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Dasquian Belargic
Nov 2nd, 2006, 09:36:26 AM
Yes, yes, I know, you and I both have too many characters as it is, but I have a real hankering to play some mutant-stylee characters for some reason. Just thought I'd put some feelers out and see who else might be interested in starting up our own little version of Xaviers School For Gifted Youngsters?

Razielle Alastor
Nov 2nd, 2006, 09:49:48 AM
:rolleyes of course me, I'm always game. :)

Dasquian Belargic
Nov 2nd, 2006, 09:54:25 AM
Knew I could count on you :D

Tony Maxwell
Nov 2nd, 2006, 01:20:34 PM
X-Men roleplaying is fun, but it has to be properly regulated as to now allow anyone with incredibly uber powers to go around trashing everything. Tis fun, though.

Dasquian Belargic
Nov 2nd, 2006, 02:11:14 PM
I think we've all been roleplaying together long enough to know that none of us are silly enough to go nuts like that ;) ... and if someone does slip and does something ridiculous, you can be sure that someone will point it out to them :D

Tony Maxwell
Nov 2nd, 2006, 04:24:06 PM
Tis true. But the real question you have to ask when creating an X-Men RP is whether to allow Canon characters or not. Personally I think Canon characters work for awhile, but then they kind of get in the way when people start creating more and more original characters. Without Canons, though, it's hard to get the RP going, because then your missing part of the foundation. Makes for a rocky start, that's for sure.

Danni Reyok
Nov 2nd, 2006, 04:39:40 PM
OOOH! X-men roleplaying sounds like fun!! I would like to take part in this.

Tony Maxwell
Nov 2nd, 2006, 04:44:37 PM
Also: (I forgot to add this to my last post) if you do allow Canon characters would you allow All-Powerful mutants such as Apocalypse, Onslaught, and the Dark Phoenix, or, on a lesser scale: Xavier, Magneto, and any other incredibly strong mutants. Time Traveling mutants like Bishop and Cable can also make things confusing. Perhaps I'm getting a bit ahead of myself and rambling a bit. Tell me to shut up if I get carried away :)

Karl Valten
Nov 2nd, 2006, 06:01:15 PM
Woot, I'd be up for it.

Razielle Alastor
Nov 2nd, 2006, 07:00:52 PM
Without Canons, though, it's hard to get the RP going, because then your missing part of the foundation. Makes for a rocky start, that's for sure.

Exactly. So maybe a few NPC's just to get things rolling, but on a majority scale; make your own mutant? :P I think its a snazzy idea. :D

Fiona Devlin
Nov 2nd, 2006, 07:04:10 PM
oh wow, I've just been bitten. :lol

edit - but seriously, much as I'd love to, I really need to keep focused on the characters I've got.

Gideon
Nov 2nd, 2006, 07:58:58 PM
Hmmm. X-Men? But why stop there? Why not go for other Marvel aspects, such as X-Force, the other X-Factor experiments, the Punisher, Blade, Dr. Strange, Iron Man, Spider Man, Ghost Rider, Hulk, Thor, Daredevil, Electra, Captain America, Avengers, and.......and.....

*Head explodes Marvel*

All the other stuff?!

Miranda Tarkin
Nov 2nd, 2006, 08:54:21 PM
I think the biggest concern will be copyright issues. So, I'm thinking there isnt going to be any option to be cannon characters. Same as it is with Star Wars.

Lilaena De'Ville
Nov 2nd, 2006, 08:58:00 PM
Why not reply to the Rps you have going? :shakefist

;)

Miranda Tarkin
Nov 2nd, 2006, 09:29:58 PM
I don't have time tonight, I'm studying for a test tomorrow and thought it prudent to actually don the mod hat :p

Kale
Nov 3rd, 2006, 11:34:02 AM
You know what, I had considered broaching this very idea some time ago. I actually have a few X-Men type characters I was keeping around for such an occasion... :)

Are you talking about doing a single thread, or opening a whole new world of RP? Because there's definitely the material to rival what's already been done with WoD or WoW or WWE or whatever you've been doing over there in the General Roleplay forum.

As for the scope, my main concern is that the RP remain approachable by casual fans like me... my deepest interaction with X-Men is the X-Men Legends games. I think that'll be fine as long as the hardcore fans don't flood the threads with obscure references. We can build our own mythos within the Marvel universe the way we've done with the SW universe.

Honestly, I'd love to still have the Xavier Institute, even if we don't have any of the canon characters. The question then would be who's running it.

Tony Maxwell
Nov 3rd, 2006, 12:03:36 PM
Without Canon characters you would need some willing roleplayers to take preset character positions within the Xavier Institute. Positions like Headmaster and Teachers. The same goes for the Brotherhood. You would need at least a Leader and possibly a sub-leader. But then we have to ask ourselves, where in Marvel history is this happening? Are we basing this on the storyline set up by the movies or the actual comic book storyline, or perhaps we could create our own parallel universe. If we do go with the actual storyline then what has happened to all the Canon characters? An ultimate battle between the Brotherhood and the X-Men that resulted in the death of every Canon character?

Gideon: Well, with no Canon characters all those other character's and storylines really don't matter. On some of the X-Men boards I've roleplayed on we had Ghost Rider, Punisher, Black Cat, and Doctor Doom as non-X-Men character's running around the place. Bloody good fun, really :)

Mitch
Nov 3rd, 2006, 01:06:22 PM
Hmm, would it have to be limited only to the Marvel universe? Could it also include aspects from the DC U, Dark Horse and Image? And Dynamite, if you really wanted to go out that far?

Kale
Nov 3rd, 2006, 04:58:43 PM
I'd tend to think that we'd want to keep the focus from getting too, too broad, and there's plenty of room in the whole X-Men good mutants vs. bad mutants vs. bad humans scheme for some good storytelling. We darned well better have Sentinels and anti-mutant troopers and all that good stuff. :p

As far as taking some inspiration from other comic book worlds, I doubt that'd be a problem, but I think the main conflict still ought to be about mutants and humans. That's what I find compelling about the X-Men universe, and I think it'd be better, at least when starting out, to keep the focus there and gradually branch off as the stories develop.

My two cents, anyway. Your mileage may vary.

Dasquian Belargic
Nov 3rd, 2006, 05:36:45 PM
We could just abandon all association with Marvel entirely. I don't really like the idea of playing canon characters to be honest. Not just because of copyright, but because it's kind of boring and people also then need to know a whole lot about the characters they're playing - since they have vast histories and all.

We could just have a couple of people who want to be the teachers, then make up a basic story for the school, how it came together... and then just ignore the existence of the X-Men. Make our own enemies, whatever.

I prefer Kale's idea of sticking to just the mutant/human conflict, but of course everyone is free to RP whatever they want in General RPing. If you'd like to do something, so long as you aren't going to breach any copyright laws, go for it!

Kale
Nov 4th, 2006, 11:42:55 AM
I wanna be a teacher! :D

I've also got some vague ideas for a Bolivar Trask-type figure. I'll need a little time to hammer them out. Going on a chorale tour over the weekend, so I may not have a chance to post again until sometime Monday night.

Miranda Tarkin
Nov 4th, 2006, 11:45:16 AM
I'd like to be a teacher type too ^^

Already have a concept in mind if this goes through

Razielle Alastor
Nov 4th, 2006, 11:47:16 AM
I want to be a hench-girl for who ever is going to be uber evil mutant number one! :D

But then, that's me.. ;)

Dasquian Belargic
Nov 4th, 2006, 12:59:13 PM
I have ideas for a student and maybe a villain too. Whoever wants to be head of the school, if you think you can pull it off, go for it, I guess!

Llewelyn Voss
Nov 4th, 2006, 10:29:34 PM
Oh sweet beets, I would so love to do this. I've an idear for a student character. :)

Danni Reyok
Nov 4th, 2006, 11:39:19 PM
Oh Oh! I have ideas for a student character too!

Dasquian Belargic
Nov 5th, 2006, 08:45:54 AM
Ok so far we have...

Students
Danni
Llewelyn
Razielle
Rod

Teachers
Miranda
Kale

Villains
Razielle


I'm going to see where my characters would be needed most (i.e. where we are lacking in numbers) before I decide where to put 'em :)

Razielle Alastor
Nov 5th, 2006, 09:01:43 AM
Oh, put me as a student too, lol. Both sound fun. :)

Rod Stafford
Nov 5th, 2006, 11:12:10 AM
I'm up for this. I'm leaning towards student judging by the character I'm thinking about but if I come with anything else, I'll make a note of it here.

Lilaena De'Ville
Nov 5th, 2006, 03:50:53 PM
I'm more interested than is healthy. :uhoh

Dasquian Belargic
Nov 5th, 2006, 03:52:07 PM
Haha, I knew you wouldn't be able to resist >D

Lilaena De'Ville
Nov 5th, 2006, 03:59:43 PM
Tis too true, unfortunately. ^_^;

Mandy with an I
Nov 5th, 2006, 04:11:03 PM
I would be interested, but I barely post as it is :uhoh May have to make a student though, if I can find the time.

Razielle Alastor
Nov 5th, 2006, 05:58:33 PM
I'm still tossing around a few idea's, but mostly I think I have a plan in mind already! :D For my student at least.

Vigilante
Nov 5th, 2006, 09:17:58 PM
I would be interested in RPing, though I haven't decided on my mutant ability yet.

Karl Valten
Nov 5th, 2006, 11:20:03 PM
You know what, I'd kind of like the idea of playing wildcard type character. Like the early rogue or gambit type.

If not, put me down as a villian. :cool:

Kale
Nov 6th, 2006, 12:12:37 AM
Hmm, the role of the villainous mutant mastermind sure is a tempting one. Especially with Razielle as a henchgirl. :D :D :D

Mind if I start the ball rolling with character descriptions? Here's my teacher character.

John Rhee ("Dragon")
Allegiance: X-Men
Age: 28
Height: 5'8"
Weight: 160 lbs.
Nationality: Korean
Powers: A consummate martial artist, John Rhee, or Dragon, would explain his powers as a manifestation of his ch'i, or life energy. He has the ability to draw from his inner spiritual energy to augment his physical prowess -- to make him more resistant to injury as well as to increase his speed and strength. When he draws heavily on his ch'i, his hands and arms generate a fiery aura which he can manipulate at close range to strike objects with explosive force or to slice through them. In this mode he can also block bladed weapons and some projectiles (not bullets) with his bare arms.

Dragon also has great control over his body. He can put himself into a hibernation trance, slow the flow of poison through his body, and consciously direct his healing processes. These all require extraordinary concentration and leave him in no condition to fight until he can recover.

Weaknesses: The main thing is that his powers are limited to close combat. He's a fierce brawler, but he often needs tactical support.

Dasquian Belargic
Nov 6th, 2006, 05:45:38 AM
Looks good Kale :)

Vigilante
Nov 6th, 2006, 01:58:54 PM
Vigilante
Allegiance: Unknown
Real Name: Unknown
Age: 25
Height: 5'8"
Weight: 120 lbs
Nationality: Canadian/Unknown
Powers: Little is known about this mutant, except that she signs her kills with a playing card - the Ace of Diamonds. The Vigilante has taken down several big time Mafia bosses in the New York/Brooklyn area of the US in the last four months, all shot through the left eye with an arrow. A strand of long red hair found at a crime scene marks the killer as a woman posessing the mutant gene, though what exactly her mutant power is remains unknown. There was no other trace left to indicate how the mutant got in or out, leaving the newspapers to conjecture wildly about this sharpshooting mutant.
Rumored powers: Targeting or perfect aim, invisibility, wall climbing, stealth, teleportation...
Biography: Unknown

Karl Valten
Nov 6th, 2006, 07:32:43 PM
Andrew Crest ("Slug")
Allegiance: Independent/Brotherhood
Age: 19
Height: 5’11"
Weight: 175 lbs.
Nationality: United States
Powers: Slug is one of the many mutants shunned by the human society fear and apprehension. In all honesty, he enjoys the status, fending for himself and relishing the attention and the thrill of his gifts. Under the carefree and jocular personality runs a bit of a sadistic streak stemming a bit from his mutation.

His power is to propel and increase the centripetal force of any inanimate object he can get his hands. Even the smallest item can be turned into a destructive weapon. Andrew use the ability mostly with guns, hence his moniker, turning an ordinary pistol into a veritable rocket launcher. But his abilities aren’t limited to projectiles, a simple rod can be turned into a bludgeon cable of smashing through concrete.

On his own for the last few years, slug’s picked up several hand-to-hand tricks from various people he’s met and gangs he’s dealt with; in a sense developing a hybrid of street-fighting and a few maneuvers from more reputable martial arts. Though be no means is he a highly skilled fighter.

Weaknesses: Andrew’s abilities are only useful until his ammunition runs out or he lose what ever he’s using as a melee weapon.

Common weapons: Brass knuckles and pistols



Oh, I have an idea for a partner that would complement Slug’s abilities. That is if anyone’s interested in teaming up with me or doesn’t want to think too hard about powers (*shameful lobbying*)

Lilaena De'Ville
Nov 6th, 2006, 08:11:42 PM
By the way, I just watched Sky High on one of the movie channels (hey it wasn't too bad!) and they have some characters that might make good image claims for mutants. Warren Peace as a mutant with flame throwing abilities comes to mind.

Miranda Tarkin
Nov 6th, 2006, 09:26:38 PM
I still need to work out the details but the characters name will be Ethan Daniels aka Ion and have to deal with some electrical manipulaton/explusion ;)

Llewelyn Voss
Nov 8th, 2006, 01:37:33 AM
Like Miranda I'm still working out the details but I have some vitals. Will flesh out more tomorrow. :)

Name: Contessa (Tess) Abrahams a.k.a Cirque
Age: 15 yrs
Country of Origin: America
Mutation: Hypersensitive reflexes and flexibility

Weaknesses: Being 100 % against violent confrontation, Tess' abilities are really not much more than a novelty at this point.

(really) Mini-Bio: A nationally-ranked gymnast, Tess Abrahams of Gold Beach, Oregon, takes full advantage of her heightened reflexes and contortionist-like flexibility to place at competitions across the country. A passionate vegetarian and uber-pacifist, young Abrahams is known to keep to herself and has no known close friends (not counting her beagle, Ursula). She is the only daughter of a PETA advisor and civil rights lawyer--she has one younger brother, adopted from Ethiopia--and it shows.

Danni Reyok
Nov 8th, 2006, 01:13:28 PM
Anja Drake/Angelo di morte (Death Angel)
Gender: Female
Nationality: Italian
Allegiance: Unknown/Wanderer
Age: 18 years
Height: 5’7”
Weight: 121 lbs.
Powers: Anja Drake being born with the ability to sense life has also been plagued with the transformation into a supernatural being, label the Angelo di morte by her mother. The Death Angel in English is often an voluntary, sometimes involuntary, transformation which Anja undergoes rarely by will but mostly through uncontrolable rage or high spike in emotion.

However the Death Angel is not cursed with blindness.

Anja can sense living and nonliving things.

Weaknesses: Involuntary transformation to Angelo di morte, suffers from spontaneous uncontrolable anger or other emotion, and sometimes limited control over Death Angel.

Handicap: Drake was born blind, she knows no color or texture. Anja is allowed to see by sensing the life energy of a person/thing. Her world revolves around gray background and whitened/blackened figures; depends on the individual’s life force or path they have chosen (“evil or good”).

Miranda Tarkin
Nov 9th, 2006, 08:58:02 PM
as a kinda side note - anyone have any idea of a good actor to be Ethan. Think a male version of the white queen cept well, nicer :lol But ya know handsome, money, exudes confidence ^^

Kale
Nov 9th, 2006, 10:59:08 PM
Unfortunately, I'm no good at picking avatars for other people's characters.

I would like to add at least one more character of my own, and I have several ideas in the hopper, including a mutant villain and a human villain. I have a very rough idea for an X-Men headmaster, but I'm not as interested in that role. If someone else is and wants some ideas, I'd be happy to run them by you. I'm mainly waiting to see what other people choose before I make my move.

Maybe it'd help to catalog the characters so far...

X-Men Teachers
Dragon (Kale) - Brawler
Ion (Miranda) - Electricity

X-Men Students
Death Angel (Danni) - Sense/Transformation
Cirque (Llewelyn) - Flexibility
Coyote (Dasquian) - Pyrokinesis/Bad luck
(Razielle)
(Rod)

Mutant Villains
Saladin (Kale) - Tractor beams
(Razielle)

Mutant Independents
Slug (Karl) - Kinetic manipulation
Vigilante (LD) - Stealth/Mobility
Pan (Rod) - Animal empathy/healing

Rod Stafford
Nov 10th, 2006, 01:36:15 AM
Duncan MacLaverty ("Pan")

Allegiance: Mutant Rights Activist
Age: 22
Height: 5'10"
Weight: 168 lbs.
Nationality: Scottish
Background: Duncan was born into a family of Scottish nobility. He was also born a mutant, deformed with the hindquarters, legs, cloven hooves and horns of a goat. Fearing mass media exposure, his parents secretly swapped their child with the newborn son of a poor widow and rewarded her sacrifice with a new home in the mountains and enough money to support herself and the child for many years to come.

When the political surge of the mutant rights campaign from America reached his homeland, Duncan applied to many public high schools after a childhood of home schooling and was rejected by all. As a young teen, he became an outcast of local towns and another victim of mutant prejudice and discrimination. During this difficult time, Duncan left home and went to live in the harsh wild of the Scottish Highlands, where he remained until after his eighteenth birthday.

Upon returning home, Duncan found his mother sick and bed-ridden. He cared for her and was forced to venture into the nearby towns to buy the weekly groceries. To avoid her son facing ridicule and abuse, Duncan's mother helped him to disguise himself so that he could move amongst regular people unnoticed. In public, he disguised himself as a wheelchair bound man, and in order to hide his abnormalities he wore a blanket over his legs and a hat on his head. During his shopping excursions, he overheard conversations between the locals, they spoke of a strange creature who lived in the mountains, half-man half-goat, and they called him "Pan". When he returned, he entertained his mother with the tales he had heard about the adventures of "Pan", the lonely goatman. Until one day, his mother passed away.

