Yog
May 8th, 2007, 07:32:22 AM
<font color=red>Between the years when the oceans drank Atlantis and the gleaming cities...
there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars...
Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand...
to tread the jewelled thrones of the Earth under his sandaled feet.</font>
<img src=http://www.mneh.org/pics/games/aoc/banner1.jpg>
By Crom! Welcome to the <a href=http://community.ageofconan.com>Age of Conan</a> anticipation thread! I followed this game very closely since E3 2005. It's a widely expected next generation MMO based on <a href=http://en.wikipedia.org/wiki/Robert_E._Howard>Robert E. Howard's</a> Conan the barbarian and the <a href=http://en.wikipedia.org/wiki/Hyborian_Age>Hyborian universe</a>. AoC swept the floor for awards at E3 for a couple years now. Age of Conan is made by Funcom, and is scheduled to be released 30'th of October. It is currently in technical beta.
<a href=http://www.youtube.com/watch?v=Jp6FLU7ADbc>Quick video preview</a>
<a href=http://www.mneh.org/pics/games/aoc/tortage1.jpg><img src=http://www.mneh.org/pics/games/aoc/tortage1a.jpg></a>
The City of Tortage. Click for bigger image
The Lore
70 years of books, comics and movies set a solid foundation for the lore. It's approaching the scope of Tolkien and borrows the grim horror atmosphere of <a href=http://kingsofthenight0.tripod.com/mythos.htm>Lovecraft's writings</a>. Unlike Middle Earth, Hyboria is a much more sinful, brutal and violent world, some 10,000 years BC, before the rise of known civilization. There are no elves, dwarves, orcs or wizards with pointy hat in this world. It's a more dark and realistic setting, with paralels to ancient and medieval cultures like the Egyptians, Greeks, Romans, Vikings, Celts etc. Slavery, drugs, mercenary, thievery, wars, and scantily clad women are prevalent. Magic is for those willing to risk playing with the demons of hell. Problems are most frequently solved with a sword if you are strong, a dagger if you are sneaky, a poisonous cup if you're cunning, a bag of jewels if you are wealthy or with seduction and betrayal if you're one of those scantily clad women..
<a href=http://mneh.org/pics/games/aoc/hyboria1.jpg><img src=http://mneh.org/pics/games/aoc/hyboria1a.jpg></a>
(Map of Hyboria. Click for full size image)
Regions
The game launches with 3 regions, Cimmeria, Stygia and Aquilonia. These are split into 30 zones varying in size from 1x1 - 4x4 km. There is also The Outlands which contain the border kingdoms, areas for free-for-all siege battle and PvP. The Cimmerians are like the Germanic and Norse. They tend to live in huts in the mountains and are barbaric and crude, much like Conan himself. The Aquilonians are much more civilized and cultured, like the Romans and the Greek. Their capital is <a href=http://www.mneh.org/pics/games/aoc/tarantia2.jpg>Tarantia</a>. The Stygian are similar to the ancient Egyptians. They are interested in dark magic and worship the great snake god Seth. The Stygian capital is <a href=http://www.mneh.org/pics/games/aoc/khemi1.jpg>Khemi</a>.
<a href=http://www.mneh.org/pics/games/aoc/tarantia1.jpg><img src=http://www.mneh.org/pics/games/aoc/tarantia1a.jpg></a>
Tarantia. Click image for bigger size
Starting your character
The setting of the game starts with you as a slave on a Stygian galley. If you are a man, you're shackled to an oar rowing. If you are female, you're chained to the back doing other "services". Anyway, this is the point where you create your avatar in what is probably the most detailed character customizer in any MMO yet (sorry CoH). There are some 30 different sliders. Individual control over face, body, hair, age, race, tattoos, scars, piercings etc. There are even sliders to adjust the size of your "cheeks" if you catch my meaning (women in double sense). Do you want to look like a couch potato, an ugly crook nosed brute, "Ahnold" the Barbarian or Xena the warrior princess? Fat or slim? It's all up to you. This allows every character to look unique.
<img src=http://www.mneh.org/pics/games/aoc/galley1.jpg>
Life on the galley..
Stranded..
