Marcus Telcontar
Mar 18th, 2003, 11:04:32 PM
You might find this useful, esp if your new. Now, this is not the only way to roleplay, nor is it the best. It's just some thing I have found works and others that dont, plus things to consider. Now, this is not a finite list, there will be more as I think of it. Some things I will indicate are not options, others are. Most of this is gleaned from 4 years of RP experience, from reading the best and the worst this place has to offer.
I emphasis, this is not a "YOU WILL DO THIS!!!!" - its more of suggestions and techniques to consider and take onboard. so, keep that in mind and read on....
So... I'm here. What now?
SWFans has been around a long time and has genuinely some of the best roleplayers on the net. Those people who have a long time been around dont like newbies rocking the boat, thinking they are God's gift and wanting to change everything. Bzzzzt, wrong. Lurk first and get to know the place. We have long been imitated, but never bettered.
Choose your character. As your Jedi and this is a Star wars board, your charatcer must be able to fit within the Star Wars universe. Some leeway is given for old hands, the better you are, the more leeway gets given. Some will make up new worlds, races and even religions, which is fine. Just keep the context within star Wars. Canon is generally viewed to be the movies and the novelisations, although midichloridians are dealt with suspicion and some just ignore them. I do for instance. How far you go after that is up to you - I personally only see a handful of novels in the EU as canon, cause some are just plain stupid. Be wary about using WEG as source as some of it is nonsense too.
If you stick to the movies and thier novels to begin with, you wont go wrong. Take a judgement call after that. Dont think that it limits you, cause it does not. Some fascinating concepts can be found that have not been explored. Two good ones that seem to go outside of canon are warrior Jedi and the Lost. Actually, no they do not go outside. Both present possible views of the Jedi other than the standard peace and clanm version.
Make sure your character has capabilities compatible with Star wars. Now here I will go close to an old argument when i say that if your goign to try to be a demon or Undead - go hike. That is NOT Star Wars.
I will say that while I said leeway can be given, God Moding is twechnically doing anything outside what is possible for Star wars universe. If you do stray outside of SW, make it fair and common sense. The fairer it is, the easier it will be accepted. If your straying outside of SW is for giving yourself an unfair advantage, expect one hell of a admin smackdown.
Okay... so I'm to begin my training...
Ask for a Master. remeber, we are busy peopel and you may have to wait. Dont let that stop you tho. Jump on in once you get a feel for the place. Drop by Yogurt's Bar and Grill and meel fellow RP'ers. So some training. Explore the living quarters. Or, if your feelign brave, wander to the SW-Fans battleground.
A Jedi's weapon is a sabre. Now, it's cool to have swords, but in a SW context, they tend to be useless. Magic swords dont cut it and is Moding. Admittedly, having a sword by a Sith design was a mistake I made (tho, nothing stopping a Sith having one, if they can harness the knowledge and power needed to create one, it's a Master level ability), but that's one now corrected. People whom do have useful blade weapons have developed them over a long time and to their onw valid design, or simply have them as oridinary swords.
Some of us use projectile weapons. They are valid, but remember, most slug throwers (as they are called in SW) are next to useless against simple body armour. Some alternate designs liek the NRSF rail Gun are extremely powerful, hyper rare and 100% valid. GJO Jedi are not encouraged to use side arms in the main - stick to a sabre. It's a true jedi weapon.
Armour isnt really Jedi, but it's acceptible.
Now, one of the most important things to remember is that roleplaying is NOT about win or lose. It is about character building. The worst mistake is being too powerful, too fast. You have to develop your character. Realistically, you have to IC learn how to harness the Force and it is not somethign that can be done easily. Hell, there are still bits my main character is learning and he's one of the most powerful characters runnign around. It's a bit of a trust thing too - you get to be powerful in a way when you prove you can be resposible and fair. Fire lightning bolts from your ass while your still a newbie is not on.
People in this place get promoted on skill and roleplaying ability. Never ask for a promotion.
How do I roleplay?
Yeesh, how long is a piece of string? I guess only a few general tips I can say for sure...
1 - Be concise and clear when you write
2 - Be fair and use common sense
3 - Obey the RULES! No God Mode, No Killing, No Maining
4 - Remeber the aim is not to win. It's to have fun and character develop.
Now, there is a debate I see now and then - hwat's better, long or short posts? Long posts can be intimidating, but I have seen more per foot square of crap in some long winded fucked posts than anywhere else. Long posts != good roleplay! Far from it if you dont do them well! Hell, I could think of someone (Hi Kitty :) ) who posts only a few lines per post, yet gets her point across perfectly. Sometimes short posts work really, really well.
A few pet hates......
1 - Dotn presume you know someone. That happens to me all the time. IC you dotn knwo me, unless I have specifically met you!
2 - Dotn write someone else's actions without permission. Bad, bad mistake
3 - dotn write your attack as worked. Leave an exit for the other person. Let them choose if they cop it or not. Fair players will accept they get hit and get damaged, or have a valid escape and reply.
4 - Dont do anything impossible, like 18 attacks in a row without allowing reply.
5 - wait for the other RP'er to reply.
A few things to think about
1 - Use your imagination!