Now truly alone in the world, Duncan travelled to America in search of a new home and to help the fight for mutant rights so that one day, he could walk the streets again on his own two hooves.

Powers: Duncan shares an innate kinship with animals and has the ability to empathically communicate with most wildlife. Plants grow tall at his touch and he has some healing ability, too.

I think, if anything, this character may one day be a teacher but he'll need to find his footing first.

Dasquian Belargic
Nov 10th, 2006, 06:39:55 AM
If no one else wants the role, I'll play the headmaster. Any other takers or...?

Here's my student...

Carlos Calaveras ("Coyote")

http://img.photobucket.com/albums/v210/tehwofl/carlos2.jpg

Allegiance: X-Men
Age: 19
Height: 5'4”
Weight: 135 lbs.
Nationality: Latin American

Powers: Carlos has two primary abilities, both of which are seemingly unrelated. The first and most noticeable is his use of pyrokinesis. Carlos can create, at will, a flame around his hands and arms, and is also to radiate a burning heat from his palms. His second ability is much more subtle and, in his home town, earned him a reputation as someone to avoid long before his mutant identity went public. Carlos is something of a jinx and his mere presence is enough to bring bad luck on others. Misfortune seems to follow him everywhere. He has no control over this, though suspects it to be related to his mutant DNA somehow. Obviously this is a weakness, as the bad luck he brings affects not only his 'enemies' but his 'allies' too.

Miranda Tarkin
Nov 10th, 2006, 09:00:08 AM
I suppose I could seeing what Ethan's background is :)

Unless Kale or you really want to do it!

Dasquian Belargic
Nov 10th, 2006, 02:03:08 PM
I'm not fussed, and if your character would fit the bill then go for it! :)

Miranda Tarkin
Nov 10th, 2006, 03:10:39 PM
okies as long as Kale is good with it. I will knock out a bio tonight!

Kale
Nov 10th, 2006, 09:30:25 PM
It's fine with me! Dasq and I have been cooking up some ideas for The Big, Evil Plot. :) Starting with the head bad guy...

http://i4.photobucket.com/albums/y115/stormfyre/Saladin-Av-2.jpg

Hektor Vespasian - "Saladin"
Allegiance: Brotherhood of Mutants
Age: 27
Height: 6'1"
Weight: 190 lbs.
Nationality: Danish
Powers: Saladin can project beams of gravitic energy from his hands -- essentially, tractor beams. He can target and manipulate objects from a distance, carry them, launch them at great speeds, and swing them as weapons. He can only generate two beams at a time, one from each hand, but, if he focuses both beams on one object, he can tear it apart with gravity shear.

Weaknesses: Saladin's tractor beams can be disrupted by strong magnetic fields.

Bio: Still to come... I'm running out of creative juice for tonight! :(

Sidney Burns
Nov 10th, 2006, 11:19:45 PM
Here is my student *is Mandy* :) I should have my bio up on Sunday.

Tess Abrahams
Nov 11th, 2006, 01:32:19 AM
Voila. :)


Contessa "Tess" Abrahams - Cirque
Allegiance: X-Men
Age: 15
Height: 5'7"
Weight: 125 lbs
Nationality: American
Powers: Hypersensitive reflexes and flexibility
Weaknesses: Because of her anti-violent views, Tess' powers do not extend much beyond novelty at this point; they are merely physical mutations and thus makes her an easy target. What is more, her generally isolated childhood (limited to home and gymnastics) has made her somewhat of a social cripple and Tess finds it difficult to form friendships.

Bio:

Raised in the quiet community of Gold Beach, Oregon, Tess Abrahams didn't have much to do as a child. Her parents, Thomas and Genevieve (a civil rights lawyer and PETA board member respectively), decided early on to homeschool their daughter. Worried that she would not gain the social skills that public education provided, they enrolled her in a gymnastics program at the local family centre. Tess excelled at the sport and progressed in leaps and bounds; she was nationally ranked and competing cross-country by age 10. Her extremely quick reflexes and freakish flexibility generated a reputation for the girl, although behind closed doors there were rumours and whispered accusations also born.

When she was nine Tess' parents adopted a baby boy from Ethiopia, her younger brother Felix. An avid animal lover from early on, Felix soon had a small herd--mostly animals rescued during one of his mother's various crusades. One of these causes, a beagle pup named Ursula who was saved from a medical research lab, attatched herself to Tess and the pair have been inseperable ever since. Ursula travels to meets with young Ms. Abrahams and is the girl's only real companion.

As a passionate vegetarian and uber-pacifist Tess has learned to take criticism. After a recent meet however, during which her cotortionist-like beam routine set people to murmuring, accusations were hurled and a lot of heat has been directed at her. Unable to avoid scrutiny and find protection at home, Tess quit her gymnastic team and is now trying to find someplace, anywhere, where she can just blend in.

Ethan Daniels
Nov 11th, 2006, 02:28:32 PM
Ethan Daniels - Ion
Allegiance: X-Men, Headmaster
Age: 35
Height: 6'1"
Weight: 210 lbs.
Nationality: American
Powers: Electrical Expulsion/Manipulation/Absorption

Ion is a living battery of electrical energy. He can absorb and store electricity for an indefinite amount of time, which can be used for various abilities, mainly for discharging electric bolts and disrupting electrical equipment. He can also manipulate an electrical field that can be used as a shield, as well as sense electricity in a 120ft radius.

Weaknesses: Once Ion runs out of juice, he is powerless. He would have to seek out an energy source to replenish his power. As for how much energy he can safely absorb? No one knows, but it has been proven that the more energy he absorbs past his comfort zone, the harder it is to keep that power contained within him.

Bio: Smart, athletic, a leader, these were the most spoken characteristics that Ethan's teachers mentioned at Ridgefield High School in Connecticut. Straight A student, President of the Student Council, and the quientessential Quarterback of the Ridgefield Tigers that helped get his team down state. With a Scholarship to Western New England College basically locked in, Ethan's future was a sure win ... Until something happened during their Homecoming football game.

Little did Ethan know, his ability to store electrical energy was quietly siphoning off the energy around around him. It had been building up for months and the odd flickering of lights, small electronic devices fizzling out, and rather sharp painful jolts of static electricity really went unnoticed. Try and tell that to David Scianno who tackled Ethan during the first quarter, suffering second during burns on his arms and consequently fell unconsious from the shock to his system. Everyone was confused and scared at what happened. Some thought it a freak accident. Others scorned Ethan and started calling him a freak, eventhough they had no idea how he was able to do that ...

Now enter Dr. Gregory Cullen, one of America's top geneticists. He had learned what happened to Ethan and opened his eyes to a world full of endless possibilities. The world of a mutant. Cullen was a mutant as well, gifted with Super Intelligence. His life work was unlocking the mysteries of the X-factor gene and finding others mutants to train, to guide, to teach ... To prepare for a world not ready for the next evolutionary step.

Ethan became one of Dr. Cullen's first students and with being ostracized by his parents, Cullen also became a father figure to the young man. That was why his death by (I think it's Dasq character here :p) devastated him. Having a former student and friend betray him almost destroyed Ethan, but he refused to let Cullen's life work die. As sole heir to Cullen's estate, Ethan continues to teach young mutants how to control their abilities and offer them a home in Westchester, New York. He also has built upon the wealth that was left to him and funded Argus Pharmaceuticals. They continue the Doctor's work, mapping and unlocking the genetic code in hopes to find cures for the incurable diseases. Many would use this information for ill purposes, so Ethan keeps a watchful eye as CEO and President of the company.

Over the last five to seven years, Ethan has grown into a self-assured leader, a far cry from the quiet and meek teenager that first entered the school. Even with all of the responsibility placed upon his shoulders, he has not lost his sense of humor and finds peace within the laughter of children that fill the schools halls. He holds a lot of power in his hands, not all of it mutant ability, and it's his duty to protect the children of today in order to secure a place for all mutants in the world of tomorrow.

Dragon
Nov 11th, 2006, 03:36:20 PM
John Rhee - "Dragon"
Allegiance: X-Men
Age: 28
Height: 5'8"
Weight: 160 lbs.
Nationality: Korean
Powers: Dragon can draw on his ch'i to increase his speed, strength, and resistence to injury. He can also generate a spiritual aura, usually around his arms, that amplifies the effect, to the point that he can block bladed weapons bare-handed or punch through reinforced concrete.

Dragon also has great control over his body. He can put himself into a hibernation trance, slow the flow of poison through his body, and consciously direct his healing processes. These all require extraordinary concentration and leave him in no condition to fight until he can recover.
<o></o>
Weaknesses: Dragon's powers are limited to close combat.

Bio: Born in a village outside Pyongyang, North Korea, Li Jung-Yong spent the first twelve years of his life in poverty until government agents discovered his mutation. He was quickly placed in a North Korean mutant development program, where he was subjected to intense military training for several years with a team of mutant super-soldiers. Repulsed at the thought of being turned into a killing machine, he eventually escaped his captors across the border into South Korea and sought refuge at a Buddhist temple, where he found peace and learned to control his rage.

Emigrating to the U.S., he changed his name to John Rhee and now seeks to help young mutants rise above oppression as he once did.

Lilaena De'Ville
Nov 12th, 2006, 04:29:17 AM
AWEsome avatar and sig. :love

Colonel Karrnage
Nov 12th, 2006, 06:29:08 AM
delete this please

Neutron
Nov 12th, 2006, 06:30:47 AM
Aslan Sagidev, aka "Neutron"
Allegiance: Brotherhood of Mutants
Age: 33
Height: 5'11"
Weight: 175 lbs
Nationality: Chechen

Powers: Generates massive amounts of nuclear radiation through his forearms and hands. Can power equipment with nuclear energy, including custom energy weapons designed to be fueled by his power. Can contaminate anything he touches with his bare hands. Is otherwise immune to ill effect from radiation.

Weaknesses: Radiological effects cannot be controlled. Forearms must either be shrouded by thick, shielded gloves, or encased in a shielded environment at all times. His radioactivity will persist for millions of years, even after he is dead. If he is "cured" of his mutant resistance to radiation, he will die horribly within hours from radiation poisoning that persists regardless of his mutant status.

Bio:

A member of the Islamist insurgency in Chechnya, Aslan worked alongside such terrorists as the late Shamil Basayev to fight Russian occupation of Chechnya. He was personally responsible for seventeen bombings and assassinations in the capital of Grozny alone.

In November 2005, he led a team of sleeper agents on an armed hijacking of a Russian nuclear submarine, the Archangel. Attempting to extract fuel rods from the submarine to be used as a potential source for a radiological bomb, Sagidev inadvertently triggered a meltdown in the submarine's reactor. Holding a partially exposed fuel rod, his hands and forearms received terrible burns from the superheated fissable material, and he barely escaped from the Archangel before it exploded. His compatriots also escaped, but died within days from horrible burns and cancerous tumors.

It wasn't long before Sagidev realized the full extent of his curse. Everyone he touched died. Everything he laid his hands on was contaminated for millenia. The burns on his hands healed, but he still radiated his terrible energy stronger than ever. He cursed Allah's name for his cruelty, and roamed Grozny in desolation, until he crossed paths with another powerful mutant named Saladin.

Now, he had a new cause to fight for.

Locksmith
Nov 12th, 2006, 07:58:14 AM
Johnathan Parker, "Locksmith"
Allegiance: X-Men, employee.
Age: 43
Height: 6'
Weight: 500 lbs, can exceed 3,000
Nationality: American

Powers: John posesses an incredibly high molecular density which he can control to a degree to make himself extremely hard-surfaced, possibly enough to stop a bullet, though as his mass increases, so does his weight. He also possesses superhuman speed, but with a bulky frame and size fifteen feet, he can tend to be a klutz, especially when his weight/density is altered.

Weaknesses: Locksmith has primarily environmentaly factored weaknesses. His weight can cause structural damage unintentionally, and he isn't terribly coordinated when running at high speed. Also, his crashes are nothing short of spectacular.

Bio:

Johnathan Parker was born in California, but moved to Indiana as a young man, and worked in a machine shop much of his life. Not realizing at first that his abilites to move quickly and resist damage were caused by a mutant gene, John kept it quiet, and tried to avoid any accidents which would draw attention to himself.

When hard times fell upon the economy of the midwest, his shop was shut down, and he found himself out of a job at the age of thirty-eight. It was then that mutancy was becoming well-known, and as a positon to be a machinist for a school whose student population seemed to be a bit odd like himself, John took the job, becoming the head mechanic and machinist, also teaching his trade to students interested in hands-on mechanical science.

He is, however, known to be clumsy at times, and has a bad reputation for breaking furniture--especially chairs--but he is still generally liked among the student population, despite his age and occasional grumpiness.

Dasquian Belargic
Nov 12th, 2006, 08:24:50 AM
Just to clarify: I think we are going to work on the basis that we are in an alternate universe, where Professor X etc never existed... just to avoid any issues with canon characters. So the school was founded by the mutant who came before Ion, who was presumably killed by someone like Saladin.

Neutron
Nov 12th, 2006, 08:51:53 AM
That seems pretty fair.

Dasquian Belargic
Nov 12th, 2006, 01:02:17 PM
Updated roster...

X-Men Teachers
Dragon (Kale) - Brawler
Ion (Miranda) - Electricity
Locksmith - Strength/speed

X-Men Students
Death Angel (Danni) - Sense/Transformation
Cirque (Llewelyn) - Flexibility
Coyote (Dasquian) - Pyrokinesis/Bad luck
Sidney Burns (Dae) - Corrosive skin/Liquid state

Mutant Villains
Saladin (Kale) - Tractor beams
Neutron - Nuclear radiation
Void (Dasquian) - Invisibilty/passing through solid objects

Mutant Independents
Slug (Karl) - Kinetic manipulation
Vigilante (LD) - Stealth/Mobility
Pan (Rod) - Animal empathy/healing


Pretty even spread, at the minute, good stuff. Hopefully we can kick off the first big plot, that Kale and I have been discussing, soon :)

Locksmith
Nov 12th, 2006, 01:17:42 PM
I can already foresee that there will be issues between Coyote and Locksmith. Locksmith has enough uncoordination as it is; any more bad luck would probably make things disastrous.

Still, could be fun.

Dasquian Belargic
Nov 12th, 2006, 01:19:00 PM
Yes, he is going to make everyones life difficult, I think ^_^; Amusing but potentially fatal.

Neutron
Nov 12th, 2006, 01:32:04 PM
I can't wait to throw knives at you.

Radioactive knives.

Knives that cause cancer.

Enjoy! :D

Locksmith
Nov 12th, 2006, 01:40:14 PM
But can they cut through a boot, file down a lead pipe, and then still be able to cut wafer-thin slices of tomato? And do you have the rediculous mustache to go along with that ability?

Heh, can we call you Chef Tony?

Neutron
Nov 12th, 2006, 01:49:47 PM
Can Chef Tony fry an egg in his hand?

Locksmith
Nov 12th, 2006, 02:02:30 PM
Chef Tony can do many strange and wonderful things for only six easy payments of $19.95.

Sidney Burns
Nov 12th, 2006, 02:08:55 PM
<img src="http://img.photobucket.com/albums/v484/mneh/Sid.jpg">
Sidney Burns
Allegiance: X-Men
Age: Unknown
Height: 5' 5"
Weight: 120 lbs
Nationality:Unknown
Powers: Sidneys' body chemistry is extremely violatile and is composed of a corrosive substance. She has a filmy skin (think Jello) and can go into a liquid state.
Weaknesses: Any bodily contact can cause severe and potentially fatal chemical burns; Sid has to wear protective clothing at all times. This has affected her emotionally, causing her to act withdrawn and sullen most of the time. There are also the effects of other chemicals that may come in contact with her IE. Bases nullify the effects of her powers, she can't remain solid in water for extended periods.

Bio: coming after I have lunch ^_^;

Vigilante
Nov 12th, 2006, 03:46:00 PM
I think it would be fun for the Brotherhood and the X-Men to both try to find Vigilante and 'convert' her to their side. ;)

Edit: Vigilante's real bio -

Virginia "Ginny" Hayes / Vigilante
Allegiance: Unknown
Age: 25
Height: 5' 8"
Weight: 120 lbs
Nationality:Canarian American
Powers: Teleportation
Weaknesses: Can only teleport into places she knows the layout of, and has a maximum radius of thirty feet.
Bio: The daughter of a Canadian woman and an American man, Virginia was born with dual citizenship but made her home in New York. Her parents owned a small mom and pop Italian restaurant in the Bronx, until their deaths when Ginny was fifteen. She lived with an aunt in Kansas until she joined the Army right out of high school. In Kansas she learned how to shoot a bow and arrow, and became quite skilled, even placing first in a few county competitions.

Ginny served six years with the Army Special Forces as a Green Beret, from the age of 18 to 24. She had two tours to Iraq and finished up her service sitting on the Demilitarized Zone of North and South Korea after a near court martial because of the deaths of her unit due to a roadside bomb. Her mutant ability is a closely guarded secret, known only to her. An army doctor discovered the mutant gene in her bloodwork, but she convinced him that it was dormant - a recessive gene.

A year out of the military, Ginny has come home to New York and gone on a killing spree. Little is known about her by the general public, except that she signs her kills with a playing card - the Ace of Diamonds. Vigilante has taken down several big time Mafia bosses in the New York/Brooklyn area of the US in the last four months, all shot through the left eye with an arrow. A strand of long red hair found at a crime scene marks the killer as a woman posessing the mutant gene, though what exactly her mutant power is remains unknown. There was no other trace left to indicate how the mutant got in or out, leaving the newspapers to conjecture wildly about this sharpshooting mutant. (Rumored powers: targeting or perfect aim, invisibility, wall climbing, stealth, teleportation.)

