Width: 785 meters
Height: 230 meters

Crew:
400 officers
13,000 enlisted crewmen
64 pilots
300 technicians
2 companies of NR marines for shipwide security
Consumables:3 months including missiles, but depends on rate of expenditure.

Defensive systems:
Shield Rating: 8000 SBD
Auxiliary Shields:2100 SBD
Armor: 3650 RU

Propulsion:
Sublight: 16 MGLT
Hyperdrive Multiplier: 1x
Backup Hyperdrive 14x

Weaponry:
20 Turbolaser Batteries
15 Quad Lasers
2 Ion Cannon Batteries
4 x 90 Cell Bulwark Defense System Missile Launchers (9000 missiles)

Fighter Complement:
2 Squadron A-Wing
1 Squadron E-Wing
1 Squadron XjX-Wing

Description:
Recent Imperial ship designs now include a massive missile armament which can prove devastating to New Republic vessels. The Bulwark defense system was an anti-missile missile system designed to give the fleet protection from swarms of incoming Imperial missiles. The missiles fired by the Bulwark class are not nearly as powerful as the traditional proton torpedo or concussion missile but has enough power to destroy either of those. The Bulwark system can be used against ships of starfighter size but against shielded craft it often takes 4-5 hits to destroy the fighter. The Bulwark class battleship was designed to accommodate this new development in NR technology. These ships will be found in NR battlefleets defending against Imperial missile attacks. These ships carry an massive number of reloads for the launchers. These ships are due to come into service after the battle of Bestine and will become widespread in 10-12 months. Due to their simplified design, they are both cheap and fast to construct.

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Rejuvenator-class Battlecruiser

Designation: Multi-Purpose Battlecruiser

Dimensions:
Length: 1,871 Meters
Width: 842 Meters
Height: 396 Meters

Crew Complement:
Command Crew - 460 Officers
Crew - 14,646 Crew
Gunners - 560 Gunners
Flight Ops Crew - 925 Techs
Troops and Special Ops. - 640 Troopers. 30 Spec Ops Personnel
Passengers - 200 Guests

Defenses and Equipment:
Shielding System - Serridge SEAL Mk-VII
Shield Rating - 8,200 SBD
Back-up Shield Rating - 2,400 SBD
Armor Type - Enhanced Bonding Matrix Armor
Armor Rating - 3,900 RU
Internal Security Equipment - Stage 8 Enclicion Grid
Scanning Equipment - Fabritech ANx 12w
Targeting / Tracking Equipment - Plat Dorma JSX-22


Propulsion:
Reactor Type - Republic Engineering S-200
Stardrive Type - Republic Engineering KRT-1000
Hyperdrive Motivator Type - Republic Engineering Hx-66x1
Sublight Speed - 16 MGLT
Hyperspace Rating - 1X
Back-up Hyperspace Rating - 12X

Armament:
12 Taim & Bak XX-12h Advanced Heavy Turbolaser Cannon Batteries
40 Trim & Bak XX-9 MkIII Heavy Turbolaser Cannon Batteries
60 Trim & Bak XV-8 MkII Turbolaser Cannon Batteries
40 ArMek SW-8 Ion Cannon Batteries
20 Taim & Bak H10 Quad Laser Cannons
16 Phylon-Q10 Tractor Beam Projectors

Onboard Craft
1 C-wing Squadrons
2 E-wing Squadrons
2 Xjx X-wing Squadrons
2 B2a B-wing Squadrons
2 K-wing Squadrons
6 Lambda Class Shuttle

Vehicle Complement
20 Light Repulsor Vehicles
8 Heavy Repulsor Tanks
12 V-wing Air Speeders

Description

With the Imperial Remnant, as well as other smaller groups refitting and redesigning at a breakneck pace, the New Republic must adapt to keep up. Many of the new vessels introduced to the New Republic in the last 50 years have been based on the assumption that smaller ships with more advanced technology can take the place of the massive Battlecruisers of old. These vessels are sound in their design and fight well, but can not stand against the larger ships of the Imperial Sovereignty. Therefore, the New Republic is proud to introduce the Rejuvenator-class. This line of ships is large and equipped with the firepower needed to take on ships equal to or even larger then itself. Designed and built as a front line superiority vessel, the assault capabilities of this ship are limited. Its job is simply to go head-to-head with the Remnant and win.

