PDA

View Full Version : Vessel Planning (Anvil comment go here)



Travis North
Feb 16th, 2004, 06:30:10 PM
The new design.

It will have the frame of an SSD. The interior will be replaced with a large hanger and several power generators.

TIE squadron racks will line the hanger. Each squadron rack will have it's own barracks for it's pilots. Several power generators dot the interior aswell to provide power for the ships systems such as shields and communications.

The drive section and the command bridge will remain the same except for an advanced fighter command station. The hull will be built in sections. The sections fold back to open the hanger on both the top and bottom, exposing the hanger to space. Fields hold the atmosphere in still. (Think Skydome)

The ship will have several shield generators for defence since most weapon systems will be removed for the hanger.

----

Well that about all for now. Any thoughts so far. I'm open to suggestions.

Tear
Feb 16th, 2004, 07:09:17 PM
Way too big. Sounds like your making mother ship/Carrier type thing not a battle ship to rival the Thanatos..

An SSD ship is around 17.6km long..an average Star destroyer is around 1 or 2 km long.. That ship would be like the ultimate carrier though :p like a bee hive or something.

Travis North
Feb 16th, 2004, 07:11:25 PM
That's my plan, this baby would overwhelm a Thanatos. The design could still happen with a normal SD.

Travis North
Feb 16th, 2004, 07:13:32 PM
I did come through with the commander of a Thanatos cowering part. I mean, who wouldn't seeing one of these babies come out of hyperspace, launching it's fighters shortly after.

Tear
Feb 16th, 2004, 07:26:51 PM
It would be a formitable sight indeed but it would be really reliant on escort ships or its fighters would need hyperdrives. So it could jump to a safe distance away, launch fighters and then let them jump to engage, while the carrier watches from a distance.

Travis North
Feb 16th, 2004, 07:29:25 PM
I was thinking about escorts as well. The hanger could hold a few Gunships which would provide some cover. Plus we can't forget your new weapons systems.

imported_STELA'SHLIT'NURUODO
Feb 16th, 2004, 07:51:28 PM
ok not all SSD's are built on the same frame. A Constraint would be a good choice. 4.8 KM Something the size of a Executor would just be too resource hungry. How many Squadrons are you talking about ?

Travis North
Feb 16th, 2004, 07:58:08 PM
5 squadrons of Defenders. I was thinking more with the SSD but that's standard overkill.

Teleran Balades
Feb 16th, 2004, 07:59:31 PM
A normal SSD is only around 8 Km (I think Tear might have been thinking of an Eclipse-class SD) and holds 2 wings of fighters(12 squadrons, 144 fighters). If the ship was scrapped of most weapons and a major portion of it hulled, you could probably fit up to 3-5 wings of fighters.

The problem is that the vessel would be a sitting duck if the shields were brought down.

Travis North
Feb 16th, 2004, 08:04:55 PM
Ah that's where the multiple generators come in. If one goes down another kicks in. Plus it's got an armored hull, I forgot to mention that.

Travis North
Feb 16th, 2004, 08:16:27 PM
Name: Anvil-class Planetary Assault Vessel

Class: Planetary Assault Vessel

Type/Model: Large Military Deployment Craft

Manufacturer: Imperial Sovereignty

Dimensions: 875m long, 180m high

Cargo Capacity: 200,000 metric tonnes

Fighter Complement: 4 TIE Squadrons

Armament: 41 Turbolaser Batteries, 4 Missile Salvos

Defenses: Shields, 4 Anti-Starfighter Weapon Pods, Anti-Infantry Grenade Launchers

Consumables: 8 years

Engines/Drive Plant: Sienar Fleet Systems I-a2c Solar Ionization Reactor

Shield Rating: 2250 SBD

Hull Rating: 980 RU

Speed: 14 MGLT

Hyperdrive: x.5

Backup H-drive: x8

Crew: 1236

Troops: 22,000 troops, 300 speeder bikes, 40 AT-AT walker, 60 AT-ST walkers, 40 artillery units, 40 support craft (Shuttles, etc.), and 1prefab garrison base.

Design Specifications: The vessel resembles the Old Republic's Acclamator class assault ship. The Anvil design is mostly based on the Acclamator class. The only differences being advanced systems, such as weapons, and the ships hull. The bridge is wider but more broad than that of the Acclamator. Reinforced deployment ramps also act as the lower section of the hull.

History: With the Sovereignty's new campaign of expansion, Imperial strategists wanted something to decrease the time it took to take a world and still mainatain control. They developed the Anvil-Class. Researchers trying to find a suitable type of craft came across the old Seinar Acclamator class. It was the perfect base model. The plan was imediatly put on the drawing board and with Sienar already part of the Empire the design was easily upgraded.

imported_STELA'SHLIT'NURUODO
Feb 16th, 2004, 08:17:16 PM
ok you just want 5 squadrons of defenders? total?