Nevertheless, at some point you get washed up at a tropical shore, disoriented, with little memory of whom you are. Clad only in loincloth and armed with a broken oar for defense, with no gear and no skills.. yet. Soon, you are to learn the workings of combat (more on this later). You will also discover that quest givers actually have spoken dialogue, with range of emotion.
<img src=http://www.mneh.org/pics/games/aoc/kalanthes1.jpg>
<a href=http://community.ageofconan.com/wsp/conan/frontend.cgi?session=gqkski1km4kox1us16v76k0y2t7m1 z&func=publish.show&template=content&func_id=1332&sort=PRIORITY&table=CONTENT>Levels and Classes</a>
Unlike other MMO's the first 20 levels is a full fledged single player game. It's action oriented melee, with adventure type story line, and cut scenes with dialogue trees. This is to immerse you into the story and the world better, and give you a chance to learn the basics of the game. There are 4 major story arches running through the game, depending on the archetype you chose at level 5: Rogue, Soldier, Priest, Mage. From level 20-80, you are in MMO mode, and subscription kicks in. At this point you can choose between classes, of which there are 14 in total. There are also independent class systems, like prestige classes at level 40 (crafting and other special abilities), PvP levels (independent ladder), and hundreds of 'feats' which all give a large amount of customisation to your characters.
<a href=http://www.mneh.org/pics/games/aoc/beach1.jpg><img src=http://www.mneh.org/pics/games/aoc/beach1a.jpg></a>
Click image for bigger size
Combat
Now for the most unique aspect of this game: The combat system. Normally in MMO's you either have a turn based or a spam x skill button / wait for cool down type system. Not so in Age of Conan. You actually have to swing the sword, aim your bow and line up the lance while riding on a horse. It's a real time combat system where you control the direction of attacks relative to the position and weaknesses of your enemy, and form up combos based on these moves. For example, combining a slash with your sword from the left, top and diagonal right might execute a special move that makes more damage. There are also fatality moves that may for example impale or even <a href=http://www.mneh.org/pics/games/aoc/decap1.jpg>behead</a> (NWS) your enemies. Yes, this game is going for a mature rating. I will try use discretion for screenshots.
<a href=http://www.mneh.org/pics/games/aoc/combat1.jpg><img src=http://www.mneh.org/pics/games/aoc/combat1a.jpg></a>
Click image for bigger size</a>
In order to create this combat system, they teamed up with martial arts experts and medieval historians. The flow of combat movements is much like the figure eight movements of a kendo stick, which may combine for a combo attack. The animations are motion captured. Weapons and armour are rendered in great detail and with respect to realism.
<img src=http://www.mneh.org/pics/games/aoc/combat3.jpg>
Sword fight
Player Cities
Guilds may build player cities, where you can store your items, craft equipment, gather resources or meet up in the tavern. There are normal cities (for PvE), where NPC AI builds neighbouring villages, and try attack your town periodically, and you have to build defenses and fight back in a Real Time Strategy inspired system. And there are also battle keeps (for PvP), which rival guilds may try to siege, burn down buildings or maybe even capture.
<img src=http://www.mneh.org/pics/games/aoc/city1.jpg>
A player city
PvP
There are 3 major forms of PvP. 1. Drunken brawling, which is like a casual fun type of fist based fighting in taverns. The more drunk your character is, the harder he swings, but it's easier to miss. If breaking a chair or a bottle over people's head sounds like your idea of fun, this is for you. 2. Arena battles, duels, Team vs. Team, capture the flag, and other objective scenarios etc. This is the standard stuff you might expect. 3. Siege battle. The most innovative and interesting end game PvP. You fight for territory and conquering or destroying other guild's battle keeps. Massive battles with hundreds of players with catapults and siege equipment. If you die in PvP, your slayer can take your blood money, which is a currency for titles and PvP gear. There is a PvP skill ladder, with levels and skills exclusive to PvP.
Siege battle and Formation combat
You can siege player owned battle keeps with catapults, mammoths, trebuchets, horses and various siege equipment. Also, battle formations is in the game. For example, you might find a spear head formation effective for breaking up a group of archers, or use cavalry to outflank infantry etc. Formations also have an important role in raid encounters, fighting bosses.
