View Full Version : Soft Reset for Star Wars Storylines
Lilaena De'Ville
Mar 9th, 2013, 02:49:06 PM
What are your thoughts on doing a soft reset on the SW universe to simplify the political and military landscape and make things less confusing for new people to join in?
Current characters, plots, RPs, etc, would not necessarily be swept clean, just ones that have been dangling for too long (like an attack on Dac, etc) and then setting up a cold war situation between the New Republic and Empire like we had in the Years From Now thread.
Dragon
Mar 9th, 2013, 03:03:56 PM
To clarify, what we've discussed so far is a time skip to a year in the future when the civil war has cooled because of a new technology: starkiller missiles. These missiles are interstellar ballistic weapons that can deliver a warhead powerful enough to destroy an entire planet. The Rebel Alliance acquired them first, and the Empire created their own shortly afterward. The result is a form of nuclear deterrence. There are still plenty of skirmishes and campaigns at the borders and in other contested territories, but no more all-out war because of the threat of mutually assured destruction.
The Jedi take refuge somewhere in Alliance territory to establish a permanent base and try to return to some form of normalcy. We still can have fleet campaigns, spec forces missions, spy intrigue, organized crime, weapons dealing, all the forms of conflict we've gotten so used to over the years, but from the perspective of two galactic powers instead of straight asymmetric warfare. Meanwhile the citizens of the galaxy try to get on with their lives, knowing they could hear bomb sirens at any moment.
Loklorien s'Ilancy
Mar 9th, 2013, 03:07:02 PM
I like the thought of a six month jump, since it allows us to push through a lot of the staging while still giving us the opportunity to write 'past' threads within that timeframe if we so wish to fill in the gaps.
Lilaena De'Ville
Mar 9th, 2013, 03:10:12 PM
Also, the Jedi get a planet to settle on in Alliance/New Republic space (the borders of which would have to be determined) making it easier for new RPers to just show up and join the faction.
Cirrsseeto Quez
Mar 9th, 2013, 03:10:17 PM
Six months is good to me. Close enough to keep current threads fresh with the new stuff, and far enough so that "big" things have enough breathing space to feasably happen.
Make it so!
Dee
Mar 9th, 2013, 03:23:19 PM
Agreed! Love this.
Kiattaarra Feessaarro
Mar 9th, 2013, 03:32:17 PM
The Cizerack Pride will join with the New Republic (after covertly selling weapons to both sides to assure the cold war status of the galaxy)
Salem Ave
Mar 9th, 2013, 03:43:49 PM
Onderon and the Hapes Consortium will have become allies with the Alliance, providing them with a significant fleet and wealth. The KA continue expanding its reach to create cells of Sith on various worlds.
I'm not sure what Salem's exact role in the Alliance will be at this point, but he will have gained some political role and possibly helped to broker the deal that secured the Alliance their starkillers, since he's already getting cosy with Taataani.
Lilaena De'Ville
Mar 9th, 2013, 03:48:16 PM
Salem as senator?
Reshmar
Mar 9th, 2013, 03:55:43 PM
To clarify, what we've discussed so far is a time skip to a year in the future when the civil war has cooled because of a new technology: starkiller missiles. These missiles are interstellar ballistic weapons that can deliver a warhead powerful enough to destroy an entire planet. The Rebel Alliance acquired them first, and the Empire created their own shortly afterward. The result is a form of nuclear deterrence. There are still plenty of skirmishes and campaigns at the borders and in other contested territories, but no more all-out war because of the threat of mutually assured destruction.
The Jedi take refuge somewhere in Alliance territory to establish a permanent base and try to return to some form of normalcy. We still can have fleet campaigns, spec forces missions, spy intrigue, organized crime, weapons dealing, all the forms of conflict we've gotten so used to over the years, but from the perspective of two galactic powers instead of straight asymmetric warfare. Meanwhile the citizens of the galaxy try to get on with their lives, knowing they could hear bomb sirens at any moment.
Can we do this without super weapons?
Dragon
Mar 9th, 2013, 04:14:57 PM
I think we've covered this in the chat, but just to clarify for everyone: the purpose of the starkillers is to establish a (nearly literal) nuclear deterrent for total warfare in the galaxy. They're too terrible to use in a theater of war, and regardless capturing a planet is infinitely more valuable than blowing it up and losing all its potential resources and life-supporting capabilities.
I could see the missiles themselves coming up in a huge end-of-campaign thread, but barring that, they are never going to be used in RP. Only the Alliance and the Empire are capable of deploying them, and neither can afford to. Their sole purpose is to create the Cold War atmosphere we want to evoke. Hostilities will go on the form of proxy wars, border skirmishes, and covert ops, which on a galactic scale, can still be huge. Just no more all-out war, no more threat of the whole might of the Imperial Starfleet steamrolling the Alliance systems into oblivion.