Void
Nov 12th, 2006, 05:13:08 PM
I'll add in a bio soon.

“Void”

Allegiance: Brotherhood of Mutants
Age: 23
Height: 6'1
Weight: 160 lbs
Nationality: American

Powers: As his name suggests, Void has the power to make himself vanish. He is able to become invisible, however the success of this depends on the environment he finds himself in. His powers rely on the presence of shadows and so the dimmer the light he finds himself in, the easier it is for him to vanish. He can also pass through solid objects.

Weaknesses: Prolonged exposure to daylight causes Void to become weak. Spending too much time in direct sunlight will cause him to pass out. His ability to become insubstantial, moving through solids, also has it's limits, with more dense objects posing a challenge.

Lilaena De'Ville
Nov 12th, 2006, 11:06:43 PM
There will be an X-Men user group shortly, so make sure you join up with your x-men character. It makes it easy to sort who belongs to what RP setting, etc, plus easier for newbies to find friends.

Also - add your bios to the Wiki! http://swfans.pbwiki.com/X-Men

Vigilante
Nov 12th, 2006, 11:52:58 PM
Oh, the school will need a new name? Or are we sticking with Xavier's School for Gifted Children?

Blaine Hayter
Nov 13th, 2006, 01:54:29 AM
Alright. I wanted to throw this out in the open to get opinions on another aspect of the universe. It's an organization similar to Stryker's organization from the second movie but not entirely. Background first...

Cpl Jack Hayter, PFC Thomas Shamrock, and PFC Jonathan Powell were hiding from the Viet Cong in a village while their platoon was withdrawing from the area. PFC Powell had manifested a pyrotechnic mutation at puberty but had kept it hidden in fear of being ostracized from society. Under the stress of the situation, Powell's mutation develops and the village, and most of the platoon is devastated. Hayter and Shamrock take out Powell is vengeful rage and develop a deeper hatred for the mutants. Upon their return to the States, Hayter stays in the military while Shamrock goes political, their involvement in the Powell incident of course kept them in the know. Shamrock is now a Senator and Hayter is a retired military consultant, working under Shamrock. They are the authorized heads of the Human-Mutant Protection Agency, designed to insure safety, cooperation, and peace among the rising mutants in the society of mankind. They front a good vibe in general towards mutual cooperation, mutant registration and several other goverment engineered services towards making everything more 'convenient' for everyone.

Hayter has a small group of mutants that serve several purposes within the H-MPA officially named as the Gammas. Irony serves in Hayter's fate that his son would be born a mutant. Blaine Hayter also serves as the Agency's poster child, the first mutant to register into the Agency's databanks voluntarily. The mutants of the group enforce the policies of the Agency and assist in 'peacefully' handling mutant outbreaks, and even human aggression against innocent mutants.

Jack Hayter's and Senator Shamrock's behind the scenes goal is to insuring human superiority over the mutants. The Gammas are fed the same propaganda the public is concerning the Agency's motives and act accordingly.

Dasquian Belargic
Nov 13th, 2006, 06:27:38 AM
Oh, the school will need a new name? Or are we sticking with Xavier's School for Gifted Children?

Well since Xavier has never existed, that wouldn't make much sense ^_^;

Miranda came up with a name for the guy who founded the school, can't remember what it was right now, but we could just replace Xavier's name with his.

Rod Stafford
Nov 13th, 2006, 07:33:50 AM
I'm not entirely sure what purpose that serves to be honest. As far as I was aware, copyright doesn't become an issue until you try to make a profit from it. I mean Roberto's School for Gifted Children is completely alienating from the source material and nevertheless, we still seem to refering to this as X-Men.

Can we please clarify what exactly we are going to be doing? If we're going to be original, then lets be original without tacking X-Men onto it, even though it is X-Men. And if it is the X-Men universe, I honestly don't see the harm in leaving the name of the school as is, regardless of who takes over, I doubt they'd scrub the legacy of Charles Xavier out of the picture. But then apparently he never existed so once again, what are we doing? X-Men or not?

Byl Laprovik
Nov 13th, 2006, 07:40:41 AM
Why not have it as we have our Star Wars RP? Use the setting, names, etc as a backdrop? Say that the X-Men & Brotherhood big-namers got into a nasty fight in which they all ended up dead (Similar to the Endor scenario we wrote).

Rod Stafford
Nov 13th, 2006, 08:50:06 AM
That's what I assumed we would be doing.

Saladin
Nov 13th, 2006, 08:59:08 AM
Just to clarify: I think we are going to work on the basis that we are in an alternate universe, where Professor X etc never existed... just to avoid any issues with canon characters. So the school was founded by the mutant who came before Ion, who was presumably killed by someone like Saladin.

This was the original plan. If we include the canon characters in the backstory, we have to decide which incarnation of the canon characters, which other storylines have developed (Sentinels, Weapon X, etc.)...

We can certainly presume human-mutant conflicts have already been taking place, a la the Blaine Hayter storyline above (incidentally -- thanks! I was really hoping someone would take on that aspect of the story!), and certainly there may have been black projects like Weapon X involving mutants; there may even be Sentinels in the works somewhere. As it is, I think everybody's been developing their bios under the assumption that we were starting anew.

Now, if we do want to put in a canon backstory, I think the simplest way to do it would be to base it on the movies, since that's the most easily accessible of the X-Men stories, and possibly truck in references from the comics here and there if they're useful... Thoughts?

Morgan Evanar
Nov 13th, 2006, 09:43:38 AM
Joseph Teel - “Twitch”
Allegiance: Unknown
Age: 17
Height: 5' 9"
Weight: 130 lbs
Nationality: American
Powers: superhuman reflexes, kinetic redirection of objects in contact
Weaknesses: Kinetic redirection doesn’t always work predictably.

Bio:
Joseph Teel went from being a normal 16 year old in high school who occasionally hustled the arcades for fun (mostly Marvel Vs. Capcom) to being a fugitive on the run. Joe’s dad was a policeman on the take, and when things went sour, the Atlanta Mob canned him. As the sole witness, Joe is now hunted. He’s turned his ability from arcade hustler to expert driver and marksman over the course of a month. Now armed with his father’s 9mm Glock, his credit card and a 2001 Trans Am WS6, he doesn’t know where to go or who to trust. After all, the police are corrupt, too.

Miranda Tarkin
Nov 13th, 2006, 10:36:36 AM
I personally don't care what we do but I'll need to know what we do because now Ion's backstory is up in the air.

Rod Stafford
Nov 13th, 2006, 10:55:12 AM
I reckon it's going to be fine as is, at least for me now that I know what I'm talking about. Someone correct me if I'm wrong here but just for my own peace of mind: It's still X-Men, just without the canon characters, not due to copyright issues but to avoid continuity confusion, right?

Miranda Tarkin
Nov 13th, 2006, 10:57:07 AM
That would be it in a nutshell :)

Spectre
Nov 13th, 2006, 11:34:56 AM
"Spectre" aka Jocelyn Kane
Allegiance: Brotherhood of Mutants
Age: 24
Height: 5' 9"
Weight: 130 lbs
Nationality: American
Powers: Invisibility, Mind Control, Telepathy, Hand-to-hand combat
Weaknesses: Otherwise strong and healthy, prolonged use of her abilities leaves Spectre in a delepeted weakened state.

Bio:
Born and raised in Salem, Massachusetts, Jocelyn Kane kept her abilities fairly secret, making a living telling fortunes to tourists. It was easy enough to pick up others thoughts and tell them what they wanted to hear. After learning she had the ability to alter her skin cells to become invisible, her boyfriend at the time devised a life of crime, robbing banks and jewelry stores. She became known as "The Ghost" locally and eventually realized she didn't need her human boyfriend at all since she was doing all the work. She framed him for a robbery, smiling at the headlines that he swore he had an invisible girlfriend. Jocelyn dissapeared from the scene after being found by the Brotherhood and renamed herself Spectre.

(LOL - this is Razielle, btw. ;) )

Fiona Devlin
Nov 13th, 2006, 12:37:02 PM
dammit, this looks really fun.

ok, I'm gonna do it. :lol I just need to work on a char concept, but I have an image of her in my mind already, so for this rp, I'm making an image claim for Alyson Hannigan.

(ps - I'm also gonna get caught up on SW/WoD stuff this week)

Blaine Hayter
Nov 13th, 2006, 01:24:22 PM
<st1:city><st1>Blaine</st1> </st1:city>Hayter<o></o>
Allegiance: Human-Mutant Protection Agency, the Gammas
Age: 22
Eyes: Crystalline-white
Hair: Crystalline-white
Height: 5’11”
Weight: 160lbs
Nationality: American
<o></o>
Powers: skin can shift to a diamond state; can produce small hand held objects up to four feet in length; when (and only when) completely covered in diamond does he gain a buffer against telepathy or psychic attacks (something untested and thus unknown to Blaine); enhanced strength and speed in general but his body compensates when covered in diamond and increases even further to maintain the same level of ability
<o></o>
Weaknesses: producing a full skin of diamond can over exert his metabolism as well as rapidly producing hand held objects, maintaining a full skin of diamond for prolonged amounts of time (more than two hours) are exhausting as well; if Blaine passes out within his diamond skin, he falls into a coma/cocoon like state within the diamond shell until his body can rebuild the necessary proteins and enzymes
<o></o>
Bio: His mother, Charlene Hayter, died while giving birth to <st1:city w:st="on"><st1>Blaine</st1></st1:city>. The first reason of many that Jack Hayter will hold against his son for continuing to exist. Soon after her death, the doctors confirmed that Blaine Hayter was a mutation, the initial signal being the crystalline like irises visible a day after birth. Three years later Jack Hayter remarried to Nancy Derrell, and a year later, Roufas Hayter, <st1:city w:st="on"><st1>Blaine</st1></st1:city><st1:city w:st="on"></st1:city>’s half brother is born a normal human. Jack Hayter fosters a deep hatred for all mutants and in short targets the Hayter household against<st1:city w:st="on"><st1> Blaine</st1></st1:city> for abuse behind the scenes of his campaign to promote human and mutant peace.
<o></o>
Besides the crystalline irises and random silver hairs amidst his jet black hair, <st1:city w:st="on"><st1>Blaine</st1></st1:city> shows no mutant capabilities until the stereotypical occurrence upon reaching adolescence. While Jack Hayter and Thomas Shamrock begin to lay the foundations for the Human-Mutant Protection Agency, <st1:city w:st="on"><st1>Blaine</st1></st1:city> is submitted to the government for testing and is grouped with several other mutants that are labeled as the Gamma test group. These groups underwent some severe testing and surgeries for the purpose of observation, while sometimes harsh, the test subjects were constantly fed propaganda that they were only sacrificing for the better good. In this group is Ian Powell, the nephew of Jonathan Powell, the initial source of Jack Hayter’s and Thomas Shamrock’s hatred. Few mutant adolescents were consistent within the Gamma test group but those who were learned to stick together, isolated as they were as they trained in a military environment.
<o></o>
By the Age of 19, the M-HPA is in its preliminary phases and the Gammas are the only surviving group from the test subjects and more than willing to support the cause it proposes as the initial task force. <st1:city w:st="on"><st1>Blaine</st1></st1:city> hopes that by doing this he might please his father and make an example for other mutants towards what (at least what he thinks) his father has struggled to accomplish for everyone. <st1:city w:st="on"><st1>Blaine</st1></st1:city> has periodic streaks and behavior flashes of surfacing aggression that he tries to surface beneath a cool complexion and military professionalism, a motivation that often pushes him to overreact in different situations. He often directs this aggression towards the groups he is sent to pacify and thus creates a ‘peaceful’ situation as neither side is left standing. The harsh testing and militant training have made <st1:city w:st="on"><st1>Blaine</st1></st1:city> particularly utilitarian and sometimes extreme in determining the most direct route in solving problems. While some could consider his distorted and misguided views the unfortunate turning of a good soul, he still truly believes that he is only doing what is good for all. At the age of 20, <st1:city w:st="on"><st1>Blaine</st1></st1:city> becomes the poster boy for Mutant-Human Protection Agency and a symbol of cooperation and security among all humans and mutants as he is the leader of the Gammas and the first to voluntarily sign under the Mutant Registry Act.

Peter McCoy
Nov 13th, 2006, 01:56:19 PM
Name: Robert Shaw
Alias: Uncanny
Allegiance: X-Men
Age: 22
Appearance: Robert is an average 22-year old, around 6ft tall and weighing approximately 10 stone and of athletic build.
Nationality: British

Power/Ability: Shapeshifting - Uncanny can morph into any biological creature, be it plant, animal, fish or other, and mimic its abilities. He may only shapeshift into creatures that he has had actual physical contact with.

Bio: Robert comes from a working-class family in Liverpool, England. He first became aware of his mutation on a school trip to Chester Zoo when he was 14 years old. After playing with the small farm animals in an enclosure, he went to the bathroom. He'd been feeling lousy all day and wanted to freshen up. But when he sneezed, he turned into a goat. Luckily he sneezed again, causing him to change back. Though slightly ripped, his uniform was still in one piece. He explained to the teacher that he caught it on a fence and tore it.

Since then, He has experimented with his abilities, and is now able to transform at will into the creatures he has been in contact with - including creatures that are much bigger and smaller than he is. His experiences throughout his life have not given him the opportunity to actually touch many diverse creatures. As a result, his shapeshifting is limited to domestic animals such as dogs, or trained animals like horses - he's never had the opportunity to touch a tiger! Also, another member of the species Uncanny transforms into will not be able to distinguish Uncanny as anything other than that species. As such, other creatures would accept him if it would be in their behaviour to do so, or not as the case may be.

Weakness/drawback: Though physically Uncanny can assume and mimic creatures, a telepath or person with other similar abilities can distinguish him as a human being due to his congnition. When he has shapeshifted, Uncanny retains his human intellect and cognition. This is both an advantage and a disadvantage, depending on the situation. Also - certain conditions, such as mental stress, can cause Uncanny to shapeshift beyond his control, or may even prevent him from shapeshitfing at all - even back to his human form. Sudden reactions, such as sneezing or an unexpected adrenaline rush, can cause an unintended random transformation. And should Uncanny be incapacitated, ie lose consciousness, he will revert back to his human form, and lose any abilities his previous form granted him. This can be fatal in certain situations. Furthermore, any damage he sustains while shapeshifted will persist after turning back into his human form. Should any new body parts, such as a tail or extra limb, be injured, then the approximate relevant location on his human body will be injured. Finally, any animal familiar with Uncanny as a human may not recognise him as an animal. This depends on the relationship Uncanny has in both his human and shapeshifted forms. For example, his pet dog would be very familiar with him, and so would show no hostility towards Uncanny in dog form. But should Uncanny shapeshift into a cat and the dog has never seen this, then the dog would be hostile.

Dasquian Belargic
Nov 13th, 2006, 07:52:49 PM
Updated roster, again... hope this is all right.

X-Men Teachers
Dragon (Kale) - Brawler
Ion (Miranda) - Electricity
Locksmith - Strength/speed

X-Men Students
Death Angel (Danni) - Sense/Transformation
Cirque (Llewelyn) - Flexibility
Coyote (Dasquian) - Pyrokinesis/Bad luck
Sidney Burns (Dae) - Corrosive skin/Liquid state
Uncanny (Peter) - Shapeshifting

Mutant Villains
Saladin (Kale) - Tractor beams
Neutron - Nuclear radiation
Void (Dasquian) - Invisibilty/passing through solid objects
Spectre (Razielle) - Invisbility/mind-control/telepathy

Mutant Independents
Slug (Karl) - Kinetic manipulation
Vigilante (LD) - Stealth/Mobility
Pan (Rod) - Animal empathy/healing
Twitch (Morgan) - Reflexes/kinetic redirection

Human-Mutant Protection Agency
Blaine Hayter - Diamond skin


This is going to be fun :)<st1:city><st1></st1></st1:city>

Danni Reyok
Nov 13th, 2006, 08:31:34 PM
Just a quick question...Do we need anymore teachers? I could double up if you guy's want me too. :)

Dasquian Belargic
Nov 13th, 2006, 08:36:35 PM
If you want to play a teacher, go for it. I am so tempted to chip in a Teacher too, since mutants are so much fun to create ^_^;

Locksmith
Nov 13th, 2006, 08:40:43 PM
Now, are there going to be NPC students, too? I mean, we can't rightly well have a school with only five students, can we?

Also, how long has it been since the founder was killed? I need to know because my character has been there for five years now, and I don't know if he would have been hired by the previous leader, or by Ion.

Dasquian Belargic
Nov 13th, 2006, 08:43:17 PM
Yep, lots of NPC students. Lots of them. I guess some NPC teachers too!

I'm not sure how long it was since the founder was offed. Miranda?

Saladin
Nov 13th, 2006, 09:10:11 PM
Hektor Vespasian - "Saladin"
Allegiance: Brotherhood of Mutants
Age: 27
Height: 6'1"
Weight: 190 lbs.
Nationality: Danish
Powers: Saladin can project beams of gravitic energy from his hands -- essentially, tractor beams. He can target and manipulate objects from a distance, carry them, launch them at great speeds, and swing them as weapons. He can only generate two beams at a time, one from each hand, but, if he focuses both beams on one object, he can tear it apart with gravity shear.

Weaknesses: Saladin's tractor beams can be disrupted by strong magnetic fields.