<a href=http://www.mneh.org/pics/games/aoc/siege1.jpg>
<img src=http://www.mneh.org/pics/games/aoc/siege1a.jpg></a>
Click image for bigger size
Artificial Intelligence
The AI is based on the theories of psychologist <a href=http://en.wikipedia.org/wiki/Abraham_Maslow>Abraham Maslow</a>. The AI system has the Maslow pyramid at its foundation, which states that everyone has certain base need they must get fulfilled in order to get a “good” life, or survive if you will. Thus the NPCs get hungry, tired, restless and sociable depending on their mood. This behavioural pattern, affects their whereabouts, movements, actions and emotions. The NPC's also have line of sight, hearing, sense of smell, varying degree of hostility depending on the mood, and caution depending on how dangerous a potential enemy is (gear and skill). This means there is no fixed agro radius, and you may be able to sneak up on hostiles. And finally, there is some thought into the design of NPC camps. You may approach it in various ways, like charge it directly and getting the whole camp attacking you, or poison the water and food supplies, knock them out in sleep, ambush in stealth, or try and see if it's possible to talk to them, to name a few examples.
<a href=http://www.mneh.org/pics/games/aoc/camp1.jpg><img src=http://www.mneh.org/pics/games/aoc/camp1a.jpg></a>
Click image for bigger size
Thievery and Climbing
Thievery and climbing is possible in the game. You can climb mountains, buildings and scale rooftops. In Tarantia, there is a section of the city called the Nobel District with quests for stealing from rich people. Sneaking into people's houses and steal treasure may become a popular and profitable profession for some..
<img src=http://www.mneh.org/pics/games/aoc/burglar1a.jpg>
Burglar at night
Magic
Magic is a dark power not used lightly. In AoC, you can combine spells to form more powerful spells. This is called "spell weaving". The more powerful the spells, the more soul corruption is inflicted on you. If you try forming spells too powerful for your abilities, you may actually harm yourself or get killed. If your soul is too corrupted, you may have to fight your way out of the very flames of hell..
<img src=http://www.mneh.org/pics/games/aoc/magic1.jpg>
Raiding and dungeons
PvE raids may be up to 25 members in size. There will be instanced dungeons as well as outdoor non instanced boss encounters. Formation combat plays an important role in raids, to break the typical holy trinity setup with tank, DPS and healing. Mages and priests are much more melee oriented than in similar games. Something around 30 instanced dungeons have been suggested. Bosses may have clever AI, and they might be up to 100 feet tall.
<a href=http://www.mneh.org/pics/games/aoc/boss1.jpg><img src=http://www.mneh.org/pics/games/aoc/boss1a.jpg></a>
Click for bigger image
<a href=http://community.ageofconan.com/wsp/conan/frontend.cgi?session=3x8d2cryjgwrw06bu58ydgwzyq8pq l&func=publish.show&template=content&func_id=1338&sort=PRIORITY&table=CONTENT>Crafting</a>
The crafting professions are weaponsmith, armorsmith, gemcutter, alchemist and architect. You gain access to crafting through prestige classes at level 40. Crafted items are on par or better than raided items, although, in order to get the best crafting materials, and gear enhancements like socketable jewels, these may be low percentage drop or only accessible through difficult PvE encounters (raid and groups). The prestige classes are Lord, Commander, Crafter, Master (where crafter has access to all crafting trees).
<img src=http://www.mneh.org/pics/games/aoc/house.jpg>
Environment
Weather effects and day / night cycles are in. Trees and vegetation uses the SpeedTree engine, as seen in Oblivion. Grass, bushes and tree branches sway in the wind and look realistic.
<img src=http://www.mneh.org/pics/games/aoc/night1.jpg>
Graphics
The first thing you will notice is the detailed and beautiful graphics. It's a leap forward compared to other games in this genre, and to some extent for games overall. Case in point, AoC is one of the few games in production with DX10 support, and is a showcase game for Windows Vista along with Crysis. Volumetric clouds, animated water, enhanced field of view, multiple particle systems, colision detection, trapezoid shadows, high defenition textures, dynamic light sourcing, volumetric bumpmaps, multibone meshes etc. Funcom has a tight collaboration with nVidia to push the boundaries as far as technically possible. This of course, makes the system requirements rather hefty. Rule of thumb is, if you can play Elder Scrolls Oblivion, you can also play this.