The first four vessels of this class were constructed at Mon Calamari; subsequent vessels were built at Fondor and Kuat due to Mon Calamari shipyards beginning design and construction of the Mediator and Viscount class vessels.

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Mediator-class Battlecruiser

Designation - Mon Calamari Battlecruiser / Command Ship

Dimensions:
Length: 2,900 Meters
Width: 617 Meters
Height: 518 Meters

Armament:
160 Trim & Bak XV-8 MkII Turbolaser Cannon Batteries
100 ArMek SW-8 Ion Cannon Batteries
20 Arakyd Hi-fex Proton Torpedo Launchers ( Payload = 5,000 Advanced Proto Torpedoes)
10 Republic Engineering T-33 Plasma Torpedo Launchers ( Payload = 1,000 T-33 Plasma Torpedoes)
12 Phylon-Q10 Tractor Beam Projectors

Defenses and Equipment:
Hull Armor - Enhanced Bonding Matrix Armor
Armor Rating - 5,210 RU
Shielding - Serridge SEAL Mk- XV Trioptic Redundancy Shielding System
Shield Rating - 16,900 SBD
Back-up Shield Rating - 6,400 SBD
Secondary Back-up Shield Rating - 2690 SBD
Plat Dorma JSX-25 Targeting System
Fabritech ANx 12w Wide Range Scanning System

Propulsion:
TriLuna 1200 MGS Stardrive System
TriLuna 400 RTR Hyperdrive Motivators
TriLuna 2200 Cold Fusion Reactor
Sub-Light Speed - 18 MGLT
Hyperdrive Rating - X .9
Hyperdrive Backup- X 15

Crew Complement:
Command Crew - 420 Officers
Crew - 12,680 Crew
Gunners - 890 Gunners
Flight Ops Crew - 1,250 Techs
Security and Special Ops. - 3,200 Troopers. 160 Spec Ops Personnel.

Fighter Compliment:
1 x A2 A-wing Squadron
3 x E-wing Squadrons
3 x XjX X-wing Squadrons
1 x B2a B-wing Squadron
2 x K-wing Squadrons
16 x Gat-j Skipray Blastboats
24 x Lambda Shuttles

Vehicle Complement:
30 Light Mechs
20 Heavy Mechs
24 Light Repulsor Vehicles
12 Heavy Repulsor Tanks
48 V-wing Air Speeders

Description:
First built approximately fifteen years after the Battle of Endor, the Battlecruiser Mediator and her sister ships are members of a new class of Mon Calamarian Star Cruiser. The Mon Cals appear to have finally abandoned their odd classification system, now naming the class after the first vessel constructed. This means that the Mediator-class Cruisers don’t vary nearly as much in design as the older cruisers, making repairs easier, production cheaper, and eliminating a lot of potential jokes. Designed as the backbone for any serious battlegroup, the Mediator-class is a marvel of Mon Calamari Engineering. This Massive ship boasts more than twice the firepower of an advanced MC-90, and shields it in a hull designed to take incredible amounts of punishment. To put the power of this ship into context, in the famed Death Star II simulation over Endor, the MC-80’s Liberty and Rebel Dream were replaced by Mediators. With these two vessels in the lead, they led a breakthrough that shattered Vader’s Death Squadron and went on to crack the back of the Executor. Despite the fact that they had taken the firepower of over a dozen Impstar-Deuces, they remained operating at 85% efficiency, truly a testament to the skill of these designers. Anybody placed in command of a Mediator obviously has friends in New Republic Naval High Command.

