Karl Valten
Aug 26th, 2005, 01:52:44 PM
(Kudos to Tear for designing the “Claw” Turbolaser back when we still had the Sov)
Name – Sepulchre-class Battlecruiser
Classification – Heavy Assault/ Mobile Garrison
Funding Source – The Imperial Inquisitoriate
Dimensions
: Keel – 580 meters
: Beam – 520 meters (disk)
: Mast – 140
Armaments
-x6 Lance Projectors (Turrets)
-x4 T1-A “Claw” Heavy Turbolasers (2 prow, 1 port, 1 starboard)
-x8 Turbolaser Batteries (4 prow/port/starboard, 2 port/stern, 2 starboard/stern)
-x8 Heavy Ion Cannon Batteries (6 Prow/port/starboard, 1 port/stern, 1 starboard/stern)
-x8 Turbo quadlasers (4 port/stern, 4 port/starboard)
-x4 Plasma Torpedo launchers (Prow/port/starboard)
-x4 Mass Pulse Generator Tubes(5 mines each)
-x4 Tractor Beam Projectors (2 prow, 1 port, 1 starboard)
-x20 Longshot Quadlaser Cannons (Turret, starfighter defense)
Shields
Loronar Doublefield Generator/ x2Novaldex deflector generators (Outer shield-3,700 SBD, Inner shield-2200 SBD)
Propulsion
-x6 Rendili StarDrive WhisperThrust sublight drive (18 MGLT, 36 while superchargers active)
-Quadex IGt .5-class Hyperdrive
- Correllian Engineering x41 maneuvering thrusters
Reactor
-x2 Mk2 “Viper” Supercharged Fusion Reactor
Crew
Shipboard A.I.
400 Inquisitorial staff
(Troops) 1200 Inquisitorial Troopers/Centurion Battle Droids
Special
-Fabritech Vanish 1 Sensor Mask
Compliment
-x36 Shade-class Starfighters
-x8 Shielded TIE Interdictors
-x6 Assault Shuttles
-x80 Orbital Drop Pods
-x12 Inquisitorial Gunships
Design Specifications
The Sepulchre is the closest ship the Inquisitoriate has to a full-fledged Heavy Cruiser type vessel. These ships are used primarily to act in planetary assaults against systems that in open rebellion or when the Inquisitoriate is actively hunting rebel warships.
Contrary to the massive star destroyers where hundreds of guns are in fixed fire arcs, most weapons batteries on a Sepulchre have multiple fire arcs in order to bring a large percentage of the ship’s armaments to bear and to cut down on the sheer number of weapons needed. As with other Inquisitorial warships, many weapons systems are designed to cripple enemy vessels rather than destroy them.
The combined force of six of these drives and the immense power produced by a pair of “Viper” Mk2 Reactors give the Sepulchre unparalleled speed and maneuverability for a ship of its size. The massive amounts of energy produced by the reactors also allow for strong shields and the heavily automated systems throughout the ship.
The on board compliment includes three full squadrons of Shades with neural implant augmented pilots and a octet of modified TIE Interdictors for situations requiring the use of heavy bomber craft. Also included are several assault shuttles for boarding actions as well as a squadron of gunships for planetary assault. If a planet is too well defended by anti-aircraft to risk sending in the limited supply of gunships, there are enough orbital drop pods to safely deliver up to 10 full squads of Inquisitorial troopers to a planet’s surface.
Design Appearance
The ship is essentially split into three sections. The first and largest, is the huge scythe-like disk that serves as the primary weapon platform.
Second and smallest is the only area holding life support consisting of the pyramid shaped command decks and the internal barracks, holding cells, mess hall, and launchbays.
Third and final is the engineering section, buried deep under many layers of heavy durasteel battleplate. In order to keep this area from falling to any possible boarding parties, the entire area is completely void of any life-support. A small number of engineers in pressure suits with the of maintenance and operator droids along with the guidance of the shipboard AI keep everything running at 100% efficiency.