Travis North
Feb 16th, 2004, 08:17:37 PM
Now we just plan and fill in the blanks.

Travis North
Feb 17th, 2004, 07:08:16 PM
Yes 5 squadrons of fighters. My plan is to make this ship a quick deploy vessel. It will enter the system and deploy it's fighters. The fighters will try and stop any fleeing ships. I was planning on pairing the vessel up with a Neb2 to provide cover while the fighters launch. The vessel can also be modified with weapons emplacements if need be.

Someone think of a name, something imposing.

Jarek T'chort
Feb 17th, 2004, 09:04:31 PM
Malevolent

Travis North
Feb 18th, 2004, 06:15:24 AM
Malevolent or Malice class Star Destroyer.

Teleran Balades
Feb 19th, 2004, 04:18:01 PM
No offense, but as a carrier this craft isn't worth the price, in credits, resources, or time to build it.

The escort carriers hold 6 squadrons worth of fighters and are relatively cheap to manufacture. It would be better if we could come up with other functions for the ship as well.

Travis North
Feb 19th, 2004, 05:27:29 PM
Go right ahead. The idea of this thread is to promote group planning and design. All opinions and ideas are accepted.

imported_STELA'SHLIT'NURUODO
Feb 21st, 2004, 01:11:39 AM
Why does it have to be a Star Destroyer? You could mod a smaller faster ship to do what you are talking about. Say an Enforcer. of better yet. An assualt Cruiser. They are modular and cheep. you would have no problem modifying one to hold 5 Squadrons.

Tiberius Anar
Feb 22nd, 2004, 12:17:26 PM
If it is faster it will not need the same amount of protection as a larger SD, so that makes it more practical.

Travis North
Feb 22nd, 2004, 06:01:43 PM
An Imperial SD seems more frightening. But of course you both have good points.

Travis North
Feb 25th, 2004, 05:08:50 PM
Need more ideas.

Travis North
Feb 25th, 2004, 06:17:55 PM
Okay I've decided it will NOT be a fighter carrier. But a planetary assault ship. And if we have one I'm making it better.

Telan Desaria
Feb 26th, 2004, 07:25:57 AM
If its a planetary assault ship it will need three four basic elements.

1. Peaked hull with no ventral superstructure. It must be able to withstand the pressure of constant atmosphereic-spatial transcurrsions.

2. Large capacity for cargo ie troops and equipment. Any ship going to land had better be worth it.

3. Large fighter capacity, approx four squadrons and above. Any landed troops must be taken care of and kept safe from prying enemy eyes.

4. Defensive and long range weapons. A ship concentrating on landing in hostile territory, like the Acclamators of olde, must be like a porcupine: barbed and dangerous to prey on. The ship will be vulnerabel when landing -- the weapons are there to cancel out that affect.

Any questions?

Travis North
Feb 26th, 2004, 09:14:29 PM
I bring you, the most recently updated....

Anvil-class Assault Vessel.

The light grey sections are deployment ramps which fall down, unleashing whatever lies within be it legions of troops or an array of armored transports.

Travis North
Feb 27th, 2004, 03:15:04 PM
Comments so far?

Teleran Balades
Feb 27th, 2004, 03:33:00 PM
Pretty good rendering of the ship, dimensions would help though.

Travis North
Feb 27th, 2004, 03:35:08 PM
That's what the "NOT to scale" thing was for. I wanted to do it on autoCAD but hey. Can't complain I feel I did a good job considering all I used was Paint.

Tiberius Anar
Feb 27th, 2004, 03:42:00 PM
Originally posted by Telan Desaria
1. Peaked hull with no ventral superstructure. It must be able to withstand the pressure of constant atmosphereic-spatial transcurrsions.


If this is the case you need to lose the command tower. Streamline it against the hull so that it won't sheer off suring atmosheric flight. Otherwise I like.

Travis North
Feb 27th, 2004, 04:40:18 PM
Ok she's been upgraded to meet the standards and weapons have been included.

imported_STELA'SHLIT'NURUODO
Feb 29th, 2004, 04:39:24 AM
Will this ship have atmospheric capabilities?

Travis North
Feb 29th, 2004, 06:57:23 AM
What do you mean?

Telan Desaria
Feb 29th, 2004, 09:24:19 AM
Ability to land - - of course, Lash. She's an assault transport like the Acclamator.

