Sanis Prent
Sep 19th, 2005, 11:20:02 PM
I've really wanted to be able to tell the story of Sanis & company, but in a way that is separate from the Star Wars universe. This will be to set that sort of thing up. Its pretty simple - this is a space/western, same as what I've created in RP. Feel free to help me grind out some of the detail and generally participate in the creative process:
Summary:
Five hundred years in the future, the story of the adventures of Ionian adventurer Sanis Prent, his rocketship Layla, and the crew that accompanies him on his travels through the Terran solar system and beyond.
Major Factions:
The Democratic Republic of Earth
An ironic title for the unified government that presides over the Human Race, as there is little democracy involved, and Earth is uninhabited in the wake of atomic war centuries ago. Predominately controlled by the Chinese provinces that won World War 3, the DRE rules the Terran Solar System from the sprawling Martian city of Cydonia.
Other factions of Humans exist on the various worlds, moons, and asteroids of the Terran system, but the Chinese Coalition alone holds enough voting sway to decide policy.
In the recent years of unprecedented interstellar commerce and communion, the DRE has entered into a mercantile position with the technologically advanced Sirian Empire, and is becoming a loosely-run colony of the Sirians, who are far more interested in profiting from human trade than outright military control.
The Sirian Empire:
A race of alien life hailing from the nearest star system to Earth. It should be known that the Sirians' call themselves, and their home system by a different name, which most humans struggle pronouncing. The name Sirian is simply the most common human designation of the first alien race to make confirmed contact with them.
The Sirians resemble the humans, but with some aspects of a lineage likely taken from feline apex predators. Their society is readily warlike, but they have found a far greater calling as interstellar merchants, sailing immense solar sail galleons to nearby star systems to force open trade talks. They are a matriarchal society, but tend to keep their internal affairs private from human court intrigue.
The Sirians are one of two major powers in this corner of the galaxy, next to the enigmatic Ia. A Sirian Viceroy and other dignitaries live on Mars, and it is not uncommon to see Sirian sailing ships in the Terran system, both trading with humans as well as protecting them, but more importantly, protecting Sirian interests in human territory.
The Sirians have been at war with the Ia for the past century.
The Ia:
The Human race knows almost nothing about the Ia, even though the Ia have been infiltrating the Humans for perhaps a millennium or more. The Ia, or Greys, have been accused by a few individuals throughout the centuries of clandestine spying, abductions, and perverse experimentation. There has never been a direct confrontation with the race, and the name was only recently divined from the Sirian Trade Viceroy.
As advanced as Sirian weaponry and solar sailing ships are, the Ia seem to possess even stranger technology, bending space-time with their strange flying saucer spaceships to facilitate seemingly instant travel.
The Mutants:
Not a faction in itself, mutants are Earth's forgotten people. The generations that survived and remained on an irradiated Post-WW3 Earth, mutants have had to come to grips with changes within themselves and each other. They are human, but now they are something else. Some are macabre. Some hold abilities that are wondrous and incredible. Though the radioactive spirits on Earth have begun to fade into nothingness, the mutants are far from safe. They face strife and discrimination throughout the Terran system, and even on the homeworld itself, as humanity once again begins to settle planet Earth once more...
(more to come later)
Summary:
Five hundred years in the future, the story of the adventures of Ionian adventurer Sanis Prent, his rocketship Layla, and the crew that accompanies him on his travels through the Terran solar system and beyond.
Major Factions:
The Democratic Republic of Earth
An ironic title for the unified government that presides over the Human Race, as there is little democracy involved, and Earth is uninhabited in the wake of atomic war centuries ago. Predominately controlled by the Chinese provinces that won World War 3, the DRE rules the Terran Solar System from the sprawling Martian city of Cydonia.
Other factions of Humans exist on the various worlds, moons, and asteroids of the Terran system, but the Chinese Coalition alone holds enough voting sway to decide policy.
In the recent years of unprecedented interstellar commerce and communion, the DRE has entered into a mercantile position with the technologically advanced Sirian Empire, and is becoming a loosely-run colony of the Sirians, who are far more interested in profiting from human trade than outright military control.
The Sirian Empire:
A race of alien life hailing from the nearest star system to Earth. It should be known that the Sirians' call themselves, and their home system by a different name, which most humans struggle pronouncing. The name Sirian is simply the most common human designation of the first alien race to make confirmed contact with them.
The Sirians resemble the humans, but with some aspects of a lineage likely taken from feline apex predators. Their society is readily warlike, but they have found a far greater calling as interstellar merchants, sailing immense solar sail galleons to nearby star systems to force open trade talks. They are a matriarchal society, but tend to keep their internal affairs private from human court intrigue.
The Sirians are one of two major powers in this corner of the galaxy, next to the enigmatic Ia. A Sirian Viceroy and other dignitaries live on Mars, and it is not uncommon to see Sirian sailing ships in the Terran system, both trading with humans as well as protecting them, but more importantly, protecting Sirian interests in human territory.
The Sirians have been at war with the Ia for the past century.
The Ia:
The Human race knows almost nothing about the Ia, even though the Ia have been infiltrating the Humans for perhaps a millennium or more. The Ia, or Greys, have been accused by a few individuals throughout the centuries of clandestine spying, abductions, and perverse experimentation. There has never been a direct confrontation with the race, and the name was only recently divined from the Sirian Trade Viceroy.
As advanced as Sirian weaponry and solar sailing ships are, the Ia seem to possess even stranger technology, bending space-time with their strange flying saucer spaceships to facilitate seemingly instant travel.
The Mutants:
Not a faction in itself, mutants are Earth's forgotten people. The generations that survived and remained on an irradiated Post-WW3 Earth, mutants have had to come to grips with changes within themselves and each other. They are human, but now they are something else. Some are macabre. Some hold abilities that are wondrous and incredible. Though the radioactive spirits on Earth have begun to fade into nothingness, the mutants are far from safe. They face strife and discrimination throughout the Terran system, and even on the homeworld itself, as humanity once again begins to settle planet Earth once more...
(more to come later)