View Full Version : WoW - Top Ten Peeves
Park Kraken
Jul 21st, 2008, 01:34:34 AM
In no particular order -
1) People who don't know how to pick up flag in WSG or just stand there and stare at your corpse and the flag while the Horde recover.
2) People who would rather honor farm that complete the objectives of AB or WSG.
3) The Paladin Ability known as "Bubble".
4) The Priest ability known as "Physic Scream".
5) Paladins period.
6) Priests period. (they never heal you when they are on your team, but they always annoy you on the other team).
7) Warlocks constantly fearing you.
8) Wonderful people doing a low damage AoE or attack on a target that I've just sapped, or blinded, allowing them to go hunt down our flag carrier or help finish us off.
9) People that can't stealth trying to run to a defenseless base, drawing some of the horde defenders to it, just as I'm about to sneak up and capture it. (seems to only happen mostly in beginning when I'm stealthing my way to farm though).
10) The instance known as BRD.
Dasquian Belargic
Jul 21st, 2008, 05:59:03 AM
My 'pet peeves' change depending what class I'm playing, to be honest.
I have a tankadin and it pisses me off to no end that some people don't understand the idea of 'threat', especially mages who will just start nuking from the word go.
Playing as a holy priest, I hate when the tank (or whoever) aggros more mobs than they can realistically handle and then yells at me when I fail to keep everyone alive and at full health. Similarly, warlocks who use Dark Pact when they are already getting the crap kicked out of them, and expect me to focus healing on them rather than important people - i.e. the tank. Similarly, playing PvP, having everyone expect you to be healing them constantly.
Just in general...
People who complain about mounts being given to lvl 30s. When was the last time you levelled a new char? Have you seen how much mind-numbing running is required?
People who need on multiple item rolls. Say you have two caster classes, one already won the roll for a staff, then some cloth drops. Let the second guy have the cloth, already! It's just greedy to need it all.
Trying to find groups for any Outland instance, ever... unless it's the daily heroic, but even then you will only get a group if you're a tank or healer. Stupid.
Also, RFD and RFK. Screw those instances.
7) Warlocks constantly fearing you.
What else are we supposed to do? Tank with our faces? :mneh If you don't like it so much, get a trinket or something.
Travis North
Jul 21st, 2008, 08:42:56 AM
7) Warlocks constantly fearing you.
What else are we supposed to do? Tank with our faces? :mneh If you don't like it so much, get a trinket or something.
Heal your pet so it only takes one hit to kill you.
Khendon Sevon
Jul 21st, 2008, 09:29:41 PM
My Top Ten Pet Peeves for WoW:
1) It's repetative
2) It's repetative
...
10) It's repetative
Figrin D'an
Jul 22nd, 2008, 06:07:06 AM
My Top Ten Pet Peeves for WoW:
1) It's repetative
2) It's repetative
...
10) It's repetative
Games are repetitive. It's just a matter to what degree.
Khendon Sevon
Jul 22nd, 2008, 10:43:36 AM
My Top Ten Pet Peeves for WoW:
1) It's repetative
2) It's repetative
...
10) It's repetative
Games are repetitive. It's just a matter to what degree.
True insight there. Really. Truly.
Of course games are repetitive. They're quarantined to a specific set of actions. The thing is, a good game lets you believe it's not repetitive. It should feel fresh and interesting all the way through.
That's not WoW.
Figrin D'an
Jul 22nd, 2008, 11:40:14 AM
My Top Ten Pet Peeves for WoW:
1) It's repetative
2) It's repetative
...
10) It's repetative
Games are repetitive. It's just a matter to what degree.
True insight there. Really. Truly.
Of course games are repetitive. They're quarantined to a specific set of actions. The thing is, a good game lets you believe it's not repetitive. It should feel fresh and interesting all the way through.
That's not WoW.
There are plenty of people who would disagree with you. A lot of what dictates whether or not someone sees a game, particularly a MMO, as repetitive is how quickly one moves through the available content and how much they enjoy said content or not.
The obviousness my initial comment seem appropriate considering the obviousness that "It's repetitive" is a criticism that any given person can level at any given game ever in the history of time. It's a pretty half-assed criticism IMO, for the very reason that it is so subject to individual perception and is much more difficult to quantify than other aspects of a game.
Park Kraken
Jul 23rd, 2008, 06:54:42 PM
What else are we supposed to do? Tank with our faces? If you don't like it so much, get a trinket or something.
Oh yes, I also hate that trinket when I'm playing as my Rogue. But I always like to try and get the highest damage when I'm playing as my Affliction Warlock, so I go on what I like to call "Kamikaze Curse Runs". Corruption and Siphon on every target, with Agony on the target I'd like to die the most.
Always into the biggest group of enemies I go. If I'm somehow still alive after I've cursed everyone, then I'll fear any healers I see. Last several times I did all game, I was at lvl 31, and I always got into the top three for damage overall, even with a full group of lvl 39s. Fun Fun.