<a href=http://www.mneh.org/pics/games/aoc/dx10-1.jpg><img src=http://www.mneh.org/pics/games/aoc/dx10-1a.jpg></a>
DX10 screen. Click image for larger size
Sound
The sound system contains of spoken dialogue for the important NPC's. There is also an epic orchestral sound track with chorus and with a medieval / ancient theme. Music depends on situation, and changes dynamically in battle. There is an abundance of sound effects and ambient sounds for maximum immersion in 7.1 channels. Here are some samples of the sound track:
http://community.ageofconan.com/wsp/conan/frontend.cgi?session=gqkski1km4kox1us16v76k0y2t7m1 z&func=frontend.show&func_id=1023&template=inc_media_listing&selected=1023
Special Features
- Advanced character customisation
- Real time combat system
- Formation combat and Siege Battles
- Single player portion
- Spoken dialogue for important NPCs and cutscenes
- Player Cities
- Optional DX10 graphics
- Climbing and thievery
Links
* <a href=http://community.ageofconan.com>Official Homepage</a>
* <a href=http://forums.ageofconan.com/showthread.php?t=15749>A collection of AoC videos</a>
* <a href=http://community.ageofconan.com/wsp/conan/frontend.cgi?session=gqkski1km4kox1us16v76k0y2t7m1 z&func=frontend.show&func_id=1036&template=inc_images&selected=1036>Image Gallery</a>
* <a href=http://www.conan.ch/conanonline/screenshots.htm>Some older and harder to find screenshots and concept art here</a>
* <a href=http://community.ageofconan.com/wsp/conan/frontend.cgi?session=3x8d2cryjgwrw06bu58ydgwzyq8pq l&func=publish.show&func_id=1029&table=PUBLISH&template=news_no_feature&selected=1029>Official Game FAQ</a>
* <a href=http://aoc.gamona.de/index.php?seite=devquotes> Developer Quotes</a>
Hope you enjoyed this preview, and will hopefully see some of you at launch. I'll check back to this thread from time to time when there are major updates. Feel free to discuss and add comments :)
there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars...
Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand...
to tread the jewelled thrones of the Earth under his sandaled feet.</font>
<img src=http://www.mneh.org/pics/games/aoc/banner1.jpg>
By Crom! Welcome to the <a href=http://community.ageofconan.com>Age of Conan</a> anticipation thread! I followed this game very closely since E3 2005. It's a widely expected next generation MMO based on <a href=http://en.wikipedia.org/wiki/Robert_E._Howard>Robert E. Howard's</a> Conan the barbarian and the <a href=http://en.wikipedia.org/wiki/Hyborian_Age>Hyborian universe</a>. AoC swept the floor for awards at E3 for a couple years now. Age of Conan is made by Funcom, and is scheduled to be released 30'th of October. It is currently in technical beta.
<a href=http://www.youtube.com/watch?v=Jp6FLU7ADbc>Quick video preview</a>
<a href=http://www.mneh.org/pics/games/aoc/tortage1.jpg><img src=http://www.mneh.org/pics/games/aoc/tortage1a.jpg></a>
The City of Tortage. Click for bigger image
The Lore
70 years of books, comics and movies set a solid foundation for the lore. It's approaching the scope of Tolkien and borrows the grim horror atmosphere of <a href=http://kingsofthenight0.tripod.com/mythos.htm>Lovecraft's writings</a>. Unlike Middle Earth, Hyboria is a much more sinful, brutal and violent world, some 10,000 years BC, before the rise of known civilization. There are no elves, dwarves, orcs or wizards with pointy hat in this world. It's a more dark and realistic setting, with paralels to ancient and medieval cultures like the Egyptians, Greeks, Romans, Vikings, Celts etc. Slavery, drugs, mercenary, thievery, wars, and scantily clad women are prevalent. Magic is for those willing to risk playing with the demons of hell. Problems are most frequently solved with a sword if you are strong, a dagger if you are sneaky, a poisonous cup if you're cunning, a bag of jewels if you are wealthy or with seduction and betrayal if you're one of those scantily clad women..