Technology Explained
-Lance Projectors
Using technology similar to the planet destroying superlaser of the deathstars, a lance projector focuses a several of energy beams into a highly concentrated beam of destruction. Due to the tight focus, a lance beam is extremely long ranged, but as such isn’t worth much as a typical bombardment cannon. Instead, lances are used to cut deep into enemy ships in order to disable key systems.
-Claw Turbolasers
The smaller, capital ship version of
this turbolaser.
-Mass pulse generator tube
Stolen from the Hapes Consortium, the Mass pulse mines are weapons similar to our own gravity well projector. These mines function as a gravity well projector for 2 minutes, preventing a ship from escaping into hyperspace for this duration. Due to practical limitations, these mines are relatively short-range compared to the standards of an Interdictor, and as such are deployed in small clusters of 3-5 mines. The benefit of using these devices is that the carrier ship need not divert massive amounts of energy to grav-well projectors.
-Plasma Torpedos Launcher
True to the Inquisitoriate’s reputation of using unorthodox technology and tactics, the plasma torpedo is a strange and extremely powerful, yet the way the technology is used is brutishly primitive. Plasma is always kept hot and ready to fire in special storage tanks. To collect and direct the chaotic plasma in a controllable trajectory, charged plasma atoms are shunted into a magnetic bubble, created by a series of powerful magnetic accelerators in the launcher’s firing ‘dish’. When the desired amount of plasma has been shunted into the dish and the magnetic field is charged enough to keep from dissipating before reaching its target, the mag-bubble is discharged with a magnetic pulse similar to a railgun. Subsequent pulse charges herd the plasma towards its target. While the plasma is always stored ready to fire, once depleted, it will take several minutes for the chamber to cycle in fresh plasma.
Once a target is hit by the plasma, the magnetic bubble destabilizes and collapses, sending plasma splashing over the hull. The plasma will continue burning through armor plating at a rapid rate, feeding the flames from the oxygen within the ship’s compartments. The only sure way to stop the plasma burning completely through the hull is to vent the oxygen from the compartments in the plasma’s path.
Best if used against an unshielded target, or if fired in successive volleys where the first torpedo or two will knock out the shields to clear the way for other torpedoes.
-WhisperThrust Drive
This realspace drive system is produced by Rendili StarDrive, and was originally used only on military starships. It allowed a ship to move through realspace without emitting energy waves, making the ship run silently.
-Mk2 “Viper” Reactor
The capitol-grade version of the original design used on Inquisitorial corvette and gunship type vessels. Larger and more powerful, the Mk2 is capable of pushing large battleships to unparalleled speeds for their size category. The superchargers have been toned down from 300% boosts to 200% as the stress on the massive bulk of these huge ships could cause irreparable damage.
-Vanish 1 Sensor Mask
This device combined electromagnetic and holographic transmissions to "hide" a starship from most sensors. This device didn't absorb sensor beams but, rather, disrupted them by sending back information on the environment surrounding a starship. The Vanish 2 made a ship virtually disappear by sending back sensor data about the starfield around it.
-Shipboard A.I.
The Inquisitoriate, while an influential power in its own right, does not have the sheer numbers that the Imperial Navy does, and as such, it is impractical for them have large crews aboard their vessels.
An larger Inquisitoriate vessels, an artificial intelligence is implemented to run and coordinate all the menial computer and technical work throughout the ship, a task normally requiring hundreds if not thousands of human crew. At the same time, the A.I. is also capable of plotting hyperspace courses, take care of fire-control stations normally reserved for gunners, control ship defenses and a myriad of other functions.
Each AI is essentially a free thinking sentient being with a distinct and unique personality as any individual in the galaxy. But at the same time it is a computer program with infinitely higher processing capabilities than any human. Because of this it is not uncommon for an AI to become corrupt over time. In case of a ‘rebellion’ from the AI, a fail-safe has been hard-wired into the AI’s basic programming that will instantly delete it if it becomes hostile to the crew.