Bio: Hektor Vespasian, the only child in a middle-class family in Copenhagen, earned a full “genetic advantage” scholarship to Gladsheim University near Stockholm at the age of seventeen. He quickly was drawn to the heated debates over the meaning of mutation – whether mutants were merely a fluke of nature or the next stage in human evolution. He had soon established himself as a leader within the faction of pro-mutant idealists on the campus. He was prominently involved in a student demonstration that erupted into violence, resulting in the infamous and bloody Gladsheim riots. Hektor was detained and questioned, and though he was ultimately released without charges, he was expelled from the university.
<o></o>
Angered, he set off on his own to find some new calling when he was recruited by a band of mutant vigilantes called Ragnarok, intent on creating a new world for mutants. They orchestrated a coup in a small nation in central Africa with the purpose of creating a new mutant state. The new mutant government made it very clear that the outside world was not to interfere with their affairs. Aircraft intruding on Ragnarok airspace have mysteriously disappeared; even spy satellites have been unable to obtain clean footage of the area. Hektor, along with his comrades, vanished from the world stage.
<o></o>
Then, several years later, Hektor reappeared, calling himself Saladin and searching for recruits of his own. It’s unknown on what terms he left Ragnarok or whether he’s serving their interests or his own, but he is committed to spreading the cause of mutant supremacy into the Western Hemisphere.

Jessa Mckenzy
Nov 13th, 2006, 09:41:32 PM
This is Danni!! :cool:
<o =""></o>
Name: Jessa Mckenzy (“Necrosis”)
Age: 28
Height: 5'9”
Weight: 132 lbs.
Allegiance: X-men
Nationality: Norwegian
Powers: Jessa can spread a disease willingly through contact. She can choose whether or not the disease is lethal. The disease causes the death of cells or tissue; starting at the point of contact and slowly or swiftly spreading through out the infected person’s/animal’s body. As a plus Jess can "cure" another illness/disease by passing a disease from her body to the next. Good for treating the sick.
<o =""></o>
Weakness: The disease is a hazard to Necrosis as well, the disease mutates just as a normal virus would during a different season (a new stain of the disease). Because of the virus inside of her, Jessa must also take the time to adapt to the mutated disease.
<o =""></o>
Just a small intro…I know the power/weakness in full extent and the bio will come later, probably at the end of the week for both Jessa and Anja.

Ian Powell
Nov 13th, 2006, 10:22:10 PM
Ian Powell aka ‘Entropy’
Gender: Male
Nationality: American
Allegiance: Human-Mutant Protection Agency, The Gammas
Age: 23
Height: 6’0
Weight: 176 lbs<o></o>
Powers: The ability to rapidly break down objects at the atomic level. To the naked eye, objects seem to decay or wear away rapidly becoming dust in a matter of minutes.

Weaknesses: Against pure elements and living tissue, the process is slowed due to the solid or complex nature of the atomic bonds. A person being touched while Entropy uses his powers would feel sharp, stinging pain as the cells where they were being touched were broken down.
<o></o>
Bio: The nephew of the late Jonathan Powell, Ian was discovered to have mutant genes after several tests were run on all Powell family members. He was taken as much as given to the H-MPA at age 6 by his parents who wished to distance themselves from mutants as much as possible. After his coming to the H-MPA’s main compound, Ian slowly drove himself slightly insane as he made objects decay and fall apart time after time. It became an obsession to him to take things apart though he never developed an interest in putting them back together and as he has grown older his powers have become more and more potent. When Ian first came up against a material that did not readily dissolve under his touch, namely a gold coin given to him by some unknowing scientist, Ian became emotionally destabilized and almost rampaged around the lab destroying thousands of dollars worth of equipment. As punishment he was sent to therapy where he learned to mask his emotions under a cold, hard façade of cool professionalism. Because they grew up together, Ian and Blain Hayter became awkward friends and sometimes a mischievously unstoppable duo. Ian is a very quiet person but is not afraid to speak if he decides a situation warrants it.

Lilaena De'Ville
Nov 13th, 2006, 10:24:02 PM
I think allowing the teachers and students to create a few NPC characters for you guys to play off of is a good idea. That way you can create the mutants without having to commit to RPing them. Npcs are good to have around (see WoD rp ;)).

Batdude
Nov 14th, 2006, 01:47:04 PM
"Batdude" aka Marty Finklestein
Allegiance: X-Men
Age: 19
Height: 6' 1"
Weight: 145 lbs
Nationality: American
Powers: Flight, echolocation (fantastic hearing), advanced sense of smell, fast reflexes, radar-absorbing skin, Kung Fu novice, and gadget afficionado.
Weaknesses: Extreme myopia (poor eyesight), nocturnal narcolepsy, socially inept, smokes a lot of weed incidentally

Bio:
Up until a year ago, Marty was a Stop N' Shop clerk in Camden New Jersey. Bored with his job, he spent his free time immersed in video games, comic books, roleplaying, and other nerdly hobbies. Soon, he began changing rapidly, to his shock and bewilderment. Taking on bat-like qualities, Marty took it as a blessing, and quickly began to plan a new career as a superhero. Fearing a copyright lawsuit from angry comic book writers, he decided against donning the namesake of Batman, and became the Batdude instead. Lacking Bruce Wayne's multi-million dollar toys, Marty soon built himself a "suit" with some spandex and a few skateboarding pads. He added a utility belt, filled with mail-order throwing stars, an iPod, GPS, and other devices of questionable use. Perhaps in spite of his efforts, he was taken into the X-Men school of the gifted, possibly to make sure that he neither hurt himself or others with his new talent and superheroic aspirations.

Now, he is trying to temper his geekish aspirations with a more level-headed pragmatism of how to come to terms with his power.

Saladin
Nov 14th, 2006, 03:12:02 PM
Brotherhood NPCs that are accompanying us on the first mission:

Noah Makaha - "Geryon"
Age: 22
Height: 6'8"
Weight: 370 lbs.
Nationality: Samoan
Powers: Can regenerate limbs. Also, can generate extra limbs, up to four extra arms (one from underneath each armpit and two from his back) and two extra legs (from the sides of his hips). When finished with them, he can reabsorb the extra limbs back into his body.

Jason MacIntosh - "Tron"
Age: 18
Height: 5'7"
Weight: 140 lbs.
Nationality: American
Powers: Can connect with and manipulate electronic systems through physical contact. Not only can he read digital programs with his mind, he can hack and edit systems - granted, he has to negotiate his way around security like any hacker. He can also tap into wireless systems with a high-bandwidth handheld tranceiver.

Also, an NPC X-Men teacher:

Rainah Selvano - "Gaia"
Age: 28
Height: 5'6"
Weight: 140 lbs.
Nationality: Venezuelan
Powers: Can generate plant-like tendrils from her skin to use as whips and snares. She can also force open cracks in doors or walls by growing a tendril through the opening, like roots forcing their way through stone. She can also bond with plants and accelerate or change their growth, for instance, expanding ivy over a wall so it can be climbed, or increasing the foliage of a tree to serve as a hiding place. Incidentally, she is responsible for tending most of the garden plantings on the X-Mansion campus.

Weaknesses: She depends on sunlight; if she goes without it for more than a day, she will become very weak; after several days, she will go into a coma and eventually die. She is especially vulnerable to fire.

She can usually pass as human, but she tends to grow leaves and, occasionally, flowers in her hair.

Lilaena De'Ville
Nov 14th, 2006, 04:15:27 PM
Random independant mutants in New York/New Jersey area (NPCs):

Pete Smith - "Nosey"
Age: 54
Height: 6'5"
Weight: 250 lbs
Nationality: African American
Powers: Extremely sensitive olfactory glands - super smell. Can identify people by their distinct odors.
Weaknesses: Poor eyesight, and strong smells such as aniseed oil or peppermint extract can overpower him.
Bio: Nosey runs a small mini-mart in Brooklyn.

Jaime Connors - "Creep"
Age: 15
Height: 5'
Weight: 95 lbs
Nationality: American
Powers: Can climb up straight walls and upside down across ceilings.
Weaknesses: Jaime has dark purple skin, and luminous yellow eyes.
Bio: Jaime has been a street kid for most of her life.

Karl Valten
Nov 14th, 2006, 10:12:52 PM
Michael Lawston - "Arsenal"
Allegiance: Brotherhood of Mutants
Age: 26
Height: 6'1"
Weight: 185 lbs
Nationality: American
Powers: Arsenal can store matter within his body as energy and has the ability to rematerialize the objects at will. He hasn't discovered the limit of his powers, but he has never run out of 'room' yet.

Michael is also a skilled fighter at close range, overwhelming his opponents with strong martial arts and wide range of melee weapons stored in his body.

Weaknesses: If Arsenal is severly injured or looses control of his powers, the energy from the stored matter will need an outlet. The resulting energy backlash will can inflict potentially fatal wounds on him. The more objects Arsenal stores, he seems to 'loose' control of himself and the energy in him acts like a narcotic that warps his senses.

Physical mutations: Michaels fingers appear to be tipped in a silver-like substance, but ultimately has no purpose, but does give him away as a mutant. Due to the extreme amount of energy trapped within him, it seems that he does not tire.


Bio: pending

Blaine Hayter
Nov 14th, 2006, 10:17:23 PM
Interchangable mutants within the Gammas (NPCs):

Anthony Trygstad - "Beezlebub"
Age: 29
Height: 5'7"
Weight: 180lbs
Nationality: Russian / American
Powers: Can control insects, bugs, and other forms of pestilence. He is immune to but carries several deadly diseases within his bloodstream.
Weaknesses: At times, he can start to show symptoms of the diseases his body seems to produce and can be hospitalized for several months to a year, while his body enhances his immunity system. He must wear a sealed and protective suit at all times to prevent the possibility of his blood being shed in the open.
Bio: He works with the Gammas under the pretense that the American government will take care of him when his own abilities take their toll on his body.

Delores Acuna - "Snake"
Age: Unknown
Height: 5'5"
Weight: 110lbs
Nationality: American
Powers: Seemingly human, Delores is actually more reptilian as her skin consists of scales that are only apparent upon extremely close inspection. She has fangs and can unhinge her jaw. Increased reflexes, strength, intelligence, and concealed poison glands are only a few of the abilities she displays.
Weaknesses: Displays similar trends of reptiles, and she is dependent on drugs from the American government engineered to maintain a stable level of chemicals in her brain that are usually offset due to the increased reptilian instincts.
Bio: Acuna was imprisoned by Special Forces when they stumbled upon her almost 20 years ago. After severe processes to treat her mental ailments, she has been allowed into the Gammas in certain instances depending on the situation.

Gilbert Hauser - "Cloner"
Age: 24
Height: 5'10"
Weight: 160lbs
Nationality: American
Powers: Can make duplicates of himself, 20 is the highest number he can make of himself without overexerting himself beyond repair. He can comfortably duplicate himself three to four times without any drawbacks.
Weaknesses: Any more than four copies, and he will progressively get weaker and weaker.
Bio: The orphanage he came from handed him over to the government as soon as he developed his mutant powers. He has been with Blaine and Ian since the beginning of the Gamma tests and has been a long standing member since.

Jacquelyn Callis
Nov 14th, 2006, 11:47:54 PM
Jacquelyn “Tremor” Callis
Allegiance: Human-Mutant Protection Agency, the Gammas
Age:19
Eyes: Brown
Hair: Brown
Height: 5’
Weight: 100 lbs
Nationality: American

Powers: seismic manipulation

Weaknesses: only works if part of her body is touching the ground, will not work if she is standing in more than a foot of water, if attempting to manipulate seismic activity during a strong earthquake (6.0+), can easily get overwhelmed by the power and “burn out” requiring her to rest for a week

Bio: Born in North Andover, Massachusetts to a college professor and his wife, she grew up in a relatively happy and stable family with two older siblings. Five weeks after her eleventh birthday, her powers showed up during a heated argument in her back yard with her older brother, causing a localized earthquake that destroyed her home and killed her parents and older sister. Her brother had recently become aware of mutants and realized she was the cause of the earthquake since it stopped after she passed out from her body not being adapted to the energy consumption required to manipulate seismic waves. Her grandmother turned her over to the government fearing for her safety after her brother led their neighbors on a witch hunt with the twisted idea of vengeance.
<o></o>
After being turned over to the government, she was placed in the Gammas as a replacement for a member who had been killed during testing. Devastated by her the appearance of her powers, she began to shut down, welcoming the torturous testing and surgeries as punishment for her perceived sins. Her depression and hatred of her powers led her to become especially susceptible to the constant propaganda. At age fifteen she began to develop a sort of hero worship towards <st1:city w:st="on"><st1>Blaine</st1></st1:city> and threw all her frustration and sorrow into training in the hopes that one day he would be proud of her. Naïve, shy, and lacking in social skills, she worries about him discovering her crush, sometimes to a point that she cares more about that than the people she has killed.

Meltdown
Nov 15th, 2006, 12:01:30 AM
File: 050178B9T3S

Name: Keegan Ulrich
Aliases: "Einschmelzen" or "Meltdown"
Age: 37
Height: 6'6"
Weight: 210 lbs
Nationality: German

General background:
Name and identity are unconfirmed as of the date of this report. The Office of Mutant Affairs is working with us to provide all possible background on our subject, however attempts to backtrack subject's history end at a burned records office outside Munich, Germany. Why the subject was attempting to enter XXXXX laboratory facilities in Ohio, or what he was doing on this side of the Atlantic, remains unclear. Communication to our personnel has been limited to mostly "ja" or "nein", though it is clear he understands American English.

Powers:
Subject exhibits possession of self-sustaining, controllable exothermic reactions. The following characteristics have been observed in controlled captivity:

- Skin
a) can superheat at will, creating temperatures that burn or melt substances
b) density appears to increase at higher temperatures (this seems an involuntary reaction of containment)
c) heals rapidly when pierced and open wounds cauterize quickly

- Blood
a) ignites when exposed to air
b) appears to combust completely and leave no trace, genetic or otherwise

- Eyes, Nose, and Mouth
a) emit flames at superhot temperatures
b) appear to suffer no ill effects from thermal exposure

Appended notice:
Based on incident reports from MM/DD/YYYY and MM/DD/YYYY, a significant breaching of the subject's skin results in explosive combustion whose magnitude scales with body temperature.

Summary and Conclusions:
We theorize that our subject is a walking furnace (bomb?) who is immune to his own ill-effects. Exact limitations require further testing and a more cooperative attitude, but at lower temperatures the subject seems completely normal, with all limitations of the average human. Injuring him is ill-advised as a means of containment. Debilitating electric shocks are recommended for pacification, as most substances burn up on contact with any part of the subject. Subject will make an excellent candidate for Project Hephaestus.

Francoise Dupont
Nov 15th, 2006, 11:49:46 AM
Another teacher here :)

Francoise Dupont
Allegiance: X-Men
Age: 28
Height: 5'4”
Weight: 110 lbs.
Nationality: French

Powers: Francoise has the power of psychometry, in that she is able to sense the past and future of a person or object by making psychical contact with it. She wears gloves at all times, to ensure that she is not constantly bombarded with visions. In times of particular stress, she can be struck by visions that she has not initiated herself, though these are few and far between. Alongside these powers, Francoise is suspect of having limited telepathy/empathy, and is often creditted by her peers as having a 'sixth sense' - though it's unclear whether or not he intuition comes from telepathy or is merely an extension of her precognitive powers.

Weaknesses: Whilst glimpsing these moments of time, Francoise is no longer conscious of the world around her and will empathically feel any emotions experienced by the person she is reading. If she were to touch someone who had undergone severe physical pain, she would share their suffering.

Bio: Francoise was born in the small town of Ambert in Puy-de-Dôme, France. Her father, Jack Falkner, was a young expatriate American who had moved to France in the 1970s and taken a job working at the local paper mill. There he met and fell in love with the young Juliette Dupont, who would later become his common-law wife. Along with their daughter, the pair lived comfortably in the French countryside until Juliette fell ill and it became clear that she required specialist medical attention.

Though the family made it to American, Juliette did not survive the following winter and her death sent Jack into a deep depression. It was around this time, too, that Francoise began to exhibit signs of possessing the mutant gene. The distress of loosing her mother seemed to have triggered the mutation. She became reclusive, desperately trying to avoid contact with anyone or anything, unable to control her power. Her father, already attending a psychiatrist for his own anxiety, agreed to have his daughter analyzed too, in the hopes that something could be done to cure her bizarre behavior.

Fortunately for Francoise, the doctor she met with was sympathetic towards the mutant cause and recognized in her something unique. He referred her to Doctor Gregory Cullen, a leading geneticist and savant, who had recently founded a school and sanctuary for those like Francoise. Along with Ethan Daniels, Francoise became one of the first pupils to attend the institute and was widely known to be a protégé and favorite of Cullen's, often providing a public face for the mutant cause.

Finding the institute invaluable to her own development, Francoise decided to remain at the school long into adulthood and is now considered a teacher of sorts. Though still somewhat withdrawn, her compassionate nature and dedication have gained her the trust and respect of many students and fellow teachers alike, whilst her unique powers have made her a valuable part of the X-Men team.

Jacinda Blake
Nov 16th, 2006, 10:18:05 AM
Jacinda Blake - "Tempest"
Age: 18
Height: 5'4"
Weight: 115 lbs
Nationality: American (New York)

Powers: Tempest has the ability to control the air. She has very few limits to what she can do with air currents. Flight, expulsion, tornados, etc.

Weaknesses: New to her abilities, Jacinda is still learning to control them and the damage they can cause. Her emotional state triggers unwanted responses from time to time.

Bio: Jacinda is a "straight A" honor roll student in her senior year of school. She has a boyfriend and loving parents and has been accepted into the college of her dreams. Everything seemed to be picture perfect for her until the week of the senior homecoming dance.

Maxine Flannery
Nov 16th, 2006, 12:47:48 PM
Maxine "Max" Flannery - Prodigy
Allegiance: X-Men
Age: 30
Height: 5'6"
Weight: 114 lbs.
Nationality: American
Powers: Duplication/Mechanical Intuition


Bio: UNDER CONSTRUCTION

Dusk
Nov 16th, 2006, 01:18:10 PM
Samuel "Dusk" Hutchins
Allegiance: X-Men
Age: 19
Eyes: Brown
Hair: Brown
Height: 6' 2"
Weight: 150 lbs
Nationality: English

Powers: Dusk has the ability to jump massive distances, as well as having an almost bug-like grip, do to his extremely strong hands, allowing him to stick to a surface for up to a minute or so. (The grip is only in his hands due to muscle strength; no other part of his body allows such grip) In addition to this, he has ultra-sensitive eyes, allowing for excellent sight wherever any light whatsoever is present.

