Redic Scott
May 4th, 2004, 07:37:53 PM
Warrior Tank
The Warrior Tank is an all purpose track based tank. The tracks slow the tank down some, but allow it to carry more weapons with less power. The Warrior can cross any train and scale a 50 degree slop. It is water tight and small repulsors keep it floating and moving in water. The main gun is set inside a 360 degree traversing turret and is a Dual Heavy Laser Cannon. On top of this turret is a second smaller turret with 2 heavy blaster cannons on it. The turrets and track and fire at different targets. Also on each side of the main turret are two retractable torpedo launchers. 2 repeating laser cannons on the hull are used to fire at infantry. The hull of the tank has no right angles, but only sleep 45 degree ones. The hull extends out on the sides of the tank and protects the treads from getting hit. The whole armor is coated in a heavy laser reflective coat and consists of half meter thick laminanium armor. The Warrior also contains electromagnetic shielding to protect it from ion cannons and other EMP weapons. A shield generator protects the unit from laser and particle fire.
Warrior Tank
Length: 12 Meters
Weaponary: 2 Dual Heavy laser cannons, 2 Heavy blaster Cannons,2 repeating laser cannons, 6 Torpedo Launchers (3 torps each)
Speed: 150 km/h
Shields: medium
Armor: Heavy
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Penetrator Heavy Tank
This is the ultimate tank. The Penetrator Heavy tank is almost unstoppable. It has very wide and widely spaced treads for movement over any terrain and to support it’s mass. The tank also has a massive repulsor lift generator wish would make it fly if need be. Once engaged the treads would tuck in under the tank and it would float. The heavy main turret contains a turbolaser pulsar. On either side of the pulsor is one turbolaser cannon. On each side of the main turret is a double turbolaser cannon system on a pivoting servo with a disruptor cannon in the middle of the cannons. Then on top of the turret are two other smaller turrets. One contains 3 missile launchers and an ion cannon and the other 3 heavy laser cannons. The turbolaser servos, missiles, and laser cannons can all track flying speeders and fire on them. Around the hull are 6 retractable repeating laser cannons for use against infantry. The hull itself is a meter thick molecularly bonded matrix armor with a heavy laser reflective coat. It is also defended by a heavy shield generator. A massive jammer on the tank can jam missile tracking systems making them miss and a small 4 cell defense missile launcher can fire missiles to intercept missiles and works with a Rapid fire laser system.
Penetrator Heavy Tank
Length: 25 Meters
Weaponary: 1 turbolaser pulsor, 2 Heavy turbolaser cannons, 2 double turbolaser Cannons, 2 disruptor cannons, 6 repeating laser cannons, 3 heavy laser cannons, 1 heavy ion cannon, 3 Torpedo Launchers (6 torps each), 4 4-cell missile defense battery, 1 Rapid fire laser system
Speed: 100 km/h
Shields: extra heavy
Armor: extra Heavy
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Serpent Missile Platform
This is based on the same hull and chassis as the warrior tank, but has a taller and wider turret with 24 warhead launchers. It can launch a heavy dispenser rocket to a range of 160 km or a proton torpedo to a range of 40km. The new dispenser rockets can be loaded with any type of ordinance, like grenades, thermal detonators, proton grenades, mines, etc., and spread the load to cover a 200 meter diameter. The Serpent can launch all 24 warheads at once and can attack both ground and air targets, depending on the warheads used. It takes 5 seconds for the automatic loads to reload each warhead and the platform itself can carry enough warheads for 4 firings. After that it would need to be replenished with a supply truck, which is almost the same as the platform but doesn’t have a turret. Instead it has an armored and covered cargo bed with can hold enough warheads for 8 launches (192 warheads). It can fully reload a Serpent in 2 minute. For defense the Serpent is protected with almost half meter thick durasteel armor and a medium strength shield generator. Around the platform are there are also 6 repeating laser cannons for defense against infantry.
Serpent Missile Platform
Length: 12 Meters
Weaponary: 24 Warhead launchers (3 reloads each), 6 repeating laser cannons
Speed: 90 km/h
Shields: medium
Armor: Heavy
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Stryker APC
The Stryker is a troop carrier the size of an AT-AT. It has a power repulsor lift system that lets the APC travel at 200km/h at an altitude of 10 meter. It is armored and armored to protect the troopers it carries and can stay beside them in battle. The sloped meter thick molecularly bonded durasteel armored hull is coated in blaster reflective material and can withstand heavy laser cannon hits and can even survive a direct missile hit. A shield generator provides additional defense to the trooper. A retractable turreted dual laser cannon on the belly of the APC can clear the area around it before letting the troopers out. 1 forward and 1 rear turret contain a rotating heavy laser cannon each, along with a mini torpedo launcher and a grenade launcher. The launcher can fire a grenade to a distance of 250 meters and can launch anti-blaster smoke grenades to protect it and the troops from laser fire. 2 other repeating laser cannons on the sides help deal with light vehicles and infantry. A hatch in the back of the APC lets the troopers exit without taking fire.
