Dark Side Adept 327
Sep 23rd, 2000, 04:52:34 PM
From the maker of the TIE Devil.....
TIE Devastator
Class: Heavy Assault/Long Range Starfighter/High Ranking Personnel Carrier
Hull: 9 meters long Spherical Ball, 20 RU
Shields: 85 SBD
Crew:3; 1 pilot, 2 Weapons Officers
Weapons: Station 1; Swiveling Weapons array containing: 3 Laser Cannons, 1 Concussion Missile Launcher. Station 2;1 Swiveling array containing: 3 Ion Cannons, 1 Concussion Missile Launcher.
Engines: (4) Mk.VII Sienar Fleet Systems Twin Ion Engines
Speed: 166MGLT, utilizes SLAM overdrive system for a Maximum Speed of 332MGLT.
Hyperdrive: x1 (x3 backup)
Cost: 250,000 Credits
Missile Capacity: 20 (Advanced or Standard) Concussion Missiles, or 16 (Adv. or Std.) Proton Torpedoes.
Power Generator: GMA Modular Type VI Capital Ship-Grade Ion/Dual Booster.
Power Regulator: Classified
Manufacturer: Royal Delteon Shipwrights, Incorporated, Galactic Military Alliance Starfighter Command.
Other Systems:
Cloaking Shield (Optional)
Beam Weapon (Optional)
Anti-Missile Chaff (Optional)
Anti-Missile Flares (Optional)
Type III Slave Rigger (Optional)
Type I Docking Clamp (Optional)
TIE Devastator
Class: Heavy Assault/Long Range Starfighter/High Ranking Personnel Carrier
Hull: 9 meters long Spherical Ball, 20 RU
Shields: 85 SBD
Crew:3; 1 pilot, 2 Weapons Officers
Weapons: Station 1; Swiveling Weapons array containing: 3 Laser Cannons, 1 Concussion Missile Launcher. Station 2;1 Swiveling array containing: 3 Ion Cannons, 1 Concussion Missile Launcher.
Engines: (4) Mk.VII Sienar Fleet Systems Twin Ion Engines
Speed: 166MGLT, utilizes SLAM overdrive system for a Maximum Speed of 332MGLT.
Hyperdrive: x1 (x3 backup)
Cost: 250,000 Credits
Missile Capacity: 20 (Advanced or Standard) Concussion Missiles, or 16 (Adv. or Std.) Proton Torpedoes.
Power Generator: GMA Modular Type VI Capital Ship-Grade Ion/Dual Booster.
Power Regulator: Classified
Manufacturer: Royal Delteon Shipwrights, Incorporated, Galactic Military Alliance Starfighter Command.
Other Systems:
Cloaking Shield (Optional)
Beam Weapon (Optional)
Anti-Missile Chaff (Optional)
Anti-Missile Flares (Optional)
Type III Slave Rigger (Optional)
Type I Docking Clamp (Optional)