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Djinn S'jet
Nov 9th, 2005, 02:14:00 AM
Hail there all. :D

I'm an avid RP fan of many years and have been searching for a good solid SW RP environment for a while.

Truth be told, I have a sneaking suspicion that I might have stopped by here before but it's been so long (and I have such a bad memmory) that I wouldn't remember a thing even if I had.

Aaaanyway, as is my custom with all RPs, I was wondering if I could talk over character creation ideas here just to be sure I don't go creating anything too anachronistic for the flow.

So does anyone mind lending a little time?

Djinn S'jet
Nov 9th, 2005, 04:55:10 AM
This is the idea I had in mind:

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Name: Djinn S'jet
Species: Corellian/Mandalorian

Proffesion: Ex-Rebel Commando turned proffesional Bodyguard/Bounty-Hunter/Private Investigator, generaly wherever the wind takes him.

Equipment of note:-

- Old ARC Trooper Combat Armor (fully restored & customised); based on the now heavily outdated ARC battlesuit, Djinn's own set has been retro fitted with light mandalorian ceramite sub-plating (canbalised from Mandalorian light armor) and reflectite ablative over-plating (lightweight). The suit adds significat protection to the user to all but direct hits; edged weapons are mostly resisted (very strong weilders, vibroblades and lightsabers are mostly succesful against the armor though), blaster pistol and carbine glancing-shots and richochett energy is diflected well but direct shots will at least penetrate with 25% energy onto the target and heavier weapons (heavy repeaters, heavy blasters, bowcasters, railguns, etc...). Weak points (most joints, neck, etc...) are easily penetrated by most shots if landed properly.
Includes weight-neutralising power assist (servos take the strain of suit and equipment weight, enhances generic strength/acrobatics by +5%). Isolated environemental seal (with helmet on anyway) complete with oxygen re-breather and internal oxygen tank (upon activation, good for about 2 hours). Holo-image display includes low-light enhancement as well as IR and UV support for short bursts of time (2-3 seconds at a time with some 15 seconds between uses, can highlight active and residual heat signatures as well as residual organic traces, sub-proccesor can identify living/non-living targets, possible generic phylem ID and possible active weapon power signatures). Also includes integrated comm module (helmet interface) and helmet searchlight (range approximatley 25m).
The armor is only really suppose to support equipment useage, protection is really only a last measure (repeated hits from any weapon, however glancing, will wear down ablative, crack ceramite and melt plasteel fairly rapidly), more then a few direct shots from a blaster rifle and it won't matter if he's wearing the suit or not.
Needless to say, thermal detonaters at short to medium range breach the suit like it was tissue paper; can leave temporary but still lasting effects on sensory equipment if still active.
Note that there is a servo assembly which folds-down the helmet and places it in a slot on the back and similar technology folds away the gauntlets (up to the wrist anyway) and his boot clading; comm-piece can remain in one ear and single monacle can also be left up if required.
All systems are controll by a pad on the right forearm (concealed by a hinged protective panel).

Noted Flaws: Ion weapon can blow-out sensor grid as well as servo power grid, direct eletrical high voltage can fuse the powerplant all together, holovisor protects user from flash grenades but will itself be blinded for a few minutes and higher powered slug weapons (not so much pistols but certainly carbines and rifles) have a better effect then energy weapons (kinetic shock can breach plasteel and crack ceramite, damage can propagate and accumulate rapidly).
(These are perfectly exploitable by anyone provided they KNOW them, of course)


- Customised DC-15 Carbine; essentially the same rifle used by Clones troopers during the earlier parts of the clone wars, this has been modified with a top-folding stock (which alows it to be holstered when folded away) as well as a variable capacitance pre-chamber which allows 3 seperate powe modes ("Shot" fires single bolts per trigger pull aproximatley 120% the strength of an E-11 blaster bolt, "Sustained" fires full-auto approximatley 90% strength of an E-11 and "Surge" will build up a charge when trigger is held and when release will fire a massive bolt upto 300% stronger then an E-11). The weapon is far more accurate then the famous E-11 of stormtrooper fame but heats to greater excess which forces the single-shot function (as full auto at normal power would fuse the assembly) as well as reducing he charge on full auto (for the same reason).
When the stock is folded down, Djinn can holster it; he places his holster on the back of the suit. It includes a targeting scope ("paints" target, can be see with visor) and flashlight (range approximatley 40m).

