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Reshmar
Jun 10th, 2008, 09:35:00 PM
This is to discuss the creation of an improved Victory Class Star Destroyer to carry the Imperial Flag into the next decade of imperial operations.
The Imperator or Imperial Star Destroyer is an awsome vessel which strikes fear into anyone who faces her. That being said they are exspensive. to build and even more to operate. There are times when a vessl does not need the massive planetary garrison and troop compliment. I have discussed the creation of the Victory MK III Class. It will be a remodel of the inservice Victory Destroyers.
As the Empire won at Endor it is only right for Wesesex/Rendili to design a new Vic instead of the Republic which was designed about this time for the alliance. I had mentioned using stats close to the republic but Kraken thinks a more multi role vessel based on the exsisting Victory's would be better. They would be far cheeper and be ready in half the time.

Victory Mk II
Length: 900 Metres
Weapons: 20 Turbolaser Batteries, 20 Double Turbolaser Batteries, 10 Ion Cannons, 10 Tractor Beam Projectors
Crew: 6,107
Troops: 1,600 troops
Cargo: 8,100 Metric Tons
Consumables: 4 Years
Hangar: 2 Squadrons
Hull: 1,660 RU
Shields: 2,880 SBD
Speed: 11 MGLT
Hyperdrive: X1

Here are the stats for the Republic
Republic
Length: 1250 Metres
Weapons: 40 Heavy Turbolaser Batteries, 40 Heavy Turbolaser Cannons, 20 Ion Cannons, 10 Tractor Beam Projectors
Crew: 8,168
Troops: 3,200 troops
Cargo: 11,000 Metric Tons
Consumables: 2 Years
Hangar: 3 Squadrons
Hull: 1,950 RU
Shields: 4,900 SBD
Speed: 11 MGLT
Hyperdrive: X2

These are the weapon stats Kraken has recomended
20 Heavy Turbolaser Batteries
40 Quad Laser Cannons
20 Concussion Missile Launchers
10 Heavy Ion Cannons
10 Tractor Beam Projectors
4 Fighter Squadrons

It will operate well as an interdictor for pirate activity and against Fighters and Cruisers. It is weak against larger ships over the Cruiser level.

I think Switching the Heavy batteries with the quadlkaser would make it fill as a line ship better. I think more speed is needed and more shielding and hull armor.

Here is an idea for the MkIII

Victory Mk III
Length: 900 Metres
Weapons: 40 Heavy Turbolaser Batteries, 20 Quadlaser Cannons 20 Concussion Missiles, 10 Heavy Ion Cannons, 10 Tractor Beam Projectors
Crew: 7,560
Troops: 400 troops
Cargo: 5,600 Metric Tons
Consumables: 2 Years
Hangar: 4 Squadrons (tie Series)
Hull: 1,860 RU
Shields: 3,280 SBD
Speed: 18 MGLT
Hyperdrive: X1

I also think A MkIV is needed. It would be more for ship to ship action. By removing the Missiles and the space used to store them and adding weapons for ship engagment.

Victory Mk IV
Length: 900 Metres
Weapons: 60 Heavy Turbolaser Batteries, 20 Heavy Ion Cannons, 2 Tractor Beam Projectors
Crew: 7,560
Troops: 400 troops
Cargo: 5,600 Metric Tons
Consumables: 2 Years
Hangar: 2 Squadrons (tie Series)
Hull: 1,980 RU
Shields: 3,640 SBD
Speed: 14 MGLT
Hyperdrive: X1

By refiting the active Vics the imperial navy can save billions. I think a ratio of 3 to 1 would work (3 MkIII to one MkIV) This will give patrol and interdiction operations the needed heavy power they need and supply the Assault fleets with valuble support ships for the imps.
Krakens ship will be the first of this new program.

Park Kraken
Jun 13th, 2008, 06:37:52 PM
I'm worried that both of the designs are just a wee bit overpowered in the weapons department, so here is my proposed modified designs:

Victory Mk III
Length: 900 Metres
Weapons: 20 Heavy Turbolaser Batteries, 40 Quadlaser Cannons, 10 Concussion Missiles, 5 Long Range Heavy Ion Cannons, 15 Tractor Beam Projectors
Crew: 7,560
Troops: 100 troops
Cargo: 5,600 Metric Tons
Consumables: 2 Years
Hangar: 4 Squadrons (tie Series)
Hull: 1,860 RU
Shields: 3,280 SBD
Speed: 18 MGLT
Hyperdrive: X1

Victory Mk IV
Length: 900 Metres
Weapons: 40 Heavy Turbolaser Batteries, 20 Capital Ship Grade Proton Torpedo Launchers, 10 Heavy Ion Cannons, 5 Tractor Beam Projectors
Crew: 7,560
Troops: 100 troops
Cargo: 5,600 Metric Tons
Consumables: 2 Years
Hangar: 4 Squadrons (tie Series)
Hull: 1,980 RU
Shields: 3,640 SBD
Speed: 18 MGLT
Hyperdrive: X1


The Mk III would carry four TIE Interceptor Squadrons, and the Mk IV would carry two TIE Interceptor Squadrons, one TIE Fighter Squadron, and one TIE Scimitar Squadron.