Weaknesses: Cannot stick to surfaces for too long, and even less time if hanging from a ceiling. No real offensive capabilities, other than a powerful kick and his fencing skills =P

Bio: Born in a small town near London, England, Samuel was brought up in a relatively high-middle class family. A well spoken young man, but not arrogant. He has been fencing since he was 5, which is helpful, seeing as his abilities give him no real offensive power.

Samuel's powers came about in the early stages of puberty, when his body was developing. His legs became unusually strong, allwing him incredible jumping and kicking ability, as did his hands, allowing him to grip even a flat surface.

He kept his abilities to himself for a considerable, until the age of 15. By the time he told his parents, he was an active theif, his keen eyes giving him the ability to see in the darkest of places. Soon enough, the local newpapers were talking of an unknown theif, tagged with the name "Dusk".
Through concern for their son, Samuel's parents researched, and soon found a school in America, where he has arrived in time for the start of term...

Veritas
Nov 17th, 2006, 12:28:13 AM
Henri Bertrand - "Veritas"
Allegiance: X-Men
Age: 48
Eyes: Brown
Hair: Black with grey
Height: 5' 10"
Weight: 170 lbs
Nationality: French

Powers: Generates a powerful psionic field, also known as a Theta field or "Truth Bubble". The Theta field interacts with nearby sentient neurologies so that lying to a question produces an extremely painful neural resonance. A lie given under the effect of a heavy Theta field could even result in death.

Weaknesses: Is also susceptible to the Theta field's effects while generating it. In addition to anyone interrogated within the truth bubble, Henri is equally compelled to speak the truth. Walks with the assistance of a cane, due to a previous injury.

Bio: An inspector by trade, Henri proved to have a knack for cracking the toughest cases in Marseille. He quickly moved up the ranks in the police forces along France's Riviera provinces, eventually becoming Inspector General of Marseille itself before suffering a career-ending knee injury from a Basque separist bombing attack in Toulouse. Taking an early retirement, Henri spoke little of his long-held talent, and quietly emigrated to America for a teaching position at a special academy in New York.

Jake Flannery
Nov 18th, 2006, 12:52:45 PM
Jake Flannery - Desperado
Allegiance: None except Maxine Flannery
Age: 17
Height: 5'10"
Weight: 175 lbs.
Nationality: American
Powers: None


Bio: Cousin to Maxine Flannery (More to come)

(benjamin Mckenzie from the OC is my pic I am just waiting on jen to finish it)

Vigilante
Nov 19th, 2006, 03:50:11 PM
Woo new avatar and sig. :D

Finor Ztnnova
Nov 22nd, 2006, 01:06:28 AM
what about non-mutant superheroes?

where are they?:(

Saladin
Nov 22nd, 2006, 10:46:29 AM
Well, this is an X-Men RP, so the majority of the characters will fit the X-Men formula. We haven't excluded other possibilities, but since we're building our own situation and storyline, we've been primarily focusing on setting the stage for the human-mutant conflict at this point.

If you want to create a non-mutant superhero, you certainly may (I was actually toying with the idea of bringing in a cybernetic supersoldier/villain - not a mutant, but enhanced through other means for the purpose of fighting mutants). But please understand that those of us who are already writing can only keep up with so many storylines at once. :)

If you're wondering about specific characters, though, we've made the decision not to include canon characters, mainly for the sake of continuity. We're establishing our own story with our own characters based on the X-Men premise.

Takashi Koji
Nov 22nd, 2006, 09:33:37 PM
Jared Meyers - Codename?
Allegiance: Neutral
Age: 26
Eyes: blue
Hair: brown
Height: 5' 6"
Weight:160lbs
Nationality: English/American

Powers:
Shapeshifting: The ability to completely change one's physical appearance to anything the user might desire. With this ability Jared can made himself look like, physically, anyone he has ever viewed with his eyes before. A proper study is required or the copying will not be perfect- an example of this would be a feature, such as the shape of the nose, being off and thus completely destroying the illusion of appearing as another person. With this ability he can also generate his own appearances and is not limited to copying others. Size does not matter when changing features. If he takes the appearance of a child he will shrink to the size of said child. The process involves bones rearranging themselves, shortening, or in the case of a taller person; growing longer. It is not painful but does feel incredibly odd. This ability may, eventually, involve being able to shapeshift into things other then only humans, such as animals and, possibly, objects. This power also allows him to manipulate the sound of his voice to better fit the appearances he takes.

Weaknesses:
Jared can only remain in a different shape for a limited amount of time before it becomes incredibly uncomfortable. He can remain in the form for as long as he wants, but it makes him uncomfortable, like sitting on a hard chair. It bugs him and he will, eventually, be driven to giving up the shape and return to his own form just to get away from the discomfort. Of course, if he remains in a different shape for a long time, say a few years, he might forget what he originally looked like and be unable to return to his original form. At that point the form he'd taken for so long would become his new original form. He usually remains in one form for only a few hours, and a day at the most, before reverting back to his original form.

Bio:
Typical story, the kind all the newspapers and news stations are full of. Human parents give birth to mutant child. The parents try to cope with their child's differences just like a parent dealing with a special child. Eventually things break down, the child's powers go out of control, and more problems arise. The parents grow tired of the child and dump it in the streets, not really caring what happened to it; just wanting to get rid of it, to get out of the news spotlight, and return to normality. Jared Meyers was the child, abandoned on the streets and left in the care of any hobo willing to allow him to lean under the same roof overhang as them. But he never let it get him down. He was already a teenager when he was abandoned and he had enough of an education to make it on his own. He knew he could never amount to anything without a proper education, so he found places willing to hire a dirty little teenager and got enough money to pay for classes under a tutor. Several years of studies and schooling went by and he graduated from the tutor and passed a GED class and got a GED diploma. While not as good as a high school diploma, it was the next step down on the educational ladder. Yet his life did not get any better with the diploma tucked in his pocket. He still ended up stuck with small jobs that barely paid enough for him to keep up on the rent of the cold little cell of an apartment he rented. He never used his powers if he could help it, he didn't want his powers so he left them alone, only using them when it was absolutely necessary, or he was so incredibly bored that he had nothing else to do. He didn't need them to succeed, he wanted to complete his life without relying on his powers.

Kale
Nov 24th, 2006, 02:13:14 PM
I was just thinking about giving Dr. Cullen a face... and somehow the thought of going to another Star Trek captain appealed to me. ;)

http://i4.photobucket.com/albums/y115/stormfyre/DrCullen.jpg

Just wondering what people think. Would this work? I tried aging him in Photoshop.

Miranda Tarkin
Nov 24th, 2006, 02:29:47 PM
I'm good with it :D

Lilaena De'Ville
Nov 24th, 2006, 05:38:51 PM
:love

I like him. I mean, I like the idea. ;)

Miranda Tarkin
Nov 24th, 2006, 10:14:43 PM
and the founder is still bald! :D yay! :lol

Mitch
Nov 26th, 2006, 03:31:53 PM
Well, I was thinking we could also reference some classic villians, too, though we might have to change them a bit as well.

Like, how about Juggercat?

<img src=http://i82.photobucket.com/albums/j257/kittenkatyakitty/macros/juggernaut.jpg>

Lilaena De'Ville
Nov 26th, 2006, 03:58:34 PM
I actually can't see why we can't reference the 'real' mutants in our RP. We wouldn't be RPing them...? We reference Darth Vader, The Emperor and Yoda all the time in our Star Wars RP.

Akrabbim
Nov 29th, 2006, 06:41:21 PM
EDIT: put into correct account, changed hair and eyes...

Kirian Graves
Dec 2nd, 2006, 07:52:04 PM
Kirian (pronounced "kigh-run" Graves - Scorpion
Allegiance: Good guy, but rogue
Age: 26
Eyes: white
Hair: white
Height: 5' 6"
Weight:210lbs
Nationality: English/American

Powers:
Illusionist. His illusions are purely creations of light, and not mental. Thus, if a person were to videotape his illusions, they'd show up. He can also create sound in his illusions, and have it emanate from wherever he'd like. He fights with two vibranium swords that he "acquired" in the past. He's quite deadly in a fight, as he rarely goes for anything but kill-shots, and weaves his illusions into his fighting style seamlessly.

Weaknesses:
His illusions are not tactile, nor do they emit scents of any sort. Thus, anyone with a hightened sense of smell (or who simply wanders through the illusions) would immediately know they are false. He is not good with ranged attack, and is only truly dangerous at close range. Also, any illusions that are very complex or very large are somewhat taxing, and require him to remain in one place, virtually motionless.

Bio:
Akrabbim was a normal child, more or less. He kept to himself, often daydreaming elaborate scenarios in his room or in the woods near his house. He didn't realize that he was creating illusions early on. He simply thought his imagination was very vibrant. Once, in elementary school, he zoned out during a lesson and started a daydream. Obivously, the rest of the class found this to be rather disturbing.
Nothing much came of the incident until a few days later. Two men in black suits arrived at his house, offering his parents a scholarship to send him to a private school. After much debate, his parents decided to reject the offer. The men became more and more inistent, but his parents wouldn't waver. Without warning, one of the men drew a pistol and killed his parents. Fortunately, Akrabbim didn't see the act, but he was soon aware of what had happened.
The two men took Akrabbim away and started training him to be an assassin almost immediately. He was brainwashed to forget his parents' murder and trained in several languages. He was taught to kill at an early age. With his abilities, infiltration was almost child's play. For years, he served as a hitman for some agency. To this day, he has no idea who was pulling the strings. All he is aware of is that they were primarily Japanese. In truth, his abductors are the notorious Hand. Thus, his training is similar to theirs.
Recently, his memory of his parents' deaths returned to him. In the middle of a mission, he simply dropped off the radar. He is now searching for the group who turned him into what he is, and is willing to do whatever it takes to make sure they never do anything of the sort again.

(Sorry it was so wordy... I got a bit carried away. :))

Bandage
Dec 8th, 2006, 10:40:30 PM
Hmmm, Akrabbim, the character sounds similar to Wade Wilson, the psychotic Deadpool, save for the illusions. Very cool. And great Black Panther/Marvel Ultimate Alliance referrence with vibranium...

I'm sooo making a character for this....

Bandage
Dec 9th, 2006, 11:33:10 PM
And here he is:

Name: Richard B. Howlett
Codename: HellHound
Age:Currently Undetermined
Height:6'
Weight: 200lbs.
Eye Color: Reflective Blue
Hair Color: Brunette or Raven Black, when not shaved
Nationality: American
Affiliation: Independent
Mutant Abilities: Healing By Flame; Heat Items to the Point of Ignition and Back to Average Room Temperature; Immunity to Intense Heat and Flames; Overlaying Infrared Vision

Explanation of Powers: Mr. Howlett has a healing factor that works almost instantaneously, beyond fifty percent of the normal human's ability; this only works when a source of heat of around four hundred degrees Fahrenheit. The regrowth of lost limbs has as of yet been undocumented. Subject can also heat items to the point of flammability, and seems immune to the heated object and the flames that are incorporated. He also seems immune to other sources of intense heat and flame as well. Subject does not have the ability to control the fire, as a pyrokinetic individual can, though he can extinguish the heat of the object if it hasn't been consumed by the heat, such as cooling heated metal, though not beyond typical room temperature. Subject is also noted to have an overlaying infrared vision. During most of the daylight hours, the vision seems to be normal; as nightfall occurs, the eyes adjust to the infrared spectrum.

Biography: Richard B. Howlett was believed to have died some time in the 1910's, when a barn caught fire and collapsed with him inside. But when the remains were unfindable in the ashes, people were unsure whether he died or not. Howlett was still concluded as dead. Some time later, around the 1920's, a man close to Howlett's description was said to have been seen at the scene of several murders. There was no real evidence left behind, save for five, perfect, carturized incisions in the form of double-H pattern similar to the gear-shift plate. In the 1950's, several young children were saved from a burning building by a man fitting Howlett's description, and in the charred remains of the building, the double-H pattern was carved in a piece of wood. And in the 1980's, a bank that had a hostage situation was stopped by a cloaked individual, similar to Howlett's description. The only remaining evidence, save for the bodies of the criminals, was the double-H pattern, carturized and perfectly slashed into one of the criminal's bodies. With the seemingly differing alignments, motivations, and actions, it is unlikely the individual in the three events are the same person. Being that there was no real evidence to go on, the cases and events remained a mystery.


The powers will remain the same, for the Meltdown character varies greatly from this character. Namely, in the fact that HellHound can't SUPERheat items. He can only heat items to the flammability point, not to the melting point, unless the item's melting point is lower. He can't heat himself. HellHound's blood can't ignite when exposed to air. HellHound cannot change his density. HellHound's eyes have the glow of an animal's eyes at night, not of flames. And HellHound cannot create flames, he can only heat the items. If the item is ignitable, then it will become enflamed, then be reduced to standard waste, such as ash, liquid, or other materials. So, other than the aspects of immunity to heat and flame, the healing factor (which doesn't involve carturizing by heat, but quick clotting and healing by natural means at an accelerated rate), and the ability to heat items (which differs by reasons already stated), they are differing beings. HellHound is an American, not a German. And he isn't a walking furnace. The powers are Wolverine-like, the idea somewhat Riddick-like. He is not some German mutant version of the Human Torch. Thus, the other aspects will remain, unless there are several other disputes with this. But I will take into consideration your idea of the beast within. Thank you, Meltdown.

Edit: Healing by fire, infrared vision added; scent taken away.

Lilaena De'Ville
Dec 10th, 2006, 11:32:11 PM
How many powers are we allowed to pack into one character? O_o

Finor Ztnnova
Dec 11th, 2006, 12:38:48 AM
x-men rpg sounds fun, but i have a question. what if i wanted to create a villian that could mimic or mirror other munant's powers would that be ok? but only one at a time.

for example, if i was being attcked by 4 mutants i would only be able to mirror one of their power.

am i making myself clear here? :confused:

Miranda Tarkin
Dec 11th, 2006, 07:42:22 AM
With that limitation that should be fine, but you also couldn't use the powers proficiently like you had them your whole life either ;) That wouldn't make sense either.

As for how many powers ... I'm not sure if bandage's character is that overdone with them. he is giving me wolverine vibes and it is a themed character. I would need to see some disadvadvantages written up tho :)

Droo
Dec 11th, 2006, 08:44:52 AM
I don't like the idea of a character who can simply mimic my character's abilities, regardless of profficiency. I and others put time and effort into developing specific characters whose powers aren't a novelty but integral to the character. If he is going to have a mutant who can mimic other mutants, there's has to be a very specific limitation and potential disadvantage: being able to use the abilities with less skill is one thing but I think there has to be something else - I don't believe a mutant should be able to see another using their abilities and naturally inherits them, in Rogue's case for example, she temporarily absorbed their abilities through touch and that was an uncontrollable effect. Personally, I think a bit more thought needs to go into that character before you run with it.

Saladin
Dec 11th, 2006, 09:16:16 AM
Alternately, he might be able to send out some sort of energy beam that allows him to absorb a power for a limited time.

Or he could press B to inhale, then down to swallow and copy his enemy's ability, just like Kirby! ;)

Droo's point is well-taken. This will take some carefully thought out limitations, but I think, given that, this idea can work fine.


Biography: Very little is known about Richard B. Howlett. His name may not even be his name of origin or birth, but it is one of the names that he goes by, save for the primary name that he goes by: his mutant name, HellHound. He is believed to have been born around the early 1900's, but even this idea is purely conjecture. He was an active participant in several wars, such as World War II, the Korean War, and the Vietnam War. After this, he dropped out of society, and hasn't been sighted often since. It is believed that he has taken to living in the wilderness as a wild man of sorts. He has been sighted a few times since then, showing up when he chooses to.

That's way, way too close to Wolverine for my tastes, even disregarding the healing factor and the name "Howlett." Every single point is essentially lifted straight from Logan's bio. I don't mind if he's reminiscent of an X-Men character - there certainly are similarities between Saladin and Magneto - but I spent some effort making sure Saladin is his own distinct character with his own backstory. I'm sorry, this is too much.

Finor Ztnnova
Dec 11th, 2006, 11:06:00 AM
the way i was thinking about it was i would be able to copy the power, but never master or retain it. also, the mutant who is being copied would experence limited damage from his or her own powers in a battle. making 1-1 battles for my dude very diffucult. these legit limitaion.

and droo, i am also putting great thought into his mutant. i don't want you or others thinking i am taking the easy way out and just copying other powers. i had been thiking about this idea for sometime and i was throwing out feelers. but in no way is this an attempt to mock you or others hard work in develpoment. sorry if it looks that way. i just thought a villian who could mirror others powers would make for some intresting battles.

Meltdown
Dec 11th, 2006, 01:13:46 PM
That's way, way too close to Wolverine for my tastes, even disregarding the healing factor and the name "Howlett." Every single point is essentially lifted straight from Logan's bio. I don't mind if he's reminiscent of an X-Men character - there certainly are similarities between Saladin and Magneto - but I spent some effort making sure Saladin is his own distinct character with his own backstory. I'm sorry, this is too much.

His abilities are also similar to this character's which makes my eyebrows quirk.

That aside, I understand fire-based mutants are a popular type and am not bothered by an apparent copycat, intended or otherwise. However, mixing healing and enhanced senses with a character that can do limited pyrokinetics and is immune to flames doesn't really make a lot of sense. It's not like the physical enhancements really support what is essentially the character's primary power of fire control and in fact, if the character is immune to fire and heat I would say the enhanced healing is entirely redundant.