- Assault Charges; approximatley 60% the power of a thermal detonator, an assault charge is also far smaller and lighter, the combatants choice munnition. Upon depression of the arming button, grenade can be set for 3 to 10 second fuse OR to activate a proximity fuse (0.5 to 5m) after 3 to 10 seconds OR to detonate on contact after 3 seconds. The grenade can be used by hand as well as being fitted to the muzzle of the DC-15 (which can fire the grenade some 100m at most). The assault charge is a thermoactive plasma device although most of that energy is concentrated within a very small radius of the blast point with most of it's radius damage inflicted by the shrapnel of the purpose-fragmented plasteel casing.

- Vibrosword and vibroknife; 3' and 6" respectivley, no self-respecting mandalorian (or any other soldier) would be left without a close-combat weapon. The vibroknife is fairly standard but teh vibrosword is designed with an extremly high-density crystaline-metalic weave which allows it to resist lightsabers, without sustaining damage, for a contact time of no more then 3 seconds.


Skills:-
As a soldier and officer of the commando core (and further boosted with semi-Mandalorian mentality), Djinn is well trainned and experienced with most forms of projectile weaponry, munitions, explosives and edge weapons. He is also qualified as a speeder pilot (basic level), skipper pilot (advanced level) and starship pilot (moderate level, anything up to the size of a light corvette).
Djinn is a specialist hunter-tracker.

Particular Weaknesses:-
Djinn's Mandalorian blood blesses him with powerful physical and mental constitution but force abilities are completely unknown to him (rarely ever seen force powers and never having faced it himself) as so although he is mentally disciplined, there is no way for him to really know how to resist force abilities (I'm really talking about mind tricks here; needless to say, a force-lighting bolt would fry him as thoroughly as the next human).

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Good or bad, I would love to hear your comments; I'm willing to listen to the advice of the RPers of swfans experience.

Loklorien s'Ilancy
Nov 9th, 2005, 08:55:59 AM
Welcome to the boards :)

About the only advice I can offer at the moment is that we pretty much operate on the common sense and fair play rules. I'd still read the FAQ (http://www.sw-fans.net/forum/misc.php?s=&action=faq), but those two I just listed are pretty much the prevailent attitude around here.

We're a pretty laid back community, so if you think of any questions, feel free to ask. And if you need to get ahold of a mod, then just PM one of us, or catch us on IM.

Have fun, schmooze a little, and kick back :)

Also, I really like your sig :D

Djinn S'jet
Nov 9th, 2005, 09:40:28 AM
lol, well thats nice to hear.
There's nothing I dislike more then a pretentiously tight-fisted system. :rolleyes

And thank you, although I must say that I cheated a bit.
Well, if you consider years of practice cheating anyway.:p

Loklorien s'Ilancy
Nov 9th, 2005, 09:51:28 AM
oops, hehe ^_^;

Might want to edit out the expletive. I'm surprised the word filter didn't catch it o_O

Dasquian Belargic
Nov 9th, 2005, 09:52:23 AM
Your character sounds pretty... sound ^_^;

Welcome to the board :) Hope you enjoy your stay.

Lilaena De'Ville
Nov 9th, 2005, 09:57:22 AM
Welcome!

:)

Djinn S'jet
Nov 9th, 2005, 09:57:29 AM
lol, right, good point.

*edit*

And thanks you all for he pleasant greatings.:D

Djinn S'jet
Nov 9th, 2005, 10:17:22 AM
Oh, and while I've got your attention, whats the expectation for vehicle ownership?