For added room, the transport has two floor, with 40 troopers on each one. The Troopers sit in 4 rows on seat on each floor. There are seats along the sides and then in the very center, with seats facing away from each other.
Stryker APC
Length: 16 Meters *8 Meters*6 Meters
Weaponary: 1 double laser cannon, 2 repeating laser cannons, 2 Dual heavy laser cannons, 2 mini Torpedo Launchers (8 torps each), 2 grenade launchers
Speed: 200 km/h
Shields: Medium
Armor: Heavy
Cargo: 80 troops, 2000 kg of equipment
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Pathfinder Mine Clearing System (PMCS)
With more and more mines becoming cheaper and cheaper, troops and vehicles are at high risk on the battle from mines. Clearing them takes time and that’s why Stellar Enterprises developed the PMCS. This system is basically an armored hover truck with a mine clearing system attached to its top. The mine clearing system has scanners and computers which defect the explosives of the mines and the plot a 3D map of where the mines are. The information is than fed to a targeting computer which launches individual fuel burst rockets. There are different types of mine clearing rockets. One rocket carries 2 different agents in 2 separate compartments. It explodes above an area of the minefield and spreads both agents over a 200 square meter area. Once the agents mix they explode with a great force. This force creates a huge pressure change is enough to cause the contact mines in that area to trigger and explode. The explosion also causes infrared triggered mines to explode. Against mines that are triggered by repulsors another rocket is used. This on is loaded with hundreds of small balls which emit repulsor fields. Individually they wouldn’t trigger the mines, but together they spread over a wide area while still being closely together. This tight proximity makes the mines think there is a massive repulsor field above and trigger them. Since it’s over a wide area, many mines trigger and clear the area. Each PMCS carries both types of rockets in a 28 rocket launcher. Half the launch tubes have the fuel burst rockets and the other half carries anti-repulsor mine rockets. After all rockets are launched they have to reloaded using a supply vehicle since the PMCS carries enough for only one firing.
Pathfinder Mine Clearing System (PMCS)
Length: 7 Meters
Weaponary: 28 rocket tubes
Speed: 120 km/h
Shields: Medium
Armor: Light
The Warrior Tank is an all purpose track based tank. The tracks slow the tank down some, but allow it to carry more weapons with less power. The Warrior can cross any train and scale a 50 degree slop. It is water tight and small repulsors keep it floating and moving in water. The main gun is set inside a 360 degree traversing turret and is a Dual Heavy Laser Cannon. On top of this turret is a second smaller turret with 2 heavy blaster cannons on it. The turrets and track and fire at different targets. Also on each side of the main turret are two retractable torpedo launchers. 2 repeating laser cannons on the hull are used to fire at infantry. The hull of the tank has no right angles, but only sleep 45 degree ones. The hull extends out on the sides of the tank and protects the treads from getting hit. The whole armor is coated in a heavy laser reflective coat and consists of half meter thick laminanium armor. The Warrior also contains electromagnetic shielding to protect it from ion cannons and other EMP weapons. A shield generator protects the unit from laser and particle fire.
Warrior Tank
Length: 12 Meters
Weaponary: 2 Dual Heavy laser cannons, 2 Heavy blaster Cannons,2 repeating laser cannons, 6 Torpedo Launchers (3 torps each)
Speed: 150 km/h
Shields: medium
Armor: Heavy
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Penetrator Heavy Tank
This is the ultimate tank. The Penetrator Heavy tank is almost unstoppable. It has very wide and widely spaced treads for movement over any terrain and to support it’s mass. The tank also has a massive repulsor lift generator wish would make it fly if need be. Once engaged the treads would tuck in under the tank and it would float. The heavy main turret contains a turbolaser pulsar. On either side of the pulsor is one turbolaser cannon. On each side of the main turret is a double turbolaser cannon system on a pivoting servo with a disruptor cannon in the middle of the cannons. Then on top of the turret are two other smaller turrets. One contains 3 missile launchers and an ion cannon and the other 3 heavy laser cannons. The turbolaser servos, missiles, and laser cannons can all track flying speeders and fire on them. Around the hull are 6 retractable repeating laser cannons for use against infantry. The hull itself is a meter thick molecularly bonded matrix armor with a heavy laser reflective coat. It is also defended by a heavy shield generator. A massive jammer on the tank can jam missile tracking systems making them miss and a small 4 cell defense missile launcher can fire missiles to intercept missiles and works with a Rapid fire laser system.