Lion El' Jonson
May 23rd, 2004, 08:27:11 AM
Viscount-class Star Defender (Primary Designation)
Strider-class Battleship (Corellian/KDY Designation)

Designation - Star Defender / Command Cruiser

Dimensions:
Length: 7,648 Meters
Width: 1,300 Meters
Height: 767 Meters

Armament:
300 Trim & Bak XV-8 MkII Turbolaser Cannon Batteries
200 ArMek SW-8 Ion Cannon Batteries
40 Arakyd Hi-fex Proton Torpedo Launchers ( Payload = 15,000 Advanced Proto Torpedoes)
20 Republic Engineering T-33 Plasma Torpedo Launchers ( Payload = 4,000 T-33 Plasma Torpedoes)
16 Phylon-Q10 Tractor Beam Projectors

Defenses and Equipment:
Hull Armor - Enhanced Bonding Matrix Armor
Armor Rating - 18,450 RU
Shielding - Serridge SEAL Defender Trioptic Redundancy Shielding System
Shield Rating - 82,500 SBD
Back-up Shield Rating - 25,400 SBD
Secondary Back-up Shield Rating - 12,690 SBD
Plat Dorma JSX-25 Targeting System
Fabritech ANx 12w Wide Range Scanning System

Propulsion:
TriLuna 2900 MGS Stardrive System
TriLuna 400 RTR Hyperdrive Motivators
TriLuna 5600 Cold Fusion Reactor
Sub-Light Speed - 8 MGLT
Hyperdrive Rating - X 1
Hyperdrive Backup- X 15

Crew Complement:
Command Crew - 1,220 Officers
Crew - 36,680 Crew
Gunners - 1,906 Gunners
Flight Ops Crew - 1,250 Techs
Security and Special Ops. - 3,200 Troopers. 160 Spec Ops Personnel.

Fighter Compliment:
2 x A-wing Squadrons
3 x E-wing Squadrons
3 x X-wing Squadrons
1 x B-wing E2 Squadron
2 x K-wing Squadrons
16 x Gat-J Skipray Blastboats
24 x Lambda Shuttles

Vehicle Complement:
30 Light Mechs
20 Heavy Mechs
24 Light Repulsor Vehicles
12 Heavy Repulsor Tanks
48 V-wing Air Speeders

Description:
The immense Viscount-class Star Defender ushers in a new era for the New Republic. For years now, the MC-80’s and MC-90’s have flown the flag of the New Republic. With the introduction of mighty vessels such as the Mediator, Defender, and Rejuvenator-class, it was time for a revolution. Inspired by the massive Old Republic Defender-class Dreadnoughts used as command ships during the clone wars, engineers at Mon Calamari Shipyards got to work on a new design of command ship, a vessel so powerful that none rivaled it save the Executor-class Super Star Destroyers. Despite promising initial progress into the design of these vessels, it soon became apparent that this was too large of an undertaking for one team of engineers. Thousands of men were brought onto this project. Rear Admiral Reshmar himself supervised the design of the mighty Viscount-class, while Admiral Lion El’ Jonson contributed ideas and brought several hundred designers from the Corellian Engineering Corporation onboard to assist. The famous Wing Command Taichi “Tie” Yamagi served as a consultant as to the starfighter complement, while famed designer Redic Scott integrated several technological breakthroughs into the vessel, most notably super-strong matrix armor, advanced compartmentalization systems, sensor-stealthing technology, and the most advanced starship reactor ever designed. This all culminated in the final design of the Viscount-class Star Defender, a vessel that symbolizes the New Republic’s strength and dedication wherever it travels. Boasting several hundred weapons batteries, advanced tracking servos, tremendously strong shields, giant engines, and an immense sensor array, the Viscount practically showcases every technological breakthrough the New Republic has made in the past 20 years.

The Viscount-class Star Defender is tremendously expensive. The Senate balked at the idea of such a huge vessel. However, with urging from both New Republic High Command and the Jedi Council, the Senate gave the go-ahead for a plan codenamed Operation: Basilisk. Under this plan, stockpiles of parts for the Viscount were set aside in storehouses on major shipbuilding worlds, while skilled teams of designers were shuttled to those same planets. At least three shipyards capable of constructing the Viscount-class are kept open at any given time above Mon Calamari, while an additional two slots are reserved at both Fondor Staryards, and Kuat Drive Yards. If ever the Viscount-class is needed, 3 ships could be assembled within 3 months, rather than the 10 months it would usually require.