A suggestion to aid your thinking might be to focus on the feral aspect such a character could have and pick attributes that support that. A "hellhound" style were-wolf could be an interesting character to play if the character's ability to reason in hellhound form was directly linked to how feral a person he was as a regular human. When he is inevitably sought after for recruitment, the challenge then becomes one of a beast adapting to civilization.

But that is merely an idea and nothing more.

Lilaena De'Ville
Dec 11th, 2006, 05:16:19 PM
The power copying / mimicry is similar to what Peter Petrelli can do in the TV show Heroes. I don't have a problem with it - as long as it isn't a permanent thing. The character would be able to copy a power (like Rogue, but without touching the mutant in question) though it would be almost impossible to master any of the powers that the character mimics, (unless they are subconscious powers, like healing or surface telepathy, that just happen when you're around a mutant with that ability) and the character would have the powers only for a short amount of time after contact with the mutant who's power they mimicked. If that makes sense.

I think that being a mimic is a viable power and is not much different from Rogue. There would have to be a significant disadvantage, besides the short term nature of the power, added into it, like Rogue not being able to touch people, and causing death or comas to those she does touch. In the case of Heroes, Peter gets sick and ends up in a coma himself after 'absorbing' too many powers in a short amount of time.

I would appreciate it if constructive criticism could be offered to people who haven't been around the boards for 6-7 years. I do not think that shooting down ideas helps the board at all, and we should all be more careful with how we word things so as not to insult.

Droo
Dec 11th, 2006, 06:38:41 PM
Since the moment he said that his character would have the ability to mimic others, the criticism has been nothing but constructive, if concise at the worst; I cannot imagine how anyone could be insulted by what has been said thus far. Let's not walk on egg shells here.

Finor Ztnnova
Dec 11th, 2006, 10:24:22 PM
i wasn't insulted at all. i just didn't want you to think i was piggy backing others good ideas. there is no hard feelings. i asked, and i got an answer.

Artisn
Dec 12th, 2006, 09:54:59 PM
Name: Artisn Alston
Age: 17
Height 6'0
Weight: 175
Eye: Dark Brown
Racial Background: African/Vietnamese
Nationality: American
Affiliation:X-men (student)

Power(s): In a boost of adrenaline Artisn view of the world changes. The world around him alter to images in the depth of his mind. From enemy to friend, they are seen as unique shapes that loosely connect to Artisn's personal perception of them as people. In this artistic view the adrenaline which he is overcome by pushes his body to it's complete limits.

From speed to strength he enhances with a shot of adrenaline. Despite the power he contains, it is completely drawn back by the fact that he world he sees is abstract, leaving his mind lingering on insanity. Although his body is a canvas perfect for extended adrenaline, his mind is not. Instead of sustaining such great strength, speed, and dexterity for a lengthy period he is required to pull back or go become a lunatic.

The fact that his power is dependent mostly on his emotional control, he can easily jump into this "artistic realm" when unbalanced. This leaves him always suspectible to insanity when in traumatic or "fight or flight" situations. Growth in mental and emotional stability could manage the problem, but without any confrontation or radical change in adrenaline without his command opens room lunacy.

Biography:

Life was normal for Art most of his life. The youngest of 10 children, he was bunched in a collage of faces. However, his parents dealt with the situation well and managed to uphold him in a truthful and righteous setting throughout his life. Love carried him down his path, and wisdom kept him from derailing to the wrong side of the tracks he was raised up on.

In the deep roots of Atlanta, he remained a noticeable face. Much like the rest of his siblings he held a very sociable life, balanced with a proficient schooling at home. Even as he entered into his teenage years he managed to keep it all afloat. However, all changed with the uprooting of his mutant reaction. Instead of being typically proud, closed minded and foolish, the religious parents supported their son into the housing of the "special".

Traumatic experiences weren't a specialty of any of the housed family, leaving Art alone in the depths of the "special" schooling halls. Since his engross in the system he has managed to dwindle from his once sociable lifestyle and laid in a cocoon in his rooms. Instead of go out with the other students, he rather stay in his room or study. The scale has long ago been tipped, and the balance forgotten. All he has now are his few nights on the town with his music, spray cans and a wall to call his mural.

Saladin
Dec 13th, 2006, 01:51:47 AM
I'm afraid I don't understand you character's powers. Is it just a state of heightened physical abilities and awareness? Does he actually change, or change the world around him? And in what way can he not contain his abilities?

Artisn
Dec 13th, 2006, 02:14:24 AM
You got it right with the latter. It's a change of his own paradigm and he has no complete containment over it. He can not contain how long he actually sees the world in this spectrum, aswell as pushing his body to such heightened physical ability.

The attributes of his powers are at the limits of man. Sort of like a sudden burst of "Captain American" ability, but with an untrain mind and one that could easily be overcome with strain because of the visual he sees. The world around him becomes sort of like an "abstract portrait" of pictures, sections of his concealed memory and beloved shapes. Staying in that state could easily strain the mind's sense of the world in reality, leaving him completely insane.

So that in turn sort of limits the time at which he can maintain this "awareness".

Anatoly Antropov
Dec 13th, 2006, 03:19:40 AM
Name: Anatoly Antropov.
Nickname: 3epkano. Translation: “The Mirror.”
Height: 1.77m. / 5’10 feet.
Weight: 89.09 Kg/ 192 pounds
Age: unknown.
Affiliation: Brotherhood of Mutants

Powers: Able to mimic other mutants powers through heightened sensory. Anatoly has the abitily to sense other mutants' powers and mirror those powers. The mutant being mirrored will experience a slight weakening of his own powers.

Limitations: He is only able to mimic one power at any given time. Meaning if four mutants attack him he can only mirror one power. Anatoly has limited control of the power being copied and never retains the powers. The powers being mirrored has limited effects on the host mutant, therefore is greatly disadvantaged in a one-on-one battle. His heightened sensory has a limited range.


Bio: Born to Boris and Anna Labzin, a poor farming family in Kiev, Ukraine of the USSR. Is the youngest of five children. His parents believed Anatoly was born under a bad sign due to the fact that before his conception Anna saw her reflection in a broken mirror, which in Russian culture brings seven years of bad luck. Soon after Anatoly’s birth, his parents gave the child up for adoption.

Anatoly was adopted after spending 4 years in a Soviet orphanage. Lev Antropov, a loyal communist scientist and his loving wife Zlata took him into their home. Anatoly’s adopted parents, who were unable to have children of their own, provided Anatoly with unconditional love and the best private schooling the USSR could provide. The positive attention showed because Anatoly excelled at a very young age.

Anatoly first became aware of his powers at the age of 11 while attending a Moscow circus with his parents. While watching the show two lions had escaped from their cages and began to attack the crowd. All hell broke loose and Anatoly and his family attempted to make their way out the hectic situation. A lion tamer was able to coral one of the lions, but the other had cornered Zlata and was ready to strike. Anatoly however, was able to mirror the abilities of the lion tamer and subdued the lion, saving his mother.

Soon after the circus event, Lev took his son to a friend who was a genealogist to examine him. The doctor discovered the abnormality and recommended Lev send his soon to the SIGS (Soviet Institute of Genetic Studies). SIGS was a government-funded program to study genetic mutations for the purpose of military advancements.

At SIGS Anatoly was encouraged to let his “special abilities” develop and flourish. He realized he was able to mimic other mutant’s abilities. This earned him the nickname “3epkano” (the mirror). Anatoly also received advance schooling in military history and strategy, weapons proficiency, art, science, and Soviet history and propaganda. Following graduation from SIGS Anatoly was encouraged to join the Soviet Mutant Spetsnez (Red Army Special Ops). Anatoly severed as a high-ranking military field official during the Soviet-Afghan War until when he was critical injured in battle. Following his injury, Anatoly returned to the SIGS as an instructor until the fall of the USSR in 1991.

In 1992 Anatoly Antropov came to the NYC’s Brighton Beach district and began life as an immigrant and quickly turned to a life of crime. Due to his training in SIGS and Spetsnez he quickly climbed the ranks of the Russian Mafia. In 2000 Anatoly "retired" from the Russian Mafia due to his desire to use his mutant abilities for greater criminal activity. "A Higher Calling" he was heard saying, that desire is rumored to include a return to Soviet domination.

Saladin
Dec 13th, 2006, 01:09:13 PM
One thing that just occurred to me - if all it takes is for him to see the power in action to mirror it, he'd better be careful around Neutron, lest he spontaneously flood the area with deadly nuclear radiation. :)

That may still be a bit too wide in scope - could he, for example, look at mutants through binoculars and copy their powers from a great distance? Another possibility is that he has to somehow make physical contact with the effects of their powers. Examples: touching Saladin's gravity beams, getting zapped by Ethan's electricity, touching Dragon while he's in powered-up ch'i mode, making psychic contact with a telepath/telekinetic...

Of course, the big drawback there is that, most of the time, copying a power means taking a hit. The corrollary problem would be that mutants who are immune to their own powers might be completely useless against him, since once he absorbs their abilities, he's also immune to their powers.

Either way, as long as you play your limitations well, I think it'll work out just fine. I'm certainly not trying to tell you how to create your character! I like the character and background, and I look forward to seeing him in action. :)

Anatoly Antropov
Dec 13th, 2006, 05:25:09 PM
ok, i see the problem with that. i will not use Anatoly until that isue is resolved.

Artisn
Dec 13th, 2006, 05:39:58 PM
I'm afraid I don't understand you character's powers. Is it just a state of heightened physical abilities and awareness? Does he actually change, or change the world around him? And in what way can he not contain his abilities?

I tried to clarify it a bit, is it any better?

Anatoly Antropov
Dec 13th, 2006, 07:35:26 PM
ok, i think i fix the problem, thanks saladin.

Saladin
Dec 13th, 2006, 08:18:43 PM
The important thing is that you've thought it out, and, looking at your bio, it sure looks like you have. For both you and Artisn, I was just seeking a little clarification. Certainly not trying to be the character police. ^_^; Obviously, part of the fun of RPing is being creative and flexible within a framework of a character idea.

Once again, I look forward to seeing Anatoly in action!

And, Artisn, I think I have a clearer idea now, and, actually, that sounds interesting.

Richard B. Howlett
Dec 13th, 2006, 11:32:38 PM
And here's my X-student brainstorm:

Name: Damian Edward Dervish
Codename: Imp, the Whirling Dervish
Age: 16
Height: 3'6"
Weight: 45lbs.
Hair Color: Black. All over.
Eye Color: Black with phosphorescent red, slitted pupils.
Other Descriptions: Black, fine hairs covering his entire body; black, velvety wings on back; black, bifrocated and prehensile tail; tiny claws for hands; sharp teeth for carnivorus appetite; topped with two inch, tiny horns.
Mutant Traits: Look at him! Only other trait is a negative darkvision that flickers on as night falls (thanks to Mandi's coin toss!)

Biography: Well, if it weren't for the looks, and for being born to a Southern Baptist family, Damien would've had a normal life. But fortunately, his parents would love him and raise him the best they could, despite his various issues: looking like Satan, being sickly as a young child, and being almost three months premature. But, despite everything, Damien not only survived; he seemed to thrive in his environment.


Damien, despite everything, grew to become an intelligent yet stunted young man. Unfortunately, he was also diagnosed with a passing form of ADHD, though most think it's "normal," his mischievious nature matching his fiendish appearance. But despite it all, he studied long enough between various pranks to get A's in middle school. After studying his situation, the school guidance councilor found that he could study at other schools for "gifted" individuals. And one such school was the Cullens Institute of Higher Learning. Hearing of this, Damien packed his belongings, and headed off for the Institute.

Alagon Drago
Dec 16th, 2006, 02:51:21 PM
Alagon Drago
Allegiance: The Hand
Age: 31
Height: 6'2"
Weight: 200 lbs.
Nationality: Columbian
Powers: As well as enjoying some of the finest martial arts training in the world, courtesy of the Hand, Alagon Drago possesses an uncanny ability to foresee direct threats to his person. He can sense and locate intense feelings of ill will for a radius of several hundred yards (about the range of a sniper bullet) and can anticipate enemy attacks with stunning accuracy, allowing him to either counter or move himself out of harm's way.

Drago wields a vibranium ninjato sword and shuriken in combat.

Weaknesses: Drago believes himself to be all-but invincible, and he tends to take reckless chances under the assumption that he will recognize any danger in time to escape it. A clever enemy may use this overconfidence against him.

Baralai Lotus
Dec 17th, 2006, 07:40:50 PM
Posted to correct character.

Saint Lukas
Dec 17th, 2006, 08:37:43 PM
Name: Lukas Strak
Codename: The Saint & Sleepwalker
Allegiance: The Gamma's
Age: 17
Height: 5'9"
Weight: 143 lbs
Nationality: French
Hair Color: Blonde
Skin Color: Tan
Eye Color: Emerald Green

Powers: Lukas, or as he refers to himself, The Saint, possesses the power to enter into people's dreams. He can influence their thoughts or give them advice as he sees fit. He can possess humans, and use them for small tasks, but the X-Gene blocks him from possessing mutants. He also possess the ability to appear in their thoughts, but cannot truly possess them. While in this state of possessing a human, he has mild telepathic abilities, but it can quickly drain and kill the person. With mutants, the most he can do is speak to them in their thoughts.

Bio: Lukas was born to a family in the South of France. He was a normal, healthy baby boy. His family took him home on the 21st of June, and he was fine. His parents took their child to church and had him baptized, raising him heavily as a Catholic. His parents experienced nothing strange at first, however, as he got older, his parents would experience strange things. Their dreams were always about thier child, and as he grew older, their dreams became stranger and stranger.

When he reached the age of three, his parents started to go and see a Psychiatrist about their problem. The psychiatrist chocked it up to them being concerned about their child, and so they did nothing. However, before long, they were able to hear their child in thier head when he napped during the day.

Their thoughts became interlinked, and both parents started to notice strange things. They would find themselves mindlessly doing the tasks of a five year old. Finishing Lukas's colored pictures, putting away his toys and at times, crying like a child. They noticed the thoughts only became stronger as he got older. His nightmares became theirs, brought to them before their own eyes.

When he was thirteen, his parents decided to take him to America, and have him studied by an esteemed American psychologist. The psychologist found nothing wrong with him, and told his parents that he would be fine.

Driven to a state of madness, his parents tried to hire a Priest for an Exorcism. The church saw no reason, and deemed their child healthy and normal, denying him the Right of Exorcism. His parents found no other way out, and plotted to kill their child in the night. Lukas was thirteen when he overheard them.

Driven to a point of fury, Lukas went to sleep that night wishing his parents were dead. Hoping that they would back out of the killing. The next morning he awoke to a quiet house, an eerie house. Stepping downstairs, he found both of his parents dead, stabbed several times.

He did his best to recount his dreams, and realized that he had dreamt of them, killing each other. Unsure of what to do, he called the Police, and reported the crime. Detailing his dream, and telling them that both his parents were dead. The police arrived and immediatly took Lukas into custody, blindfolding him.

When he was able to see again, he was in a room with a man named Shamrock. He would later come to know this man as Father. He was asked to join a project to help him understand his dreams. The Gamma Project. He accepted, wanting all the answers he could get his hands on.

He was submitted to several tests, each of them painful in their own nature. He was probed, submitted to several MRI's, forced into sleep through drugs, and each of his dreams had to be painfully recounted. Each time before he was placed into sleep, they would supply him with the name and face of someone he had never seen before, and all of his dreams involved the death of the person from the photo. Every night, he became too scared to sleep, sleeping only when Father made him.

He would often be found inside the Church, praying and repenting for his sins.

It was during a practice run one day that he saw something he would never forget. A demon, a monster with Satanic powers, killing mindlessly. Killing innocent people. Not by using a gun, but by using elements at his own control. Lukas pushed himself through the human in an attempt to stop the Mutant attacking the humans, and failed.

When the human died, Lukas suffered heavy reprucussions. He was forced into a coma by the mental anguish of the death. It was during this coma that Lukas discovered the ability to control his dreams. He was able to control the dreams and what he did inside them, as well as the people he could take over. He decided it unnecessary to control anyone unless instructed by Father first, but within his dreams, he found a certain since of sanctity, of holy prowess.

Since he has seen the terrible powers of the Mutant's, he has dedicated himself to finding and destroying them. To him, they are creatures touched by the Devil, and he feels he was sent here as some sort of Saint to either make them see the light and help destroy and hide their powers, or kill them where they stand.

When he turned seventeen, The Gamma Project became The Gamma Task Force, and Lukas was quickly admitted into it's ranks. He was given the name, Sleepwalker by Father, but to himself he was known as The Saint. At the GTF headquarters, they have developed a device to put him into a perpetual sleep, allowing him to utilize his powers. They have supplied him with plenty of prisoners to be the hosts of his possession, keeping him from killing innocents.

The prisoners are brought and put through a rigorous training program, keeping them in good condition for his control, and they are given anti-depressants to keep them in a mild state of mind, allowing him easier control.

Since gaining control of his dreams, Lukas has allowed himself to sleep at night, roaming around the fields of his dreams and occassionally jumping into others, speaking to them and giving them advice on their deepest thoughts. During the episodes where he jumps into anothers dream, he has hidden his true apperance, disguising himself. He assumes the form of an angel with three wings, tall and dark-skinned, bearing a scythe.

He will continue his crusade until the Demon Spawn are extricated, and forced from this Earth.

Lukas's Prayer: "Des démons, âmes perdues, je vous trouverai, et je viendrai chez toi dans votre sommeil, dans le plus sacré des endroits. Je viendrai chez toi dans vos rêves et il est là de celui que je prendrai votre souffle de la vie, le renvoyant à Lucifer, l'ange tombé. Le fleuve des âmes continuera à couler. Je dégagerai les diables de votre corps au nom du père, du fils, et du fantôme saint. Votre est un destin terrible, parce que ce soir le Saint vient à toi. M'observer engendrer, et savoir que je le fais svp à toi. Amen."