Lilaena De'Ville
Mar 9th, 2013, 04:18:59 PM
Yes, while someone might RP being a captain of a ship on the border equipped with starkiller missiles, they would never get OOC permission to fire them.
edit: just for conversation sake a very quick rough map of possible borders
revised again http://imgur.com/MSbpQDJ
Taataani Meorrrei
Mar 9th, 2013, 05:34:04 PM
Senator Taataani Fai'sheea Igaarrai Meorrrei, daughter of Sirraaithi Meorrrei, Rrou'fai of House Meorrrei, and Baroness Executor of MeorrreiCorp, has a good ring to it :D
...or would that be Madame President Taataani Fai'sheea Igaarrai Meorrrei, daughter of Sirraaithi Meorrrei, Rrou'fai of House Meorrrei, and Baroness Executor of MeorrreiCorp?!? >D
Lilaena De'Ville
Mar 9th, 2013, 05:40:59 PM
the Carshoulis Cluster isn't marked on the map but it's on the Permelian Trade Route by Onderon and Hapes sort of.
edit edit: Taa can be senator I figured it out in my head. If you want, that is, CHarley.
Miranda Tarkin
Mar 9th, 2013, 05:58:03 PM
I do like the idea of skipping ahead six months :) I'll leave the bordering to you folks :p
I definitely would, once things are set up, to establish things with my Empire/Jedi ladies
Lilaena De'Ville
Mar 9th, 2013, 06:25:28 PM
Six months or maybe a year. I don't think it matters which, just as long as a majority agrees on which one they like better.
My vote is for a year to give us plenty of time for current Rps to be finished up (they would become past RPs of course) and for the cold war thing to be settled in as the new normal.
LIST of things being talked about put here for posterity and further discussion (nothing is set in any sort of hard surface, and especially not stone):
Hapes and Onderon join the NR, Hapan navy joins Alliance Navy
The Cizerack Pride joins the NR after ...
...selling saanja tech to alliance who...
...develop saanja tech into starkiller tech
The Cizerack also sell Saanja tech to the Empire
Alliance makes an example of the remnants of the Death Star over Endor, and also takes out a (made up) planet with it to initiate the cold war
Empire figures out how to create starkiller tech themselves
Empire and Alliance meet and create a treaty (maybe on Duro which becomes part of the DMZ) finalizing the cold war status between them and the borders.
Jedi settle on a planet safely within the new NR borders. Possibly Ossus.
Bothawui is the capital of the NR
NR gets a Senate, current Chief of State (NPC) remains CoS for the time being
INQ is publicly disavowed by the Empress and returns to its very shadowy and covert roots ?
Hutt space remains neutral; is gangster Switzerland
smugglers and pirates are for the most part unaffected by any of these changes except for what they're smuggling where
There are still small scale skirmishes and spying going on between the Empire and NR
Captain Untouchable
Mar 9th, 2013, 06:44:44 PM
Damn you for doing this right when I'm trying to stop. :shakefist
This sounds like a really interesting idea. Settling the Jedi on a planet is a smart way to inspire some growth in the Jedi (at prepare us for an influx of new people), and the proposed borders make a lot of sense. :)
If this does happen, and it kicks in a new wave of activity, would people be comfortable with me keeping one or two of my "supporting characters" ticking over? Having someone like Vansen Tyree and Torrsk Oruo'rel to do mission giver outer / occasional type political stuff would give me a way to potter about from time to time, without getting in the way and gumming up any progress.
Kind of the roleplaying equivalent of putting me in an old people's home, I guess. :uhoh
Lilaena De'Ville
Mar 9th, 2013, 06:46:34 PM
I think you keeping them on the fringe as "well they're around here doing stuff" so if you want to pick them back up at some point is perfectly fine. I wasn't imagining that you were killing them all off anyway.
Captain Untouchable
Mar 9th, 2013, 06:51:49 PM
The main reason I feel the need to ask is in case you guys want me to step aside and clear some of those roles / IC jobs for other people who might want them.
Lilaena De'Ville
Mar 9th, 2013, 06:55:30 PM
If the role is "Bothan politician" and "Admiral guy" then I think it's ok for you to keep them kicking about.
Kelly Perris
Mar 9th, 2013, 07:34:03 PM
Right now, we're all still very much sorting this deal out, but the fact is that we're going to do it - it's a matter of setting things in stone and hammering out the details. The political and other landscapes of the soon-to-be NR are still incredibly vague, so we don't know for sure who is doing what.
But... Jace, I am more than happy to have you floating about in some capacity. It wouldn't be a hinderance. It's good you brought it up, because you do have a number of characters that fulfill certain positions that in some cases might not so much want as need to be acquired for RP.
As we continue to discuss this, hammer out plans, and beging writing this whole deal, we'll better be able to suss out who is doing what, where the power lies, and give you a good idea of what we might want or need of you, if anything. :)
In short: Keep watching, keep talking to us. We'll keep you updated. ;)
Wei Wu Wei
Mar 9th, 2013, 07:37:00 PM
This sounds like a fun idea. I like the use of Ossus for the Jedi Planet. It's not one that's been done before, and the Great Jedi Library and Master Ood Bnar, the Jedi Force-Tree are there as well. The recovery of Jedi lore and literature would be great material for threads within the walls of the new Temple (and perhaps exploring the abandoned levels beneath the planet surface may become a fun trial for Padawans looking to earn the rank of Knight), and having a Tree that can use the Force and talk to people would be great fun.
When do we start? :lol
Lilaena De'Ville
Mar 9th, 2013, 08:28:43 PM
This sounds like a fun idea.