Current tests and analysis put the average lifespan of such a shipboard AI at four years before it must be deleted.
http://maps.games-workshop.com/games/bfg/hobby/gaming/necrons/images/tombship.gif
http://us.games-workshop.com/games/bfg/hobby/galleries/necrons/images/tombship.gif
Name – Sepulchre-class Battlecruiser
Classification – Heavy Assault/ Mobile Garrison
Funding Source – The Imperial Inquisitoriate
Dimensions
: Keel – 580 meters
: Beam – 520 meters (disk)
: Mast – 140
Armaments
-x6 Lance Projectors (Turrets)
-x4 T1-A “Claw” Heavy Turbolasers (2 prow, 1 port, 1 starboard)
-x8 Turbolaser Batteries (4 prow/port/starboard, 2 port/stern, 2 starboard/stern)
-x8 Heavy Ion Cannon Batteries (6 Prow/port/starboard, 1 port/stern, 1 starboard/stern)
-x8 Turbo quadlasers (4 port/stern, 4 port/starboard)
-x4 Plasma Torpedo launchers (Prow/port/starboard)
-x4 Mass Pulse Generator Tubes(5 mines each)
-x4 Tractor Beam Projectors (2 prow, 1 port, 1 starboard)
-x20 Longshot Quadlaser Cannons (Turret, starfighter defense)
Shields
Loronar Doublefield Generator/ x2Novaldex deflector generators (Outer shield-3,700 SBD, Inner shield-2200 SBD)
Propulsion
-x6 Rendili StarDrive WhisperThrust sublight drive (18 MGLT, 36 while superchargers active)
-Quadex IGt .5-class Hyperdrive
- Correllian Engineering x41 maneuvering thrusters
Reactor
-x2 Mk2 “Viper” Supercharged Fusion Reactor
Crew
Shipboard A.I.
400 Inquisitorial staff
(Troops) 1200 Inquisitorial Troopers/Centurion Battle Droids
Special
-Fabritech Vanish 1 Sensor Mask
Compliment
-x36 Shade-class Starfighters
-x8 Shielded TIE Interdictors
-x6 Assault Shuttles
-x80 Orbital Drop Pods
-x12 Inquisitorial Gunships
Design Specifications
The Sepulchre is the closest ship the Inquisitoriate has to a full-fledged Heavy Cruiser type vessel. These ships are used primarily to act in planetary assaults against systems that in open rebellion or when the Inquisitoriate is actively hunting rebel warships.
Contrary to the massive star destroyers where hundreds of guns are in fixed fire arcs, most weapons batteries on a Sepulchre have multiple fire arcs in order to bring a large percentage of the ship’s armaments to bear and to cut down on the sheer number of weapons needed. As with other Inquisitorial warships, many weapons systems are designed to cripple enemy vessels rather than destroy them.
The combined force of six of these drives and the immense power produced by a pair of “Viper” Mk2 Reactors give the Sepulchre unparalleled speed and maneuverability for a ship of its size. The massive amounts of energy produced by the reactors also allow for strong shields and the heavily automated systems throughout the ship.
The on board compliment includes three full squadrons of Shades with neural implant augmented pilots and a octet of modified TIE Interdictors for situations requiring the use of heavy bomber craft. Also included are several assault shuttles for boarding actions as well as a squadron of gunships for planetary assault. If a planet is too well defended by anti-aircraft to risk sending in the limited supply of gunships, there are enough orbital drop pods to safely deliver up to 10 full squads of Inquisitorial troopers to a planet’s surface.
Design Appearance
The ship is essentially split into three sections. The first and largest, is the huge scythe-like disk that serves as the primary weapon platform.
Second and smallest is the only area holding life support consisting of the pyramid shaped command decks and the internal barracks, holding cells, mess hall, and launchbays.
Third and final is the engineering section, buried deep under many layers of heavy durasteel battleplate. In order to keep this area from falling to any possible boarding parties, the entire area is completely void of any life-support. A small number of engineers in pressure suits with the of maintenance and operator droids along with the guidance of the shipboard AI keep everything running at 100% efficiency.
Technology Explained
-Lance Projectors
Using technology similar to the planet destroying superlaser of the deathstars, a lance projector focuses a several of energy beams into a highly concentrated beam of destruction. Due to the tight focus, a lance beam is extremely long ranged, but as such isn’t worth much as a typical bombardment cannon. Instead, lances are used to cut deep into enemy ships in order to disable key systems.