Translation: "Demons, lost souls, I will find you, and I will come to you in your sleep, in the most sacred of places. I will come to you in your dreams and it is from there that I will take your breath of life, returning it to Lucifer, the Fallen Angel. The river of souls will continue to flow. I will extricate the Devils from your body in the name of the Father, the Son, and the Holy Ghost. Your's is a terrible fate, for tonight the Saint comes to you. Watch me Father, and know that I do it to please you. Amen."

Weaknesses: He can only use his powers while sleeping. Also, his hosts die quickly from using telekenitic powers, and to regain a new host, he has to wrestle thier consciousness from them. However, since the Gamma Force drugs the prisoners, he can control them easier, but to control a regular human, he has to wrestle thier consciousness from them. Also, he cannot possess mutants, due to the X-Gene, which keeps him from being too powerful. He doesn't go outside too much, living in the Gamma Headquarters, so that he can stay close to the sleep device. He can't use his power without first knowing the name and face of the person he has to possess. If not under watch when the host dies, he will suffer mental backlash, forcing him into a comatose state for a minimum of a few days. Also, all host bodies must be within a general radius for the intial takeover, but once taken over, they can move outside of the radius, allowing him control.

Artisn
Dec 24th, 2006, 12:03:58 AM
Is going off campus allowed for students?

Andrew Crest
Dec 24th, 2006, 12:42:14 AM
I'd assume so, when class isn't in session. I mean you can't keep and bunch of kids stuck in the building 24/7, especially on the weekends.:p

Granted it's be difficult for those with physical mutations and those that don't have complete control of their powers.



On another note, I was thinking of having a human/mutant group that isn't really affiliated with anyone, just a bunch of misfits banding together to be successful.....sorta like the morlocks, but both humans and muties.

I was planning on having Andrew be part of this group and maybe one of the ringleaders. Don't nessicarilly need that many PCs or even dedicated members. I was thinking of having their 'base operations' be a nightclub somewhere near the institute (within 20 miles or so).

The place could be used as a meeting or hang-out point by anyone with the 'rogues' operating the place. Could lead to some intersting interactions between characters.

Damien E. Dervish
Dec 24th, 2006, 10:05:23 PM
Hmm, so basically, various movers and shakers, ranging from good guys who help others, to bad guys who help themselves, to anti-heroes who help themselves while convienently helping others. Fighters, acrobats, muties of all types, con artists, thugs, rogues, grease men, silver tongues, personalities, cops, children, adults.....*head explodes*Sounds like fun, at least. Maybe we could run in. Or I could make a character for it.....who knows....probably at least a coin toss involved, if not a roll of the dice....All in all, a great idea. Develop it further, then throw it off the deep end and let's play!

Andrew Crest
Dec 24th, 2006, 10:37:33 PM
Trying to work with Artisn and maybe 2-4 students or independents and see how this can play out. Maybe get it started after the eggnog's had a chance to drain out of our systems.

Kaast Dulli
Jan 6th, 2007, 02:05:47 AM
tada new guy.......

see below

Bernard Bass
Jan 6th, 2007, 02:10:29 AM
Name: Bernard Bass
Age: 20
Height: 6 ft 7
Weight: 314lbs
Nickname: Freight Train
Skills: Amazing athlete. Has great strength, speed, stamina and agility
Abilities: Regeneration caused by experimental cancer treatments. His cells reproduce at a ten to one hundred percent higher than a normal human while fending off non-fetal trauma. This excelled growth causes his body to constantly gain mass and height. The amount of growth depends on the severity of the injuries to Bernard’s body.
Weakness: He is a mortal. Cannot regenerate from fatal injuries.

Bio: Bernard Bass lived a normal life growing up in a small town outside of Columbus, Ohio. He had two loving parents Ralph and Cindy Bass. Bradford also has an older brother Wilson and a younger sister Mandy.

Bernard was a natural athlete who at the age of 17 was 6 ft 3 and weighted 234 lbs. Bernard played many sports in high school including track and field and basketball. However, Bernard enjoyed his greatest success at football. He played linebacker with an intensity and passion that earned him the nickname “Freight Train.” Bernard had earned an athletic scholarship to the University of Michigan.

At the start of his senior year in high school, Bernard was diagnosed with bone marrow cancer. His doctors determined that Bernard has less than a year to live and recommend more radical and experimental forms of treatment. Bernard began his treatment at Veteran’s Memorial Hospital in Akron, Ohio. Within two months, Bernard was in complete remission. Bernard was a medical miracle.

However, following the treatment, Bernard’s body began to change. Three months after remission Bernard grew an inch and gained ten pounds. The doctors were concerned over these events and called for intensive medical testing. The tests showed that Bernard’s cells reproduce at unbelievable rates when fending off trauma. These rapid cell rates cause Bernard’s body to constantly gain mass and size.

Bernard felt like an outsider due to his new abilities. He is currently attempting to enroll in the Dr. Cullen’s Institute for Gifted Youngsters in New York.

Tristan Tahmores
Jan 9th, 2007, 09:14:27 PM
Shifted to character account.

M.J. Anders
Jan 11th, 2007, 05:35:24 PM
PS. Where'd you guys get those swanky comic book style avatars? Could whoever made them make me one as well? Pweeeeeeese? :angel

- - -

http://www.jasona.ho8.com/pics/griphon.jpg

Name: Meredith James Anders
Known As: James, MJ
Alter Ego: Griphon
Allegiance: N/A
Age: 34
Height: 5'11"
Weight: 197 lbs.
Nationality: American

Powers:
MJ posesses a mutated muscle structure that not only provides great strength, but also impressive speed and acrobatic abilities. His ocular structure has also changed: his eyes are now akin to those of a bird of prey, allowing him to see much further and more sharply. His eyes also process images at a faster rate than a normal human, making him see in 'slow motion'. James has learned to control his mutated sight (more or less), allowing him to restore his 'normal' sight at will.

MJ carries a pair of curved short swords, as well as a number of throwing knives, which he can deliver with alarming accuracy.

Weaknesses:
MJ's powers are directly linked to his emotions. MJ can be quick to anger: this causes his ability to control his powers to waver, and can leave him vulnerable. He also tends to have a 'strike first, ask questions later' attitude, which often leaves him trapped out in the open, exposed, without an obvious means of resurrecting the situation.


History:
Meredith (who hates being called Meredith, preferring to go by his middle name, James) was never the most Academic student, committing far more time to sport, and the persuit of the fairer sex than on his studies. As a result, he barely graduated High School, and left himself with very few options. He chose the military, Enlisting in the US Army. He went on to prove himself to be a skilled marksman, and an exemplary soldier, and eventually became part of the US Army Rangers.

James was on exercise when his powers first manifested. The incident - picking up and throwing the HUM-V about to run over him, injuring the two servicemen inside - essentially ended his career, and brought him to the attention of certain groups within the USA. With powerful mutants like Magneto on the loose, and their pet Wolverine long gone, Corporal Anders presented an opportunity to create a new weapon.

Fortunately for James, he was able to break free of his captors, and escape. After years on the run, he was happened upon by the X-Men, and sought refuge with them. In return, he agreed to help with the 'extra curricular' activities of the School.

Miranda Tarkin
Jan 11th, 2007, 05:37:07 PM
You have to realize that Xavier and the original X-men did not exist here. Our universe is made up so please read over the history that we made up to fix your backstory ^^ Which is really only one word :p

M.J. Anders
Jan 11th, 2007, 05:52:36 PM
I knew that!

*bangs head on table*

Stupid brain. :\

Miranda Tarkin
Jan 11th, 2007, 05:54:23 PM
Hehe... just take the time to read over stuff and asks questions. Okay? :)

And don't do that to your head :(

M.J. Anders
Jan 11th, 2007, 05:56:54 PM
I did read it, though. I just had a brain failure. Like I said, stupid brain.

And would it be better if I did this to my head? :headbash

Vega Van-Derveld
Jan 11th, 2007, 06:10:09 PM
If you're going to do that, at least do it over a bowl of some kind... I could use a snack.

Tristan Tahmores
Jan 11th, 2007, 06:11:45 PM
Alrighty then. Would you like a side-order of fries with that? [/MJ]

Ever Talbot
Apr 10th, 2007, 09:50:08 PM
Ever Talbot
Allegiance: N/A
Age: Late teens (18/19)
Height: 4'9"
Weight: 100 lbs
Nationality: North American
Powers: Shapeshifter; can only take the form of people she has had physical contact with. She can hold her chosen form for several hours, but it requires quite a bit of concentration on her part. Has long tufted ears and three fingers on each hand, three toes on each foot.

Weaknesses: Can only assume forms of people she has had actual contact with; has the strength/abilities of a normal teenaged girl.

Bio: Ever is currently under the care of a state sponsored mutant institution in New York.

Javier Spencer
Apr 23rd, 2007, 09:08:21 PM
So far, we have this. I feel like it still needs some clarification/fine tuning though. :|

Javier Spencer
Allegiance: N/A
Age: 20
Height: 5'7"
Weight: 180lbs
Nationality: North American
Powers: Ability to generate portals into an parallel dimension. Portals appear as faint silver or gold rings floating in air. They can be created with any orientation, but must be created within five feet of Javier's body or another portal, and cannot expand into solid matter. Portals are one-way; silver ones are entrances, gold ones are exits. Anything entering the portals moves in the same direction and speed it entered with until it is released from the dimension. Javier is aware of all objects inside the dimension and can hold them within it indefinitely.

Weaknesses: Javier cannot create more than 2 portals at a time, and cannot make a portal bigger than 6 feet in diameter. The dimension that the portals lead to puts slight strain on the bodies of any living creature that passes through it. The dimension corresponds to the real world by location.

Bio: Javier is currently under the care of a state sponsored mutant institution in New York, where his powers are being studied. He is made to wear a special, power-inhibiting collar to prevent him from using his powers to attempt an escape.

Takashi Koji
May 2nd, 2007, 12:43:25 PM
Takashi Koji - Malice
Allegiance: Neutral
Age: 21
Eyes: blue
Hair: Black (natural), Brown with blonde highlights (current)
Height: 5' 6"
Weight: 145lbs
Nationality: Japanese

Powers:
Empathy, the ability to sense the emotions and moods of others. With this Koji knows when someone is angry or sad or any emotion. No one is every completely emotionless, and he can pick up even the most well hid emotions exhibited when someone is try to be unemotional. Yet his powers expand incredibly from that point. Not only can he sense other's emotions but he can also influence other people's emotions by transferring his own emotional state to them. If he is angry he can transfer his angry emotions over to another person, thus making them angry too, even if they don't know what to be angry with or at. This does not relieve his emotions, it only shares them. If his emotions change then the person, or people, he is influencing changes. This is the common forms of Empathy, but his mutation is not normal. It goes a step forward by being capable of being able to influence large groups of people. Tight, mob-like crowds work best as the radius he can influence is limited, for now. So with it he can transfer his emotions to a group of people, thus being able to turn a happy crowd into a vicious mob if he feels like it. Connecting with so many minds takes a moment and he usually does so subconsciously without actually knowing he's doing it. His power does not have an off switch that he knows of, as a result he is always reading people's emotions and influencing those around him even if he doesn't want to. He can't control his powers in short, and it more controls him then him it. Over time, and with proper training, he may be able to learn to control his power and, also, to expand the radius of his mass Empathy influence and how quickly he can change the emotions of a large quantity of individuals. It is easier to ramp up a crowd if they are already in a mood that matches his, such as him being angry in the middle of a mildly angry crowd and pushing them over the edge and turning them into a mad group of people willing to fight, kick, and scream. No one can sense Koji influencing them, there is no prickling sensation or anything to announce an emotional influence. Strong mental powered mutants succumb just as easily to his powers, although if one centers on an opposite emotion then the one Koji is trying to influence them to can stop the process and give Koji quite the headache.

Weaknesses:
There is no on/off switch to his powers, thus causing him to always be feeling te emotions of others and projecting his emotions into others. He can control the intensity of his powers to a small degree, but cannot shut them off completely.

Bio:
Takashi Koji was born November 11th, 1985 in Tokyo, Japan. His mother, Myra, worked at cashier at a superstore and his father, also named Takashi, worked for the Japanese Yakuza. His childhood was just as eventful as any child growing up in Tokyo. While he was learned to walk and talk his mother was absent, working late hours everyday at the superstore. His father, although an agent of the Yakuza- The Japanese Mafia, he found time for his son. Even though the time he found was only minutes, he spent just as much time with little Takashi as his mother. When he was six his father was promoted within the Yakuza and money become more abundant in their family. By the time he was going to school his mother quit her job at the superstore and allowed her husband to become the sole provider for the family. His father took more hours and was away more, this saddened little Takashi. He preferred being around daddy instead of mommy. School was more or less uneventful, he was neither smart nor dumb, but rather the middle class of student who did not excel but did not fail either. He was small, even by Japanese standards, as a child and was, of course, picked on by the bigger kids. This change as he grew older and taller. He became the bigger student, naturally lean and muscular, not to mention energetic. He excelled in sports and exhibited great hand-eye coordination. Of course at the end of the day he could be found taking part in Japan's biggest industry: Video games. He was not the best when it came to those electronic games, but he loved them all the same. The video game arcades were a personal favorite place to hang out for Takashi and his friends. Throughout all those days Takashi's father found time to be with him, to take him places, talk with him, and even help him with his homework. A seemingly unbreakable bond was created between father and son and no one compared to the love they shared. He loved his mother, but not in the same way as his father.

But happiness is not to last. One night, shortly after he'd turned fifteen, his father disappeared. They could get no answers from the Yakuza, and where too afraid to push their questions in harder, just in case the Yakuza pushed back. This devastated not-so-little Takashi and he plunged into serious depression. The doctors could do nothing for him and no matter of pills solved the problem. His grades in school fell with his joy and shattered like his heart. He never did bad enough to be expelled, he just did the minimal. Then at that time the popularity of Western culture in Japan exploded and everyone wanted to get on the bandwagon. Kids dyed their hair blond, wore Western style clothing, and tried to be like the foreign Americans. Takashi learned of a style of being in America known as "Goth". Goths were sad, desperate kids like him who wore dark clothes and make-up. So Takashi began dressing in dark clothing and wearing black eyeliner and other dark make-up. He stood out for a year or two until everyone else started getting into the look. His look then morphed into a style of his own as he neared the end of his education. His styles incorporated the dark undertones of black, drab clothing with other colors. Sometimes he could be seen wearing a black dress shirt, slacks, and a green tie. His emotional status changed as well and, without knowing it, he'd conformed to the "Emo" lifestyle that would one day become popular in America.

After his father died Takashi's mother returned to the superstore, getting her old job back and working all day long in order to afford their house rent, his education, and food on the table. Takashi worked small jobs on the side, but that money went towards personal things, such as clothing and other items. Then the unthinkable happened. His mother began dating an American living in Japan. The man was a former U.S. Marine who'd moved to Japan awhile back. The man's name was John Locke and before Takashi knew it the man had moved into their little home. Takashi did not take kindly to Locke, in fact he down right refused to acknowledge the man who, in his mind, was trying to take the place of his father, and he would not allow that. Eventually his mother forced him to talk with Locke and get to know him. Takashi resented him to the very last moment, but Locke did prove useful. The amount of Americans in Japan grew and so did the use of English. Takashi learned English from Locke and within a few years of this was able to actively converse with others in English. He even took an English class during his last year of school.

Yet before even Locke had showed up Takashi was at work in the underground of Japan. First it was beating up people for money, but it escalated into car racing. He found the sleek, small racing cars so attractive that he could not put it down. He worked on his driving and caught the eye of a racing car manufacturer who sponsored him in races. He did rather well and made some money. But things went crazy when Drifting became popular and Takashi's style of driving proved ineffective. He could drift fairly well, but not good enough to win races. He lost too many times and his sponsor kicked him out and sponsored another, more promising racer. Takashi changed his plans for the future.

His plans involved going to America, to get away from Japan and his mother and Locke. He just wanted to get away and be on his own, to do something successful and make his father proud. Despite what his mother said Takashi knew his father was watching over him, he could sense his presence with him wherever he went. Sometimes he even thought he heard his father talking to him, his mother called him crazy. The end of November '06 came and Takashi, recently turning twenty-one, boarded a plane and left Japan, heading for America. His plane landed in New York and Takashi was faced with a new world to cope with. His English skills came in handy now to converse with the natives. There was still many things to learn: Slang, larger more complex words, and the names of important locations and places. He found an apartment room, using what money he had saved up to rent it out, and then began to explore the city, looking for employment.

Unknown to anyone, even Takashi, his father had been a mutant and Takashi carried dormant x-genes within him. His powers would be unleashed soon enough, whether he was ready for them or not...

Lazarus
May 2nd, 2007, 06:53:56 PM
Malachi Rayner
Allegiance: N/A
Age: 19
Height: 5'10"
Weight: 190 lbs
Nationality: North American
Powers: When suffering a fatal incident body will heal itself of all impurities. Wounds, illnesses, scars, etc. Resurrection takes a few minutes. Has been shown to regenerate from any 'death'. Shooting, stabbing, suicide, natural causes, etc.

Weaknesses: Body will not heal until point of death. All wounds/illnesses suffered remain until that point.

Bio: Has been on his own since the age of 12 - when he and his parents discovered his mutation while in an ambulance. A sickly youth, he died of natural causes, only to resurrect on the way to the hospital morgue. His parents, being extremely religious saw it as a devilish omen and cast him from the family, going as far as to hold a funeral for son.

He has died 5 times since then. Once when a friend's gun went off, once through an suicide attempt, once from a hate-crime stabbing, once when hit by a truck while attempting to save a little girl in it's path, and then the next day when her brother - blaming him for her injuries shot him in the face.

He has a dislike people in general and tends to stay by himself, he has no friends, and no associates.

Grev Drasen
May 13th, 2007, 01:50:28 PM
Under the assumption this is set in a different universe outside of Marvel, is there a counterpart for the S.H.I.E.L.D. agency?