Can I bomb around in my own speeder? my own ship even? Or do I have to keep it on the low-low (a la pedestriano).

Loklorien s'Ilancy
Nov 9th, 2005, 10:25:12 AM
Weellll, I guess you can have your own speeder ;)

Seriously though, as long as you're not driving a tricked out star destroyer with spinners and a massive spoiler, I think you're just fine :)

Djinn S'jet
Nov 9th, 2005, 10:34:21 AM
Actually I had my eye on something a little more space-worthy.....like a Naboo Star Skiff.

No space-worthy armermants (maybe a remote retractable medium repeater turret beneath the front or something, you know, to keep pigeons away), no sheilds or fancy cloaking devices; just very very veeeeery fast.


OOoooooOOooOooo.....scratch the heavy repeater, mount a sono-ion cannon instead. A powerful yet completly non-lethal low-concentration ion-pulsewave concussion cannon.
Slow recharge (something like 8 mins maybe), capable of knocking people down fast and hard and unconscious for a long time. Droids and tech systems, however, get a little fried; has a good kick effect when used against vehicles (fliping over speeders, shoving other small vessels out of the way, etc).
All non-destructive ('cept poor ol' droids) yet fun stuff.

Thats soooo much more interesting then the cliche ol' heavy repeater methinks.:D

Loklorien s'Ilancy
Nov 9th, 2005, 10:35:56 AM
I see no problem with that.

Djinn S'jet
Nov 9th, 2005, 10:40:42 AM
Sweet

Jorshal Vuntana
Nov 9th, 2005, 11:22:59 AM
Welcome to the boards and thanks for the flattery.

I'm impressed with you knowledge and thoroughness regarding you're character's armaments and physical traits. However, in my mind, what makes a good character is internal conflict and ability to respond realistically to others.

Not that I'm saying you lack any of these skills. I just noticed the one sidedness of your bio.

I'll be looking forward to reading your threads.

Khendon Sevon
Nov 9th, 2005, 11:32:25 AM
Originally posted by s'Ilancy
...as long as you're not driving a tricked out star destroyer with spinners and a massive spoile...

Ehem, I have two of those.

Lilaena De'Ville
Nov 9th, 2005, 12:49:39 PM
GODMODER! B&!!!

*pushes the big red button and Khendon is dropped down a garbage chute and disappeared*

>=) Be good or I'll make YOU disappeared too!

(sorry Khendon, had to put on a show for the newcomer, you know how it is)

Loklorien s'Ilancy
Nov 9th, 2005, 01:44:59 PM
Smoke and mirrors, wot

Sorsha Kasajian
Nov 9th, 2005, 02:28:46 PM
:: pounces on De'Ville ::

You may be an admin now, but you're still my favorite cat toy! :lol

Oh yeah, welcome to the board, Djinn. :D

:: goes back to batting lolly around ::

Khendon Sevon
Nov 9th, 2005, 03:37:36 PM
Ah! See, I saw the movies! I predicted someone would try to do this to me, that's why all Imperial trash compactors have an Executorial emergency escape pod!

*takes pod and heads to Naboo for some cake with the queen*

...yes, my pod is hyperspace equipped. *cough cough*

Djinn S'jet
Nov 9th, 2005, 06:31:14 PM
lol, you're all mad; always nice to know I'm in good company. :p

And yes, the descriptions are one sided because it's not actually a bio, just a run-down of the things I thought might cause an issue.

You can easlily spot the distinct lack of descriptions for appearance, personality and any personal history.

But fret not, the character is as new to me as it is to you folks so I look forward to being given the chance to develope him with IC experience (the good and the bad. ;) )

Jorshal Vuntana
Nov 9th, 2005, 08:24:44 PM
Definitely looking forward to it.

Djinn S'jet
Nov 9th, 2005, 08:37:26 PM
You and me both.

*has managed to pick up a pair of the Imperial Inquisition after his first post*

Mmmm....this will be interesting...

