PDA

View Full Version : What a difference 256 mb of SDRAM makes



Sanis Prent
Jan 28th, 2002, 05:09:51 PM
BEFORE:
Running Wolfenstein (which requires 128 of ram) and WinXP (which requires 128 of ram) Close all other programs in windows. Load up Wolf. Takes 5 minutes to load. Set resolution to 640x480. Set lighting to basic vertex map. Polygon textures to low, facial features to low, and other textures to low. No syncing frames, no detailed sky, no enhanced graphics options enabled. Minimum brass ejections. Takes 5 minutes for settings to take effect. Load up game. Game uses what physical and virtual memory that XP does not. Takes 5 minutes to load a level, and takes 30 seconds to save or load one. Cutscenes jerky, sound jerky, music jerky. Sometimes virtual memory is exhausted, and Wolf crashes.

Game is choppy, blocky, and unremarkably detailed. Facial features are a blur, as are uniforms.

AFTER:
Close tower after popping extra 256 stick in. Power on and boot up. Close no programs at all. Load Wolfenstein, which takes 8 seconds. Set resolution to 1280x1024. Configure graphics set to maximum polygons, maximum textures, extra character expressions, advanced lighting, sync frames, high detail sky, and all other graphics capabilities set to full feature. Maximum brass ejections. Graphics changes take four seconds. Loading a level takes 10 seconds. Takes a quarter of a second to save, and up to a second to load a game. Cutscenes are beautiful, crisp, sharp, and fluid, with no blockiness or jumping evident. Sound and music are similarly clear and uninterrupted.

Game is utterly beautiful, flawless, and amazing. Detail I couldn't see is evident with beautiful clarity, from the propaganda posters in perfectly legible german phrases, to the inclusion of german iron crosses to the uniforms. German uniforms are meticulously crafted, enabling you to determine rank at a glance. Subtle details like cobwebs, dripping wine from shot barrels, fog effects, flame effects (WOW) and realistic explosives boggle the mind. Sound is utterly beautiful. Each weapon sounds authentic, especially MG42 mounts. The voice acting is remarkably good, and little touches, like happy Bierhallmusik in german villages you infiltrate is kinda disturbing.

Its essentially 2 different games when you add RAM to the equation :)

Champion of the Force
Jan 28th, 2002, 05:18:53 PM
Set resolution to 1280x1024
I play mine at 1600x1200. :p

ReaperFett
Jan 28th, 2002, 05:21:05 PM
My P3 450, 128 RAM and Voodoo 3 3000 ran W3D near perfect, and didn't take more than two minutes to load.

Darth Viscera
Jan 28th, 2002, 05:30:02 PM
I play mine at 1024x768. My 17" Viewsonic A75f won't go higher than 1280x1024, and I don't like 60-70hz at that resolution-it hurts my eyes. You can determine rank at a glance, or just class?

Sanis Prent
Jan 28th, 2002, 05:39:45 PM
I can play 1600x1200 most likely, just haven't tried yet....yet :evil

There isn't any aspect degredation in it, so no eye strain :).

And Vis, I can determine their rank :) Most wearing Fritz helmets are privates or corporals, and that is a matter of uniform. The ones in the caps are sergeants, I believe, with different classifications therein. Officers caps signify Lieutenant and higher, and the assortment of bars differs WIDELY.

I've got a manual of Shuftstaffel rank insignia and other such decor. I need to bring it back from home and play a few rounds.

ReaperFett
Jan 28th, 2002, 05:52:03 PM
Important people had armbands I tended to find

Sanis Prent
Jan 28th, 2002, 05:52:51 PM
Okay, I tried 1600 by 1200, but it kinda smooshes the aspect ratio inwards horizontally. Tried the huge resolution 2500x2000 I think. My comp can't handle that one :p

1280x1024 it is :)

Sanis Prent
Jan 28th, 2002, 05:54:34 PM
Originally posted by ReaperFett
Important people had armbands I tended to find

Um Fett...the only ones I've seen without armbands are the undead, the x-creatures, Kreisau circle members, and the bierhall serving wenches.

ReaperFett
Jan 28th, 2002, 06:05:47 PM
Okay, distinctive armbands. I found that the black uniformed officers had a more prominant armband to my eyes than a normal soldier

http://www.planetwolfenstein.com/sp/enemies_imgs/soldier.jpg
http://www.planetwolfenstein.com/sp/enemies_imgs/black_guard.jpg
http://www.planetwolfenstein.com/sp/enemies_imgs/scientist.jpg


And they don't have any :)

Sanis Prent
Jan 28th, 2002, 06:25:22 PM
Thats not a normal soldier. Thats a paratrooper, and you don't fight those until way into the game.

ReaperFett
Jan 28th, 2002, 06:42:57 PM
the only ones I've seen without armbands are the undead, the x-creatures, Kreisau circle members, and the bierhall serving wenches.


You said ONLY :)

Sanis Prent
Jan 28th, 2002, 07:32:37 PM
Fett, you remind me of that quintessential Brit in the briefing room


"Well its obviously more of their jiggery pokery raising the goulies rot!"

Gav Mortis
Jan 28th, 2002, 08:19:58 PM
Jiggery pokery! LMAO!!! :lol


Oh us Brits have such a great reputation! :D

Gav Mortis
Jan 28th, 2002, 08:50:04 PM
I have 128MB SDRAM. You have 256MB....and the Power Mac has 1.5GB!!!

God I wish there was a drooling emoticon!

Darth Viscera
Jan 28th, 2002, 10:01:05 PM
lol! I loved that cutscene :)

You brits and your funny englishese :p

ReaperFett
Jan 29th, 2002, 01:21:53 AM
Fett, you remind me of that quintessential Brit in the briefing room

And you that arrogant US General :)

Morgan Evanar
Jan 29th, 2002, 08:57:31 AM
1280 on a GeForce 2... you wouldn't know framerate if it bit you =p

Darth Viscera
Jan 29th, 2002, 03:53:16 PM
I have to concur with Morg on that one. 1280 on my Geforce 3 Ti200 yields a framerate that seems to average out around 39fps. Very stuttery, indeed.

Sanis Prent
Jan 29th, 2002, 11:15:09 PM
Then you must have something anomalous happening, because it runs perfectly smooth on my computer.

Nupraptor
Jan 29th, 2002, 11:19:26 PM
Uh huh. I have a 1.13ghz with a GF3 Ti200, and I run at 1024x768... I think our defintions of "perfectly smooth" vary just a smidgen.

Morgan Evanar
Jan 29th, 2002, 11:24:16 PM
Smooth: Framerate never sees anything below 30 FPS. EVER.

Perfectly Smooth: Never below 45.

Sanis Prent
Jan 29th, 2002, 11:34:37 PM
I'm not geek enough to quantify "perfectly smooth". Perfectly smooth is a qualitative statement, aka...the damn game doesn't slow down or stutter. Period.

Darth Viscera
Jan 30th, 2002, 12:01:29 AM
use this command to get a real-time framerate reading:
/set cg_drawFPS 1

Nupraptor
Jan 30th, 2002, 12:07:09 AM
"Stuttering" usually only occurs when you hit 15fps or below. And if you're doing that, the game is absolutely unplayable.

Think about it for a second... if we all have computers at least on par with your own (and not to brag, but DV, Morgan and Myself have powerhouses), why aren't we running it at 1280 and higher?

Sanis Prent
Jan 30th, 2002, 12:34:20 AM
Hell if I know. Its damn fine on my computer. Maybe its El Nino or whatever. I don't care.