Lilaena De'Ville
Mar 6th, 2004, 01:44:36 AM
For my group, K.A., I'm planning on comprising a list of skill levels in certain abilities. We have an adept who is strong in the illusionary arts, and we wanted to be fair and play by the rules, so I picked Akrabbim's brain and came up with....this:
Illusions
Making a room appear to a person to be completely dark is much easier than creating a perfect, illusionary ladybug. Skill levels all come down to: how complex is the illusion? These guidelines are for illusion specialists. If illusionary arts is not your specialty, this information is still helpful, just tone it down a bit. Use common sense.
Apprentice
Complexity wise, at the end of your apprentice training in the Dark Illusionary arts, you should be able to make one perfect human. Your human will not have a Force signature, so a Jedi after a bit of concentration should be able to see through your clever ruse. You cannot make illusionary sound however. You could make more than one human at a time, but they will not be very believable, as they will not be perfect - they would appear fuzzy, or incomplete, as controlling two or more illusions at the same time demands a great deal of skill.
As an apprentice you will be able to mask your own Force signature a bit while you are creating an illusion, but the more you move around, the weaker the masking is. The Dark Jedi Apprentice will be able to affect those of their own rank with moderate mental powers mortely well. If they have strong mental, not so well, and weak mental, very well.
Knight
At Knight you will be able to make several complex illusions, such as three or four complete, perfect people. Or three or four perfect animals. An advanced Knight near their master trials could block their own Force signature from detection, or create illusions with a Force signature. As a trade off, your other Force skills should slow down a bit while you are maintaining this illusion.
A Knight will also be able to learn how, and implement sound in their illusions. The Dark Jedi Knight will be able to affect those of their own rank with moderate mental powers moderately well. If they have strong mental, not so well, and weak mental, very well.
Master
At Master, it should just continually get bigger and bigger till there's not much of a limit. Illusions can have Force signatures, sound, and even 'touch' the people you are tricking. Tacitile illusions require skill in telekinesis, so if your character is weak in that area, tactile illusions (illusions you can touch and that can touch you) will take a lot of concentration fron you.
As a Master of illusion you will be able to trick a fully trained Jedi, at least for a while, depending on their skills and areas of expertise. The Dark Jedi Master will be able to affect those of their own rank with moderate mental powers moderately well. If they have strong mental, not so well, and weak mental, very well.
These guidelines were composed by Akrabbim, the Jedi Master who specializes in illusions, and agreed upon by Lilaena De'Ville, moderator of sw-fans.net.
I hope to make something similar for other skills, such as telekinesis, energy attacks, mind control, etc etc. Each aimed towards the 'specialist' in the area, to give my people an idea on what is deemed fair for characters who SPECIALIZE in those areas. If it's not your specialty, then you wouldn't be as good as they would be at your level.
My question is, do you think it would be worthwhile posting a thread like that up in OOC, like in the no spam group forum? I'm going to pick Charley's brain for Telekinesis (Anbira) and probably some other people for the other areas.
Illusions
Making a room appear to a person to be completely dark is much easier than creating a perfect, illusionary ladybug. Skill levels all come down to: how complex is the illusion? These guidelines are for illusion specialists. If illusionary arts is not your specialty, this information is still helpful, just tone it down a bit. Use common sense.
Apprentice
Complexity wise, at the end of your apprentice training in the Dark Illusionary arts, you should be able to make one perfect human. Your human will not have a Force signature, so a Jedi after a bit of concentration should be able to see through your clever ruse. You cannot make illusionary sound however. You could make more than one human at a time, but they will not be very believable, as they will not be perfect - they would appear fuzzy, or incomplete, as controlling two or more illusions at the same time demands a great deal of skill.
As an apprentice you will be able to mask your own Force signature a bit while you are creating an illusion, but the more you move around, the weaker the masking is. The Dark Jedi Apprentice will be able to affect those of their own rank with moderate mental powers mortely well. If they have strong mental, not so well, and weak mental, very well.
Knight
At Knight you will be able to make several complex illusions, such as three or four complete, perfect people. Or three or four perfect animals. An advanced Knight near their master trials could block their own Force signature from detection, or create illusions with a Force signature. As a trade off, your other Force skills should slow down a bit while you are maintaining this illusion.
A Knight will also be able to learn how, and implement sound in their illusions. The Dark Jedi Knight will be able to affect those of their own rank with moderate mental powers moderately well. If they have strong mental, not so well, and weak mental, very well.
Master
At Master, it should just continually get bigger and bigger till there's not much of a limit. Illusions can have Force signatures, sound, and even 'touch' the people you are tricking. Tacitile illusions require skill in telekinesis, so if your character is weak in that area, tactile illusions (illusions you can touch and that can touch you) will take a lot of concentration fron you.
As a Master of illusion you will be able to trick a fully trained Jedi, at least for a while, depending on their skills and areas of expertise. The Dark Jedi Master will be able to affect those of their own rank with moderate mental powers moderately well. If they have strong mental, not so well, and weak mental, very well.
These guidelines were composed by Akrabbim, the Jedi Master who specializes in illusions, and agreed upon by Lilaena De'Ville, moderator of sw-fans.net.
I hope to make something similar for other skills, such as telekinesis, energy attacks, mind control, etc etc. Each aimed towards the 'specialist' in the area, to give my people an idea on what is deemed fair for characters who SPECIALIZE in those areas. If it's not your specialty, then you wouldn't be as good as they would be at your level.
My question is, do you think it would be worthwhile posting a thread like that up in OOC, like in the no spam group forum? I'm going to pick Charley's brain for Telekinesis (Anbira) and probably some other people for the other areas.