Kvettch
Mar 13th, 2008, 06:59:57 AM
As some might have read, Zeke has been in contact and offering his shipping services as a target for us.
I've talked about various possibilities with him and we established the following rules for an RP with him:
1) Neither he nor his immediate family (his wife and daughter are co-pilot and crewer) can be maimed or killed, but he's allowing us to throw them around a bit and inflict some pain.
2) The same does not apply to anyone else on his crew. We could kill off anyone else staffing on his two ships.
3) He has two ships (a corvette and a shuttle) and we cannot steal either.
This means we have to deviate from our normal MO. Instead of losing a ship, we'll lose a droid to one of the gamblers in his crew (this will already have taken place when the RP starts, and will only be mentioned). This droid is programmed to slice into the board computer of his ship and then send us the co-ordinates of his next shipping route.
On long routes, ships have to drop out of hyperspace to make course corrections etc. We will use this info to jump into the system they are using to make such a correction, and ambush them to steal whatever's on their ship.
Exactly how we do that is left up to discussion here.
What is going to happen is this: Zeke is not going to figure out the droid had anything to do with it. The droid is going to repeat his objective the next time Zeke is working on a shipping contract and we will once again jump in and rob them clean.
After that he'll most likely figure it out, otherwise we can continue this as many times as we like :evil
Sooo..... any ideas how we do the ambush and attack?
I've talked about various possibilities with him and we established the following rules for an RP with him:
1) Neither he nor his immediate family (his wife and daughter are co-pilot and crewer) can be maimed or killed, but he's allowing us to throw them around a bit and inflict some pain.
2) The same does not apply to anyone else on his crew. We could kill off anyone else staffing on his two ships.
3) He has two ships (a corvette and a shuttle) and we cannot steal either.
This means we have to deviate from our normal MO. Instead of losing a ship, we'll lose a droid to one of the gamblers in his crew (this will already have taken place when the RP starts, and will only be mentioned). This droid is programmed to slice into the board computer of his ship and then send us the co-ordinates of his next shipping route.
On long routes, ships have to drop out of hyperspace to make course corrections etc. We will use this info to jump into the system they are using to make such a correction, and ambush them to steal whatever's on their ship.
Exactly how we do that is left up to discussion here.
What is going to happen is this: Zeke is not going to figure out the droid had anything to do with it. The droid is going to repeat his objective the next time Zeke is working on a shipping contract and we will once again jump in and rob them clean.
After that he'll most likely figure it out, otherwise we can continue this as many times as we like :evil
Sooo..... any ideas how we do the ambush and attack?