Lord Gue
Aug 8th, 2002, 05:26:10 PM
Sci-Fi Law I
Even in the vacuum of space, you can hear really cool sounds from passing spaceships, weapons firing, explosions, etc.
In many cases, you get different sounds, depending on whether the ship contains a good person or a bad person.
Sci-Fi Law II
Einstein's Theory of Relativity applies only if it make the action more exciting.
Any aspects of relativity that prevents fast-paced battle scenes and/or stories of galactic empires are ignored. The most obvious example is faster-than-light travel. Also, relativistic effects such as time dilation and length contraction are ignored --> they would complicate the plot too much.
Sci-Fi Law III
Speed is absolute, rather than relative.
Sci-Fi Law IV
Not only can spaceships travel faster than light, but light can travel faster than light.
Here, we are referring to radio transmissions that allow real-time communications between two people separated by several hundred light years. (Radio waves and light waves are the same thing, except for that radio waves have larger wavelengths. They both travel at the speed of light.)
Sci-Fi Law V
Any difficult technical problem can be solved merely by "reversing the polarity" or by "adjusting the phase."
Sci-Fi Law VI
Causality is irrelevant.
Sci-Fi Law VII
Stars are so close together that you can see them whizzing past your window while the ship is moving.
Sci-Fi Law VIII
Newton's Laws (Classical Mechanics) do not apply in space
Specifically: even in the vacuum of space, a ship's engines must work hard to keep the ship moving with constant velocity; if the engines fail, the ship comes to a "complete stop."
Sci-Fi Law IX
Newton and Einstein are still revered (by name) as scientific geniuses, even as every one of their principles is violated.
Even in the vacuum of space, you can hear really cool sounds from passing spaceships, weapons firing, explosions, etc.
In many cases, you get different sounds, depending on whether the ship contains a good person or a bad person.
Sci-Fi Law II
Einstein's Theory of Relativity applies only if it make the action more exciting.
Any aspects of relativity that prevents fast-paced battle scenes and/or stories of galactic empires are ignored. The most obvious example is faster-than-light travel. Also, relativistic effects such as time dilation and length contraction are ignored --> they would complicate the plot too much.
Sci-Fi Law III
Speed is absolute, rather than relative.
Sci-Fi Law IV
Not only can spaceships travel faster than light, but light can travel faster than light.
Here, we are referring to radio transmissions that allow real-time communications between two people separated by several hundred light years. (Radio waves and light waves are the same thing, except for that radio waves have larger wavelengths. They both travel at the speed of light.)
Sci-Fi Law V
Any difficult technical problem can be solved merely by "reversing the polarity" or by "adjusting the phase."
Sci-Fi Law VI
Causality is irrelevant.
Sci-Fi Law VII
Stars are so close together that you can see them whizzing past your window while the ship is moving.
Sci-Fi Law VIII
Newton's Laws (Classical Mechanics) do not apply in space
Specifically: even in the vacuum of space, a ship's engines must work hard to keep the ship moving with constant velocity; if the engines fail, the ship comes to a "complete stop."
Sci-Fi Law IX
Newton and Einstein are still revered (by name) as scientific geniuses, even as every one of their principles is violated.