Jake Snake
Mar 23rd, 2004, 07:48:55 PM
Designation: Oppressor
Mission Profile: Fleet Support/Capital Superiority
Combat Designation: Cruiser
Designers: New Federacy Research Labs
Manufacturers: New Federacy Systems
Length: 390 meters
Wideth: Main body, w/out wings: 170 Meters
Height: 130 Meters
Crew: 900 souls
Skeletal: 210
Troopers: 250 Federal Marines
Droids: 50 Hell Cats, 20 Executioner Death Droids
Ground Capabilities:1 Federal Assault Craft (fully loaded)
Generators: 4 Interlinked Quantum Gravitic Reactors
Engines: 1 Maverick Labs Titans, 4 Blazer X4
Hyperdrive: Negative Matter Pulse Drive
Shields: Cling-class QuadIon
Backup Shields: Cling-class QuadIon
Armor & Architecture: Prostasia
Defensive Weaponry: turrets
8 Defensive Bank v3’s
10 Dual Star Streak Flak Cannons
Offensive Weaponry: (all occult v2+)
4 Heavy Inferno Cannons
2 Spiker Generators
4 Quad Rotating Warhead Launchers
Offensive Weaponry: Turrets
1 Extended Range Repeater Densa Cannons
2 Dual 555mm Demolition Class Rail Cannons
4 SureShot 500 Cannons
4 Long Range Sunburst Batteries
2 Enmity Cannons
Sensor Package: Reax Ultra Extended, SpectroMeter System, Recon Droids
CTS Interface: Neural Cognition System
Fighter Allotment: 1 Squadrons (On fast deployment Rack systems. Split into 4 Bays, Racks use Magnets to launch fighters and tremendous speeds.)
Fighter Facilities: Advanced Maintenance Bay
Created as a full multi-mission cruiser. This cruiser has weapons for every occasion. It has full long range capability, as well as short range punch. It provides full anti fighter and anti missiles coverage.
Extended Range Repeater Densa Cannons: These are upgraded Densa Cannons, larger than standard cannons, they have the ability to fire quickly. This is do to having three Generators/Capacitors. These are on a rotating system. When charging for the first time, all charge together and than once the first fires, the other fully charged Capacitor slides into the formers place, allow the cannon to fire again, while the first is recharging. After that, the third moves into place while the first and second continue to charge. When the first comes back, it is almost charged. It takes a moment for the Gens to slide into place, but the time is greatly reduced between firings by 50%.
Rotating Warhead Launchers: These launchers are made in two rotating tubes. When one fired magnetically, it rotates and it's twin comes into its place. While this is rotating and firing, the first is reloaded. This allows for almost continuous firing of warheads and bombs. These new launchers have attached ammo storages and these are all sealed off from the rest of the ship. When sensing a hit on that section, the whole system is launched out into space, so that it explodes harmlessly away from the ship.
Demolition Rail Cannons: These cannons are large, but smaller than the Annhialation Cannons on the Devestator Class and therefore take much less time to charge (1 time per post) and pack a smaller punch. This is still enough to destroy most medium ships in a few hits, while taking longer to take out heavy ships. A few of these Cruiser working together could overwhelm the shields of a Heavy Star Destroyer. For this reason, these ships are cheap, but very effective alternatives to larger ships.
Mission Profile: Fleet Support/Capital Superiority
Combat Designation: Cruiser
Designers: New Federacy Research Labs
Manufacturers: New Federacy Systems
Length: 390 meters
Wideth: Main body, w/out wings: 170 Meters
Height: 130 Meters
Crew: 900 souls
Skeletal: 210
Troopers: 250 Federal Marines
Droids: 50 Hell Cats, 20 Executioner Death Droids
Ground Capabilities:1 Federal Assault Craft (fully loaded)
Generators: 4 Interlinked Quantum Gravitic Reactors
Engines: 1 Maverick Labs Titans, 4 Blazer X4
Hyperdrive: Negative Matter Pulse Drive
Shields: Cling-class QuadIon
Backup Shields: Cling-class QuadIon
Armor & Architecture: Prostasia
Defensive Weaponry: turrets
8 Defensive Bank v3’s
10 Dual Star Streak Flak Cannons
Offensive Weaponry: (all occult v2+)
4 Heavy Inferno Cannons
2 Spiker Generators
4 Quad Rotating Warhead Launchers
Offensive Weaponry: Turrets
1 Extended Range Repeater Densa Cannons
2 Dual 555mm Demolition Class Rail Cannons
4 SureShot 500 Cannons
4 Long Range Sunburst Batteries
2 Enmity Cannons
Sensor Package: Reax Ultra Extended, SpectroMeter System, Recon Droids
CTS Interface: Neural Cognition System
Fighter Allotment: 1 Squadrons (On fast deployment Rack systems. Split into 4 Bays, Racks use Magnets to launch fighters and tremendous speeds.)
Fighter Facilities: Advanced Maintenance Bay
Created as a full multi-mission cruiser. This cruiser has weapons for every occasion. It has full long range capability, as well as short range punch. It provides full anti fighter and anti missiles coverage.
Extended Range Repeater Densa Cannons: These are upgraded Densa Cannons, larger than standard cannons, they have the ability to fire quickly. This is do to having three Generators/Capacitors. These are on a rotating system. When charging for the first time, all charge together and than once the first fires, the other fully charged Capacitor slides into the formers place, allow the cannon to fire again, while the first is recharging. After that, the third moves into place while the first and second continue to charge. When the first comes back, it is almost charged. It takes a moment for the Gens to slide into place, but the time is greatly reduced between firings by 50%.
Rotating Warhead Launchers: These launchers are made in two rotating tubes. When one fired magnetically, it rotates and it's twin comes into its place. While this is rotating and firing, the first is reloaded. This allows for almost continuous firing of warheads and bombs. These new launchers have attached ammo storages and these are all sealed off from the rest of the ship. When sensing a hit on that section, the whole system is launched out into space, so that it explodes harmlessly away from the ship.
Demolition Rail Cannons: These cannons are large, but smaller than the Annhialation Cannons on the Devestator Class and therefore take much less time to charge (1 time per post) and pack a smaller punch. This is still enough to destroy most medium ships in a few hits, while taking longer to take out heavy ships. A few of these Cruiser working together could overwhelm the shields of a Heavy Star Destroyer. For this reason, these ships are cheap, but very effective alternatives to larger ships.