PDA

View Full Version : Sevon-class Star Destroyer (and technology)



Khendon Sevon
Aug 26th, 2002, 06:57:22 PM
Sevon-class Star Destroyer

Class: Advanced Combat Articulation and Management Main Battle Craft
Manufacturer: United Imperial Technologies, Maverick Labs
Crew: 15,000
Troopers: 16,000 Storm troopers, 700 zero-g suits
Length: 1,700
Speed: 18 MGLT
Shield Rating: 5,900 SBD
Backup Shield Rating: 800 SBD
Hyperdrive: Aero-class
Hull Rating: 3,080 RU (Double Hull)
Generator: Double Quantum/Gravitic Reactors (Opposite ends of craft)
Fighter Complement: 6 Squadrons, Assorted other craft
Weapons: 10 Quad CEPP Cannons, 20 Heavy CEPP Cannons, 20 Dual Heavy Inferno Batteries, 10 Dual Micro-mass Cannons, 8 Defensive Bank v3’s, 4 Tractor Beams, 2 Quantum Torpedo Launchers (10 torpedoes a piece), 2 Firestorm Missile Launchers (18 Missiles a piece), 1 Devastator Missile Launcher (2 Missiles)
Special: Power-compensator, Flag-class Bridge, Sensor Evasion Package, EMC Armor, OCU, S/RSCI, Plasma Lace Module (Shields/Weapons), Crystal Cooling, VB Force Detector, YB Force Inhibitor, Metabolizing Self Destruct, CTS Relays, Quantum Physics Processors, Techyon Detection Grid, Keyhole Transmission Receiver, MIIC Receiver/Transmitter, Veneration Architecture, Advanced Cloaked Craft Detection Package, Tube Gravity Well Generator, Mustang Assault Engines, All Weapons Occult v2+, Cling-class QuadIon Shield,

Technology Explained

Sensor Evasion Package
-Stealth Armor, Phantom Projector, Directional Occultation Shielding, Cloakskin, Bounce-back Sensor, Sound Nullifiers, Particle Dispersal and Recycling System, Heat Adjustment Units, Gravity Redistribute System, Molecule Destabilize

EMC Armor
This armor has electromagnetic fields that help to slow down projectile weapons that approach it, to complement this technology, the armor is carbon-fibre and has the refocilliation technology along with a constant A.L.F. charge which allows it to “absorb” (really negate) a portion of striking energy attacks.

CEPP Cannon
Concentrated Electrified Plasma Pulse
This unit fires a concentrated plasma blast that is surrounded by energy, which is expelled from an amplification unit around the outer housing of the main plasma rail gun based tube. A filter changes the charge of the material being sent to be super heated and a second one removes heat from the barrel so that only the actual plasma and electricity, once launched, will show up on sensors.

Heavy Inferno Battery
This unit has 16 tubes of specially designed galvanizing crystals and electrical fields which form a blast using ionization energy released from the ship’s reactor. The energy is taken, shaped, and then focused into minute beams, once they leave the tube; the 16 blasts are moved together using an electro-magnetic controller, which is shielded from unusual interference to move them until they are virtually touching. The beams have so much individual power and on contact with armor or shield resemble a bath of energy and fire in such a way that the engineers named it the Inferno Battery.

Micro-mass Cannon
Smaller version of the famed weapon, fires a smaller projectile with a modified charge.

Quantum Torpedo
Generates electro-magnetic radiation, the tip uses a plasma substance to melt through the hull before and the weapon uses an A.L.F. shield to penetrate enemy shields.

Defensive Bank v3
This uses the same quad turret but has an added, smaller gattling turret that is independent of the first. This new turret fires small projectiles which have specially designed lenses and refraction system. This system, in effect, disables any beam it comes in contact with. This projectile is fired via rail gun technology.

Mustang Assault Engine
This engine uses the same theory as the dreamweaver but has a better compression chamber, allowing higher performance at the same small sizes. Also, to aid this engine in its stealth profile, it has an emission cleanser, reintegration pipeline, and signature masker. Articulated angling joints help in tight maneuvers as do the traditional vectoring technology.