-Claw Turbolasers
The smaller, capital ship version of
this turbolaser.
-Mass pulse generator tube
Stolen from the Hapes Consortium, the Mass pulse mines are weapons similar to our own gravity well projector. These mines function as a gravity well projector for 2 minutes, preventing a ship from escaping into hyperspace for this duration. Due to practical limitations, these mines are relatively short-range compared to the standards of an Interdictor, and as such are deployed in small clusters of 3-5 mines. The benefit of using these devices is that the carrier ship need not divert massive amounts of energy to grav-well projectors.
-Plasma Torpedos Launcher
True to the Inquisitoriate’s reputation of using unorthodox technology and tactics, the plasma torpedo is a strange and extremely powerful, yet the way the technology is used is brutishly primitive. Plasma is always kept hot and ready to fire in special storage tanks. To collect and direct the chaotic plasma in a controllable trajectory, charged plasma atoms are shunted into a magnetic bubble, created by a series of powerful magnetic accelerators in the launcher’s firing ‘dish’. When the desired amount of plasma has been shunted into the dish and the magnetic field is charged enough to keep from dissipating before reaching its target, the mag-bubble is discharged with a magnetic pulse similar to a railgun. Subsequent pulse charges herd the plasma towards its target. While the plasma is always stored ready to fire, once depleted, it will take several minutes for the chamber to cycle in fresh plasma.
Once a target is hit by the plasma, the magnetic bubble destabilizes and collapses, sending plasma splashing over the hull. The plasma will continue burning through armor plating at a rapid rate, feeding the flames from the oxygen within the ship’s compartments. The only sure way to stop the plasma burning completely through the hull is to vent the oxygen from the compartments in the plasma’s path.
Best if used against an unshielded target, or if fired in successive volleys where the first torpedo or two will knock out the shields to clear the way for other torpedoes.
-WhisperThrust Drive
This realspace drive system is produced by Rendili StarDrive, and was originally used only on military starships. It allowed a ship to move through realspace without emitting energy waves, making the ship run silently.
-Mk2 “Viper” Reactor
The capitol-grade version of the original design used on Inquisitorial corvette and gunship type vessels. Larger and more powerful, the Mk2 is capable of pushing large battleships to unparalleled speeds for their size category. The superchargers have been toned down from 300% boosts to 200% as the stress on the massive bulk of these huge ships could cause irreparable damage.
-Vanish 1 Sensor Mask
This device combined electromagnetic and holographic transmissions to "hide" a starship from most sensors. This device didn't absorb sensor beams but, rather, disrupted them by sending back information on the environment surrounding a starship. The Vanish 2 made a ship virtually disappear by sending back sensor data about the starfield around it.
-Shipboard A.I.
The Inquisitoriate, while an influential power in its own right, does not have the sheer numbers that the Imperial Navy does, and as such, it is impractical for them have large crews aboard their vessels.
An larger Inquisitoriate vessels, an artificial intelligence is implemented to run and coordinate all the menial computer and technical work throughout the ship, a task normally requiring hundreds if not thousands of human crew. At the same time, the A.I. is also capable of plotting hyperspace courses, take care of fire-control stations normally reserved for gunners, control ship defenses and a myriad of other functions.
Each AI is essentially a free thinking sentient being with a distinct and unique personality as any individual in the galaxy. But at the same time it is a computer program with infinitely higher processing capabilities than any human. Because of this it is not uncommon for an AI to become corrupt over time. In case of a ‘rebellion’ from the AI, a fail-safe has been hard-wired into the AI’s basic programming that will instantly delete it if it becomes hostile to the crew.
Current tests and analysis put the average lifespan of such a shipboard AI at four years before it must be deleted.
http://maps.games-workshop.com/games/bfg/hobby/gaming/necrons/images/tombship.gif
http://us.games-workshop.com/games/bfg/hobby/galleries/necrons/images/tombship.gif