Dolash
Apr 1st, 2004, 06:55:20 PM
Ok, so someone said if I want to make a new race or planet I have to post about it first.
This is what I said at The Rebel Faction about Azguards. It was accurate there, it's accurate here.
THE HISTORY OF AZGUARD
Azguards come from Azguard. It is a mountainous world, cris-crossed with rivers and lakes. Long ago, when the people of Azguard were simple, this unimportant world became the home of twenty four terribly powerful entities. These were the Gods Of Azguard.
These Gods were created at the beginning of time. As the force was spread throughout the galaxy, attaching itself to living beings, great pools of it remained alone. Drawn to each other, these dense clouds of Force Energy drifted for ages throughout space. It was not long until they became so dense as to take physical form. They then landed on Azguard.
The native populace saw the terrible powers of these force-things, and made them their Gods. Each tribe took one of the Twenty-Four Gods and taught it their traditions and ways. This shaped the gods and soon created a vast pantheon. But all was not well.
As the Gods mastered their force abilities, they soon became aware of fore-sight. Being able to see ahead through time and space, they could see a terrible and massive dark blot, something that shrouded all time after it. This was so terrible, the Gods dared not look again. After the vision, they discussed what to do. One god, the weakest, became jealous when he realized their plans did not involve him and his tribe.
Then came war. The only war the Azguard people ever fought until the present day. It was long, and bloody, and by the end half the people and gods had been slain. The other half was split into two parties, six said they should side with this dark power of the future, and six said they should stand against it. Eventually good won. The six who lost look their people and fled into space, never to be seen again.
The Gods, fearing their powers, went into a deep slumber, to watch over their people from afar.
Then, for thousands and thousands of years, the Azguards did nothing. Until, one day, a merchant ship found them, and using much cunning the Azguards aquired technology which they had not even dreamt of. Over years, they have began to develop a vast space program, and intend to - very soon - enter the galactic community.
AZGUARD MENTALITY
Azguards are all scitzofrenic. The first personality it dopey, and silly, and has fun. The other is angry, and dangerous, and fierce, and baisically a warrior. They are usually on the first personality but switch when in stresful situations. Should one be cut off, the body will turn whatever side is available into the warrior side slowly. The two sides can communicate, the two sides are set like this from birth and are not trained, and the two sides both work for a greater good.
Azguards are strong believers in Communism. That is because (except for one incident) they are not corrupt. They all understand fairness and being polite and friendship, and like lazing around. If not for the second personality it is doubtful they would ever have joined the galactic community at all. There is one supreme leader who is chosen by the Gods (no really, they actually go to the one they choose and tell him) and he has supreme executive power, but he often uses it to create a council to monitor him.
They are also now introducing concepts of democracy and republicismism...ism into their government, making it rather difficult to classify.
AZGUARD MILITARY DOCTRINE
Azguards are firm believers in hand-to-hand combat. They find fighter-combat undesirable, and as such introduced the Mechanoid Suits, which are on their own the most powerful fighter they know of (face one and see) but also fight so differently to fighter-craft as to make traditional tactics useless against them (they can hit the enemy with their fists, a benefit in a dog-fight.)
Azguard generals lead through example. If there is a charge, they are at its’ head. If there is a problem, they are right in there. This results in a lot of dead generals, but the truly good ones become so powerful as to be undefeatable, wether in a fight or strategically.
Azguards feel war is a nessecary evil, at least until the galaxy is a free and liberated place. Then they hope to return home in peace.
This is what I said at The Rebel Faction about Azguards. It was accurate there, it's accurate here.
THE HISTORY OF AZGUARD
Azguards come from Azguard. It is a mountainous world, cris-crossed with rivers and lakes. Long ago, when the people of Azguard were simple, this unimportant world became the home of twenty four terribly powerful entities. These were the Gods Of Azguard.
These Gods were created at the beginning of time. As the force was spread throughout the galaxy, attaching itself to living beings, great pools of it remained alone. Drawn to each other, these dense clouds of Force Energy drifted for ages throughout space. It was not long until they became so dense as to take physical form. They then landed on Azguard.
The native populace saw the terrible powers of these force-things, and made them their Gods. Each tribe took one of the Twenty-Four Gods and taught it their traditions and ways. This shaped the gods and soon created a vast pantheon. But all was not well.
As the Gods mastered their force abilities, they soon became aware of fore-sight. Being able to see ahead through time and space, they could see a terrible and massive dark blot, something that shrouded all time after it. This was so terrible, the Gods dared not look again. After the vision, they discussed what to do. One god, the weakest, became jealous when he realized their plans did not involve him and his tribe.
Then came war. The only war the Azguard people ever fought until the present day. It was long, and bloody, and by the end half the people and gods had been slain. The other half was split into two parties, six said they should side with this dark power of the future, and six said they should stand against it. Eventually good won. The six who lost look their people and fled into space, never to be seen again.
The Gods, fearing their powers, went into a deep slumber, to watch over their people from afar.
Then, for thousands and thousands of years, the Azguards did nothing. Until, one day, a merchant ship found them, and using much cunning the Azguards aquired technology which they had not even dreamt of. Over years, they have began to develop a vast space program, and intend to - very soon - enter the galactic community.
AZGUARD MENTALITY
Azguards are all scitzofrenic. The first personality it dopey, and silly, and has fun. The other is angry, and dangerous, and fierce, and baisically a warrior. They are usually on the first personality but switch when in stresful situations. Should one be cut off, the body will turn whatever side is available into the warrior side slowly. The two sides can communicate, the two sides are set like this from birth and are not trained, and the two sides both work for a greater good.
Azguards are strong believers in Communism. That is because (except for one incident) they are not corrupt. They all understand fairness and being polite and friendship, and like lazing around. If not for the second personality it is doubtful they would ever have joined the galactic community at all. There is one supreme leader who is chosen by the Gods (no really, they actually go to the one they choose and tell him) and he has supreme executive power, but he often uses it to create a council to monitor him.
They are also now introducing concepts of democracy and republicismism...ism into their government, making it rather difficult to classify.
AZGUARD MILITARY DOCTRINE
Azguards are firm believers in hand-to-hand combat. They find fighter-combat undesirable, and as such introduced the Mechanoid Suits, which are on their own the most powerful fighter they know of (face one and see) but also fight so differently to fighter-craft as to make traditional tactics useless against them (they can hit the enemy with their fists, a benefit in a dog-fight.)
Azguard generals lead through example. If there is a charge, they are at its’ head. If there is a problem, they are right in there. This results in a lot of dead generals, but the truly good ones become so powerful as to be undefeatable, wether in a fight or strategically.
Azguards feel war is a nessecary evil, at least until the galaxy is a free and liberated place. Then they hope to return home in peace.