<a href=http://mneh.org/pics/games/aoc/hyboria1.jpg><img src=http://mneh.org/pics/games/aoc/hyboria1a.jpg></a>
(Map of Hyboria. Click for full size image)
Regions
The game launches with 3 regions, Cimmeria, Stygia and Aquilonia. These are split into 30 zones varying in size from 1x1 - 4x4 km. There is also The Outlands which contain the border kingdoms, areas for free-for-all siege battle and PvP. The Cimmerians are like the Germanic and Norse. They tend to live in huts in the mountains and are barbaric and crude, much like Conan himself. The Aquilonians are much more civilized and cultured, like the Romans and the Greek. Their capital is <a href=http://www.mneh.org/pics/games/aoc/tarantia2.jpg>Tarantia</a>. The Stygian are similar to the ancient Egyptians. They are interested in dark magic and worship the great snake god Seth. The Stygian capital is <a href=http://www.mneh.org/pics/games/aoc/khemi1.jpg>Khemi</a>.
<a href=http://www.mneh.org/pics/games/aoc/tarantia1.jpg><img src=http://www.mneh.org/pics/games/aoc/tarantia1a.jpg></a>
Tarantia. Click image for bigger size
Starting your character
The setting of the game starts with you as a slave on a Stygian galley. If you are a man, you're shackled to an oar rowing. If you are female, you're chained to the back doing other "services". Anyway, this is the point where you create your avatar in what is probably the most detailed character customizer in any MMO yet (sorry CoH). There are some 30 different sliders. Individual control over face, body, hair, age, race, tattoos, scars, piercings etc. There are even sliders to adjust the size of your "cheeks" if you catch my meaning (women in double sense). Do you want to look like a couch potato, an ugly crook nosed brute, "Ahnold" the Barbarian or Xena the warrior princess? Fat or slim? It's all up to you. This allows every character to look unique.
<img src=http://www.mneh.org/pics/games/aoc/galley1.jpg>
Life on the galley..
Stranded..
Nevertheless, at some point you get washed up at a tropical shore, disoriented, with little memory of whom you are. Clad only in loincloth and armed with a broken oar for defense, with no gear and no skills.. yet. Soon, you are to learn the workings of combat (more on this later). You will also discover that quest givers actually have spoken dialogue, with range of emotion.
<img src=http://www.mneh.org/pics/games/aoc/kalanthes1.jpg>
<a href=http://community.ageofconan.com/wsp/conan/frontend.cgi?session=gqkski1km4kox1us16v76k0y2t7m1 z&func=publish.show&template=content&func_id=1332&sort=PRIORITY&table=CONTENT>Levels and Classes</a>
Unlike other MMO's the first 20 levels is a full fledged single player game. It's action oriented melee, with adventure type story line, and cut scenes with dialogue trees. This is to immerse you into the story and the world better, and give you a chance to learn the basics of the game. There are 4 major story arches running through the game, depending on the archetype you chose at level 5: Rogue, Soldier, Priest, Mage. From level 20-80, you are in MMO mode, and subscription kicks in. At this point you can choose between classes, of which there are 14 in total. There are also independent class systems, like prestige classes at level 40 (crafting and other special abilities), PvP levels (independent ladder), and hundreds of 'feats' which all give a large amount of customisation to your characters.
<a href=http://www.mneh.org/pics/games/aoc/beach1.jpg><img src=http://www.mneh.org/pics/games/aoc/beach1a.jpg></a>
Click image for bigger size
Combat
Now for the most unique aspect of this game: The combat system. Normally in MMO's you either have a turn based or a spam x skill button / wait for cool down type system. Not so in Age of Conan. You actually have to swing the sword, aim your bow and line up the lance while riding on a horse. It's a real time combat system where you control the direction of attacks relative to the position and weaknesses of your enemy, and form up combos based on these moves. For example, combining a slash with your sword from the left, top and diagonal right might execute a special move that makes more damage. There are also fatality moves that may for example impale or even <a href=http://www.mneh.org/pics/games/aoc/decap1.jpg>behead</a> (NWS) your enemies. Yes, this game is going for a mature rating. I will try use discretion for screenshots.
