Dasquian Belargic
Apr 20th, 2004, 10:46:45 AM
"Bethesda Softworks today announced that it will publish Call of Cthulhu - Dark Corners of the EarthT, a first-person horror game for PC and the Xbox video game system from Microsoft. Developed by Headfirst Productions, Call of Cthulhu is a mix of horror, investigation, puzzle solving, exploration, and combat as you are faced with the seemingly impossible task of battling evil incarnate."
Proper preview at IGN, here (http://pc.ign.com/articles/505/505274p1.html
). Official website is at http://www.callofcthulhu.com/
I like the stories, so I'm looking forward to it.
As the player enters scary areas or confronts certain enemies, you'll hear your heartbeat increase. If things get particularly frightening, your vision will blur (kind of like the tear gas effect in Rainbow Six). You'll even see this blur effect to simulate vertigo when your character looks down from a great height.
A character who has a broken arm, for instance, can't do anything with stitches and antidotes. He'll have to find both a splint and some bandages before he can set the arm and halt his health loss. The concept of "getting better" seems kind of alien to this game; the best you can hope for is to stop your bleeding and make it through to the end of the level.
Just a couple of cool snipets from the IGN preview.
Proper preview at IGN, here (http://pc.ign.com/articles/505/505274p1.html
). Official website is at http://www.callofcthulhu.com/
I like the stories, so I'm looking forward to it.
As the player enters scary areas or confronts certain enemies, you'll hear your heartbeat increase. If things get particularly frightening, your vision will blur (kind of like the tear gas effect in Rainbow Six). You'll even see this blur effect to simulate vertigo when your character looks down from a great height.
A character who has a broken arm, for instance, can't do anything with stitches and antidotes. He'll have to find both a splint and some bandages before he can set the arm and halt his health loss. The concept of "getting better" seems kind of alien to this game; the best you can hope for is to stop your bleeding and make it through to the end of the level.
Just a couple of cool snipets from the IGN preview.