Drin Kizael
Aug 21st, 2010, 11:40:13 AM
Does anyone even have any questions about Kizael? He's fairly straightforward, though there's some stuff that I would rather reveal in an RP.
But to give this thread a point, I'll field the one that's come up already...
What was the "Solo Incident"
Behind the scenes:
In 1979, Bryan Daly wrote quite possibly the only good set of Star Wars novels that were published before Timothy Zahn saved the franchise, the Han Solo Adventures. Actually, books 2 and 3 in there were kinda so-so (though nowhere near as terrifying as Splinter in the Mind's Eye *shudder*). But book 1 made a much bigger impression: Han Solo at Stars End. This is where the Corporate Sector Authority was born.
The adventure was alluded to many years later in the Han Solo Trilogy by AC Crispin, which ended up placing the event 2 BBY, so 14 years ago in the Fans timeline.
Very short version:
Han and Chewie get caught up in the troubles of the outlaw techs on the fringe worlds of the CSA. In the course of events, they run across a trianii in search of her mate, who was captured by the Authority, and they learn about Stars End. They infiltrate the prison (as entertainers, which was kinda funny) blew up the building's power generators... free pretty much every prisoner held there... and escape.
Due to the unique defense fields and construction of the prison tower, when the generators blew, it actually launched the tower up like a rocket. It was effectively destroyed when it crashed back down to the planet.
I threw in one bit of creative license here. The exploit became the stuff of legend, the local equivalent of the first Death Star battle. With the return of so many important trianii leaders that were held as political prisoners, it changed the face of the conflict with the CSA. Since Kizael was a Ranger at the time, "Solo Captain", as he was called, was one of his heroes.
...
So what's with the new Stars End?
The original prison was designed like in Demolition Man, with the entire population in stasis fields. When I came along after the board reset, though, I saw that another player had used Stars End for their own story, but made it look like a more conventional prison. Magically, that jibed with how I introduced Drin into my Star Wars RPG game, too. :)
So, drawing on my own tragic experiences with Corporate America, I thought... how would a government with space-age technology and nearly limitless resources run with a completely corporate mentality do things?
They'd dump an obscene amount of money into reconstruction, and get a ridiculous number of department heads together, tripping over themselves to fix everything that they thought was wrong, including of course civil rights lawyers who didn't even know about the prison until the news of it's destruction.
What I came up with was a twist on the prison in Face Off, adding in a surreal mix of prisoner amenities to keep them from rioting, nanny-state policies that almost conflict with the level of security, and a subtle dose of propoganda included as an attempt to rehabilitate the inmates.
But to give this thread a point, I'll field the one that's come up already...
What was the "Solo Incident"
Behind the scenes:
In 1979, Bryan Daly wrote quite possibly the only good set of Star Wars novels that were published before Timothy Zahn saved the franchise, the Han Solo Adventures. Actually, books 2 and 3 in there were kinda so-so (though nowhere near as terrifying as Splinter in the Mind's Eye *shudder*). But book 1 made a much bigger impression: Han Solo at Stars End. This is where the Corporate Sector Authority was born.
The adventure was alluded to many years later in the Han Solo Trilogy by AC Crispin, which ended up placing the event 2 BBY, so 14 years ago in the Fans timeline.
Very short version:
Han and Chewie get caught up in the troubles of the outlaw techs on the fringe worlds of the CSA. In the course of events, they run across a trianii in search of her mate, who was captured by the Authority, and they learn about Stars End. They infiltrate the prison (as entertainers, which was kinda funny) blew up the building's power generators... free pretty much every prisoner held there... and escape.
Due to the unique defense fields and construction of the prison tower, when the generators blew, it actually launched the tower up like a rocket. It was effectively destroyed when it crashed back down to the planet.
I threw in one bit of creative license here. The exploit became the stuff of legend, the local equivalent of the first Death Star battle. With the return of so many important trianii leaders that were held as political prisoners, it changed the face of the conflict with the CSA. Since Kizael was a Ranger at the time, "Solo Captain", as he was called, was one of his heroes.
...
So what's with the new Stars End?
The original prison was designed like in Demolition Man, with the entire population in stasis fields. When I came along after the board reset, though, I saw that another player had used Stars End for their own story, but made it look like a more conventional prison. Magically, that jibed with how I introduced Drin into my Star Wars RPG game, too. :)
So, drawing on my own tragic experiences with Corporate America, I thought... how would a government with space-age technology and nearly limitless resources run with a completely corporate mentality do things?
They'd dump an obscene amount of money into reconstruction, and get a ridiculous number of department heads together, tripping over themselves to fix everything that they thought was wrong, including of course civil rights lawyers who didn't even know about the prison until the news of it's destruction.
What I came up with was a twist on the prison in Face Off, adding in a surreal mix of prisoner amenities to keep them from rioting, nanny-state policies that almost conflict with the level of security, and a subtle dose of propoganda included as an attempt to rehabilitate the inmates.