Dragon
May 15th, 2007, 07:59:35 PM
Not yet. Feel free to create one. :)

Blaine Hayter has created a secret government-sponsored mutant program called the Gammas, though it's more along the lines of Weapon X. And it's been established that The Hand exists in this universe. Based on that precedent, I think it would be fine if you wanted to introduce something like S.H.I.E.L.D. or even S.H.I.E.L.D. itself. If you don't mind typing all those periods every time you refer to it.

Zero
May 26th, 2007, 02:36:36 PM
WEAPON ZERO
Allegiance: Vanguard
Age: Unknown
Height: 6'2"
Weight: 218 lbs (includes cybernetic suit)
Nationality: Unknown
Powers: Zero's cybernetic suit affords him superhuman strength, reflexes, and agility and computer-speed calculations. He is equipped with numerous utilities including infra-red vision, magnetic grapples in his feet and hands, and active camouflage which renders him nearly invisible when moving slowly. He is skilled with a variety of weapons, but he favors senbon at a distance and, up close, a ninjato with an adamantium blade and tang.

Weaknesses: Zero's personality, whatever it may once have been, is buried deep within layers and layers of military programming. While sophisticated, he lacks intuition and must draw on past encounters to develop future strategies.

Bio: Once a Spec Ops officer in the U.S. Marine Corps, Zero's body was recovered after his mind had been wiped by a powerful telepathic mutant. The body was secretly transfered to a Vanguard facility at the request of Colonel Gideon Vasher, and a substitute body was buried with full military honors in its place. Zero is the pinnacle of cybernetic technology and the realization of Colonel Vasher's dream - to create a human soldier capable of engaging and destroying any mutant threat.

General Gideon Vasher
May 27th, 2007, 03:02:41 PM
COLONEL GIDEON VASHER
Allegiance: Vanguard
Age: 55
Height: 6'1"
Weight: 209 lbs
Nationality: American
Powers: None

Bio: Having served his country as a military operative throughout the Cold War, Gideon Vasher has repeatedly been decorated for his valor and dedication and just as often come under suspicion for skirting the ragged edge of the regulations. In an attempt to contain the maverick officer, he was assigned the directorship of Vanguard, a fringe project under the oversight of the Department of Homeland Security.

Officially, his function is to speculate on future terrorist tactics and provide recommendations for effective countermeasures. However, through a combination of personal networking, bureaucratic manipulation, and corporate arm-twisting, he has turned Vanguard into an independent clandestine research and development organization with a focus on what he deems to be the greatest threat ever in American history: the mutant strain.

Vanguard has developed a variety of anti-mutant countermeasures, some of which are already finding use in military security and law enforcement agencies - restraining collars, blood tests for the X-gene, adaptive tranquilizing agents, advanced tactical weaponry and body armor. However, it is Vasher's goal to develop a new breed of soldier that can match mutants force for force, even if it means tapping into the power of the X-gene itself.

Urchin
May 29th, 2007, 02:31:53 AM
Tom Morris, a.k.a Urchin
Allegiance: None @ this time

Age: 23

Height: 6'

Nationality: Canadian

Powers: Tom Morris appears to be a normal human being when he is on terra firma. However, once submerged in water the mutant becomes a fish-like creature, complete with gills, scales, and webbed extremities.

Weaknesses: Being near to water is not a choice for young Morris, it is a neccessity. His body needs to consume huge ammounts of water (preferably salt) in order to function; without it the man begins to 'suffocate', much like a fish landed on a dock. And much like an ocean creature, Tom cannot survive for an extended ammount of time in freshwater.


Bio: Growing up just outside of St. Johns, Newfoundland, Tom Morris Jr. was no stranger to the sea. His father, Tom 'Gatcher' Morris Sr., was a local fisherman and along with his three older brothers, Tommy learned the fine art of hauling lobster and jigging the cod.

After the death of Gatcher in a tragic drowning incident, Tommy (who was fifteen) and his brothers took over their father's run. One foul day while pulling lines the Morris boys found themselves battered on all sides by a furious storm. Their boat capsized and, miles away from any shore, the boys really didn't stand a chance. As he was plunged into the icy waters and tumbled about, Tom knew for a fact that he was dead and said his last prayer.

Before taking a breath.

It was to his great shock that Tom found that he could quite easily breathe underwater, that it was in fact much more pleasant than being on dry land. It was true that swimming had always come with great ease (he was the only one of his brothers who could), but Tom had never imagined it possible to grow scales and have one's neck split into gills.

Desperate to save his brothers, the mutant (it didn't take long for him to realize what he was) pushed aside his questions and frantically searched in the dark waters. Panic was beginning to set in when he spied Grady, flailing weakly and eyes half-mast. Tom jetted over--and Grady opened his mouth in terror, letting out the last of his air before his heart stopped dead from fright.

After he was released from the hospital, Tom ran away and has been hopping ships since.

Ghost
Jun 14th, 2007, 10:36:39 AM
Chris Wilde aka "Ghost"

Allegiance: None
Age: 18
Height: 5'9"
Weight: 140 lbs.
Nationality: English

Background: Chris grew up in Gloucester, England, where he lived in a small terraced house with his parents and younger brother. There was nothing remarkable about him; he played football during his school lunch breaks, he scraped passes in all of his subjects except religious studies, and when he got home, he rode his bike and played more football. He was the class clown and had his fair share of detentions, and for a year, he took a part time job stacking shelves in the local Kwik Save. A textbook childhood for every kid in his street.

However, when he announced that he'd be taking a GAP year before tackling university, his parents had an announcement of their own: for his sins, they had saved the money to send him off to Camp America. So instead of sitting indoors, playing Tekken and smoking pot with his mates, Chris found himself spending nine weeks surrounded by middle-class American kids in Iroquois Springs.

Being not much of a team player or a leader, Chris quickly found his niche as camp clown and kids would followed everywhere. However, his rebellious sense of fun didn't earn him any Brownie points with his colleagues and they waited anxiously for the opportunity to send him packing. During a climbing exercise, their prayers were answered: there was an equipment malfunction and Chris fell thirty feet into shallow water and jagged rocks. And when the ambulance arrived, his body disappeared.

Later that evening, he appeared out of thin air on the floor of an ER waiting room in a critical condition. A week passed, and the owner of the camp paid him a visit and informed him that he was no longer welcome on the camp because the children were afraid of mutants. As he laid in his hospital bed, Chris thought about what had happened to him and what had been said but couldn't accept that he was different.

He refused to believe he was a mutant, and with two weeks left to his big American adventure, he headed to the Big Apple in search of answers.

Powers: Chris has the ability to take on an ethereal form which allows him to become invisible and pass through solid objects. While transformed, the world around him transforms and in this world there is no life, only a thick pale fog. It is a silent and lonely place but in time, Chris will discover that from this place, he can make his own little impact upon the world of the living. In time, he will learn how to create paranormal phenomena, the ability to possess an individual, and how to bring another into the fog with him.

Weaknesses: In order to return to physical form, he requires a substantial energy source, be it a large group of people or strong electrical currents. His interaction with the real world when transformed is limited; for example, to speak or listen or see people, he must first become partly visible and accidentally cause any number of spooky anomalies.

Pagan
Jul 6th, 2007, 07:04:43 PM
Jason Heller aka "Pagan"

Allegiance: None (for the moment)
Age: 22
Height: 5'11"
Weight: 170 lbs.
Nationality: American (New Jersey)

Background: Jason Heller has had a simple, and carefree life for the most part. He grew up in a loving home, with parents who cared for each other, and nurtured their son to be creative and follow his heart. He had always taken an interest in the macabre, and occult, as a result very few children ever wanted to be his friend, or hang out with 'the spooky kid.'

The lack of childhood companions brought upon the creation of multiple imaginary friends, the three most notable being Padre, identified as a priest who would protect young Jason and impart wisdom to him. The troublemaker, Mr. Stix, who always seemed to catch the blame when Jason found himself in trouble. And Oaf, a gentle and shy giant. Jason's fondest childhood memories were the games that he and his closest friends in the world would play together.

At age 12 his mutation made itself known. And the friends he had played with for so long, started to manifest themselves in more real ways, and young Jason found out they were very protective of their 'real' friend. After a tricyle hit one boy who was trying to beat Jason up, and sent him to the hospital for a broke arm his problems with the other local kids became worse. It was between the ages of 12 and 14 he got his nickname - some kids called him a witch, most simply called him a Pagan, after the taunts began, the name stuck.

Despite all the social problems, Jason managed to grow up well adapted, though he never let go of his imaginary friends, they had become too real to him - especially when he was able to communicate to them, and see them affect things in the real world. He learned to keep them quiet, though, subdued when there were crowds around.

At age 19 his life hit a wall, his father passed on from a heart attack - and his mother fell into a deep depression, becoming a sometimes violent alcoholic. No longer feeling as if he belonged at home, despite his concern for his mother's well being, he broke out on his own, disappearing for 3 years. He's recently resurfaced in New York...

Powers: Jason has the ability to give life to inanimate objects, imbedding a part of his own subconcious upon the object. These splits of his subconcious identify themselves through the imaginary friends he developed in his childhood. The objects that he animates have the ability to move on their own, though they are in fact simply using telekinesis that Jason possesses, but seems to be unable to use conciously.

Objects retain the strengths/abilities/weaknesses of whatever the object is. Jason can hear and communicate with his 'friends' though no one else can hear them.

Weaknesses: Has been unable to animate more than 3 objects at a time - with training and experience this number may increase. Has no direct offensive abilities of his own.

Terran Starek
Jul 6th, 2007, 07:24:56 PM
Is this open for anyone? I've always dreamed of playing a mutant. :)

Myra Andrews
Jul 6th, 2007, 10:54:26 PM
Blaaaaaaaaah *kicks computer* I had everything all typed out and my computer ate it. dern it! Anyway... I'm in, bio pending. ^_^ *huggles her twins*

Dasquian Belargic
Jul 7th, 2007, 06:38:42 AM
Yup, anyone can join Terran :)

Myra Andrews
Jul 7th, 2007, 08:20:27 PM
wwwwwwwwweeeeeeeeeeeeeeeeeeee!!!! These characters are very intertwined, if I find I play them seperately enough I will create a second account for them. And yes, I am quite aware that Isabelle might need some tweaking.

Myra "Spirit" Andrews
Allegiance: X-Men
Age: 17
Height: 5'5"
Weight: 126
Nationality: American
Powers: Telepathy/empathy, minor teleknesis, and phasing
Weaknesses: She is Deaf, and while she would not ICly view that as a weakness or hinderance to her natural condition, it does put a bit of a damper on trying to listen if anyone is aproching. With the exception of her clothing and other small objects, like books or backpacks, touching her skin when she phases herself, Myra is unable to phase large objects, or others for an extended peroid of time without extreme concentration, draining her both mentally and physically. She also picks up quickly on the emotions of others and this can affect her concentrating ability, for example, if everyone around her is panicing the thoughts would be as if every mind was an individual voice screaming inside her head, while she can control this to a point there is still that point where one more screaming thought is one too many inside the poor girl's head and she would have great difficulty being of use. She cannot "lift" anything that physically weighs more than 100lbs or so with her teleknisis without great mental and physical effort and exaustion, much like trying to keep an object or person phase. She has been known to over exert herself and pass out from pushing herself to hard.

Isabelle "Echo" Andrews
Allegiance: X-Men
Age: 17
Height: 5'7"
Weight: 132
Nationality: American
Powers: Echo-Location & Sound Manipulation
Weaknesses: She is Blind, not good for sneaking up on a person, however, her echolocation gives her a good sense of who and what is around her, even if she cannot completely see them. While she is able to manipulate sound waves, she cannot manipulate what is not there, and thus Isabelle always surounds herself with sound of some sort. Simmilar to her twin sister, if there is to much sound it becomes a hinderance and to much for her to control.

Bio:
One girl was born blind; she had personality, such an obvious strong will right from birth. The stubborn and loud, pushing through to be first to make herself known to the world. She was demanding and curious, learning, listening to everything around her. It was almost as if, when she was born, she was ready to walk out the door and take over the world. This was Isabelle. The other girl was quieter, though she appeared normal as a child; once they noticed their first daughter was blind they immediately had her tested for the same condition. It wasn’t until later they found she was deaf. A quiet child, even as a baby, her eyes were always curious, eager to learn of the world around her. She observed her surroundings quietly, taking in the colors and words, learning, bright green eyes that seemed to look straight into your soul. This was Myra, and the two were almost inseparable.

There wasn’t much to say about their younger years, for who and what they were they were normal healthy babies, crying when hungry, crying when tired, crying when they fell down. It wasn’t until Isabelle started speaking while Myra was learning to walk that they wondered if something might be wrong. The second child never spoke, even when her mother accidentally dropped large pans on the floor she never jumped. As they grew Isabelle became the spokesperson for the two, telling their parents what Myra wanted to do, or have, or eat. Their parents never did figure out how they communicated, shrugging it off as an instinctual bond between twins.

Isabelle, during this time was learning to speak and became quite articulate, while Myra learned to read. Isabelle was always listening to something and learning to navigate the world of darkness around her while Myra was learning sign language, learning to communicate. While they were still very young Isabelle learned to “see” the world around her, as if an echo-location of sorts had developed in spite of her blindness. If their parents had known about Myra perhaps they wouldn’t have thought this so odd.

Myra asked her mother for a glass of juice on a late autumn day, Stephanie Andrews could have sworn her daughter had spoken, but no, it was directly into her mind in which Myra had made the request. She couldn’t have been more than seven or eight years old at the time. Her mother panicked, the overflow of emotion from her mother scared the quiet, shy, telepathic girl, who ran back and hid behind her sister. Isabelle was the strong one, while both had a quick mind; Myra was definitely the more sensitive of the two. Their mother was surprised when Isabelle already knew about Myra’s “gift, for how else had they been able to communicate all this time? One clearly could not see, the other clearly could not hear.

When they reached their teenage years things in their family began to change. Their mother became more distant, having daughters who were blind and deaf was one thing, but to add their mutations on top of that was almost to much for their mother to bare. Stephanie grew into a deep depression from which there was almost no return, she loved her daughters, but there was only so much she could handle. Their father still loved his daughters, dispite their current conditions, unfortunately, in trying to provide for his family business took him away much more than he would have prefered. His daughters grew barely knowing their father outside the gifts he left them every time he returned.

Isabelle and Myra grew closer in some ways and further in others. Myra had always been a bookworm and continued to be so, reading anything and everything she could get her hands on. Already in sixth grade she had a college reading level. Isabelle enjoyed parties more, being around people, always surrounding herself with sound and noise. Perhaps it was a good thing Myra was deaf, for if she wasn’t after being around Isabelle as much as she was she certainly would have been.

Myra and Isabelle bounced off each other a lot as their lives continued. It wasn't until an incident where Isabelle accidently blew up a small tree in the park and Myra fell through her bedroom floor onto a set of knives in the kitchen that Stephanie decided she needed to find a safer place for her daughters to be. A short time later they were dropped on the doorstep of the School to be "among their own kind," as their mother had put it. Telepathy and echolocation were one thing, but these gifts were getting dangerous.

It wasn't until this point they began to feel abandoned by their parents, mother specifically. Their mother became even more distant, never writing, never saying anything to them. Myra also had a difficult time adjusting to the new boarding school, lurking in the shadows, the quiet, shy girl developed her phasing ability shortly after her first semester in the boarding school. Isabelle, by that point had become bitter, shunning any relations outside of her sister. Parties, substances, Isabelle would be off late at night, while Myra stayed in their room studying, always studying. Maybe if she was a good enough student her mother would come back.

Bette Davis
Jul 17th, 2007, 04:43:48 PM
What city is Cullen's School for Gifted Youngsters in, again?

Carlos Calaveras
Jul 17th, 2007, 06:10:41 PM
Same place as the Xavier Institute.

1407 Graymalkin Lane, Salem Center, Wenchester County, New York

Lilaena De'Ville
Jul 17th, 2007, 06:36:39 PM
*writes them a letter*

....Hey I wonder if you could... :mischief

Itala Marzullo
Jul 18th, 2007, 06:42:08 AM
I'm going to start an rp with Roach in Scarsdale, which is a town or two away, so hopefully you guys pitch in.

Droo
Mar 13th, 2008, 11:36:22 AM
This goes beyond necromancy. Thread Necrophilia!

Lilaena De'Ville
Mar 13th, 2008, 11:36:59 AM
Who bumped this? O_o

Droo
Mar 13th, 2008, 11:38:18 AM
It's a mystery. Let's investigate!

Droo
Mar 13th, 2008, 11:40:51 AM
Last edited by Spectre : Today at 04:51:23 PM.

I found her. Burn the witch! :verymad

Lilaena De'Ville
Mar 13th, 2008, 11:41:35 AM
I found it - it was Spectre/Razzy. :mneh But... why?

edit: you're too fast! :lol

Droo
Mar 13th, 2008, 11:43:34 AM
And you call yourself an admin? Behold my omnipotence!

Lilaena De'Ville
Mar 13th, 2008, 11:48:13 AM
To be fair, my husband walked in and talked to me in the middle of my search. :grumble

Droo
Mar 13th, 2008, 11:53:20 AM
So did mine. You don't see me crying about it. :rolleyes

Spectre
Mar 13th, 2008, 12:08:31 PM
I'm sorry! |I Had to fix something!

Sue me.

Send the bill to Saladin...

Lilaena De'Ville
Mar 13th, 2008, 01:24:19 PM
Oh, we will. :mischief

Droo
Mar 13th, 2008, 01:34:45 PM
That smiley makes sueing kinky. :smokin

Spectre
Mar 13th, 2008, 02:56:01 PM
:twak hey I'm supposed to be the one with the shady thoughts!

:p

Veritas
Feb 14th, 2010, 11:40:10 AM
Arise, thread, ariiiiise

(tired of digging for this to copy/pasta my bios)