Peter McCoy
Nov 8th, 2012, 09:13:48 PM
http://thewarz.com/
Anybody else looked at or played this besides me?
Currently in Alpha, this is described as a zombie MMO. But it's not a WoW-type MMO. There's no subscription fees, you just buy the base game and get all future content for free when the client updates. You make your survivor and log into the game world which at the moment just consists of one very large map - Colorado. Forests, mountain trails, lakes, small towns and larger cities are the locale. Zombies and other players are the enemies. As are hunger and thirst.
There are no stats such as strength or agility, no levels to gain through the acquisition of XP form kills or quests, just you, your weapon, and a zombie head to cave in (or another players!) Played from either a first-or-third person perspective, you have to explore the map scavenging for food and drink to stay alive, as well as a weapon to defend yourself with and medical supplies to heal with when things take a turn for the worst - which will happen sooner rather than later.
There are various servers to log into, all running the same world - at least for now. The devs have more maps planned, most likely with radically different terrain and settings. I'm expecting a sort of small-town suburban America map, a heavily built-up metropolis map, maybe a desert map with small towns separated by lonely highways and harsh stretches of desert with little to no cover, and maybe some coastal maps. But as I said, for now it's just the Colorado map. There is a day/night cycle and you'll get to experience both times over the course of a few hours play-session.
I started playing on Halloween and have been loving it. I started with a small amount of food and water and had to fend for myself. I cautiously made my way into one of the larger urban areas, Campos City, making sure to move crouched or prone as I got closer to zombies in the streets and buildings. But make too much noise and they'll come at you! Then you run and try to get far enough out of range for them to give up, or get to some place safe such as on top of a car/rock/building/wall/whatever.
Once you have a weapon you're a bit safer as long as you're careful. Shooting a gun will attract a lot of zombies in the proximity, so be warned. Find a silencer and you're a lot better off. But making noise can also alert other players to your presence, and they might not be friendly.
When you die, you drop everything you're carrying, and that character is locked out for an hour. You could log ito the same server with another character and try to recover your items but the player who killed you will likely have taken them, or if it was a zombie who killed you, it may still be near where you died so there's risk involved here.
As you might have guessed, things can be very challenging alone. I've been playing with a group of Americans and we've been working as a team to clear out buildings and scavenge for loot - a ground team for the leg work and an overwatch team staying high up and back enough to provide covering fire from unseen Zeds as well as bandit players.
There are safe areas where you take no damage and cannot fire a weapon, and its here that you can - once logged out - access your global inventory for storing excess food and water, ammo, guns and other equipment so that when you do eventually die and lose what you're carrying you can restock with whatever you've saved previously. But I have to admit, it's quite tense and challenging scavenging for a large supply of items and then making it out of the city and into a safe zone to make a deposit into your global inventory.
Eventually they devs plan to allow server hosting so you will eventually start to find servers where it's purely PvE and player-killing will be forbidden, so the only thing you have to worry about are the hordes of undead rather than a bullet through your skull when you're ten feet away from the safe zone and a backpack full of supplies.
There are various videos of gameplay footage to check out.
Anybody else looked at or played this besides me?
Currently in Alpha, this is described as a zombie MMO. But it's not a WoW-type MMO. There's no subscription fees, you just buy the base game and get all future content for free when the client updates. You make your survivor and log into the game world which at the moment just consists of one very large map - Colorado. Forests, mountain trails, lakes, small towns and larger cities are the locale. Zombies and other players are the enemies. As are hunger and thirst.
There are no stats such as strength or agility, no levels to gain through the acquisition of XP form kills or quests, just you, your weapon, and a zombie head to cave in (or another players!) Played from either a first-or-third person perspective, you have to explore the map scavenging for food and drink to stay alive, as well as a weapon to defend yourself with and medical supplies to heal with when things take a turn for the worst - which will happen sooner rather than later.
There are various servers to log into, all running the same world - at least for now. The devs have more maps planned, most likely with radically different terrain and settings. I'm expecting a sort of small-town suburban America map, a heavily built-up metropolis map, maybe a desert map with small towns separated by lonely highways and harsh stretches of desert with little to no cover, and maybe some coastal maps. But as I said, for now it's just the Colorado map. There is a day/night cycle and you'll get to experience both times over the course of a few hours play-session.
I started playing on Halloween and have been loving it. I started with a small amount of food and water and had to fend for myself. I cautiously made my way into one of the larger urban areas, Campos City, making sure to move crouched or prone as I got closer to zombies in the streets and buildings. But make too much noise and they'll come at you! Then you run and try to get far enough out of range for them to give up, or get to some place safe such as on top of a car/rock/building/wall/whatever.
Once you have a weapon you're a bit safer as long as you're careful. Shooting a gun will attract a lot of zombies in the proximity, so be warned. Find a silencer and you're a lot better off. But making noise can also alert other players to your presence, and they might not be friendly.
When you die, you drop everything you're carrying, and that character is locked out for an hour. You could log ito the same server with another character and try to recover your items but the player who killed you will likely have taken them, or if it was a zombie who killed you, it may still be near where you died so there's risk involved here.
As you might have guessed, things can be very challenging alone. I've been playing with a group of Americans and we've been working as a team to clear out buildings and scavenge for loot - a ground team for the leg work and an overwatch team staying high up and back enough to provide covering fire from unseen Zeds as well as bandit players.
There are safe areas where you take no damage and cannot fire a weapon, and its here that you can - once logged out - access your global inventory for storing excess food and water, ammo, guns and other equipment so that when you do eventually die and lose what you're carrying you can restock with whatever you've saved previously. But I have to admit, it's quite tense and challenging scavenging for a large supply of items and then making it out of the city and into a safe zone to make a deposit into your global inventory.
Eventually they devs plan to allow server hosting so you will eventually start to find servers where it's purely PvE and player-killing will be forbidden, so the only thing you have to worry about are the hordes of undead rather than a bullet through your skull when you're ten feet away from the safe zone and a backpack full of supplies.
There are various videos of gameplay footage to check out.