Garrett Blade
Jun 9th, 2001, 08:19:52 PM
...sounds like the title in a school exercise book don't it! :)
I have just been talking to Dagger about the importance of certain things in a roleplay. He believes that the most important part of a roleplay is the end result - which is brought about through the ways in which people roleplay their character and thereby contribute to an ever expanding and developing story-plot.
I could not help but wonder why he believed this. I mean...imagine if the ending was prioritised! It would be boring! A bunch of hastily-written posts with minute detail and little concentration, all thrown out to arrive as quickly as possible to the climax. And what follows the climax? The end! And what follows the end? Nothing. So why rush things? Why not put everything you've got into every post you make "in-character" whilst you can...because once the roleplays finished...thats it (as far as that roleplay is concerned).
For me, the greatest part of a roleplay is the detail. Seeing how people describe things is very interesting to me, as well as actually WHAT they describe. I often wonder why people describe "this thing" instead of "that" - why is the fact that the speeder with a dented hull is parked right up against a crooked lamp post so important? This is, as I believe, to set the scene. That speeder actually crashed into the lamp post several hours ago, but if there were no crooked lamp post or a dent in the speeder we wouldn't know. This then suggests that something must have happened earlier, an accident or fight perhaps. Without this detail we would not know unless we were told "There was a crash earlier"...but the gossip combined with the description makes it more interesting and subtle. If he wanted to, George Lucas could have saved a hell of a lot of money when making Star Wars by cutting down on the attention to detail - but just imagine how bad the films would be!
I'll tell you something that I really shouldn't. My friend Eddie and I are working on the screenplay to a movie. When I first read the initial story-plot, I knew how much work needed to go into it...but I still noticed interesting details, like the part about a scientist's office with enormous computer interfaces, yet writing paper was littered about the room - telling us that this guy doesn't like to use his computers. As simple as it seems...that detail tells us something about the scientists characters...he prefers to do things his own way rather than let a computer do it for him (I wouldn't be surprised if he hated calculators too, since he can tell you the square root of 156335.219 in his head! :) )
If detail was sacrificed for the result - think how much books would be cut down by. A 400 page novel could decrease to 7 pages! Imagine "The Lord of the Rings" going anorexic - snoresville!!!
I am curious as to what other people think and have to say on the matter. What do you think is more important - the build up and development...or the end result?
I have just been talking to Dagger about the importance of certain things in a roleplay. He believes that the most important part of a roleplay is the end result - which is brought about through the ways in which people roleplay their character and thereby contribute to an ever expanding and developing story-plot.
I could not help but wonder why he believed this. I mean...imagine if the ending was prioritised! It would be boring! A bunch of hastily-written posts with minute detail and little concentration, all thrown out to arrive as quickly as possible to the climax. And what follows the climax? The end! And what follows the end? Nothing. So why rush things? Why not put everything you've got into every post you make "in-character" whilst you can...because once the roleplays finished...thats it (as far as that roleplay is concerned).
For me, the greatest part of a roleplay is the detail. Seeing how people describe things is very interesting to me, as well as actually WHAT they describe. I often wonder why people describe "this thing" instead of "that" - why is the fact that the speeder with a dented hull is parked right up against a crooked lamp post so important? This is, as I believe, to set the scene. That speeder actually crashed into the lamp post several hours ago, but if there were no crooked lamp post or a dent in the speeder we wouldn't know. This then suggests that something must have happened earlier, an accident or fight perhaps. Without this detail we would not know unless we were told "There was a crash earlier"...but the gossip combined with the description makes it more interesting and subtle. If he wanted to, George Lucas could have saved a hell of a lot of money when making Star Wars by cutting down on the attention to detail - but just imagine how bad the films would be!
I'll tell you something that I really shouldn't. My friend Eddie and I are working on the screenplay to a movie. When I first read the initial story-plot, I knew how much work needed to go into it...but I still noticed interesting details, like the part about a scientist's office with enormous computer interfaces, yet writing paper was littered about the room - telling us that this guy doesn't like to use his computers. As simple as it seems...that detail tells us something about the scientists characters...he prefers to do things his own way rather than let a computer do it for him (I wouldn't be surprised if he hated calculators too, since he can tell you the square root of 156335.219 in his head! :) )
If detail was sacrificed for the result - think how much books would be cut down by. A 400 page novel could decrease to 7 pages! Imagine "The Lord of the Rings" going anorexic - snoresville!!!
I am curious as to what other people think and have to say on the matter. What do you think is more important - the build up and development...or the end result?