Penetrator Heavy Tank
Length: 25 Meters
Weaponary: 1 turbolaser pulsor, 2 Heavy turbolaser cannons, 2 double turbolaser Cannons, 2 disruptor cannons, 6 repeating laser cannons, 3 heavy laser cannons, 1 heavy ion cannon, 3 Torpedo Launchers (6 torps each), 4 4-cell missile defense battery, 1 Rapid fire laser system
Speed: 100 km/h
Shields: extra heavy
Armor: extra Heavy
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Serpent Missile Platform
This is based on the same hull and chassis as the warrior tank, but has a taller and wider turret with 24 warhead launchers. It can launch a heavy dispenser rocket to a range of 160 km or a proton torpedo to a range of 40km. The new dispenser rockets can be loaded with any type of ordinance, like grenades, thermal detonators, proton grenades, mines, etc., and spread the load to cover a 200 meter diameter. The Serpent can launch all 24 warheads at once and can attack both ground and air targets, depending on the warheads used. It takes 5 seconds for the automatic loads to reload each warhead and the platform itself can carry enough warheads for 4 firings. After that it would need to be replenished with a supply truck, which is almost the same as the platform but doesn’t have a turret. Instead it has an armored and covered cargo bed with can hold enough warheads for 8 launches (192 warheads). It can fully reload a Serpent in 2 minute. For defense the Serpent is protected with almost half meter thick durasteel armor and a medium strength shield generator. Around the platform are there are also 6 repeating laser cannons for defense against infantry.
Serpent Missile Platform
Length: 12 Meters
Weaponary: 24 Warhead launchers (3 reloads each), 6 repeating laser cannons
Speed: 90 km/h
Shields: medium
Armor: Heavy
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Stryker APC
The Stryker is a troop carrier the size of an AT-AT. It has a power repulsor lift system that lets the APC travel at 200km/h at an altitude of 10 meter. It is armored and armored to protect the troopers it carries and can stay beside them in battle. The sloped meter thick molecularly bonded durasteel armored hull is coated in blaster reflective material and can withstand heavy laser cannon hits and can even survive a direct missile hit. A shield generator provides additional defense to the trooper. A retractable turreted dual laser cannon on the belly of the APC can clear the area around it before letting the troopers out. 1 forward and 1 rear turret contain a rotating heavy laser cannon each, along with a mini torpedo launcher and a grenade launcher. The launcher can fire a grenade to a distance of 250 meters and can launch anti-blaster smoke grenades to protect it and the troops from laser fire. 2 other repeating laser cannons on the sides help deal with light vehicles and infantry. A hatch in the back of the APC lets the troopers exit without taking fire.
For added room, the transport has two floor, with 40 troopers on each one. The Troopers sit in 4 rows on seat on each floor. There are seats along the sides and then in the very center, with seats facing away from each other.
Stryker APC
Length: 16 Meters *8 Meters*6 Meters
Weaponary: 1 double laser cannon, 2 repeating laser cannons, 2 Dual heavy laser cannons, 2 mini Torpedo Launchers (8 torps each), 2 grenade launchers
Speed: 200 km/h
Shields: Medium
Armor: Heavy
Cargo: 80 troops, 2000 kg of equipment
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Pathfinder Mine Clearing System (PMCS)
With more and more mines becoming cheaper and cheaper, troops and vehicles are at high risk on the battle from mines. Clearing them takes time and that’s why Stellar Enterprises developed the PMCS. This system is basically an armored hover truck with a mine clearing system attached to its top. The mine clearing system has scanners and computers which defect the explosives of the mines and the plot a 3D map of where the mines are. The information is than fed to a targeting computer which launches individual fuel burst rockets. There are different types of mine clearing rockets. One rocket carries 2 different agents in 2 separate compartments. It explodes above an area of the minefield and spreads both agents over a 200 square meter area. Once the agents mix they explode with a great force. This force creates a huge pressure change is enough to cause the contact mines in that area to trigger and explode. The explosion also causes infrared triggered mines to explode. Against mines that are triggered by repulsors another rocket is used. This on is loaded with hundreds of small balls which emit repulsor fields. Individually they wouldn’t trigger the mines, but together they spread over a wide area while still being closely together. This tight proximity makes the mines think there is a massive repulsor field above and trigger them. Since it’s over a wide area, many mines trigger and clear the area. Each PMCS carries both types of rockets in a 28 rocket launcher. Half the launch tubes have the fuel burst rockets and the other half carries anti-repulsor mine rockets. After all rockets are launched they have to reloaded using a supply vehicle since the PMCS carries enough for only one firing.
Pathfinder Mine Clearing System (PMCS)
Length: 7 Meters
Weaponary: 28 rocket tubes
Speed: 120 km/h
Shields: Medium
Armor: Light