....When do we start? :lol
As soon as everyone signs off on enough details that we can get started. :)
General Dan
Mar 9th, 2013, 08:51:50 PM
we could always tag it with a flat even Year Ten. It's longer than 6 months, shorter than a year, and easy to remember.
:smokin
Captain Untouchable
Mar 9th, 2013, 08:55:10 PM
^ This.
Starting at the beginning of a new year is a great idea.
Loklorien s'Ilancy
Mar 9th, 2013, 08:58:13 PM
I like that idea.
Rev Solomon
Mar 9th, 2013, 09:22:24 PM
It was the year of fire. (http://www.youtube.com/watch?v=2w560Q8ELOg) The year of destruction. The year we took back what was ours.
It was the year of rebirth. They year of great sadness. The year of pain. And the year of joy.
It was a new age. It was the end of history. It was the year everything changed.
The year is 10 ABY. The name of the place... STAR WARS!
:smokin
Halajiin Rabeak
Mar 9th, 2013, 09:22:32 PM
Works for me. I'll have to figure out what in the world Hal has been up to, and all the trouble he's gotten himself into.
If you're looking for a Jedi who DOESN'T want to be all peaceful and happy co-existing with the Empire, he'll be your guy. But he still lives in a 1980's action movie, and treats the world as such. =P
Kelly Perris
Mar 9th, 2013, 09:23:06 PM
I also like this idea of starting right at 10.000 ;)
Lilaena De'Ville
Mar 9th, 2013, 09:24:40 PM
Year 10 works for me.
Also Hal, I imagine, wouldn't be the only Jedi who might want to covertly black the Empire's eye now and then. ;)
Halajiin Rabeak
Mar 9th, 2013, 09:31:38 PM
Who said anything about being covert? He'll carve his name on a wall with his lightsaber. =P
Crichton Stark
Mar 9th, 2013, 10:11:50 PM
Where would the capital of the Alliance / New Republic be? Would it still be at Mon Calamari, or would we want to move it somewhere else? We have Naboo: that's got quite a mix of terrains that most of our races would think was "nice", and it's fairly well known.
Also, did you guys decide if we're going to be the "New Republic", or continue to be the Alliance? The Rebellion was called the "Alliance of Free Planets" for a bit (until they captured Coruscant? Can't quite remember when the name changed).
Wei Wu Wei
Mar 9th, 2013, 10:14:54 PM
Who said anything about being covert? He'll carve his name on a wall with his lightsaber. =P
If you want a buddy, Wei will be more than happy to carve his intials into some Imperial scum. :)
Rev Solomon
Mar 9th, 2013, 10:19:30 PM
I'm not sure if we decided on a name, but I quite like "Alliance of Free Planets." It ties us more directly to the Alliance to Restore the Republic and reinforces the idea that the conflict is not over yet. The Imperials can persist in calling us the Rebel Alliance while begrudgingly respecting our de facto sovereignty.
The main candidates being floated for capital in the chat were Dac and Bothawui, but I have absolutely no preference in the matter myself. In fact, I just had to remind myself that Darths and Droids (www.darthsanddroids.net) is not canon and Naboo hasn't been destroyed. ^_^;
Sansa
Mar 9th, 2013, 10:22:43 PM
Bothawui was the one thought most likely for a capital which is why it's in the list of bullet points as such. :)
Crichton Stark
Mar 9th, 2013, 11:12:05 PM
Ah. Did not see that in there - my brain seems to sometimes have trouble processing bullet points for some reason. Torrsk certainly approves of Bothawui becoming the new capital. :wofl ;)
As it stands, some people are wearing multiple hats. Torrsk Oruo'rel for example is the Bothan Representative, but he is also the boss of SpecForce. That worked before because the Alliance was small, but the New Republic isn't. Is multiple hat-wearing still allowed / even logical, or would General and Senator not be two hats that someone could realistically juggle? (Sssh, juggling hats is a thing)
Sorry for making it me-centric, but I wasn't party to any of the chats earlier so this thread is all I've got to go on. :uhoh
Reshmar
Mar 10th, 2013, 12:16:23 AM
Proposed New Republic Defense Force
New Republic High Command
Supreme Commander - Fleet Admiral Reshmar
Chief of the Security (Sector Rangers, Police, Customs) - General Alec Tallen
Chief of the Intel (Special Force and Intel) - General Torrsk Oruo'rel
Chief of Defense (Army, Star Fighter Corps and Navy) - General Meiers Brecklin
Chief of Support Services (Logistics, Trade, Supply, Ordinance, Research and Development) - Admiral Tell Cho
Fleet Deployment
1st Fleet - Supreme Commander Reshmar
Militant Roving Fleet
2nd Fleet - Admiral Demek Jast
Dac, Lianna, Jabiim, Vjun
3rd Fleet - Admiral Holt
Roche Asteroids, Kashyyyk, Ruusan, Boz Pity
4th Fleet - Admiral Vansen Tyree
Bothawui, Mandel, Kamino, Cularin
5th Fleet - Admiral ?
Sullust, Umgal, Omwat, Naboo
6th Fleet - Admiral ?
Sluis Van, Mustafar, Rutan, Utapau
7th Fleet - Admiral ?
