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Lilaena De'Ville
Mar 6th, 2004, 01:44:36 AM
For my group, K.A., I'm planning on comprising a list of skill levels in certain abilities. We have an adept who is strong in the illusionary arts, and we wanted to be fair and play by the rules, so I picked Akrabbim's brain and came up with....this:



Illusions

Making a room appear to a person to be completely dark is much easier than creating a perfect, illusionary ladybug. Skill levels all come down to: how complex is the illusion? These guidelines are for illusion specialists. If illusionary arts is not your specialty, this information is still helpful, just tone it down a bit. Use common sense.

Apprentice

Complexity wise, at the end of your apprentice training in the Dark Illusionary arts, you should be able to make one perfect human. Your human will not have a Force signature, so a Jedi after a bit of concentration should be able to see through your clever ruse. You cannot make illusionary sound however. You could make more than one human at a time, but they will not be very believable, as they will not be perfect - they would appear fuzzy, or incomplete, as controlling two or more illusions at the same time demands a great deal of skill.

As an apprentice you will be able to mask your own Force signature a bit while you are creating an illusion, but the more you move around, the weaker the masking is. The Dark Jedi Apprentice will be able to affect those of their own rank with moderate mental powers mortely well. If they have strong mental, not so well, and weak mental, very well.

Knight

At Knight you will be able to make several complex illusions, such as three or four complete, perfect people. Or three or four perfect animals. An advanced Knight near their master trials could block their own Force signature from detection, or create illusions with a Force signature. As a trade off, your other Force skills should slow down a bit while you are maintaining this illusion.

A Knight will also be able to learn how, and implement sound in their illusions. The Dark Jedi Knight will be able to affect those of their own rank with moderate mental powers moderately well. If they have strong mental, not so well, and weak mental, very well.

Master

At Master, it should just continually get bigger and bigger till there's not much of a limit. Illusions can have Force signatures, sound, and even 'touch' the people you are tricking. Tacitile illusions require skill in telekinesis, so if your character is weak in that area, tactile illusions (illusions you can touch and that can touch you) will take a lot of concentration fron you.

As a Master of illusion you will be able to trick a fully trained Jedi, at least for a while, depending on their skills and areas of expertise. The Dark Jedi Master will be able to affect those of their own rank with moderate mental powers moderately well. If they have strong mental, not so well, and weak mental, very well.


These guidelines were composed by Akrabbim, the Jedi Master who specializes in illusions, and agreed upon by Lilaena De'Ville, moderator of sw-fans.net.

I hope to make something similar for other skills, such as telekinesis, energy attacks, mind control, etc etc. Each aimed towards the 'specialist' in the area, to give my people an idea on what is deemed fair for characters who SPECIALIZE in those areas. If it's not your specialty, then you wouldn't be as good as they would be at your level.

My question is, do you think it would be worthwhile posting a thread like that up in OOC, like in the no spam group forum? I'm going to pick Charley's brain for Telekinesis (Anbira) and probably some other people for the other areas.

Lilaena De'Ville
Mar 6th, 2004, 05:45:51 PM
[annoying n00b]WHY HASN'T ANYONE RESPONDED HELLOOO[/annoying n00b]

:p sorry, couldn't help it

ReaperFett
Mar 7th, 2004, 08:40:40 AM
It sounds like a good idea IMO. Gives RPers a good guideline.

Dasquian Belargic
Mar 7th, 2004, 08:49:51 AM
I agree with Fett.

Navaria Tarkin
Mar 8th, 2004, 12:17:39 PM
how could this be a bad thing? :)

Lilaena De'Ville
Mar 8th, 2004, 01:12:59 PM
I dunno, call me paranoid!

Still waiting to hear back from Charley about telekinesis. While I'm waiting, I'd like to hear everyone's (Rpers) thoughts on apprentice, knight and Master levels for:

energy attacks/absorption
force sense (would a knight be able to sense a master illusionist standing behind him?)
telepathy/mind control (I think it's funny that everyone innately knows how to talk into other people's minds and read their thoughts)

I tried starting the Force Sense bit yesterday and got all bogged down trying to explain it. :)

Lilaena De'Ville
Mar 8th, 2004, 01:15:53 PM
Telekinesis

Making a stone fly across a room is easier than levitating your own body and flying through the air. Telekinetic skill levels all come down to: how many things are you doing, and how big are they? Yoda said 'size matters not,' but Luke still couldn't lift the X-Wing out of the swamp. These guidelines are for telekinetic specialists. If telekinetic arts is not your specialty, this information is still helpful, just tone it down a bit. Use common sense.

Apprentice

The apprentice level Dark Jedi would be able to learn how to 'throw stuff around.' At the end of your apprentice training you will be able to manipulate several small items at once or one larger object. You could manipulate one large object at a time, such as throwing an enemy backwards, and then throwing another enemy backwards (or pulling them forwards).

An apprentice will also be able to jump down from high places, using telekinetic levitation to soften their fall and protect themselves.

Knight

As a knight training with an emphasis in telekinetic arts, you will learn how to smash things with the Force. Before your master trials the Knight will be able to 'explode' rocks by putting intense Force pressure on them, as well as other things. For a Dark Side application you could use this skill to explode heads, or break arms and legs.

The Dark Jedi Knight would be able to move multiple large items at once, such as throwing several men backwards in a fight. The Dark Jedi Knight would also be able to jump to high places, using the Force to levitate his or her body, combined with Force enhanced muscles.

Master

A master, trained specifically with telekinesis as his specialty, will be able to move extremely large objects (i.e. X-Wing, and larger), and he will be able to 'fly.' Flying is achieved by leviating one's own body, and is difficult, to say the least. A master would be the only person able to do this, as you will be concentrating on levitating yourself, as well as doing other things, such as attacking or defending yourself.

(note: this is still open for changes)edit: I'm copying this thread and posting it in the group mod forum as well.