<a href=http://www.mneh.org/pics/games/aoc/combat1.jpg><img src=http://www.mneh.org/pics/games/aoc/combat1a.jpg></a>
Click image for bigger size</a>
In order to create this combat system, they teamed up with martial arts experts and medieval historians. The flow of combat movements is much like the figure eight movements of a kendo stick, which may combine for a combo attack. The animations are motion captured. Weapons and armour are rendered in great detail and with respect to realism.
<img src=http://www.mneh.org/pics/games/aoc/combat3.jpg>
Sword fight
Player Cities
Guilds may build player cities, where you can store your items, craft equipment, gather resources or meet up in the tavern. There are normal cities (for PvE), where NPC AI builds neighbouring villages, and try attack your town periodically, and you have to build defenses and fight back in a Real Time Strategy inspired system. And there are also battle keeps (for PvP), which rival guilds may try to siege, burn down buildings or maybe even capture.
<img src=http://www.mneh.org/pics/games/aoc/city1.jpg>
A player city
PvP
There are 3 major forms of PvP. 1. Drunken brawling, which is like a casual fun type of fist based fighting in taverns. The more drunk your character is, the harder he swings, but it's easier to miss. If breaking a chair or a bottle over people's head sounds like your idea of fun, this is for you. 2. Arena battles, duels, Team vs. Team, capture the flag, and other objective scenarios etc. This is the standard stuff you might expect. 3. Siege battle. The most innovative and interesting end game PvP. You fight for territory and conquering or destroying other guild's battle keeps. Massive battles with hundreds of players with catapults and siege equipment. If you die in PvP, your slayer can take your blood money, which is a currency for titles and PvP gear. There is a PvP skill ladder, with levels and skills exclusive to PvP.
Siege battle and Formation combat
You can siege player owned battle keeps with catapults, mammoths, trebuchets, horses and various siege equipment. Also, battle formations is in the game. For example, you might find a spear head formation effective for breaking up a group of archers, or use cavalry to outflank infantry etc. Formations also have an important role in raid encounters, fighting bosses.
<a href=http://www.mneh.org/pics/games/aoc/siege1.jpg>
<img src=http://www.mneh.org/pics/games/aoc/siege1a.jpg></a>
Click image for bigger size
Artificial Intelligence
The AI is based on the theories of psychologist <a href=http://en.wikipedia.org/wiki/Abraham_Maslow>Abraham Maslow</a>. The AI system has the Maslow pyramid at its foundation, which states that everyone has certain base need they must get fulfilled in order to get a “good” life, or survive if you will. Thus the NPCs get hungry, tired, restless and sociable depending on their mood. This behavioural pattern, affects their whereabouts, movements, actions and emotions. The NPC's also have line of sight, hearing, sense of smell, varying degree of hostility depending on the mood, and caution depending on how dangerous a potential enemy is (gear and skill). This means there is no fixed agro radius, and you may be able to sneak up on hostiles. And finally, there is some thought into the design of NPC camps. You may approach it in various ways, like charge it directly and getting the whole camp attacking you, or poison the water and food supplies, knock them out in sleep, ambush in stealth, or try and see if it's possible to talk to them, to name a few examples.
<a href=http://www.mneh.org/pics/games/aoc/camp1.jpg><img src=http://www.mneh.org/pics/games/aoc/camp1a.jpg></a>
Click image for bigger size
Thievery and Climbing
Thievery and climbing is possible in the game. You can climb mountains, buildings and scale rooftops. In Tarantia, there is a section of the city called the Nobel District with quests for stealing from rich people. Sneaking into people's houses and steal treasure may become a popular and profitable profession for some..
<img src=http://www.mneh.org/pics/games/aoc/burglar1a.jpg>
Burglar at night
Magic
Magic is a dark power not used lightly. In AoC, you can combine spells to form more powerful spells. This is called "spell weaving". The more powerful the spells, the more soul corruption is inflicted on you. If you try forming spells too powerful for your abilities, you may actually harm yourself or get killed. If your soul is too corrupted, you may have to fight your way out of the very flames of hell..