Hapes, Onderon, Manaan, Zeltros
Park Kraken
Mar 10th, 2013, 12:58:05 AM
Joining this discussion late, but I wonder how this move affects the current campaign to liberate the Atravis Sector from the Empire? I had been planning to capture a planet a month under the timeline and with the timeline moving forward six months that would leave three planets in the hands of the Alliance which I'm fine with, just wanted to touch base with everyone.
I'd have to echo Reshmar's reservation about the Alliance acquiring and even threatening to use Superweapons lol.
Dasquian Belargic
Mar 10th, 2013, 01:30:23 AM
Dibs on playing Admiral of the 7th fleet!
Bothawui for Alliance of Free Planets capital, Ossus for the Jedi, start at 10ABY. Yes, I like these things.
Sansa
Mar 10th, 2013, 02:42:07 AM
Ah. Did not see that in there - my brain seems to sometimes have trouble processing bullet points for some reason. Torrsk certainly approves of Bothawui becoming the new capital. :wofl ;)
As it stands, some people are wearing multiple hats. Torrsk Oruo'rel for example is the Bothan Representative, but he is also the boss of SpecForce. That worked before because the Alliance was small, but the New Republic isn't. Is multiple hat-wearing still allowed / even logical, or would General and Senator not be two hats that someone could realistically juggle? (Sssh, juggling hats is a thing)
Sorry for making it me-centric, but I wasn't party to any of the chats earlier so this thread is all I've got to go on. :uhoh
If you aren't going to be active (as you posted before, saying you will not be RPing), making sure your characters are in back seat positions would be most helpful so things don't get gummed up, so to speak.
But yeah, Senators should just be senators, and generals just generals, I would think.
Salem Ave
Mar 10th, 2013, 04:14:50 AM
But yeah, Senators should just be senators, and generals just generals, I would think.
That would make sense to me.
KA peeps, go look in our private forum for some ideas that I have about this.
Reshmar
Mar 10th, 2013, 10:28:56 AM
Ok so Tosk is out and we need a new Chief of Intel?
Dasquian Belargic
Mar 10th, 2013, 10:30:22 AM
Just to clarify, Chief of Intel... is that Chief of Alliance Intelligence or something separate?
Reshmar
Mar 10th, 2013, 10:33:11 AM
We tried to keep it simple so we Put Intel and Special Ops under one hat. so Chief of intel is the military commander of all Intel and Special Operations for the New Military.
Also are we decided on calling it the Alliance Of Free Planets?
Dasquian Belargic
Mar 10th, 2013, 10:33:57 AM
Okay, so the role Chief of Intel would be separate to Director of Intel?
And yep, I think we are settled on Alliance of Free Planets.
Reshmar
Mar 10th, 2013, 10:37:10 AM
Will we have a separate Director? do we need one? We are going from a Advisory council made up of civilian fighters to a pure military format. Senate will have over sight via some form and I am sure there will be a Person or person who oversee how intel is run but will we have a secondary civilian body?
Dasquian Belargic
Mar 10th, 2013, 10:42:22 AM
I don't know, that's what I'm checking on. At the minute, the Chief of Intelligence is the Director (like http://starwars.wikia.com/wiki/Chief_of_Intelligence) - so if you want a leader of Alliance Intel, we already one :)
However she is not Director of SpecForce at the moment. They are two separate entities with very different modus operandi.
Park Kraken
Mar 10th, 2013, 11:00:13 AM
Fleeting aspects that may need to be looked at;
-Duro and 2nd Duro Battles; Finished and with mopping up operations completed Yes/No?
-Atravis Sector Liberation; A few minor planets liberated and one or two minor battles completed Yes/No?
-Sullust Cleanup Operations and Rebuilding; Cleanup finished and Rebuilding Operations underway Yes/No?
-Other Battles that need to be listed.
-New Designs coming online; E-wing, K-wing and TIE Scimitar operational and in deployment Yes/No?
-Anything else that you guys can think of.
Captain Untouchable
Mar 10th, 2013, 11:04:08 AM
I believe the suggestion is that Intelligence, SpecForce, and SpecOps should all be part of the same organisation, with a single boss. We're always working together, always doing the same threads, and it would probably make everyone's life simpler.
Grace being in charge works just as well as Torrsk. The only reason Torrsk was on the list is because all of the other "boss of Alliance military stuff" people were Admirals/Generals. Whatever works.
Reshmar
Mar 10th, 2013, 11:06:35 AM
Our goal was to keep it simple. We could expand the group to a Civilian base like the provisional council. Have separate Intel and Spec Ops people. Or keep a military group and have something like this http://starwars.wikia.com/wiki/Council_on_Security_and_Intelligence
This body could be lead by a civilian and seconded by the Military leader. I just did not want 2 separate Intel groups like the NR had. The IDea of this was to simplify the way things were. and our political setup is not simple at all at the present time.
We could stick with the advisory council format
Chief of state - President
Supreme Commander - Military leader
Minister Of State - Civilian Leader
Minister of Defense (Army, Navy, Fighter Corps)
Minister of Security (Intel, Spec Ops, and Security)
Minister of Commerce (Trade, Supply, Ordinance)
Minister of Science And Technology
Reshmar
Mar 10th, 2013, 11:09:56 AM
Fleeting aspects that may need to be looked at;
-Duro and 2nd Duro Battles; Finished and with mopping up operations completed Yes/No?
