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imported_Grev Drasen
Oct 13th, 2002, 06:41:01 PM
IN STARK CONTRAST to such figures as Colonel David Grossman and Labour MP Louise Ellman, who have made names for themselves over the last 18 months preaching the evil of computer games, Sue Morris, Publisher of Game Culture online and Queensland PhD Student decided to do what many previously hadn’t bothered and actually study the phenomena of interactive entertainment and online communities of gamers.
While such titles as Doom, revolutionary for being the first of a breed of multiplayer games were put in the firing line after the playground shootings in the US, Ms Morris found they provided the participants with opportunities for learning and creativity in a social environment.

"The moral panic is based on this idea that people playing these types of games are just sitting at their computers for hours on end ... a really anti-social thing," says Ms Morris, continuing to say "but it's actually a very social world ... it's about challenge because people are playing these games like sport.”

Having studied a number of online communities over the past five years, Ms Morris has observed a range of ages from 5 to 55 with strong social structure, discipline and authority as well as both competitive and co-operative elements.

The debate over the effect of first person shooters has long been fought and is unlikely to go away after a single study, or for that matter 100 similar conclusions. As senseless acts of violence continue to be perpetrated by a morally challenged minority, politicians and other public figures will continue to take the easy road and hop on the moral bandwagon, blaming modern media rather than looking in their own back yard to identify what are obviously far more complex and specific causes.
Yep.

ReaperFett
Oct 13th, 2002, 06:42:39 PM
Having studied a number of online communities over the past five years
Translation: She got hooked on COunter-Strike :)

Alpha
Oct 13th, 2002, 06:44:51 PM
:lol

Makoto Neosis
Oct 13th, 2002, 06:48:48 PM
South Korean dies in marathon game session



A 24-year-old South Korean man dies after 86 hours of straight gaming without food or sleep.

According to an Associated Press report, South Korean police said today that a man has died after an 86-hour gaming marathon. The incident occurred at an Internet café in a town 160 miles southwest of Seoul, where the man, who was unemployed, had been "virtually glued" to a computer since Friday, skipping sleep and meals. The man collapsed near the café's counter and was later found dead in the restroom. Many Internet cafés in South Korea are open 24 hours a day.

By Sam Parker, GameSpot [POSTED: 10/09/02 - 05:21 pm pdt]

ReaperFett
Oct 13th, 2002, 06:50:30 PM
"The moral panic is based on this idea that people playing these types of games are just sitting at their computers for hours on end ... a really anti-social thing," says Ms Morris, continuing to say
..."I IZ TEH 1337EST!!!!!!!!!!!!!"

:)

Dae Jinn
Oct 13th, 2002, 06:54:41 PM
:eek

Fett is using numbers instead of letters! Noooooo!

And like there's something wrong with being in front of the computer for hours? no worse than being in front of the tv or a video game

Makoto Neosis
Oct 13th, 2002, 08:36:27 PM
01110101010110100010001011001010011000000000110010 001010000000111011110111100100

:)

Dark Lord Dyzm
Oct 13th, 2002, 10:24:26 PM
Crazy South Koreans, I some how got into a international server playing CS long ago. Talk about down time. I spent more time reading a book then I did playing. I died that quickly. It was freaking.

imported_Firebird1
Oct 13th, 2002, 10:38:04 PM
Wow, they are just realizing this now....

Wow what a world we live in!

Ishan Shade
Oct 13th, 2002, 10:49:30 PM
how he held it for that long i shall never know.

Wei Wu Wei
Oct 27th, 2002, 10:26:44 PM
I like being online!