Y'roth Helghast
Nov 9th, 2005, 08:45:28 PM
I mean, who else better to initiate you into the wonderful planet that is Coruscant than the bad guys themselves?

Djinn S'jet
Nov 9th, 2005, 08:50:27 PM
Of course.

*dons anti-mwaha ear muffs and anti-glovesmack protective mask*

TR-117
Nov 9th, 2005, 11:35:33 PM
Anyway; hey there, Djinn again.

I've created this second character so as to have a chance to play the other side of the line. :smokin

I just got a few questions to make sure some of TR-117s more advanced toys are acceptable:-

TR-117 is a Cydroid; that is, a droid constructed with added biosynthetic components (though is of 90% artificial design with only few true biological origonal structures such as brain neurones).

- Is generally a combat droid and so possesses unatural physical preformance charactersistics (i.e. triple normal human strength, four times the speed, six times the reflexes, etc.). Also has combat droid armor plating and so is generaly some three times tougher then a human (or, about 1.5x a wookie).

- Advanced sensor equipment which allows resolution through all kinds of mediums and even some smaller/shallower/thinner obstacles (not bulkheads but maybe a light civilian speeder).

- An integrated internal Anti-grav/Repulsor assembly; allows TR-117 to zero-g float as well as fly around as if with a jump pack (a completely silent jump pack). It doesn't allow continuous flight for more then 3 mins, not like a jetpack, instead really only for sustained floating, jump-assist and bursts of flight.

- He has a power-blade; it's made of a lightsaber resistant polyalloy weave and maintains a sub-molecular energy field lending it similar properties to a lightsaber (it has no little to no gyroscopic forces on it, it has 75% the cutting power of a lightsaber and it can deflect energy bolts).

- A J-41 disrupter carbine; by means of sub-atomic agitation, the weapons white energy bolts obliterate matter on a nanoscopic level. The power of the weapon can be varied (from equal to pistol at lvl1 to a medium blaster as lvl 6), it shoots strait thorough personal and even light vehicular sheilding and sports some 300% armor penetration advantage over normal blaster technology. The bolts cannot be deflected by lightsaber but they are absorbed harmlessly into a lightsaber blade.



Just like the last char proposal, this is by no means ALL of the gadgets and features of TR-117 but really just the top level ones that I might have to reduce or remove if you feel they're too much.

Khendon Sevon
Nov 10th, 2005, 08:45:57 AM
I don't think you need all the spiffy technology to have a fun character ;) In fact, the closer to “normal” you make him (it? droids, can’t live with ‘em, can’t live without ‘em), the more fun he’ll be to play.

Besides, where would he have gotten that tech? Was he made by… uhh… Khendon Sevon, or something?

Just remember the golden tech rule: technology is just an RPing aid, it in no way defines your potential to win a battle.

Djinn S'jet
Nov 10th, 2005, 09:15:24 AM
Oh I know, tis second nature to me by now. At the end of the day, the outcome of any battle is about the RP flow, it has nothing to do with fancy technology or force powers; it's about what words we post.

The tech is meerly something to set the theme of this character. This character is not an individual, not some one who perseveres or spends months honing the perfect body; this character is a combat droid.
I want to creat the aura that he has not earned his capabilities, he has no will to fight or morality to preside over his decisions; everything he has, has been there since T minus zero seconds.

Besides, most of the fun RPing will be the result on doing something interesting with the circumstance; the toys just give him his own way of doing it. A Jedi have the force, bounty hunters have their experience, smugglers have their uh...fluke/wookies, and thus combat droids have their hardware and software.

if that makes sense. :rolleyes



Oh, and as for explanation on source of technology, that depends on what response I get back. If I can get him into the Project Nightmare programme then that's where he's built but if not, then there's always a Hutt, or a Black Sun boss, or a paranoid Twilek prince to fund their own bodyguard (which finds itself at a loss after his master dies, or something along those lines).



I've never played a droid before, I see it as a challenge to be able to pull of an exiting and interesting character with out the conventional mentality of a human (or human-like) mind.