-Atravis Sector Liberation; A few minor planets liberated and one or two minor battles completed Yes/No?
-Sullust Cleanup Operations and Rebuilding; Cleanup finished and Rebuilding Operations underway Yes/No?
-Other Battles that need to be listed.
-New Designs coming online; E-wing, K-wing and TIE Scimitar operational and in deployment Yes/No?
-Anything else that you guys can think of.
All the New Program designs will be brought in. Basiclly Black Fleet era Tech. Duro is still happening. Reset is now flat 10 years so its more like 9 months not 6 so you have time to wrap up the Atravis sector. Sullust cleanup and rebulding will take decades so it will be ongoing at the reset point.
Captain Untouchable
Mar 10th, 2013, 11:17:06 AM
Edit:
God damn it. How did I manage to post the exact same thing twice, ten minutes apart? >_<
Lilaena De'Ville
Mar 10th, 2013, 11:20:11 AM
I like the advisory council/Senate leadership set up, with the Ministers being the Senators who lead that particular committee in the Senate.
Reshmar
Mar 10th, 2013, 12:41:23 PM
we worked this out for the rebel alliance advisory Council and civil government (http://www.sw-fans.net/forum/showthread.php?t=20974&highlight=chief+of+state) but Our goal was to simplfy it all.
Combining military and civil leadership into a single body would work. how about this
Chief of State - (Leader of the New Alliance) - Mon Razien
Supreme Commander - (Military leader of the Combined Alliance Forces) - Reshmar
Minister of State - (Foreign Affairs, Political Operations) - Salem Ave
Minister of Commerce - (Trade, Finance, Supply) - Tell Cho
Minister of Industry - (Construction, Expansion) - Numax meltstrong
Minister of Security - (Police, Sector Rangers, Customs) - Alec Tallen
Minister of Intelligence - (Special Forces, Intel operations) - Grace Van-Derveld
Minister of Science and Technology - (Education, Research and development) - Martin Stoddard
Meiers Brecklin
Mar 10th, 2013, 12:50:55 PM
This looks great to me. I'm always in for fun official stuff.
Martin Stoddard
Mar 10th, 2013, 01:44:45 PM
Minister of Science and Technology - (Education, Research and development) - ?
Martin Stoddard, present and accounted for.
Dasquian Belargic
Mar 10th, 2013, 01:47:26 PM
Minister of State - (Foreign Affairs, Political Operations) - ?
.....Salem? :ohno
Reshmar
Mar 10th, 2013, 02:38:23 PM
Oh that's an interesting choice...
Dasquian Belargic
Mar 10th, 2013, 02:40:55 PM
He brought the Hapans into the Alliance, he's on good terms with the Cizerack, he has experience as an ambassador...
I was going to make him one of the Hapan senators but given that so much of his character progression has been around building foreign relations and uniting star systems, he seems like a decent choice.
Reshmar
Mar 10th, 2013, 02:45:12 PM
works for me. Added. Unless anyone objects
Edit: I am working in the wiki getting some pages set up. here are the links. I will work on them through out the week.
http://www.sw-fans.net/wiki/index.php/Alliance_of_Free_Planets
http://www.sw-fans.net/wiki/index.php/Alliance_Combined_Defense_Force
Kyran O'Hurn
Mar 12th, 2013, 09:17:42 AM
Not that I'm very active, though I keep trying to at least do some writing, but I have a question or two that affect me.
1) The starkillers, are we they basically how we would think of Nukes? ie. they could be fired both from planetary sites, but also from certain types of naval ships? If so, what type of ships?
2) Is there a thought to coming up with threads to do "war" in the vein of how there was Korea, Vietnam, the Soviet invasion of Afghanistan, etc. where the Super Powers don't fight, but their allies do, with a whole shadow war behind it?
I like the reset idea, just trying to put together some ideas in my head for my characters.
Grace Van-Derveld
Mar 12th, 2013, 02:10:39 PM
oh this should be a glorious reset :rolleyes /ic
:p
i honestly can't wait until the details are ironed out
Lilaena De'Ville
Mar 12th, 2013, 11:54:33 PM
Not that I'm very active, though I keep trying to at least do some writing, but I have a question or two that affect me.
1) The starkillers, are we they basically how we would think of Nukes? ie. they could be fired both from planetary sites, but also from certain types of naval ships? If so, what type of ships?
2) Is there a thought to coming up with threads to do "war" in the vein of how there was Korea, Vietnam, the Soviet invasion of Afghanistan, etc. where the Super Powers don't fight, but their allies do, with a whole shadow war behind it?
I like the reset idea, just trying to put together some ideas in my head for my characters.
#2 for sure sounds great, and #1 I'm not sure but Resh and others were chatting about the actual missiles quite a bit. I'm not sure what they decided. In the end they're just macguffins and won't be used besides the initial test/example.
I know some people are chomping at the bit to get started at year 10.000 so ... Is there anything else we need to talk about? Perhaps a post detailing what has been agreed on as our new "backstory" (that takes place in the time skip on a galactic scale)?