I like. I agree, the superstructure must be flush against the hull or given a gradual rise. I didn't see the revised copy. Can you use the template and give her stats? Pending review, approved for limited production. After a bit of time, we'll use them to occupy a planet and test during field trials.

Travis North
Feb 29th, 2004, 12:07:29 PM
The latest image has been uploaded into the post above. It should meet all design specifications. The dimensions will be included soon aswell.

Tiberius Anar
Feb 29th, 2004, 12:49:58 PM
*applaudes*

Atmosheric capability will mean that it is worth building because it can do something that star destroyers cannot do. And judging by the apparent size of it, tropp capacity will be good for invasions. Excellent.

imported_STELA'SHLIT'NURUODO
Mar 1st, 2004, 08:52:23 PM
Ok a super acclimator . Make it wider for one. or give it some atmospheric stabilizers. This will help keep the ship stable and prevent the repulsors from having to constantly corect the vessel. The is no up or down in space but once this thing gets inside the atmosphere it will fall like brick and be prey to environmental effects like wind sheer and air pockets. repulsors work alot better moving things up then they do moving them down. also why would it need ion cannons? I mean they come in handy but I think replacing the ion cannons with more anti fighter weapons would be good. Also how will you stabilize the landing. Be thinking of some way to cushion the landing. A ship this size will come down hard even with repulsors. don't was to open the ramp and all of your troopers have there legs broken. Maybe a reteactable strut system. also. mount some blaster turrets around the base of the ship for anti personnel defense. A few greande chutes will come in handy also.

Travis North
Mar 1st, 2004, 08:56:54 PM
I put Ion cannons on it? Oh well, ya I'm sure I can do what you've asked.

imported_STELA'SHLIT'NURUODO
Mar 1st, 2004, 08:57:50 PM
sorry i looked at it wrong no ion cannons. omit that part

Travis North
Mar 3rd, 2004, 04:03:37 PM
Well, it's got it's atmoshperic capabilities. And check out the weapons. Landing struts are there, just not drawn. It now bares a strong resemblence to the Acclamator-class. It should fit all criteria.

Teleran Balades
Apr 6th, 2004, 07:26:58 PM
Jarek told me to be head of research until Telan comes back. So Travis as all of us worked on this reshmar(Lash) hasn't had any complaints, the design is accepted.

We can test her atmospheric capabilities at Vulvarch.

Travis North
Apr 6th, 2004, 07:33:40 PM
Aye, sir.

imported_STELA'SHLIT'NURUODO
Apr 7th, 2004, 12:04:32 AM
4000 MGLT?

imported_STELA'SHLIT'NURUODO
Apr 7th, 2004, 12:18:46 AM
14 MGLT would be better for a transpot / assualt ship.

imported_STELA'SHLIT'NURUODO
Apr 7th, 2004, 02:22:39 PM
OK more advice.

Make it have a faster Hyperdrive. the acclamator had a X.6 class. this shouls have an X .5 troops wont be any good if there crammed in a ship like sardines for too long.

Too many vehicles.

Loklorien s'Ilancy
Apr 7th, 2004, 02:28:52 PM
Troops: 22,000 troops, 600 speeder bikes, 120 AT-AT walker, 156 AT-ST walkers, 60 artillery units, 80 support craft (Shuttles, etc.), and 1prefab garrison base.

i would recommend axing that. cut down the amount of what you have crammed in there, because in all reality, its just not very feasable.

instead, i think these numbers would be more realistic, and still get the job done:

troops - 22,000
speeder bikes - 300
at at's - 40
at st's - 60
artillery units - 40
support craft - 40
prefab base - 1

Travis North
Apr 7th, 2004, 02:56:57 PM
I will change the stats to the suggestion. If there are anymore addition please post them here (http://www.sw-fans.net/forum/showthread.php?s=&threadid=34363). And if it is possible, S'il could you delete all posts in this thread except for the Anvil profile for neatness?

Loklorien s'Ilancy
Apr 7th, 2004, 03:12:44 PM
oops, haha, i suck at merging threads

just go in and re-edit the title, travis ^_^;

Travis North
Apr 7th, 2004, 03:14:41 PM
Thanks S'il. I'll fix that right away.

Still need to learn the ways of the mod, you must.

Loklorien s'Ilancy
Apr 7th, 2004, 03:23:33 PM
naw, heh, it was just inattentaveness on my part - frantic jobhunting while taking care of mod stuff makes for weird stuff

Travis North
Apr 7th, 2004, 04:13:41 PM
I forgot you were jobhunting. Sorry if I interrupted your schedule. Good luck with finding a job.

Loklorien s'Ilancy
Apr 7th, 2004, 04:25:34 PM
no worries. at the moment, it consists of mass emails be sent to companies, so im online as it is