Flux
Jul 23rd, 2008, 07:17:00 PM
My biggest pet peeve?
Every time I find a worthwhile guild, I'm with them maybe a week or two before SOMETHING happens to keep me off the game for a few months. I always come back to find I'm kicked or the guild has simply vaporized.
Morgan Evanar
Jul 23rd, 2008, 09:34:30 PM
WoW PVP isn't very good and I don't understand why, aside from the loot, one would play it when CoD4 exists.
Droo
Jul 24th, 2008, 04:15:05 AM
You can't compare WoW to COD4, they're completely different types of games. I don't play it that much anymore, simply because even on the lowest video quality the game still doesn't run smooth enough for me. I think my pet peeve with COD4 was that the automatic weapons were far too accurate at range. There is much to admire about that game but I prefered the original and the United Offensive expansion.
As for WoW being repetitive and the PVP not being up to scratch, I have to disagree on both counts. If it's getting repetitive for you, stop playing, because you have to be playing too much. That's what I do when I get tired of a game, and I've done it before with WoW, but when I fancy playing it again, I resubscribe, and find it thoroughly enjoyable. I think people forget that these are games and not chores. Yes, you may want to level your character faster, get better gear, see all the instances, etc. but at the cost of your own enjoyment? It's not really worth it.
Frankly, I think people slate WoW simply because it's been around for a while now and they're bitter because they've allowed themselves to play it to death. Look at the competition in the MMO industry, as far as I'm concerned there's still not one contender in terms of quality and quantity. There really isn't. If you get bored of WoW, pick up another game that is easier to get into, like COD4, and enjoy that. In time, you may feel like returning to play, you may not but honestly, don't get bitter because you've suddenly realised you've wasted copious amounts of your time playing a computer game.
Morgan Evanar
Jul 24th, 2008, 02:40:47 PM
I'm not bitter, but I do find WoW PVP dissapointing. There isn't any real consequence like there is in an FPS or, say, Eve. It's not satisfying. It's not for me. I'm really enjoying the rest of the game, though.
I agree with you, there isn't a single MMO that comes close to WoW, but there are aspects of games that are done better. Eve's player driven economy is really cool, and the aspect of terror present in Eve is completely absent from WoW. No one has done a good Sci-Fi MMO yet and it's a shame :(
Dasquian Belargic
Jul 25th, 2008, 04:58:51 AM
I think PVP would be more enjoyable if more of the elements were made use of. For instance, in Alterac Valley, whenever I play people just rush towards capturing a few towers, killing a couple Stormpike commanders and then zergrushing Vanndar. I wish people did the summoning more often.
I suppose that comes down to my biggest peeve, that I don't get to experience parts of the game because they rely upon the co-operation and presence of other players.
Callista
Jul 25th, 2008, 01:42:12 PM
Yeah I wish we did AV summons still. They use to be pretty darn kickass - however they lasted WAAAAY too long (hours and hours!). I love them now because they're only 10-20 min. for the most honor :D ....I could live with a 30 min. one if we could summon shiza!
Khendon Sevon
Jul 30th, 2008, 12:19:42 AM
There are plenty of people who would disagree with you. A lot of what dictates whether or not someone sees a game, particularly a MMO, as repetitive is how quickly one moves through the available content and how much they enjoy said content or not.
The obviousness my initial comment seem appropriate considering the obviousness that "It's repetitive" is a criticism that any given person can level at any given game ever in the history of time. It's a pretty half-assed criticism IMO, for the very reason that it is so subject to individual perception and is much more difficult to quantify than other aspects of a game.
I'm not sure I understand what your second paragraph is saying. You're probably going to want to rephrase it, since it's a little broken.
Are you trying to say that you can't quantify the repetitive elements of a game? That certainly doesn't make sense. From a game development standpoint, we actually do quantify the playable elements of our games, etc. It's actually part of pre-production. We wouldn't be able to go forward with game development if we couldn't break it down into various sections that can be spread throughout the varied encounters of the game.
As for the first part: What? A repetitive nature is a repetitive nature. Perception of advancement does not somehow detract from a repeated act. It just rewards the act.
Sorry for the delayed response. I've been busy. Interestingly enough, I just had this conversation with the lead multiplayer designer on the team I'm on. Except, he and I were in agreement.
Of course, we're both old time Ultima Online players; so, that could explain our hatred of WoW.
And, no: I am not on a MMO team. FPS development for the win.
Droo
Jul 30th, 2008, 09:08:53 AM
Essentially, what he said was this: calling a game simply repetetive is a lazy, uninspired, and as he mentioned, obvious criticism. Every game is repetitve to a degree, thus is the nature of how they work, but it's to what degree and why depending on each individual and their tastes. Regardless, that in no way makes his original point about it being an obvious criticism moot, I thought what he said was fairly clear.
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