Kyran O'Hurn
Mar 13th, 2013, 12:10:54 AM
Not that I'm very active, though I keep trying to at least do some writing, but I have a question or two that affect me.
1) The starkillers, are we they basically how we would think of Nukes? ie. they could be fired both from planetary sites, but also from certain types of naval ships? If so, what type of ships?
2) Is there a thought to coming up with threads to do "war" in the vein of how there was Korea, Vietnam, the Soviet invasion of Afghanistan, etc. where the Super Powers don't fight, but their allies do, with a whole shadow war behind it?
I like the reset idea, just trying to put together some ideas in my head for my characters.
#2 for sure sounds great, and #1 I'm not sure but Resh and others were chatting about the actual missiles quite a bit. I'm not sure what they decided. In the end they're just macguffins and won't be used besides the initial test/example.
I know some people are chomping at the bit to get started at year 10.000 so ... Is there anything else we need to talk about? Perhaps a post detailing what has been agreed on as our new "backstory" (that takes place in the time skip on a galactic scale)?
In regards to #1, more looking at trying to figure out what to do with Ky. I haven't been all that active, but keep trying to get back into it, and hoping that this reset will help...
My initial thought was that there was some sort of team, a mix of intel and spec ops (CIA Wet Work type team) who are tasked specifically with something related to the Starkillers. Maybe not a hunter/killer team, but tracking destroying infrastructure related to them etc. Not totally sure, but that is the infancy of that idea, which is why I asked, since their location would be key to feasibility of certain ideas.
Loklorien s'Ilancy
Mar 13th, 2013, 12:19:43 AM
Not so much a huge talking point, but by year 10 Dan and s'Il's little micro-war against the Jedi will be 3/4's done.
Reshmar
Mar 13th, 2013, 12:24:27 AM
Fleet Wise,
Duro was a smashing victory for the alliance. We captured the 2 Imp Mk III star destroyers though they were badly damaged in the fighting. Both will be taken to Hast along with the Independence which will have suffered near crippling damage in the battle with the Procurator.
The fleet will now consist of 7 fleets. 1st is an action fleet while 2nd thru 7th are defense and patrol fleets. They will tend to the battles mostly. 1st is just kinda my playtoy. NPC battlegroups will come from 1st. so the Task Force 42, battle group 1, battle group 2, and I neeed to get with Kraken about his new battlegroup at Mustafar. fleet numbers are changing so will battlegroups. (see below) are the active fleet groups now.
basiclly alliance space is divided into 6 larger over sector type divisions. each fleet will work in them. not that it matters really but its fluffy goodness if anyone wants the info for anything. each fleet had 4 battle groups and each one had an anchorage. this is how it will break down.
1st Fleet - Hast ADF HQ
Battle Group 1 - Hast
Battle Group 2 - Hast
Battle Group 3 - Hast
Battle Group 4 - Hast
2nd Fleet - Dac - Primary Oversector ADF HQ
Task Force 21 - Dac System
Task Force 22 - Lianna
Task Force 23 - Jabim
Task Force 24 - Vjun
3rd Fleet - Roche Asteroids - Primary Oversector ADF HQ
Task Force 31 - Roche Asteroids
Task Force 32 - Kashyyyk
Task Force 33 - Ruusan
Task Force 34 - Boz Pity
4th Fleet - Moonus Mandel
Task Force 41 - Moonus Mandel - Primary Oversector HQ
Task Force 42 - Moonus Mandel
Task Force 43 - Drunkenwell
Task Force 44 - Christophsis
5th Fleet - Naboo - Primary Oversector HQ
Task Force 51 - Naboo
Task Force 52 - Sullust
Task Force 53 - Umgal
Task Force 54 - Omwat
6th Fleet - Sluis Van - Primary Oversector ADF HQ
Task Force 61 - Sluis Van
Task Force 62 - Mustafar
Task Force 63 - Rutan
Task Force 64 - Utapau
7th Fleet - Hapes - Primary Oversector ADF HQ
Task Force 71 - Hapes
Task Force 72 - Onderon
Task Force 73 - Manaan
Task Force 74 - Zeltros
To Answer #1 Unless it has changed I think we decided to have them hyperspace capable. droid type smart missiles that drop out of hyperspace right before impact near the planet. Im sure some sort of Bakuran tech mixed in would let them ignore gravity wells.
Captain Untouchable
Mar 13th, 2013, 07:11:15 AM
Combining military and civil leadership into a single body would work. how about this
Chief of State - (Leader of the New Alliance) - Mon Razien
Supreme Commander - (Military leader of the Combined Alliance Forces) - Reshmar
Minister of State - (Foreign Affairs, Political Operations) - Salem Ave
Minister of Commerce - (Trade, Finance, Supply) - Tell Cho
Minister of Industry - (Construction, Expansion) - Numax Meltstrong
Minister of Security - (Police, Sector Rangers, Customs) - Alec Tallen
Minister of Intelligence - (Special Forces, Intel operations) - Grace Van-Derveld
Minister of Science and Technology - (Education, Research and development) - Martin Stoddard
If the Alliance is now led by a combined military and civil leadership, does this reverse the "politicians can't be soldiers" decision you guys made when I was asking about Torrsk Oruo'rel? It doesn't particularly impact me any more, but I know that Vince was thinking he'd have to abandon some of his Tell Cho plans to abide by that rule.