Advanced Cloaked Craft Detection Package
This system uses atomic particle displacement sensors and analyzers to determine hiding spots of craft. Once an area has been deemed unknown, an energized particle is launched, if it stops, is absorbed, or bounced back, the system launches more until it verifies the general shape of the craft and displays a database of known silhouettes that match the craft and provides targeting solutions based on these.

Tube Gravity Well
Generates a large amount of gravity in a tube system using a concentrated matter system, it then uses projection nodes to make a sphere of interdiction. This system is useful because it saves space and energy.

Flag-class Bridge
The Flag-class Bridge is an unusual system that minimizes bridge personnel. Rather than uses commands sent to a main computer and routing the commands to alternate systems, this system uses CTS control. Unlike most CTS systems, which disable the eyes, ears, and other senses to enable control of fighters, this system uses Flag-ship modifications. The user can switch between his senses and that of the ships, communication between the commander and staff is done through his own CTS chip, and receivers and transmitters are located throughout the bridge using digital wireless, radioless communication.

This system, with the upgraded CTS chips, allows direct control of weapons, engines, and all other systems of the craft, without having to resort to the main computer for routing, rather simply running off of the backbone which connects directly from CTS receiver/transmitters to all systems directly.

Emergency controls are still used with backup laser relays and projection h.u.d.s, much like aboard a TIE Executioner MK3 or MK4.

The bridge still has the traditional view ports and main screens, but no longer has a need for large consoles. Some commanders have chosen to speak to the crew vocally and have them respond vocally, rather than use the instant communication, for morale purposes—but this is done only in non-com situations.

Wash Ray Shield

The Wash Ray shield uses fairly simple technologies to absorb and disperse energies that collide with it.

The advanced shield generators, which have backup power-cells along with shock absorption fields and droid-0based micro-management quantum processors, project a field of ion energy known as an ion lace. This lace absorbs the normally penetrating and disabling weapon discharge produced through ionization by simply making the attacking beam null, caused by the equal amounts of energy colliding and ripping each other apart.

The next field, the containment field, is projected directly after the ion lace and a second is projected, with space-in-between the two, behind it, generating a pocket. These fields contain the main field the shield generates.

The final field to be projected is the energy destabilization and reorganization field. This field breaks up the energy and disperses it along the entire field until its charge is lost or it has been broken down far enough that it poses no threat and simply slides off the shields,

Cling-class QuadIon Shield

This shield uses standard technologies in an advanced way, allowing the stopping of all projectile, beam, particle, or otherwise weapons or dangerous matter.

The shield uses the UIT licensed Cling technology to allow superior shielding operations but uses a Maverick Labs QuadIon shield technology. The QuadIon shield functions much like a normal shield but has added technological advancements.

Rather than using a dual phase technology, the shies uses four phases for defense. The first phase is a Maverick Labs’ Wash Ray shield used to stop energy discharges of all types that make contact with the shield.

After the Wash Ray comes the Particle shield. This shield is a lace of energized particles that are used to destroy projectiles that collide with the shield, either fully stopping their forward motion or utterly vaporizing the weapon or, in some rare instances, causing the projectile to explode.

Next comes the Destab or Destabilization shield. This simple device is a projection of destabilizing waves generated through quantum inclusion, reduction, and mass destabilization which causes particle adhesion to be impossible, in effect causing projectiles to shatter into their most basic parts. This shield also has an added effect against energy-based technology by ripping the particles apart. If those particles are energized or the projectile in avertedly explodes, the next step protects the craft.

The next protection method is yet another Wash Ray with a backup Wash Ray directly behind it, generating a virtually impenetrable field that absorbs the releases from the forward fields.

The final field that is projected is the stabilizer field, which is totally unrelated to the destab field. This field simply absorbs shocks that would otherwise riddle the ship from explosions and discharges.

Aero-class Hyperdrive
The Aero-class Hyperdrive runs on sub-hyperspace folds, a newly discovered phenomenon. These folds are generated through direct release of negative matter into the stream of hyperspace and then using energized particle collision to generate a controlled energy release which tears into the fabric of hyperspace, opening a sub-slip which runs two to three times faster but can be increased in speed by the use of more negative matter.

This stream can still be interdicted, but the negative matter lining produced by the Aero-class makes it impossible to pull one of these craft from hyperspace with current technologies.

The only problem with the new system is size, the Hyperdrive is double that of the previous UIT designed hyperdrives.