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View Full Version : A SWFans Fleet News Flash!!!



Firebird1
Feb 22nd, 2001, 07:18:14 PM
This just in!!!
Fleet Rules!! These are the new Fleet rules! Enjoy!! Hot Off The Presses!!!

Shipyards

All shipyards are 40km

Shipyards build 250 meters / day
Example: .25 KM x 4 days = 1 KM. That's an ISD2 in 1 week.

Number of yards per faction:

New Rep: 5 Military (1 for civillian sales)
GJO: 1
NJC: 1 -- If they even want it!

GMA/TGE: 4
ImpIntel: 1
SIN: 3 -- If they are even reading this and still exist!
Thrawn: None. He either shares the NR's 5 or rebuilds his old group.

TSE/RSO: 3 Military (1 for civillian sales).
TSO: 2
Other: 2 -- Given at least 4 members.

These shipyards are representative of a group's total shipbuilding capacity. They are non-transferable. Details like planet location and number of yards in orbit is just for story material and do not impact these OOC rules.

Special Projects / New Technology

No superlaser-wielding ships allowed (i.e. NSD's ASD's etc. are out). If you wish to have a starship with an onboard superlaser, you must RP it, and there will be a 90 day construction period. World Devastators require an RP, and take 90 days for 3 units. No ships bigger than an SSD unless you RP it and wait 90 days. Death Stars take 90 days and you must RP it. Galaxy Guns take 90 days, and you must RP it. Each 90-day project uses 1 shipyard for those 90 days, so you cannot use it that 1 shipyard to build anything else during that time.

All ships under 2000m (I assume the exception to this is SSDs-DV) that are comperable to those that already exist are legally allowed to be developed without having an RP thread. Simply announce the specs to SWFans for review and you should be okay. Just as the major projects listed above, any innovative or radical tech is subject to the scrutiny and approval or disapproval of your fellow fleet RPers, group leaders, and moderators.

Battle Rules

You must allow your enemy 36 hours to reply to your posts.

You must first weaken a ships shields/hull over 4 posts before being able to destroy it.

You can not destroy a starfighter unless agreed by both parties whether it is a dogfight or run against a capital ship. You are allowed to disable over 2 posts if the owner of the starfighter does not respond to save it.

* Note if a fighter is a fighter pilot character it may not be destroyed but only disabled unless both parties agree on the kill.

Other

You can never destroy a planet.

Use your own judgment when role playing. These rules are not set in stone nor are meant to stifle your creative freedom.

Have fun. Winning isn’t everything

Downsizing

You must downsize your navy 60%. In order to do this, multiply each type of ship owned by your group by .4. You must do this for all ship types, and then submit it to Swfans.net for approval.

EXAMPLE:
Before Downsizing:
18 ISDs
31 VSDs

After Downsizing:
7 ISDs
12 VSDs

ROUND DOWN!

All ships larger than 2,000m will no longer exist. However, for every 10 downsized 1,400-2,000m starships in your group's possession, you will be given an SSD. All SSDs are 12.8km. Exceptions to this rule will be made for those who profess to have a special case in order to maintain fairness.

-DV

Most of this has already been done. Please look HERE for the newly downsized NR fleet. Anyone who wishes to continue insisting that the NR isn't willing to remain the military underdog is encouraged to count those ships, then go to ANY of our enemy's websites.

Jedah Lynch
Feb 22nd, 2001, 07:37:51 PM
Dont jump the gun.

These are NOT the offical rules, there have been no agreements yet. The Empire has not agreed to this and right now these rules seem to be catering only to the whims of a few while there has been NO true talks yet just alot of squabbling.

Unless all groups respond and agree to it being the rules than they are not. And as such are not currently being followed.