Perhaps I'm stating the obvious here, but if you've changed your minds re: who can be part of the Alliance leadership it would be helpful to make that clear.
Reshmar
Mar 13th, 2013, 10:43:14 AM
Good questions. Maybe a separate civil body for over sight is needed. Maybe keep it all NPC? Then have Characters for senators and a military cabinet.
Edit: All this talk and planing about the Alliance. What about the Empire. It is in need of some attention also.
Lilaena De'Ville
Mar 13th, 2013, 11:16:44 AM
I suppose the Empire would function as it usually does, only with the Rebellion now grudgingly recognized as a galactic power, if still maybe illegitimate. They develop the starkiller tech after the Rebellion does, in order to match them strength for strength. Fleet is arranged along their border with the new Alliance of Free Planets after the Treaty of Duro (or whatever we call it where they meet and set up the cold war-esque conditions).
Also the Empress publically denounces the Inquisitorate because of their inclusion of Force Users, but the Inq still exists as a shadow organization...?
Alexia Sturkov
Mar 13th, 2013, 11:43:18 AM
I would imagine there would be some sort of spy vs spy war going on pitting the likes of the Inquisition and other Imperial Intelligence types against the Alliance's own Intelligence and spies. I can't imagine the Empire would really do away with the Inquisition. It's a large entity with very dangerous and powerful types. That'd be like closing down Arkham Asylum and letting everyone go.
Vince
Mar 13th, 2013, 11:59:20 AM
As for the Empire, I don't really see them doing away with the Inquisition, either. But, with the creation of the Imperial Knights (with an appropriate long and grandiose name befitting the pride and pomp of the Empire), Tarkin doesn't have to rest so heavily on the INQ for support and enforcement, so it can go back to being a shadow organisation.
Either that, or much of the personnel and resources could be folded into the Knights, if it is disbanded.
Loklorien s'Ilancy
Mar 13th, 2013, 12:05:18 PM
I still think that the Empress needs to 'bring in the Bobs' as a public yet very fake restructuring of the INQ; make the people think something is being done, heh.
Who knows, maybe the Bobs will fix a few accounting mistakes ^_-
(and shame on you if you don't know who the Bobs are!)
Captain Untouchable
Mar 13th, 2013, 12:06:25 PM
I like the idea of much/most of the Inquisitors being folded into the Imperial Knights. When I was chatting to Vince about it the other day, I used a Three Musketeers analogy: the INQ are basically the dudes in red, a military that is loyal to the Cardinal instead of the King. The Imperial Knights on the other hand are the boys in blue: loyal to the throne above everything else.
I could definitely see Tarkin wanting to reign in the INQ and make them something she controls directly. Also, since the Imperial Knights have the same sort of role that the Jedi filled during the Clone Wars, it's possible that Tarkin is trying to make it seem like the Imperial Knights - the ones in service to the "proper" galactic government and operating out of a temple on Coruscant - are the legitimate successors to the Jedi Order, and that the Jedi who have allied themselves with the Rebels are some impure / untrustworthy cadre of rogue knock-offs.
I imagine that the Grand Inquisitor would be somewhat irked about all of this, however. I could see a hard-line fundamentalist core of Inquisitors retreating back into the Deep Core to become nefarious and villainous, perhaps posing a thread to the Empress as much as to the Alliance.
Vince
Mar 13th, 2013, 12:12:39 PM
I still think that the Empress needs to 'bring in the Bobs' as a public yet very fake restructuring of the INQ; make the people think something is being done, heh.
Who knows, maybe the Bobs will fix a few accounting mistakes ^_-
(and shame on you if you don't know who the Bobs are!)
Part of the 'plan' for creating the Knights before was a public disavowal and 'clean up' of the Inquisition, by the newly created Knights, which now that I think about does remind me of the swashbuckling musketeers coming in and trashing the Cardinal's palace (in the Chris O'Donnell and Oliver Platt Musketeers; it doesn't happen in that drivel of a movie that came out more recently, but I just want to say how much I hate that movie despite the fact I may use a face or two from it).
Sansa
Mar 13th, 2013, 12:17:01 PM
I would imagine there would be some sort of spy vs spy war going on pitting the likes of the Inquisition and other Imperial Intelligence types against the Alliance's own Intelligence and spies. I can't imagine the Empire would really do away with the Inquisition. It's a large entity with very dangerous and powerful types. That'd be like closing down Arkham Asylum and letting everyone go.
As for the Empire, I don't really see them doing away with the Inquisition, either. But, with the creation of the Imperial Knights (with an appropriate long and grandiose name befitting the pride and pomp of the Empire), Tarkin doesn't have to rest so heavily on the INQ for support and enforcement, so it can go back to being a shadow organisation.
Either that, or much of the personnel and resources could be folded into the Knights, if it is disbanded.
Yes, the idea is that they are publically disavowed, but they still very much exist.
Loklorien s'Ilancy
Mar 13th, 2013, 12:20:01 PM
Very cool. Makes sense in a political intrigue way as well.
And I agree, the Oliver Platt Musketeers beats the pants off any other attempt.