Reshmar
Jun 13th, 2008, 09:10:29 PM
not with the new stats for the vic MKII. The new Source book has them almost as powerful as an imp. They really have the new Vics as top line ships. As far as the IV the whole point was to do away with the projectiles. the storage space for torps would be enough room for more power capacitors for Tlasers. and the lack of fighters were meant to do the same. Take away Hanger space, Troop/passenger space, and ordinance storage it can have the weapons. It is meant as a fire support ship to escort other vics not a stand alone. I invision 2 vic Mk III's working with one Mk-IV with some support.

As a fire support ship it sould not really need fighters. True it would be crazy weak on its own when fighters are involved but it could supply a lot of fire while the two MK III's work the flanks. throw in a couple of Carrack's, an Escort Carrier and two Lancers and you got a excellent battlegroup.

Bottom line it's up to you guys. I think the ship can more then support the weapons as for the role they are meant for they are perfect. If you want projectile Launchers just use an Aurora, you don't get more torp power then that.

Karl Valten
Jun 14th, 2008, 12:10:51 PM
Bottom line it's up to you guys. I think the ship can more then support the weapons as for the role they are meant for they are perfect. If you want projectile Launchers just use an Aurora, you don't get more torp power then that.

Heheheheheheh, I like my Auroras.

Anywho, I kind of agree with Kraken earlier on. Granted I haven't thoroughly read the entire thread yet, though I spoke to Travis over Ventrillo. Some of the VicStar redesigns are a tad overpowered to me, the latter ones especially seem to overtake ImpStars in terms of performance and efficiency of design. I just see that as a downside at times because it'll be more tempting to take VicStars as Command Vessels (not a bad thing in itself) and shelve the ImpStars to collect dust. As the Imperial Star Destroyer is so iconic to the Empire I don't really want that to happen. ImpStars should still be the big powerhouses of the fleet.

However I am all for refitting existing warships up to 'modern' tech.

Reshmar
Jun 14th, 2008, 01:57:54 PM
Like I said said Up to you guys, but with the new starships of the galaxy source book that is exactlly what they have done with the vics Mk II. The new stats have the Vic MkII having alot more power then the old stats. Dont ask me why they just do. And the point of the remodel is to replace the Imps. not as an icon but as a line ship. Vics are cheep, Plentiful and easy to modify and it can have the weapons load out. But what ever ship you guys go it is ok with me.

Travis North
Jun 14th, 2008, 02:00:03 PM
You'd think we're redesigning the Beetle. Sleeker designs, packing a whole lot more punch. I don't see a problem with it, even if the refit ships outclass ImpStars in firepower.

The symbol an Imperial-class represented was that it carried legions of men in service to the Emperor, and that a single ISD could deploy its entire force to subjugate a world. That symbol still remains. Few other ships in the fleet can boast about their troop capacity in comparison to the Imperial-class line.

Park Kraken
Jun 14th, 2008, 03:19:31 PM
I see the refitted VicStars as complementing, rather than replacing, the ImpStars. The modernized VicStars, while becoming excellent deep space combat ships, won't be able to do as much in the way of a planetery invasion as an ImpStar would.

Reshmar
Jun 14th, 2008, 06:59:06 PM
The Design is meant as a Line ship not an assault ship. It is to supplement the Imp Star by offering massive firepower. All the At-At, At-St, Juggernaughts have been removed. There is only enough Fleet Marine troops to repel boarders. The main Hanger would be gone and only the Tie Hanger remain.
I think your MkIII is good for a partol / Interdictor /anti fighter platform. Take two of them and use one of my MkIV and you have a Heavy line that can engage anything I can throw at you. I would have completely removed the tie complement but I figured no one would like that. The pourpose of the ship is Support. It isnt a command ship or a patrol ship or an assault ship. It is used to slap a much larger ship while the imp star's ot Vic III's are free to run landing and fighter ops. It isnt a ship you would have alot of. Think of it as a pocket Tector. Speaking of we should work up stats for the Tector. All I Know is that it is an Imp with more weapons and fewer fighters. I have not seen any canon stats for it as of yet just canon description.

Park Kraken
Jun 14th, 2008, 08:24:06 PM
Well thats what I meant. The VicStars would act as escorts for the Impstars when they attack enemy planets. While the Impstars would act as planetery assault ships, the VicStars would be deployed in a line of battle to blow away the defending fleets, in addition to their normal battlefleet role deployments when it comes to deep space battles away from planets.

Telan Desaria
Jun 15th, 2008, 12:57:23 PM
VSDs can be refitted to take on more comabt and ship of the line roles as well as a more stable place in the Table of Organization as our premier planetary assault craft. However, the VSD is too small and too-under powered to replace the ISDs.

Considerably, the ISD is a battleship and carrier while the VSD is more battleship. I love that concept, but I am a Grand Admiral thus I must think outside thebox