2 - Think outside the box.
3 - If your in IC trouble, bring in a random element. Write it well tho.
4 - Keep things interesting.
Okay, that's all for the moment. More will be added and I invite other long termers to add their thoughts as well.
I emphasis, this is not a "YOU WILL DO THIS!!!!" - its more of suggestions and techniques to consider and take onboard. so, keep that in mind and read on....
So... I'm here. What now?
SWFans has been around a long time and has genuinely some of the best roleplayers on the net. Those people who have a long time been around dont like newbies rocking the boat, thinking they are God's gift and wanting to change everything. Bzzzzt, wrong. Lurk first and get to know the place. We have long been imitated, but never bettered.
Choose your character. As your Jedi and this is a Star wars board, your charatcer must be able to fit within the Star Wars universe. Some leeway is given for old hands, the better you are, the more leeway gets given. Some will make up new worlds, races and even religions, which is fine. Just keep the context within star Wars. Canon is generally viewed to be the movies and the novelisations, although midichloridians are dealt with suspicion and some just ignore them. I do for instance. How far you go after that is up to you - I personally only see a handful of novels in the EU as canon, cause some are just plain stupid. Be wary about using WEG as source as some of it is nonsense too.
If you stick to the movies and thier novels to begin with, you wont go wrong. Take a judgement call after that. Dont think that it limits you, cause it does not. Some fascinating concepts can be found that have not been explored. Two good ones that seem to go outside of canon are warrior Jedi and the Lost. Actually, no they do not go outside. Both present possible views of the Jedi other than the standard peace and clanm version.
Make sure your character has capabilities compatible with Star wars. Now here I will go close to an old argument when i say that if your goign to try to be a demon or Undead - go hike. That is NOT Star Wars.
I will say that while I said leeway can be given, God Moding is twechnically doing anything outside what is possible for Star wars universe. If you do stray outside of SW, make it fair and common sense. The fairer it is, the easier it will be accepted. If your straying outside of SW is for giving yourself an unfair advantage, expect one hell of a admin smackdown.
Okay... so I'm to begin my training...
Ask for a Master. remeber, we are busy peopel and you may have to wait. Dont let that stop you tho. Jump on in once you get a feel for the place. Drop by Yogurt's Bar and Grill and meel fellow RP'ers. So some training. Explore the living quarters. Or, if your feelign brave, wander to the SW-Fans battleground.
A Jedi's weapon is a sabre. Now, it's cool to have swords, but in a SW context, they tend to be useless. Magic swords dont cut it and is Moding. Admittedly, having a sword by a Sith design was a mistake I made (tho, nothing stopping a Sith having one, if they can harness the knowledge and power needed to create one, it's a Master level ability), but that's one now corrected. People whom do have useful blade weapons have developed them over a long time and to their onw valid design, or simply have them as oridinary swords.
Some of us use projectile weapons. They are valid, but remember, most slug throwers (as they are called in SW) are next to useless against simple body armour. Some alternate designs liek the NRSF rail Gun are extremely powerful, hyper rare and 100% valid. GJO Jedi are not encouraged to use side arms in the main - stick to a sabre. It's a true jedi weapon.
Armour isnt really Jedi, but it's acceptible.
Now, one of the most important things to remember is that roleplaying is NOT about win or lose. It is about character building. The worst mistake is being too powerful, too fast. You have to develop your character. Realistically, you have to IC learn how to harness the Force and it is not somethign that can be done easily. Hell, there are still bits my main character is learning and he's one of the most powerful characters runnign around. It's a bit of a trust thing too - you get to be powerful in a way when you prove you can be resposible and fair. Fire lightning bolts from your ass while your still a newbie is not on.
People in this place get promoted on skill and roleplaying ability. Never ask for a promotion.
How do I roleplay?
Yeesh, how long is a piece of string? I guess only a few general tips I can say for sure...
1 - Be concise and clear when you write
2 - Be fair and use common sense
3 - Obey the RULES! No God Mode, No Killing, No Maining
4 - Remeber the aim is not to win. It's to have fun and character develop.
Now, there is a debate I see now and then - hwat's better, long or short posts? Long posts can be intimidating, but I have seen more per foot square of crap in some long winded fucked posts than anywhere else. Long posts != good roleplay! Far from it if you dont do them well! Hell, I could think of someone (Hi Kitty :) ) who posts only a few lines per post, yet gets her point across perfectly. Sometimes short posts work really, really well.
A few pet hates......
1 - Dotn presume you know someone. That happens to me all the time. IC you dotn knwo me, unless I have specifically met you!
2 - Dotn write someone else's actions without permission. Bad, bad mistake
3 - dotn write your attack as worked. Leave an exit for the other person. Let them choose if they cop it or not. Fair players will accept they get hit and get damaged, or have a valid escape and reply.
4 - Dont do anything impossible, like 18 attacks in a row without allowing reply.
5 - wait for the other RP'er to reply.
A few things to think about
1 - Use your imagination!
2 - Think outside the box.
3 - If your in IC trouble, bring in a random element. Write it well tho.
4 - Keep things interesting.
Okay, that's all for the moment. More will be added and I invite other long termers to add their thoughts as well.