Lilaena De'Ville
Mar 13th, 2013, 12:26:14 PM
Yes, while someone might RP being a captain of a ship on the border equipped with starkiller missiles, they would never get OOC permission to fire them.
edit: just for conversation sake a very quick rough map of possible borders
revised again http://imgur.com/MSbpQDJ
I think the borders need to be finalized as well because I really put very little effort into this. :p
Kale
Mar 13th, 2013, 12:36:06 PM
1) The starkillers, are we they basically how we would think of Nukes? ie. they could be fired both from planetary sites, but also from certain types of naval ships? If so, what type of ships?
We never got too far into defining the specifics of Starkillers - at one point we were even throwing the idea around that they create microsingularities like Nero's red matter weapon in Star Trek 2009. I think the consensus is that they're based on Cizerack saanja torpedo technology, which it itself based on the Death Star hypermatter laser technology. If there's interest in defining the particulars, I have some ideas I could throw out, probably in another thread so this one isn't cluttered.
Otherwise, you can essentially think of them as Cold War-era nukes. Only the Empire and the Alliance have the necessary infrastructure to construct, maintain, and operate them. We've decided that the missiles cannot be fired from ships; they require either a planetary or a large orbital platform. This could be because of size, or maybe it's incredibly dangerous to go to hyperlight with Starkillers in tow. As I see it, each missile is essentially a starship in its own right with a hyperdrive, nav computer, and deflectors to survive defensive fire on its way to its target.
This will be irrelevant to most of our RPing, since they'll never see action, but it makes sense that some characters would specialize in these weapons if they're going to be such a big part of the landscape. And just to clarify in case there's any confusion, despite the name, they take out planet-sized targets, not stars. :) I blame Charley, as he named them back in our original future thread.
Captain Untouchable
Mar 13th, 2013, 03:02:32 PM
Out of curiosity: why was the decision made for them to destroy planet-sized targets rather than stars?
The physicist in me wants to point out that you can't kaboom an entire planet and expect to leave the rest of the system totally unaffected. Was there a specific reason you guys wanted a Death Star missile rather than drawing on the EU with something like the Sun Crusher (http://starwars.wikia.com/wiki/Sun_Crusher)?
Dragon
Mar 13th, 2013, 03:05:12 PM
Tell you what, let's go ahead and start a missile discussion thread now where we can get these things sorted out. :)
Dasquian Belargic
Mar 13th, 2013, 03:13:35 PM
There already appears to be one here: http://sw-fans.net/forum/showthread.php?t=23232
Park Kraken
Mar 13th, 2013, 03:17:42 PM
I'll be working on reorganizing the Imperial Oversector Commands and reducing the total number of those to about seven or so to account for the loss of territory and so on.
Lilaena De'Ville
Mar 14th, 2013, 12:33:04 PM
we worked this out for the rebel alliance advisory Council and civil government (http://www.sw-fans.net/forum/showthread.php?t=20974&highlight=chief+of+state) but Our goal was to simplfy it all.
Combining military and civil leadership into a single body would work. how about this
Chief of State - (Leader of the New Alliance) - Mon Razien
Supreme Commander - (Military leader of the Combined Alliance Forces) - Reshmar
Minister of State - (Foreign Affairs, Political Operations) - Salem Ave
Minister of Commerce - (Trade, Finance, Supply) - Tell Cho
Minister of Industry - (Construction, Expansion) - Numax meltstrong
Minister of Security - (Police, Sector Rangers, Customs) - Alec Tallen
Minister of Intelligence - (Special Forces, Intel operations) - Grace Van-Derveld
Minister of Science and Technology - (Education, Research and development) - Martin Stoddard
Just for my own understanding of how this works - the Ministers would be to the Chief of State like the Cabinet to the President of the US. Am I understanding that right?
Reshmar
Mar 14th, 2013, 01:42:38 PM
Indeed. That is what he will be if we use this format.
Captain Untouchable
Mar 14th, 2013, 02:04:16 PM
Yup, that's my understanding of it as well, Holly. :)
In that vein, are there any Cabinet type roles we are missing?
Reshmar
Mar 14th, 2013, 09:11:39 PM
Ok so I know the reset is flat year 10.000 so When did the treaty get signed? when did the alliance use the Missile? 9.300? used the missile 9.350? signed the treaty.
Wei Wu Wei
Mar 20th, 2013, 08:57:36 PM
So since discussion on this soft reset thing has died down, does that mean its been discussed to everyone's satisfaction?
I'm kind of anxious to get started writing in this new setting. :lol
I just don't want to jump the gun.
Reshmar
Mar 20th, 2013, 10:33:14 PM
I still think a date needs to be applied to when the alliance used the missile. and when the treaty was signed. It may come in handy
Lilaena De'Ville
Oct 2nd, 2013, 12:15:58 PM
Bumping this up so I don't have to search for it again. :x
edit: As the last thing asked was a date for the missile useage, and no one commented in months and months, perhaps an arbitrary date of 9.300 (nice and round) and the treaty being signed like a month later? 9.334? Just throwing it out there.
Loklorien s'Ilancy
Oct 4th, 2013, 12:43:00 AM
Nice and round sounds good to me ^_-
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