<img src=http://www.mneh.org/pics/games/aoc/magic1.jpg>
Raiding and dungeons
PvE raids may be up to 25 members in size. There will be instanced dungeons as well as outdoor non instanced boss encounters. Formation combat plays an important role in raids, to break the typical holy trinity setup with tank, DPS and healing. Mages and priests are much more melee oriented than in similar games. Something around 30 instanced dungeons have been suggested. Bosses may have clever AI, and they might be up to 100 feet tall.
<a href=http://www.mneh.org/pics/games/aoc/boss1.jpg><img src=http://www.mneh.org/pics/games/aoc/boss1a.jpg></a>
Click for bigger image
<a href=http://community.ageofconan.com/wsp/conan/frontend.cgi?session=3x8d2cryjgwrw06bu58ydgwzyq8pq l&func=publish.show&template=content&func_id=1338&sort=PRIORITY&table=CONTENT>Crafting</a>
The crafting professions are weaponsmith, armorsmith, gemcutter, alchemist and architect. You gain access to crafting through prestige classes at level 40. Crafted items are on par or better than raided items, although, in order to get the best crafting materials, and gear enhancements like socketable jewels, these may be low percentage drop or only accessible through difficult PvE encounters (raid and groups). The prestige classes are Lord, Commander, Crafter, Master (where crafter has access to all crafting trees).
<img src=http://www.mneh.org/pics/games/aoc/house.jpg>
Environment
Weather effects and day / night cycles are in. Trees and vegetation uses the SpeedTree engine, as seen in Oblivion. Grass, bushes and tree branches sway in the wind and look realistic.
<img src=http://www.mneh.org/pics/games/aoc/night1.jpg>
Graphics
The first thing you will notice is the detailed and beautiful graphics. It's a leap forward compared to other games in this genre, and to some extent for games overall. Case in point, AoC is one of the few games in production with DX10 support, and is a showcase game for Windows Vista along with Crysis. Volumetric clouds, animated water, enhanced field of view, multiple particle systems, colision detection, trapezoid shadows, high defenition textures, dynamic light sourcing, volumetric bumpmaps, multibone meshes etc. Funcom has a tight collaboration with nVidia to push the boundaries as far as technically possible. This of course, makes the system requirements rather hefty. Rule of thumb is, if you can play Elder Scrolls Oblivion, you can also play this.
<a href=http://www.mneh.org/pics/games/aoc/dx10-1.jpg><img src=http://www.mneh.org/pics/games/aoc/dx10-1a.jpg></a>
DX10 screen. Click image for larger size
Sound
The sound system contains of spoken dialogue for the important NPC's. There is also an epic orchestral sound track with chorus and with a medieval / ancient theme. Music depends on situation, and changes dynamically in battle. There is an abundance of sound effects and ambient sounds for maximum immersion in 7.1 channels. Here are some samples of the sound track:
http://community.ageofconan.com/wsp/conan/frontend.cgi?session=gqkski1km4kox1us16v76k0y2t7m1 z&func=frontend.show&func_id=1023&template=inc_media_listing&selected=1023
Special Features
- Advanced character customisation
- Real time combat system
- Formation combat and Siege Battles
- Single player portion
- Spoken dialogue for important NPCs and cutscenes
- Player Cities
- Optional DX10 graphics
- Climbing and thievery
Links
* <a href=http://community.ageofconan.com>Official Homepage</a>
* <a href=http://forums.ageofconan.com/showthread.php?t=15749>A collection of AoC videos</a>
* <a href=http://community.ageofconan.com/wsp/conan/frontend.cgi?session=gqkski1km4kox1us16v76k0y2t7m1 z&func=frontend.show&func_id=1036&template=inc_images&selected=1036>Image Gallery</a>
* <a href=http://www.conan.ch/conanonline/screenshots.htm>Some older and harder to find screenshots and concept art here</a>
* <a href=http://community.ageofconan.com/wsp/conan/frontend.cgi?session=3x8d2cryjgwrw06bu58ydgwzyq8pq l&func=publish.show&func_id=1029&table=PUBLISH&template=news_no_feature&selected=1029>Official Game FAQ</a>
* <a href=http://aoc.gamona.de/index.php?seite=devquotes> Developer Quotes</a>
Hope you enjoyed this preview, and will hopefully see some of you at launch. I'll check back to this thread from time to time when there are major updates. Feel free to discuss and add comments :)