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Khendon Sevon
Mar 13th, 2004, 04:20:44 PM
Tri Ion Engine Punisher
Class: Multi-Platform Mobile Deployment Fighter
Manufacturer: United Imperial Technologies, Maverick Labs
Crew: 1 pilot 1 gunner
Length: 11m

Speed: 260 MGLT (300 w/ booster)
Engines: Three Blazer X3’s
Shielding: Cling-class QuadIon Shield
Hyperdrive: GelGate Beta
Hull: Prostasia Armor (Fighter Variant)
Generator: Mini-Quantum/Gravitic Reactor

Stealth Capabilities: Standard Stealth Package, Full Stealth Pod Hard Points
Sensor Capabilities: Reax Ultra Extended Package

Weapons:

Single Enhanced Laser Gatling Turret (belly)
Bombay (Pulse Missiles, S&H Satellites, anything that can be put in the belly)
4 Hard Points (Quad Multi-purpose Burrower Missile Launchers, Vengeance Missile Launchers)
Rear Launcher (Wake Bombs)
2 AMS’s

CTS Interface: Neural Cognition System

Special: Folding Wings, Aero Package, Small Crew Compartment,

Production History:

The Federacy understood the need for a long-range vessel with multiple capabilities. With in-depth analysis of past technologies and craft designs, the Federal Bureau of Military Affairs decided a gunboat-like TIE was required to support other craft in combat and be used as reconnaissance and surveillance ships.

However, the price of Federal technology was outrageous. Engineers and scientists wanted to incorporate Thanatos technology and Gunship technology into a fighter! The estimated price was atrocious. Khendon Sevon personally took command of the initiative and installed scientists that he knew would get the job done under budget.

With that, the Punisher was born. Designed to penetrate enemy space, provide coordinates for attack, bombardment, and much more. Durable enough to survive heavy combat and modifiable enough to mount stealth pods.

Technology Explained

Pulse Missiles
Pulse missiles are designed to take out large groupings of fighters or ground troopers. Each missile is actually a canister that can do several things. The housing can wait in space until given orders to launch its payload to the ground, or can act as a seeking rocket, locking onto its target and tracking it.

When it finally launches its own munitions, it opens four vents that release ten pulse rockets. Each rocket contains an extremely unstable cubatom isotope. Upon triggering, either impact based or proximity based (depending on the computer setting), a force produced by a core of concentrated explosives causes the structure of the cubatom to collapse upon itself. The resulting energy is harnessed into a blast capable of doing a large amount of damage.

The warheads themselves are only arms length, and are actually very thin; however, they weigh a great deal. The canisters and rockets themselves are all designed to enter atmosphere and can sustain several blasts before being destroyed.

Vengeance Missiles
The Vengeance missile is a smaller form of the Slayer missile. This revision is much smaller and capable of being used in fighter craft. The trade off, of course, is damage.

Wake Bombs
Wake bombs are a defensive measure. Upon being launched from the back of the vessel, they scan their direct path for craft within their proximity. Once optimal distance has been reached, they detonate with a focused bath of dangerously ionized particles.

Maneuvering thrusters allow the “free falling” weapon to aim itself and move towards targets of opportunity.

Shoot and Hide Satellite
The S&H satellite is designed for surveillance and assassination. The weapon is shaped like a miniature silo with solar radiation collectors wrapped around it. A droid brain controls the device and occasionally uses its passive scanning package to detect any nearby vessels or systems. When nothing is found, the forward doors open and surveillance information taken, or, if its optical sensors pick up a specified target, a kill made.

The satellite contains optical communication relays allowing direct burst transmissions to nearby allied vessels. It also has a canister launcher designed to travel out of system and transmit a burst transmission through space, finally returning to the satellite.

As a weapon, the system incorporates a small, precise Sevon Rifle, Co. blaster designed to travel from orbit to ground with pinpoint accuracy. The weapon has a recycle rate of roughly a shot per minute and requires a good percentage of the full charge of the batteries within the satellite.

To further the inevitability of detection, the housing is coated in several stealth paints and has optical cloaking as well as signal dampening and energy signature masking. Small maneuvering jets are used and release no signature at all.